Reddit Reddit reviews Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist (Will Eisner Instructional Books)

We found 16 Reddit comments about Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist (Will Eisner Instructional Books). Here are the top ones, ranked by their Reddit score.

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Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist (Will Eisner Instructional Books)
W W Norton Company
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16 Reddit comments about Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist (Will Eisner Instructional Books):

u/MrJeinu · 13 pointsr/writing

I have some experience with webcomics. I write and draw Miamaska, which has been going on for 2+years, and I'm about to start my second comic next month.

General advice for web comickers!

(or: How I learned things the hard way and eventually stumbled into a good system)

  • Always have a buffer. Always update on time. Be dependable, your readers won't invest in your story if you seem flaky.

  • Don't do video/audio or fullpage ads. New readers will close your tab out of annoyance, and those that stay will be extremely peeved when trying to read a chapter all at once.

  • Set up donation incentives. Wallpapers, progress art for the next update, bonus page when a certain amount is reached, bonus mini-comic, etc!

  • Interact with readers! Put up a comment box, do twitter and tumblr, do request drawings. It's fun, a confidence boost, and a good way to build a fan base.

    Regarding dialogue and pacing... what I tend to do is thumbnail an entire scene (3-15 pages for me) first and read through it a few times. I'll leave mini-cliffhangers at the end of each page (like a question, or a realization, or a character entering the scene). During this little review process, I'll also make sure the view for the reader doesn't violate the 180 rule too much, that it's obvious which bubble should be read next, and where the reader is going to look first.

    I don't have any experience in the print form of comics yet. So no advice there. Just make sure your comics are in print resolution as well (300+ DPI), or you'll be sorry later.

    Resource time

    I didn't have many resources starting out, but I'm gonna recommend these for you and anyone else interested:

    PaperWings Podcast -- podcast and blog on web comic-making (ongoing, good community, regular but sparse updates, good backlog). Has even more resources on its website.

    Art and Story -- podcast on print +web comic-making and the comic industry (ended, but a great backlog).

    Understanding Comics, Reinventing Comics, and Making Comics by cartoonist Scott McCloud, worth a read for any comicker. A little more geared towards print, but breaks down comic theory really nicely.

    Comics and Sequential Art, Graphic Storytelling and Visual Narrative, Expressive Anatomy for Comics and Narrative, by Will Eisner.

    Those books are pretty popular, so you can probably pick them up from the library or find them on the web somewhere.
u/Cheeseho12 · 8 pointsr/altcomix

I'm gonna disagree with a lot of people and tell you to not buy Understanding Comics. I mean, you can, I don't disagree with most of what he teaches, but I disagree with his results. Perhaps it's one of those 'good in theory, terrible in practice' things. The Sculptor, his latest (?) book uses his UC technique 100% and while it makes for an easy read, it's visually boring and the story is just one unbelievable trope after another, complete garbage.

I'm also not going to tell you to copy other comic artists, that's a very common mistake in comics. When you copy other comic artists you learn their mistakes, or shortcuts, or cheats. I still find after I've drawn a page I'll go back and see where I unintentionally swiped a pose or technique from John Buscema (How to make Comics the Marvel Way had a big influence on me as a teenager, which is who it was made for).

For figure drawing you want George Bridgeman. His figure drawing techniques are the foundation for pretty much every other great illustrator in the last 100 years.

Another good source is Burne Hogarth (Dynamic Anatomy, Dynamic Figure Drawing) his stuff is more action and hero based, but his lessons are sound. He founded what became the School of Visual Arts. These were my first art books when I was a teenager, and they still hold up.

For storytelling, I go for Will Eisner's Graphic Storytelling and the Visual Narrative, Sequential Art Principles and throw in Expressive Anatomy, because, why not?

David Chelsea's Perspective for Comic Artists is great, because it teaches you exactly how to do correct perspective, then in the last chapter he tells you how to cheat at all of it.

For classes, take a look at the horribly designed website for http://comicsworkbook.com/ it's run by a guy, Frank Santoro, who's actually not one of my favorite artists, but he knows his shit, for sure, and he's a helluva nice guy who loves comics 100%. I think his full online class is $500 and he runs it twice a year, I think. Also look in your area for a college or art store that might have figure drawing classes, they are invaluable.

u/frostylakes · 8 pointsr/comic_crits

Even if this is supposed to be a part of something larger, it should have its own arc. You know what's supposed to happen as the author, so maybe to you, it seems like its fine. But you need to look and craft these things from the perspective of the audience.

