Reddit Reddit reviews Fiasco Role Playing Game

We found 13 Reddit comments about Fiasco Role Playing Game. Here are the top ones, ranked by their Reddit score.

Event & Party Supplies
Home & Kitchen
Party Games & Activities
Fiasco Role Playing Game
Fiasco is a roleplaying game about ordinary people with powerful ambition and poor impulse controlGM less game for 3 to 5 playersTakes a few hours to playThis popular RPG is authored by Jason Morningstar
Check price on Amazon

13 Reddit comments about Fiasco Role Playing Game:

u/BrentRTaylor · 40 pointsr/rpg

In no particular order:

  • Basic Fantasy RPG
  • Savage Worlds
  • Dungeon World
  • Mouse Guard Check under other purchase options. You can get it for about $19.40.

    You can't go wrong with any of them, but gun to my head, I'd say look into Mouse Guard or Dungeon World.

    Mouse Guard

    Mouse Guard...is just down right fun. While combat is certainly part of the game, it's got a heavy emphasis on problem solving in encounters over straight up murderhobo-ing your way through the game. It's my go to game for one shots. Perfect for when you need a break in the middle of a long campaign in another system, or if just not enough people show up for a session in your primary campaign. Not that you couldn't run a long campaign in Mouse Guard, that'd be rad.

    Dungeon World

    Dungeon World is also another great game for one shots, IMHO. Need to work on your improv? Play Dungeon World. It's a very narrative driven game that heavily encourages collaborative world building with your players. Additionally, if you discard all of the rules on classes and combat, the rest of the system is an amazing compliment to any other game system you want to run. It's GMing section is honestly the missing manual for D&D or any other system you want to run. And hell, Fronts are a great way to organize an adventure or long campaign.

    Edit: A few other options that came to mind

  • Fate: Core System, or Fate Accelerated Everyone seems to either love or hate the system with no in-between. If you've played the Dresden Files RPG, you're familiar with the system. Fate Core was derived from the Dresden Files RPG.
  • Bubble Gum Shoe This one is a lot of fun. Runs on the Gumeshoe system. Kind of an innocent system. Think Scooby-Doo mysteries, without the monsters. If you want something grittier, take a look at Trail of Cthulhu or Mutant City Blues.
  • Monster of the Week This one is a guilty pleasure of mine. Game is exactly what you'd expect from the title. If you like episodic shows like Supernatural or Buffy, this is for you.
  • Fiasco Haven't played this one myself yet, but it looks interesting. This is a game that doesn't require a GM and is entirely improv. Looks great. Requires six sided dice.
u/ForthrightRay · 15 pointsr/rpg

More quick tips:

  • AnyDice.com will show you exactly what the percentages are for many common dice expressions used in RPGs. Use this to examine games you like and games you don't like to find patterns.

  • Ask yourself if the ideas you have are minor tweaks or best practices for running a game. If that's where your focus is, then there is no need to create an entirely new RPG to express those ideas.

  • Remember there is nothing wrong with making supplemental material for existing games (new and old). You are not more or less of a game designer because you used PbtA as a base for something else or because you came up with an interesting variant magic system to bolt onto D&D.

  • Check out multiple online forums and gaming communities to get an idea of how people feel about the hobby, specific games and the types of things you want to make. The goal here is to avoid duplicating other people's work and making sure you don't fall into common pitfalls that have bedeviled others.

  • Listen carefully to all advice, good and bad, that you receive. Figure out what applies to you, make changes that you feel are needed, and ignore the rest. No set of rules will please or delight everyone; don't make pleasing people your goal.

  • Don't spend more on the game than you can afford to lose. Don't assume you will make the money back through online sales. Only commit money to your first project that you could just as easily burn.

  • Start small. Jason Morningstar of Fiasco fame started with a small game he and a friend packaged and mailed out by hand. Each new game was made using whatever money was left over from the previous venture.

  • Don't try to imitate the major publishers in terms of art quality, the amount of art and graphics, the type of paper, size of books, etc. Start with what you can afford, which likely will be PDFs or print-on-demand options.

  • Do take advantage of free-to-use art if you need it. Look for commercial licenses that are available for items. Many people resell art for low prices or make items available for the general public to use.

  • Make sure you do have the legal right to use whatever you publish, including fonts. Don't assume that because you have a font on your computer that you can use that in a book that you sell to others. That's a great way to get sued.

  • Do consider using things like Adobe Creative Cloud once you are very far along in the process. Or hire someone to handle layout, design, editing, etc.

  • You will need an editor at some point. There are no ifs, ands or buts to this. Editors have other people go over their work, too.

  • If you employ freelancers, pay them! Don't do things like "pay on publication" or "pay when we make money". Make sure you have the money to pay a freelancer set aside before you commission work, that way you won't wind up short.

  • Only focus on what you need. If don't need detailed rules on swimming because the game takes place on spaceships, then don't bother with it.

  • Don't use a game mechanic or idea just because it is popular. Making your game with the Powered by the Apocalypse engine is no more likely to make you a success now than making a game with the d20 license was a decade ago.

