(Part 2) Top products from r/virtualreality

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We found 42 product mentions on r/virtualreality. We ranked the 340 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

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Top comments that mention products on r/virtualreality:

u/PresidentMagikarp · 1 pointr/virtualreality

Samsung HMD Odyssey+ - $355.00 new on Amazon.com as of 7/3/2019


Pros:

  • Low cost of entry. This headset and controller bundle is regularly on sale for $299.99 new, and can be had for as low as $250-270 refurbished.
  • Uses the halo mounting method, ideal for larger heads and long-term comfort.
  • 1440x1600 resolution per eye, equivalent to the HTC Vive Pro.
  • Superior anti-"screen door effect" filtering gives arguably the second-best overall image clarity on the VR market behind the HP Reverb.
  • Uses OLED panels, which provide superior color range and depth.
  • 90 Hz screen refresh rate provides smooth head tracking, so most people with motion sickness won't have problems.
  • The spacing between the lenses can be adjusted for individuals with interpupillary distance (IPD) outside of the average range, making it more accessible.
  • Included headphones provide good audio quality.
  • Extremely easy setup, only two cables and no tracking sensors.
  • Can be used in conjunction with SteamVR tracking solutions that support the HTC Vive wands or Valve Index controllers, providing an upgrade path if you're unsatisfied with the Windows controllers and don't want to pay for a whole new VR set.
  • Windows Mixed Reality ecosystem allows for some optimized games to be played on a much wider range of hardware. Space Pirate Trainer, for example, is supported at a 60 Hz refresh rate on an Intel HD 620 integrated graphics chip if purchased through the Windows Store.

    Neutral:

  • 110° vertical field of view.
  • Uses inside-out tracking.
  • Controllers require user-replaceable AA batteries.
  • Customer support is adequate, but the serial numbers for Windows Mixed Reality HMDs can't be registered on Samsung's website. All service requests must be handled by phone.

    Cons:

  • Only uses two forward-facing cameras for controller tracking. This can have issues when you have to reach back over your shoulders for more than two seconds.
  • Traditional low cost Ni-MH rechargeable AAs don't output a high enough voltage to consistently power the controllers. Traditional disposable AAs or more expensive Lithium rechargeable AAs are necessary.
  • Does not support finger tracking, controllers are strictly wand-style input.
  • While compatible with SteamVR, not every SteamVR title supports the Windows Mixed Reality controllers. If support isn't stated outright on the game's store page, you will very likely have to do some controller configuration tweaks.
  • No driver support for Linux users.

    Oculus Rift S - $399.00 new on Amazon.com as of 7/3/2019


    Pros:

  • Low cost of entry. This headset and controller bundle is $399.99 new at all retailers. While refurbished SKUs are scarce, they will likely be available over the next few months, and the sale price for new units will likely be discounted later in the year for seasonal sales.
  • Uses the halo mounting method, ideal for larger heads and long-term comfort.
  • Uses six cameras for controller tracking, which supports a greater range of motion than the Windows Mixed Reality headsets.
  • Supports finger tracking with Oculus Touch.
  • Oculus ecosystem support with exclusive software.
  • Extremely easy setup, only two cables and no tracking sensors.
  • Universal SteamVR controller compatibility.
  • Superior customer service experience compared to most of its competition.

    Neutral:

  • 110° vertical field of view.
  • Uses inside-out tracking.
  • Controllers feature built-in lithium-ion rechargeable batteries.
  • "Screen door effect" filtering isn't as good as its competition in this price bracket, though still better than most.

    Cons:

  • 1280x1440 resolution per eye is inferior to its competition in this price bracket.
  • Uses LCD panels, which provide a more flat range of color compared to OLED.
  • 80 Hz screen refresh rate is still relatively smooth, though people more sensitive to motion sickness may have problems with it.
  • The spacing between lenses cannot be adjusted, so individuals with interpupillary distance (IPD) outside of the average range will not be able to use the Rift S.
  • Included headphones provide a poor audio experience, the bass is especially weak.
  • Incompatible with other controller tracking solutions.
  • No driver support for Linux users.