I'll use, say, Cowboy Bebop as an example. It's almost entirely a series of self-contained episodes, save for a few episodes that touch on this relationship between Spike and Vicious. But, the self-contained episodes are often iterating and riffing on some of the same overall themes that these connected episodes are built on. Or, when they aren't, they're carried on pure entertainment value. They feel good. They're flat out fun to watch. Or they revel in the absurd, which ties into the show thematically and also rides pure entertainment value.

Fallout: New Vegas does this as well. Side-quests seem self-contained, more or less, but they build on your understanding of the world and they often build on this theme of nostalgia for the Old World, or Old World Blues, as the game eventually puts it. All of the companion character side-quests riff on this theme of clinging to the past or moving forward, the factions all follow in this theme (whether its the major factions modeling their selves after Old World powers or the Brotherhood of Steel finding that they don't belong in the world anymore, so they either need to adapt or cling to the past and die). All of these side quests are self-contained, thus having their own arc and feel satisfying to complete, but also they build on the overarching theme of the game and give the player something to think about once everything is said and done.

You can do this with your own work. You can figure out what it is that you want it to be about and make build on those themes, even just from the start. If you have ideas and themes you want to explore, you can explore them from the start in whatever way you want, and tie it all into something more grand later if you're telling an overall story, or just keep riffing on them in different self-contained scenarios. The main, best thing to keep in mind though is that if this is intended for an audience, you need to write it with the audience experience in mind. Your ideas could be incredible, but the audience would never know it if you've written it to be impenetrable to them, or just so boring that it's unlikely they'll continue to read to get to the good parts.

As an example, I love the show Eureka Seven. Somewhere towards the middle of its run, it has a small arc with a couple of characters named Ray and Charles that culminates in some of the best TV I've ever had the pleasure of seeing. But, I can almost never recommend this show to anyone. The first ~10 to 15ish episodes are a chore. The show sort of acts like you should know who all the characters are already, or doesn't give you a whole lot to work with in terms of giving you something to come back for. For this reason, it took me from when it aired back in 2005 all the way until 2014 to finally finish the show from front to back. There was a ton of good there, but it was so, so difficult to get to it through the start of the show.

So, Entertainment value. Have you read Fiona Staples' and Brian K Vaughan's Saga? The very first panel of the very first page oozes entertainment value, while also giving some great banter to help establish the characters and introduce us to the world. This is a strong opening, and even if there is some lull to the comic afterwards (which there may or may not be depending on your tastes), its given you a taste of what it is and a promise of what its capable of delivering. This is a really great thing to have. If you're aware of Homestuck, it's the GameFAQs FAQ that serves as the end of the comic's first Act that suddenly shows you how the comic will format itself: Lots of nonsensical goofing around until hitting an emotional climax that re-contextualizes the events you had just seen. This isn't at the start of the comic, but entertainment value carries the comic until that point, assuming you're into programming jokes and goofball shenanigans. But, this scene comes so comparatively late that it's likely you've already dropped the comic before getting to the "good part" if these jokes didn't carry the comic for you.

Actual Advice and Critique

Comics are hard, because, unless you have a writer or have an artist to partner with, you're doing both jobs, and the quality of the thing depends both on being well-written and well drawn (or at least some balance between the two that makes it palatable to read). I think that if you think in an actual episodic way, you could improve your writing a ton. With this comic, the arc would be "how did Lasereye become Lasereye?" It's potentially a pretty good premise, right? You'll establish a character and have plenty of chances to create entertaining scenarios because... It's your story! Lasereye became Lasereye in whatever way you decide he did. Go crazy, tell us a story! How did some young, bright-eyed, bushy-tailed kid turn into some dude in a slum with one eye glowing brighter than ever and the other dim and jaded? Telling this in three pages would actually be a great exercise.

