(Part 2) Top products from r/swrpg
We found 21 product mentions on r/swrpg. We ranked the 52 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.
21. Hasbro Star Wars Transformers - Gunship
Sentiment score: 0
Number of reviews: 1
The Republic gunship sweeps across Geonosis, blasting the Separatist forces with a barrage of missilesThe clone pilot lands in the middle of a fierce battle between droids and clone troopers, and converts the gunship into a heavily armed ground fighterModeled after the powerful combat vessels used b...

22. CROP IN STYLE 60001 XXL Rolling Tote, Black
Sentiment score: 0
Number of reviews: 1
20W x 20H x 16D50.8cm x 50.8cm x 40.64cmIncludes a 75 loop pen caddy

23. The Long Way to a Small, Angry Planet (Wayfarers)
Sentiment score: -1
Number of reviews: 1
Harper Voyager

24. Jedi Academy Training Manual (Star Wars Roleplaying Game)
Sentiment score: -1
Number of reviews: 1

25. Galactic Phrase Book & Travel Guide: Beeps, Bleats, Boskas, and Other Common Intergalactic Verbiage (Star Wars)
Sentiment score: 1
Number of reviews: 1

26. The New Essential Guide to Alien Species (Star Wars)
Sentiment score: 1
Number of reviews: 1
Del Rey Books

27. Star Wars: The Essential Atlas
Sentiment score: 0
Number of reviews: 1
Ballantine Books

28. The Paradise Snare (Star Wars, The Han Solo Trilogy #1) (Book 1)
Sentiment score: 0
Number of reviews: 1
Bantam Books

29. Star Wars: The Old Republic: Encyclopedia
Sentiment score: 0
Number of reviews: 1
DK Publishing Dorling Kindersley

30. The Dark Side Sourcebook (Star Wars Roleplaying Game)
Sentiment score: 1
Number of reviews: 1

31. Star Wars Roleplaying Game Core Rulebook, Saga Edition
Sentiment score: 0
Number of reviews: 1

32. Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game)
Sentiment score: -1
Number of reviews: 1
Used Book in Good Condition

33. Star Wars: Edge of the Empire - Core Rulebook
Sentiment score: 0
Number of reviews: 1
448-page rulebook contains everything players and GMs need to start roleplaying in the Star Wars galaxyFocuses on story-rich locations where morality is gray and nothing is certainConcise rules guide players through quick character creation and advancementExtensive background information helps playe...