    HTC Vive - $480.41 on Amazon.com as of 7/3/2019


    Pros:

  • Uses OLED panels, which provide superior color range and depth.
  • 90 Hz screen refresh rate provides smooth head tracking, so most people with motion sickness won't have problems.
  • The spacing between the lenses can be adjusted for individuals with interpupillary distance (IPD) outside of the average range, making it more accessible.
  • Universal SteamVR controller compatibility.
  • "Lighthouse" tracking provides the best range of motion for controllers out of any VR controller tracking solution currently available.
  • Can be used in conjunction with SteamVR tracking solutions that support the Valve Index controllers, providing an upgrade path if you're unsatisfied with the HTC Vive wand controllers and don't want to pay for a whole new VR set.
  • Driver support for Linux users.

    Neutral:

  • 110° vertical field of view.
  • Controllers feature built-in lithium-ion rechargeable batteries.

    Cons:

  • High cost of entry. This is especially noticeable given that superior competitors have emerged at a lower cost since the HTC Vive's original release back in 2016.
  • Velcro strap-based head mounting solution is more uncomfortable than the competition.
  • 1080x1200 resolution per eye, the worst in its price bracket.
  • "Screen door effect" is very noticeable when looking at the panels for extended periods.
  • No included audio solution. You must either use your own headphones or purchase the Deluxe Audio Strap separately for $99.99 new.
  • Does not support finger tracking, controllers are strictly wand-style input.
  • More involved setup process than its competition. Six cables and a bridge must be connected between the PC and the HMD, and two Lighthouses must be plugged in and secured above head level in two different locations across a room diagonally for optimal coverage.
  • Infamously bad customer service that regularly breaks warranty law for EU customers and often charges for repairs for unrelated issues or problems that should be covered under warranty for worldwide customers.
u/cjdavies · 3 pointsr/virtualreality

(These are all (non-fiction) books. If you want research papers I can give you a bibliography of things you might find a few interesting things within.)

Virtual Reality by Howard Rheingold is a very good place to start for a founding in the history of VR (right back to the invention of the HMD by Ivan Sutherland in the 1960's) but was written before the current reignited interest in VR that Oculus has triggered;

http://www.amazon.co.uk/Virtual-Reality-Revolutionary-Computer-Generated-Worlds--And/dp/0671778978/ref=sr_1_1?ie=UTF8&qid=1396019470&sr=8-1&keywords=virtual+reality+howard

If you like Rheingold's writing style then The Virtual Community might be of interest to you. Not directly related to VR, but as VR becomes more mainstream (& especially with players such as Facebook expressing interest) it is only a matter of time until VR becomes a popular interface to virtual communities;

http://www.amazon.co.uk/gp/product/0262681218/ref=oh_details_o08_s00_i00?ie=UTF8&psc=1

If such sociological aspects of computers/VR interest you, then Sherry Turkle's books are fascinating;

http://www.amazon.co.uk/gp/product/0262701111/ref=oh_details_o09_s00_i00?ie=UTF8&psc=1
http://www.amazon.co.uk/gp/product/0684833484/ref=oh_details_o04_s00_i00?ie=UTF8&psc=1
http://www.amazon.co.uk/gp/product/0262012707/ref=oh_details_o08_s00_i00?ie=UTF8&psc=1

As somebody else already mentioned, Infinite Reality is a nice read, but is very 'light' on science/technical detail;

http://www.amazon.co.uk/gp/product/0061809500/ref=oh_details_o05_s00_i00?ie=UTF8&psc=1

If you like your cyberpunk fiction then Cyberspace: First Steps is great - it even has a foreword written by William Gibson;

http://www.amazon.co.uk/gp/product/0262521776/ref=oh_details_o02_s00_i00?ie=UTF8&psc=1