Your art is rough in that it looks like you could use learning some base fundamental things like human anatomy. Your palette and the food stand itself reminds me of Kill Six Billion Demons though, which is great. You've created a good atmosphere in panels 1, 2, and the last panel on the last page, despite the artwork itself being rough. That's great! You know how a thing should feel. That's a great thing to have down pat that will only continue to be a boon as your technical skill improves (and it will if you work at it!). I think that if you buckle down and grind through learning how to draw, you could make very great, visually appealing work.

There's a problem in page flow on Page 2. Here I've shown how your page directs the eye with red lines. The way the page is laid out, you end up reading the fifth panel before you read the fourth panel, which will cause a reader to have to double back to read things in order. You don't want that. You'll wanna keep an eye out for how your pages read in the future. Just give them a once-over and ask where the eye would naturally go following the lines on the page.

So, if you aren't currently, learning human anatomy would be a great place to start placing effort. If you have access, figure drawing classes and the such would be a great way to start working on that. It helps immensely to have others around who can help you if you aren't sure what you're doing at first. Books on comics in general would be a good place to go as well. Understanding Comics and Making Comics, both by by Scott McCloud, are good introductory texts. Graphic Storytelling and Visual Narrative by Will Eisner and Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist also by Will Eisner would be good as well.

For writing, Dan Harmon's Channel 101 guides will be great tutorials as he's one of the best working writers today in episodic TV. I'm aware this isn't directly comics, but the best writing advice is rarely going to come from a comics-focused book. Will Eisner will tell you how to use visuals to your advantage in telling a story, but the nitty-gritty of actually writing will have to come from somewhere else. The Hero of a Thousand Faces by Joseph Cambell may help you understand structure further. This is what Dan Harmon is riffing on and working off of with his Story Circles, but adapted slightly for the sake of episodic television. Film Crit Hulk, an online movie critic/ the Incredible Hulk has a screenwriting book called Screenwriting 101. It's invaluable. I highly recommend it, even if it isn't directly about comic writing. You'll be able to adapt the advice as you work in your own medium.

u/ApplejackSmack · 4 pointsr/MLPdrawingschool

If we're talking about books about comics I must mention that Scott McCloud has another book: Making Comics (It's not as great as Understanding Comics, while I'd have to own Understanding, Making is more of a checkout from the library once sort of book) and then there are the books by legendary cartoonist Will Eisner: here's the first one

Sorry to go off topic but I love all those books soooooo much! Had to give them a mention!

u/drowface · 3 pointsr/learntodraw

Will Eisner is a classic. Comics and Sequential Art, and maybe his Expressive Anatomy.

If you want to try before you buy, find library copies at http://worldcat.org

u/jk1rbs · 3 pointsr/Exhibit_Art

Again, doing one exhibit on all of comics is really difficult not only because of its narrative nature, but for narrowing it down to what to pick amongst so many great talents. Will Eisner is my honorary mention. Mostly because I can't find something online that shows how great his work can be. The best I could do was some of the great title pages and covers he did for The Spirit. But if you are really interested I recommend The Best of The Spirit. Considering the entire Spirit Archives collection spans 27 volumes, The Best of The Spirit is a great place to start with his work.

u/85Brougham_onZs · 3 pointsr/comicbooks

Do you read comics? If not, head down to the library and check out a variety of them. Graphic novels and TPB's will vary in length, some shorter ones are fewer than 50 pages. Some longer ones are over 1000.

Browse Kickstarter. I'm not a huge fan of most of the campaigns on there, but a lot of them get funded, you can see from those campaigns what it takes to get what you want done.

r/comicbookcollabs is a good place to look for an artist, or deviantart, or comic book forums. You MIGHT be able to work out a partial residual deal, but expect to come out of pocket for your project to the tune of around $100 per page.

If you're not familiar with scripting comics you should get your hands on some comic book scripts to see how they pace a page, a chapter, a single issue, a book, ect. You might be fine publishing your first chapter at around 20 pages, you might want to do a short graphic novel at 50+ pages.
Here's some books you should check out

https://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X

https://www.amazon.com/Comics-Sequential-Art-Principles-Instructional/dp/0393331261

u/ThePunchList · 2 pointsr/comic_crits

This is great. Hands are such a pain to draw well and you've done a great job. The story is relatable to anyone who's been high and experienced how weird your body is if you really think about it. 10/10, would read again.