34. The Star Wars Cook Book: Wookiee Cookies and Other Galactic Recipes
Sentiment score: 1
Number of reviews: 1

35. The Wildlife of Star Wars: A Field Guide
Sentiment score: 0
Number of reviews: 1
Chronicle Books CA

37. Star Wars: Death Star Technical Companion
Sentiment score: 1
Number of reviews: 1

38. Star Wars: The Jedi Path
Sentiment score: -1
Number of reviews: 1
Chronicle Books

My suggestion, which could help you a bunch would be to track down a PDF/ebook of the "The New Essential Guide to Alien Species".
It has most of the species in there, each with a gorgeous picture, many of which have become the gold standard on how some species are portrayed (every time you se a picture with NEGAS in the filename it's from that book! The wiki uses them ALL THE TIME!), a nice description and a lot more info.
Here's also a nice project someone on this sub is making:
Race Cards, which are printable cards with a little race info on them (he uses NEGAS images mostly as well!).
You could just as well copy the images and display those on your screen! :)
I understand now - sorry. I thought you were making a joke about the dice system because it is so free-flowing. I get it now. You did lay your complaints out clearly. I thought you were asking ironically. :)
I personally think that this system is so heavily narrative that it is not going to appeal to everyone. It just isn't. For me, it's breathed fresh air into a hobby that I really didn't care about anymore and caused me to discover a number of narrative-style systems and I find the complication of every single roll to be interesting and fun. I was so tired of just hitting or not and just playing math against terrain, conditions, and ultimately baddie hit points.
It sounds like you favor the "strategic" side of role-playing more than the creative nature of storytelling - and I've said this before on this sub, that's totally ok. There is no shame in playing the game the way you like it! I don't know that there's a way to address the complaints you have for the system without tearing out parts of the spirit of the game. For me, limiting how Advantage/Disadvantage and Triumph/Despair can affect every kind of roll is limiting the game potential both from a mechanical and a player perspective.
Have you played Star Wars d20 or Star Wars Saga before? It sounds like these systems would appeal to you far more than FFG's narrative dice system. They're d20 based and lend heavily to a grid map battle system and a simple "hit or not" system. They've got the Star Wars feel (especially Saga) with that tried and true "roll a d20 and add some stuff and simply hit or not" method of gaming.
Hope this helps - and sorry again for the confusion on your post. :)
The old West End Games d6 system had two great source books.
The Death Star Technical Companion has a lot of interesting floorplans, and according to that, things like the Death Stars and Star Destroyers were basically built using the same modular rooms. They're not ready to use battlemaps or anything, but I remember there being a good deal of great layouts for things like crew living areas, detention center, etc.
http://www.amazon.com/Star-Wars-Death-Technical-Companion/dp/0874311209/ref=sr_1_1?ie=UTF8&qid=1452105488&sr=8-1&keywords=death+star+companion
There's also The Imperial Source book from WEG. I don't remember if there are a lot of deck/floor plans in it, but there is a TON of information on the Imperial military is organized.
http://www.amazon.com/Star-Wars-Imperial-Sourcebook-2nd/dp/0874312108/ref=sr_1_1?ie=UTF8&qid=1452105642&sr=8-1&keywords=west+ends+games+imperial
Obviously, neither will have compatible stat blocks for the new system, but if you can find paper backs of either for <$10, I'd say they were essential if your game is going to have a lot of Imperial Entanglements, and you want a solid source you can pull from without having to invent it all on the fly... which is also certainly an option!
Not quite as old as WEG, but for a Dark Side campaign I love going back to the Dark Side Sourcebook. It's from the first D20 SWRPG.
https://www.amazon.co.uk/Star-Wars-Galactic-Phrase-Travel/dp/0345440749/ref=sr_1_1?ie=UTF8&amp;qid=1483450150&amp;sr=8-1&amp;keywords=star+wars+travel+guide
This has been awesome, by providing some basic phrases in Huttese i've been able to spice up soem of the interations with Hutts in game.
There's a couple of old WEG games that were basically Choose Your Own Adventure style books. Perhaps one of those could be adapted for a one-person one-off?
http://smile.amazon.com/Jedis-Honor-Star-Wars-RPG/dp/087431111X
http://smile.amazon.com/Scoundrels-Luck-Star-Wars/dp/0874311128
Do any of you guys have the Essential Atlas? Is that book worth getting?
https://www.amazon.com/Star-Wars-Essential-Daniel-Wallace/dp/0345477642
I saw a vehicles/starships of Star Wars coffee table book at Barnes and Noble a few weeks ago for about $30 and almost picked it up for my game. It would make a great visual aid for critical hits, cinematics, etc.
Edit: Here's the link.
http://www.amazon.com/gp/aw/d/1465408746/ref=mp_s_a_1_2?qid=1408492031&amp;sr=8-2&amp;pi=SY200_QL40
The Han Solo trilogy is a very good series for showing how the Underworld works for smugglers. It follows Han from his childhood, his rocky start into smuggling, joining and then leaving the Empire, acquiring the Falcon, all the way up until he sits down at the table with Obi-wan and Luke. The trilogy gives a look into the shady underbelly of the galaxy.
Scoundrels: A book more in line with a heist film, follows Solo again but this time after the destruction of the first Death Star. Trying to get credits to save his neck from Jabba he accepts a job to infiltrate a fortress and steal from a Black Sun Underboss. It is slow at times and not the best read but it is still a good resource for inspiration.
I use http://www.amazon.com/gp/product/B000P0RDY6/ref=oh_aui_detailpage_o02_s01?ie=UTF8&amp;psc=1
It has tons of room for everything.
Not sold out.
EotE Core: http://www.amazon.com/Star-Wars-Edge-Empire-Rulebook/dp/1616616571/ref=sr_1_1?s=toys-and-games&amp;ie=UTF8&amp;qid=1462086344&amp;sr=1-1&amp;keywords=star+wars+core+rulebook
AoR Core: http://www.amazon.com/Star-Wars-Rebellion-Core-Rulebook/dp/1616617802/ref=sr_1_3?s=toys-and-games&amp;ie=UTF8&amp;qid=1462086344&amp;sr=1-3&amp;keywords=star+wars+core+rulebook
My player insists on communicating using this book: http://www.amazon.co.uk/How-Speak-Wookiee-Star-Wars/dp/1452102554
If you're setting it around the time of the SWTOR MMO, the Star Wars: The Old Republic: Encyclopedia is a pretty handy and resourceful reference book to have.
https://www.amazon.com/Star-Wars-Old-Republic-Encyclopedia/dp/0756698391
Not sure. I googled that line of toy, and the pilot area only has a single dome, while the one shown has two.
Source here:
https://www.amazon.com/Hasbro-Star-Wars-Transformers-Gunship/dp/B000GKC8MC
My guess is maybe the Rebel Scale one?
Source here:
http://www.rebelscale.com/models/star-wars/republic-gunship/
If you're open to looking at novels outside of the Star Wars universe, I've stolen several characters from The Long Way to a Small, Angry Planet. The crew in that story is more Firefly-ish, just taking jobs and trying to make it.
A couple things to note:
A trial could be pre-arranged by the council or just happen by accident and someone says it works.
Trial of Skill could be any difficult or near impossible task. If I recall correctly Obi-Wan passed this by defeating a Sith lord (Maul) while still being a Padawan.
Trial of Flesh dosent have to be physical. Experiencing any great trauma coping well could count. Death of a master or even your aunt and uncle who raised you could work.
And even if a trial is designed for one of these it could be used for another or multiple trials if passed in a way you didn't expect. There's an anecdote of 3 padawans that were made to fight dozens of opponents in a row. The first fought for hours before collapsing from exhaustion and awoke to the news he had passed the trial of Skill. The second faced a few before realizing they were illusions and after dispelling them, passed the trial of Insight. The third believing victory was impossible surrendered and was removed from the order.
Edit: my source for the anecdote, The Jedi path page 103.
Star Wars: The Jedi Path https://www.amazon.com/dp/1452102279/ref=cm_sw_r_cp_taa_2xrezb5ZAAQYT