For more of a brain-fuck read, take a look at The Cyborg Experiments;

http://www.amazon.co.uk/gp/product/082645903X/ref=oh_details_o00_s00_i00?ie=UTF8&psc=1

For basic virtual environment/virtual world background I can recommend these two (Richard Bartle is the guy who invented MUD1);

http://www.amazon.co.uk/gp/product/0131018167/ref=oh_details_o03_s00_i00?ie=UTF8&psc=1
http://www.amazon.co.uk/gp/product/0631182144/ref=oh_details_o07_s00_i00?ie=UTF8&psc=1

And if by 'the VR experience' you mean 'immersion' or 'the sense of presence' then the first section of Virtual Space is a good start before diving into back issues of MIT Presence;

http://www.amazon.co.uk/Virtual-Space-Spatiality-Inhabited-Worlds/dp/1447111001/ref=sr_1_1?ie=UTF8&qid=1396019722&sr=8-1&keywords=virtual+space+spatiality

u/phoenixdigita1 · 2 pointsr/virtualreality

VR Covers for either Vive or Rift would be essential for a both hygiene and comfort.

Something you may not have considered is that frail people have frail skin and you are going to want to make sure that you are not putting too much pressure on that skin causing irritation or bruising/tearing. More importantly for people on blood thinners. Sure those of us who have been using both the Vive and the Rift don't have issues but we also don't have fragile skin. Incase someone pipes up with "My grandma/grandpa didn't have issues" Not every old person is the same.

Keep that in mind when choosing a headset and covers. You want maximum comfort and ease of putting on and taking off.

Foam

The Vive currently has softer foam with the Rift's being quite hard. Covers should resolve this for both headsets. Some third party sellers even offer softer foam.

https://vrcover.com/

Even the Gear VR foam was pretty rough on my dads skin.

And maybe even hygiene covers
https://www.amazon.com/Hygiene-VR-headset-Oculus-PlayStation/dp/B01DHKBVQQ

Integrated Headphones

Don't underestimate integrated headhpones as this will make putting on and taking off the headset really easy. The Vive will have these soon so that will not be an issue in the longer term. The way both flip up allows them to still hear you giving instructions while also hearing the experience in VR.

Wireless Signals

The comment someone else made before about certain areas of hospitals not allowing wireless devices. Keep that in mind. Even ignorant doctors might freak out for those with pacemakers or other medical devices. Sure it will likely not affect them but you are not going to get anywhere arguing with a doctor who decides if you are allowed into their institution or not.

Both headseats use wireless comms unless you used the Rift with a Wired XBox Controller. The XBox controller might be a bit confusing for the elderly. The Rift Remote might be simpler however does use low power wireless comms. That said it looks like a simple remote so might past scrutiny from ill informed doctors.

Seated experiences

You will only need one lighthouse or Rift sensor for seated experiences so both headsets are on par for simplicity of setup. The Vive will need a very short setup config when you move the lighthouses and the Rift will not (for one sensor). It is an insignificant step on the Vive but worth pointing out if you are moving it every 15 minutes from bed to bed.

And as another poster said. Lets not turn this thread into a Rift/Vive debate as both headsets will work great. Keep that at the door this topic is about helping frail people not justifying your purchase. Obviously pointing out pros/cons for a hospice environment are encouraged of course.

u/randomfoo2 · 1 pointr/virtualreality

Tilt Brush isn't especially demanding so any min-spec VR system (AMD FX and RX470 is IMO may actually be pushing the bottom end there, but I'd guess would be fine if it's just for Tilt Brush) but you'll also need to add $200 for Touch Controllers. I'll also add that (having both a Vive and Rift) that the Vive is still better for room-scale setups (better 360 tracking w/ Lighthouse, longer cable for moving around) and in the summer, will allow a $250 wireless upgrade path, although to balance that off the Rift has Quill and Medium as platform exclusives (if we're talking about art tools).

If you go w/ the Rift, then I think that system is about the cheapest you could expect to go w/o scrounging together parts. (Total cost $1200 w/ the Touch controllers.)