If you're serious about moving from single illustrations to sequential art there are a lot of books and sites out there to help.


Fundamentals

Scott McCloud

Will Eisner


Writing

Jim Zub


Coloring

K Michael Russell


These are just a few. This may not be a popular opinion here but bittorent is your friend. Use it to torrent Photoshop, Manga Studio, and any drawing books you're interested in. Then you need to ask yourself what your end goal is. Printed comics? Web comics?

I've changed my workflow from originally doing everything with paper and pens to involving more digital elements during the process. It's made working quicker and most people want to consume comics on their laptop or tablet which means you'll end up converting to digital at some point in the future anyway.

Here's some examples of my stuff. I'm still learning so there's a lot here I'm embarrassed to show but it might be helpful context.

Web comic done with pencils and inks on paper then scanned. I did this for a year and you can see how much better my art gets towards the end from practicing every day. I wish I would have kept it up.

First try coloring something digitally.

Here's the second try doing a longer format comic. K Michael Russell's videos are awesome for learning the basics of coloring. Here's what the layers look like broken apart.

You can get a scanner relatively cheap, here's the one I use. The downside of a small scanner means you need to draw on paper smaller than 11x17 or draw on large paper and scan it in piece by piece.

I also moved to a Wacom tablet for inking/coloring. My next comic will be posted soon and was done 100% digital. I'm not in love with how it turned out but it helped me learn what you and can and can't do on a drawing tablet.

Hopefully some of this is helpful.

u/bserum · 2 pointsr/comicbooks
u/HankSpard · 2 pointsr/ComicWriting

Will Eisner - Comics and Sequential Art is highly recommended :

http://www.amazon.com/Comics-Sequential-Art-Principles-Instructional/dp/0393331261
It

u/greytrench · 1 pointr/comics

Will Eisner also has some good advice.

u/ZuZu_Cartoons · 1 pointr/ComicWriting

Scott McCloud is one of the standards, definitely start there! Here's a list of some of the more granular/weird ones that are on my shelves:

  • Panel Discussions (lots of great topics like page breakdown, pacing, using your gutters, etc)
  • The Will Eisner Books (Comics & Sequential Art, Graphic Narrative and Storytelling, Expressive Anatomy. I've only read the 1st two, but they're fascinating looks at the older-style black and white layouts, with lots of good tips)
    • ***these use examples from Eisner's life, so 1930s-2005. The older ones are less-than-politically-correct, and the publisher addresses it in the forward, but still, CW.
  • Wonderbook (this is just FUN fiction writing theory, written by the guy who did Annihilation)
  • The Comics Journal (you can subscribe to this at your local comic book store through Diamond. Full of industry talk!)
u/semi-conscientious · 1 pointr/comic_crits

If you're looking for some books to help you with figures or comics in general, I'd highly recommend the following:

u/xmariposa · 1 pointr/pics

Sup LazyJ507. It looks like nobody's really given you any tips yet, so I'll try, and see if this helps at all.

Work on drawing.
By that I mean draw from life. Often. Get a sketchbook and go out and draw a whole lot. Draw your family, your friends, your classmates, etc. Studying anatomy helps a lot! The real meat for drawing figures is in learning what things are SUPPOSED to look like. Try to find some life drawing classes.

Read a lot.
And by this I mean reading lots of comics. Read lots of comics and read lots of books about comics. See what you like and try to emulate--NOT COPY-- things that you think are awesome. I recommend checking out Scott McCloud's Making Comics and Understanding Comics. Also, check out Will Eisner's books: Comics And Sequential Art, Graphic Storytelling and Visual Narrative and Expressive Anatomy have helped me tons. It's awesome seeing professionals in the comics world give you tips and visuals that help you learn. Also, read novels, watch cartoons, watch movies, play video games. Find the aspects that you like about each and see how you can connect that to making comics. Comics are a pretty limitless medium.

As for this comic specifically, work on size, spacing, lettering, panel layouts, and black-and-white balance. And maybe comedic timing, but that's more in the writing area.

I can't really think of any more tips, but if you're wondering about anything else, go ahead and ask.

(i'm a sequential arts student a bluh bluh bluh)