  • If you have a game that you want to playtest, consider going to local cons to show off your game. Play it with anyone who shows up and make a note of every rough spot that comes up in play.

  • You can run your ideas past people on /rpgdesign and /tabletopgamedesign.

  • Crowdfunding is not the key to free money. Make sure you fully understand the tax implications and legal requirements you assume before running a Kickstarter or IndieGoGo campaign. Many backers won't even consider fronting money for a project that is not mostly complete, since their money is not necessary for you to write rules. Backers are more comfortable giving to projects where the money is mostly going toward art, layout, and other technical work required to make a physical or digital format of the rules.

  • Make sure you contribute to the online sources you use if you want to be paid attention to by that group. That means commenting on forums, backing Kickstarters or sharing information to communities on Google+ about things beyond just your projects.

  • Consider attending Metatopia. This game design festival has panels from people who have been able to make and sell indie and traditional games. You can find some panel recordings online as well. You also can play many other people's games in various states of design, offering your feedback and getting feedback from other platesetters in return.

  • Keep in mind many of the game designers talked about online still have day jobs and don't expect to be able to provide for themselves and their families just through their work in RPGs.
u/E21F1F · 3 pointsr/rpg

Man softcover from approved retailers is really hard (no sarcasm), so many good games only come in hardcover. If you give me more information about his preferences I could help you narrow the list down.

https://www.amazon.com/Esoterrorists-RPG-2nd-Robin-Laws/dp/1908983523/ref=sr_1_1?s=books&ie=UTF8&qid=1494289945&sr=8-1&keywords=Esoterrorists

https://www.amazon.com/Blue-Rose-AGE-Romantic-Fantasy/dp/1934547743/ref=sr_1_2?ie=UTF8&qid=1494289980&sr=8-2&keywords=Blue+rose+rpg

https://www.amazon.com/Microscope-Ben-Robbins/dp/0983277907/ref=pd_rhf_dp_s_cp_9?_encoding=UTF8&pd_rd_i=0983277907&pd_rd_r=Z3RJ2JPXJQYDRYA06S2Y&pd_rd_w=hHGH4&pd_rd_wg=W5G5p&psc=1&refRID=Z3RJ2JPXJQYDRYA06S2Y

https://www.amazon.com/Bully-Pulpit-Games-BPG-005/dp/1934859397/ref=pd_sim_14_3?_encoding=UTF8&pd_rd_i=1934859397&pd_rd_r=JBAWXXB309ERX5KH0PXT&pd_rd_w=Eunmp&pd_rd_wg=OTd2y&psc=1&refRID=JBAWXXB309ERX5KH0PXT

https://www.amazon.com/Monster-of-the-Week-EHP0009/dp/1613170920/ref=pd_rhf_dp_s_cp_2?_encoding=UTF8&pd_rd_i=1613170920&pd_rd_r=WFVTZB7V8R3S7S8F462W&pd_rd_w=HYjgo&pd_rd_wg=K0zZT&psc=1&refRID=WFVTZB7V8R3S7S8F462W

https://www.amazon.com/Evil-Hat-Productions-EHP0002-Accelerated/dp/1613170475/ref=pd_sim_14_8?_encoding=UTF8&pd_rd_i=1613170475&pd_rd_r=JBAWXXB309ERX5KH0PXT&pd_rd_w=Eunmp&pd_rd_wg=OTd2y&psc=1&refRID=JBAWXXB309ERX5KH0PXT

https://www.amazon.com/Urban-Shadows-Softcover-MPG007-Truman/dp/1987916166/ref=pd_sim_21_2?_encoding=UTF8&pd_rd_i=1987916166&pd_rd_r=DKP8DTTM0N8MT2HDRFPZ&pd_rd_w=i0nmQ&pd_rd_wg=KPg28&psc=1&refRID=DKP8DTTM0N8MT2HDRFPZ

https://www.amazon.com/Kingdom-Ben-Robbins/dp/0983277915/ref=pd_rhf_dp_s_cp_13?_encoding=UTF8&pd_rd_i=0983277915&pd_rd_r=A9ZZTCT4BD1KY3DA9ZYW&pd_rd_w=jRFtT&pd_rd_wg=biDau&psc=1&refRID=A9ZZTCT4BD1KY3DA9ZYW

https://www.amazon.com/Bully-Pulpit-Games-Durance-Playing/dp/0988390906/ref=pd_sim_14_26?_encoding=UTF8&pd_rd_i=0988390906&pd_rd_r=T0HFDYG416QT8CZBM6C7&pd_rd_w=ljUZO&pd_rd_wg=hK410&psc=1&refRID=T0HFDYG416QT8CZBM6C7 (I think)

Character playbooks for pbta might be hard to print off.

https://www.amazon.com/Havenshield-Complete-RPG-Rulebook-Myers/dp/154258356X/ref=sr_1_7?s=books&ie=UTF8&qid=1494291018&sr=1-7&keywords=Rpg (this seems like its worth a look)

u/Bellainara · 2 pointsr/RandomActsOfChristmas

I added a game to Trent's list, as I am always looking for ways to get him out from behind the monitor.

http://amzn.com/1934859397

He has received more than 5 gifts, so if another has less please gift them first.