If you decided to go w/ a Vive, this is a better specced system for about $520 as a refurb (so $1300 w/ a new Vive): https://www.amazon.com/CYBERPOWERPC-Xtreme-GXiVR8020A-Gaming-Desktop/dp/B01HNBLHAA/

If you're really budget constrained, I'm sure you can find a VR headset on the cheap from someone who bought one but doesn't really use it (I see the average completed price listings for used Vives at $500-600 for example, a few hundred dollars cheaper than new). You should be able to buy a relatively modern CPU system (like an i5-3xxx or newer) for pretty cheap and add a VR capable GPU either an RX 480, or GTX 1060 for about $200.

u/president_josh · 1 pointr/virtualreality

Don't forget the overheating that can occur in phones. You might also gift a Gear VR fan if you go the Gear VR route. Amazon has several fans.


https://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Dmobile&field-keywords=gear+vr+cooling+fan


I've used the following one for months and it's impossible for my phone to overheat regardless of how much I view anything. It snaps on instantly and looks a bit like the Gear VR's original cover. My phone's battery will die before the phone gets warm when the fan's running.

https://www.amazon.com/Samsung-Cooling-COMPATIBLE-consumer-built/dp/B01KPTSQ4W/ref=sr_1_1?s=wireless&ie=UTF8&qid=1492173512&sr=1-1-spons&keywords=gear+vr+cooling+fan&psc=1

Fans are also useful for cooling a phone BEFORE you put it into the Gear VR. If you use fast charging to charge a phone, the phone gets warm. You can cool the phone off quickly without putting it in the fridge (I used to do that before I got my fan) by letting a fan cool the phone off.

u/Colonel_Izzi · 1 pointr/virtualreality

> Are Consumer Grade Phones Like The Galaxy J VR Capable?

If you're talking about the Galaxy J, then yes. But if you're talking about phones like the J1, then no, not really. The critical difference (apart from the overall specs) is that the J has a gyroscope and the J1 does not. Without a gyroscope you really can't achieve a quality VR experience.

But even a phone like the J will limit you to the Google Cardboard platform which is quite a step down from the Gear VR and Google Daydream platforms. I once detailed some of the differences between the Gear VR and the Cardboard platform here, and all the same advantages apply to the Daydream platform as well.

> you pay near a thousand dollars for a galaxy S

You can get a Gear VR compatible phone for a whole lot less than that. Second hand S6 devices can be quite cheap (they have thermal issues in VR, though they can be solved with products like this). You could also try to source an S7 live demo unit as some people have done (more here), or maybe even something with a bad ESN (the Gear VR software doesn't care).

Alternatively, on the Daydream side of things you could pick up the very affordable Axon 7, which is Daydream-ready in some markets already, and should be Daydream-ready in all markets by the end of March.

u/kikenna · 1 pointr/virtualreality

Great! So, the Cable Matters USB3 10ft cable you linked seems to work for others.

But, the AmazonBasics HDMI 10ft cable sounds fishy in the reviews. A long with a bunch of other HDMI cables (10ft). One review said the 15ft cable worked great (amazonbasics).

Based on youtube, this one does not work at all.
Ultra Clarity Cables
https://www.amazon.com/gp/product/B00GBBSZFE/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1

Someone is also saying it all depends on your motherboard?

My computer has a USB 3.0 port with the [battery]+ symbol, so I'm going to take a leap of faith and purchase the cables matter 10ft usb3 cable and the 10ft amazonbasics hdmi cable.
https://www.amazon.com/gp/product/B00C7SA21U/?th=1
https://www.amazon.com/AmazonBasics-High-Speed-Female-Extension-Cable/dp/B01D5H91KE/


Should arrive a day before my Odyssey+

u/TrefoilHat · 2 pointsr/virtualreality

Since both play the same games, you may want to look at the bundled software for each - what's better than games? Free games!

