Reddit Reddit reviews Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

We found 2 Reddit comments about Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games. Here are the top ones, ranked by their Reddit score.

Computers & Technology
Computer & Video Game Strategy Guides
Books
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
Check price on Amazon

2 Reddit comments about Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games:

u/BigBaldGames · 3 pointsr/roguelikedev

Chronoweaver


Slow progress this week on my first-person Dungeon Crawler RPG since I was under the weather, but key decisions were made:

  • I've officially decided to reduce the scope of the game and first ship it as a roguelike. It will remain a 3D first-person Dungeon Crawler with grid-based movement and turn-based combat, but I am designing it with permadeath in mind. I still haven't decided if anything will persist between deaths or if I want a progression metagame (e.g. the Academy in Dungeonmans).
  • The full RPG game will become an expansion or sequel to the roguelike. I want to focus on creating a really compelling dungeon crawling experience in the first game without getting distracted with a full campaign setting, multiple cities & villages, NPCs, story arcs, quests and such. The scope was getting out of hand and focusing on a roguelike is the better answer for now.
  • I finally have a name for my game! The "series" is now known as Chronoweaver. I even bought the domain for it. :D The first roguelike game will most likely include "Search for the Soulstone" as a subtitle.
  • Why "Chrono"? Because I'm building the series around a special time-based magic mechanic. The goal of the roguelike will be to seek this special "soulstone" that is imbued with chronoweaving magic (i.e. time magic). In the RPG sequel, you will start the game with this soulstone (I'm not spoiling the specifics) which will explain how you are able to "respawn" after death. This was important to me to explain why the roguelike has permadeath and the RPG won't have it.
  • Now that I have a name, I couldn't resist the urge to design a placeholder logo for Chronoweaver, and update my main menu screen. You can see an updated screenshot here.
  • While Chronoweaver will remain a 3D first-person dungeon crawler on PC, console & mobile, I am sticking with my decision to ship a pure text-based version for chat clients (e.g. Skype, Facebook Messenger, etc.) and a voice-only version for Alexa / Cortana. I also started researching 2D libraries for C# since I'm toying with the idea of also shipping a top-down version with 2D tiles or even ASCII graphics (for the hardcore fans out there).
  • The rest of my week has been spent in research since I was too tired & unwell at night to code. I'm not an expert on roguelikes so I need to ramp-up if I'm to build a good one. I watched about 9 talks from Roguelike Celebration, a couple more from GDC, played more Dungeonmans, dabbled with a few others, and I'm about a quarter through the book Dungeon Hacks by David Craddock. I really recommend that book if you haven't read it.
  • See you on Discord in the roguelikedev channel!