Thanks and Merry Christmas!

u/giraffesareburning · 2 pointsr/tabletop

For 4-5 (No DM) players I would look into this:
http://www.amazon.com/Dungeons-Dragons-Wrath-Ashardalon-Board/dp/0786955708
It has premade characters with some customization and doesn't require a DM.
or for 4 players (No DM) this:
http://www.amazon.com/Mice-and-Mystics-Board-Game/dp/B009TNOF9G/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1427499846&sr=1-1&keywords=Mice+and+Mystics
(I don't know too much about this one except it's got some hype).

Or, if you're inclined for non-fantasy roleplaying, this:
http://www.amazon.com/Bully-Pulpit-Games-BPG-005/dp/1934859397/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1427499923&sr=1-1&keywords=Fiasco

This game is amazing with the right group - but does better with 3-4ish, doable with 5 definitely but it gets kind of cluttered.

Other than that, I would just suggest home-brewing a D&D 5th edition campaign. Character generation is easy, or you can find some premades (I think someone made levels 1-20 for each class). It can be as combat heavy or as political as you want. It would be a lot of work, but you can always steal ideas from the various D&D reddits. You can do a new theme each time you play with new characters - horror, politics, war, ect. It takes a lot of work and flexibility as a GM, but it's completely worth it if your players are invested.

There are long lasting non-rpg board games as well... Diplomacy, Twilight Emperium are the ones I think of off the top of my head, but if you are looking for a fantasy D&D 5th edition is your best bet in my opinion.

u/stellarbeing · 2 pointsr/pics

There's a series called Fiasco that doesn't require a DM, has simplified play, and each bit can be played in a single sitting.

I've yet to play it, but the reviews are pretty good. It's a Tarantino-esque take on RPGS

u/ragaboo · 2 pointsr/boardgames

I'd never heard of Fiasco before looking through this list. It's got awesome reviews and the price represents an all-time low. Anyone else here played it?

u/draggingalake · 2 pointsr/supereffective

Tried to go for the red from the Fiasco cover, but it looked too much like blood, so dialed it back.

u/gtranbot · 1 pointr/boardgames

/u/pierec already mentioned Fiasco, which is great, plays fast, and requires very little setup -- and the setup is just as fun as the play.

Another option that I can't recommend highly enough is Microscope. Microscope tends to be less gonzo than Fiasco, and relies even less on external inputs for play (Fiasco games rely on free playsets you can get on the Bully Pulpit webside). Microscope also rewards (but does not require) a dedicated group coming back to the world they create over and over again.

Note that both of these are more like collaborative improv-fiction exercises than proper games, in that there's no winner or loser -- the point is to make an interesting story. But they're wonderful with the right group.

Indie Press Revolution is a great source for indie story games like this, if you want more.

u/myanrueller · 1 pointr/rpg

The Star Wars RPG beginner boxes have great "learn the system as you play adventures". The adventures are broken down into a series of "encounters" and each encounter is designed to help the players learn the system in some way, and combat is typically reserved for the third or fourth encounter.

Force and Destiny

Age of Rebellion

Force Awakens

Also those beginner adventures tend to be challenging enough for a new party of those who don't roleplay, but not so challenging as to not make them want to continue playing RPGs (which Lost Mine of Phandelver in DnD 5e starter box has issues with). Each adventure also has a free adventure followup. AoR Followup. These follow up adventures don't read as easily (they read more like FFGs pre-published ones, but are still really excellent).

For GMless and a one shot I recommend Fiasco. Which can also be found in PDF form here. It's a system more geared towards actors and story tellers, and less for those that want heavy combat. There's even a video of Wil Wheaton playing it with some writers/actors. And there are tons of free playsets.

For one shots with a GM:

I recommend Dread. It's a horror system that uses a Jenga tower instead of dice rolling for any sort of check. In Dread the idea is you're playing in a horror movie, there's even an Alien (Ridley Scott) playset for free on the website, and the goal is to survive. The GM has the players pull from the Jenga tower when their character does something out of their normal skill range, or under duress. A good Dread GM will get the tower to fall at the most dramatically appropriate moment. It takes skill and practice, but it's also an excellent system.

Tabletop Dread Episode.

For beginners, those are my recommendations. Star Wars FFG is a more traditional, but easy to read RPG, while Dread/Fiasco are one shots that are incredibly fun.

u/hurricane_jack · 1 pointr/Fiasco

Oh, hey, I misread the OP. If you want to the print edition, you can get it on Amazon but we always recommend using IPR or a brick-and-mortar store (like our own Atomic Empire or perhaps Leisure Games in the UK) where you can also get the digital edition.

u/ComputerMatthew · 1 pointr/boardgames

It was a complete Fiasco? That sounds amazing.