  • With Rift (per Amazon listing): "7 Free games included with purchase: Robo Recall, Lucky’s Tale, Dragon Front, Quill, Medium, Dead & Buried, and Toybox"

  • With Vive (per Amazon listing): "Included Content from Viveport: Everest VR, Richie’s Plank Experience" and from this IGN article: "Starting today, every HTC Vive will come with a free copy of Star Trek: Bridge Crew, the multiplayer spaceship simulator from Ubisoft and Red Storm Entertainment."

    Bolded titles above are the bigger budget/higher rated games. Of course, some love the others too, but they tend to be more niche (like sculpting/art) or indie/"experiences" (e.g., Richie's Plank Experience, Toybox).
u/bobbybarista · 2 pointsr/virtualreality

Cardboard is ok to see if you even like VR, but Amazon sells really cheap headsets of much better quality that are more comfy.

I got these recently and they're much better and more comfy.

https://www.amazon.com/gp/aw/d/B016ULRGPE/ref=sxts1?ie=UTF8&qid=1473607001&sr=1&pi=AC_SX236_SY340_QL65

u/threeolives · 1 pointr/virtualreality

You realize VCRs once cost over $1k right? As did blu-ray players and DVD players? Plasma TVs were over $10k at one point. There was a $2500 20" TV in 1948 (extreme example I know lol). Too bad none of those products ever caught on!

>The VFX1 cost over a thousand dollars (corrected).
>So does the Rift once you include all the third camera, extension cords and USB cards you need to make it run properly. PC VR is every much in the same price range as back then. And far far away from the promise of affordable VR that got the DK1 started.

Haha you must be buying some expensive ass extension cables. You know the 3rd camera comes with one right? Mine cost like $30. I spent more than that on mounting brackets and power cable extensions for my Vive. Even if your comparison were correct, $1000 in the '95 is closer to $1600 in 2017 money. You can get a VR ready PC and a Vive for less than that today.

You are right though, VR is too expensive for the average consumer now. The thing is, that's completely normal for new tech products. They all start off expensive and come down in price over time. It's far too early for the doom and gloom. Technology will progress and prices will come down. More companies will come in offering more varied products at different price points. You'll have an entry, mid, and enthusiast market just like you do with GPUs, etc. This is already starting to happen just slowly. We're only 9 months in ffs.

I'll also agree that mobile/standalone VR will probably remain the dominant force. It will probably remain cheaper and is definitely more convenient. I don't think home VR is going anywhere anytime soon any more than PC gaming is going to disappear though. At least until far in the future when (or if) there's no discernible difference between what can be done with a mobile device vs a full size device. There will always be those who want to experience the best of the best.

u/robmyers · 2 pointsr/virtualreality

But the Rift was just a patent-expired take on the old VPL stuff, the full body suits owe Polhemus something of a debt, and the walking stations are pretty Virtuality. I think the Rift just showed that people's memories had faded in the mainstream.

Software like vrUI -

http://idav.ucdavis.edu/~okreylos/ResDev/Vrui/

and hardware like the immersive cinema headsets and every glove ever -

http://theglovesproject.com/data-gloves-overview/

kept VR alive but outside of the mainstream.

This book covered some of the reasearch circa 2011, headsets and CAVEs were still a thing then -

http://www.amazon.com/Infinite-Reality-Avatars-Eternal-Revolution/dp/0061809500/

And Second Life kept screen-based VR alive in a way that sadly didn't keep a hold on the public imagination.

What Oculus have done very effectively is to consumerise and brand the research. They're Apple, not PARC, and there's nothing wrong with that (apart from the non-free SDK ;-) ).

u/Zaga932 · 3 pointsr/virtualreality

> I would’ve never measured it and I might’ve made a big mistake.

Sigh.. yeah.. Oculus saved a buck fifty on manufacturing costs by excluding mechanical lens spacing adjustment, but instead let customers play Russian roulette depending on the shape of their face.. An unbelievably stupid decision.

Anyway, the first version of Rift, this fella, was a bit tight in the glasses department, so for Rift S, Oculus compensated. They may, in fact, have overcompensated with this excessively wide, deep face gasket. There's plenty of room for glasses, but if you have a flat, wide face, it can have a negative impact on the visuals as your eyes get stuck pretty far from the lenses, lowering the field of view & affecting lens clarity. If your head is more on the slim, angular side it should be just fine though. You do want to get your eyes as close to the lenses as possible, so you'll probably find contacts preferable as putting glasses in there most likely increases the eye-to-lens distance.

There's a company called VRCover that makes replacement face pads/gaskets, though, and they'll be releasing their Rift S products "soon," which will no doubt feature models that are a bit.. slimmer. There are also prescription lens inserts available. They're a bit pricey, but a drastic improvement in friction of use as you can effectively have a pair of glasses permanently attached to the headset, so definitely worth it in the long run (compared to fiddling with the glasses every time you take the headset on or off, and risking scratches to either the headset or your glasses).

If you don't want to get those lens inserts though, I highly recommend getting some kind of lens protector to protect both the headset & your glasses. The ones in that link worked great with the old Rift, but unsure about Rift S as it has differently shaped lenses.

u/Blaexe · 6 pointsr/virtualreality

> Does it include a third sensor

If you want to.
https://www.amazon.com/Oculus-Roomscale-Bundle/dp/B072F64645/ref=sr_1_3/147-0930537-1722101?ie=UTF8&qid=1497721398&sr=8-3&keywords=oculus+rift+bundle

No advantage to buying the parts individual though.

> and little things like mounts for the sensors, or a PCI card for all the USB's.

Does everbody need this? No. People can decide this on their own. I thought having a choice was a good thing? You can configure the Rift the way you want it. If you don't need it all, you can save some money.

u/chimpyman · 1 pointr/virtualreality

I bought this last week and its working perfectly fine. got myself a 6ft usb 3.0 extender and this.

Extra 6 feets help soooo much.

https://www.amazon.com/gp/product/B00L1K1G74/ref=ppx_yo_dt_b_asin_title_o07_s00?ie=UTF8&psc=1

u/mikegriffin84 · 1 pointr/virtualreality

I recommend this card: https://www.amazon.com/gp/aw/d/B01AVSN2YG/ref=yo_ii_img?ie=UTF8&psc=1

With these usb extension: https://www.amazon.com/gp/aw/d/B0179MXKU8/ref=yo_ii_img?ie=UTF8&psc=1

I experimented with the inatek card as well but there is some debate about whether it can handle more than 2 or 3 sensors at a time even though it has 4 or 5 ports depending on the model. The orico is usb 3.1 so it has twice the bandwidth but only has 2 ports, because of this I have 2 orico cards installed with the default windows drivers. If you go this route or recommend it to somebody else make sure they have at least 2 pci-express x4 slots open. The card can be put in a pci-express x4, x8, or x16 slot without issues it physically won't fit in a smaller slot.

u/Legendofgary · 3 pointsr/virtualreality

I used trinus vr, and for what it is, its not too bad, but it will never compare to a true vr headset.

I would suggest going with http://www.amazon.com/Sunnypeak-VRG-10900-Cardboard-Adjustable-Smartphones/dp/B00U7MTPD4 for the note 4 its the same as the one i use but this one has a button which will be more useful than those without

you will have a hard time getting the gearvr to work with trinus since it automatically loads the Oculus home app and forces you to stay within its ecosystem while using the hmd. so if connecting to the pc is what you intend, stay away from the gear vr. but by itself the gear vr is a nice toy

u/zelmon64 · 2 pointsr/virtualreality

Headsets like this adjust the focus by screwing the lenses in ad out so they can be completely removed.

Like /u/Primate541 says though, the lenses don't make it 3D, they just help your eyes focus on something so close. Native SBS for Android would allow you so see anything in 2D with a headset. I'm not sure about it's current status as I haven't tried it in about a year.

u/kr_porcus · 1 pointr/virtualreality

I thought they were all the same at that price - derivatives of the basic Google Cardboard V2 design. But I've been happily amazed by the Magicoo, a hard-shell with a headstrap, button, good light blocking, reasonable padding, and a removable view-through window for AR. It looks like a Star Wars stormtrooper training accessory.

https://www.amazon.com/Glasses-MagiCoo-Virtual-Reality-Smartphone/dp/B016ULRGPE/

u/RobKhonsu · 1 pointr/virtualreality

In addition to the VRCovers (which I recommend the sport/fake leather cover), There are also disposable covers which should probably be mentioned. I've seen some generic all-purpose white covers on Amazon. https://www.amazon.com/Hygiene-VR-headset-Oculus-PlayStation/dp/B01DHKBVQQ?ie=UTF8&*Version*=1&*entries*=0

I think you're supposed to loop those around your ears then place the HMD on.

I also know HTC will be selling disposable covers for the Vive very shortly. You can already get them in the UK if you can stomach their insane shipping. Hopefully they'll be available state-side shortly (and sensible shipping options in the UK).

u/revofire · 1 pointr/virtualreality

https://www.amazon.com/gp/product/B009ZIILLI/ Buy this one, it's the one I got. Also, make sure it's not in the same general area as other USB devices, also direct line of sight is recommended.

u/1k0nX · 3 pointsr/virtualreality

The book comes out next Tuesday and sounds interesting.

u/ChrisG683 · 1 pointr/virtualreality

A heavy bookshelf is actually a decent non-drilling mounting solution. Buy some shelf clips similar to these.

https://www.amazon.com/dp/B01MY5R9ES

u/HoboWithAGun · 2 pointsr/virtualreality

Where are you in the world?

In Canada, the HP headset seems to be discounted the most on amazon and Staples.

EDIT:Just did a quick check on UK and DE amazon. Seems the HP is cheapest all around.

u/Andrew1431 · 1 pointr/virtualreality

What do you mean active extensions?

I just purchased this, I assume because it has the signal repeater that is what you're referring to?

https://www.amazon.ca/gp/product/B0179MXKU8/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1

I had trouble with the cable I purchased earlier, it was not working below 70% battery, but that kind of makes sense. Incase anyone has a similar issue, make sure your quest is fully charged before trying this out!

(Oculus Link does charge the headset, but my assumption is that it draws way less power above 90% battery life.)

u/sienihemmo · 2 pointsr/virtualreality

Here's the STL. The keyboard was a cheapo I bought locally which I can't find online, but another user in these comments found a really similar looking one off amazon, here's a link for that. It's similar enough that I bet you can get away with tweaking the scale in the slicer at most.

u/k8207dz · 1 pointr/virtualreality

I think you're looking for "video glasses" rather than a VR headset. Something like this (although I haven't tried it personally, so don't take this as an endorsement):

https://www.amazon.com/VISIONHMD-Bigeyes-H1-Equivalent-Glasses/dp/B072TY1FS2/

It won't work in VR, but it shows a "virtual big screen" that you could connect your phone or Switch to.

u/Stridyr · 2 pointsr/virtualreality

These are what I use. I like 'em! Might want to measure: I think that I got the 43mm ones but I'm not 100% sure.

u/Digital-Fishy · 2 pointsr/virtualreality

Have a look at this video ! In about 5minutes he explains that you want a high quality USB 3.0 cable.

Try this cable in 10ft length.

u/safe_for_work_stuff · 5 pointsr/virtualreality

I've got my lighthouses on these clamps and a small-form-factor pc case only slightly larger than an xbox360. It takes me about 20 minutes to plug in the pc, power it on, and setup a new space.

u/Zeplar · 1 pointr/virtualreality

I got this in 6ft; it’s not any more expensive than an HDMI extender. https://www.amazon.com/dp/B00L1K1G74/ref=cm_sw_r_cp_api_i_9NAXDb7N21876

u/dawgvrr · 10 pointsr/virtualreality

/u/palmerlucky was working on this before he was fired, according to History of the Future.