Reddit Reddit reviews Holy Bible: King James Version

We found 6 Reddit comments about Holy Bible: King James Version. Here are the top ones, ranked by their Reddit score.

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Holy Bible: King James Version
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6 Reddit comments about Holy Bible: King James Version:

u/maccabeus · 5 pointsr/videos

If you believe in this kind of stuff, I have a great book to suggest. It's really exciting and will blow your mind.

Link

u/unwashed_masses · 3 pointsr/stopsmoking

Lol. You might also want to tell /r/Christianity about The Bible.

Carr's book is gospel in this subreddit. Thanks for thinking of us though. :-)

u/morrison0880 · 3 pointsr/atheism

Tell him to read this. It will freak him the fuck out.

u/EricTboneJackson · 1 pointr/learnprogramming

> It's not an XY problem. It would be if he wanted to make a game and asked about writing an engine.

*facepalm* The nature of an XY problem is that you can't know that.

> He obviously knows his shit so why would he write a book on developing game engines

Because he knows how to make engines, people exist who want to make them, and therefore making a book on that subject will generate money. You can get books that teach you how to sacrifice animals (this is a popular one); that doesn't make it a good idea. Of course, that doesn't make it a bad idea either; the point is that the existence of a book is completely irrelevant.

> And what about Unity?

Staffed by veteran game developers who have written numerous games.

You seem to be missing the point. It's not that the OP can't write a "game engine" -- it's not that it won't be a useful exercise, that he won't learn anything -- it's that it's not the most effective use of his time.

The difference between concert violinist and the thousands of hopefuls who never make it that far is not typically raw talent, it's that the best players know how to practice. They get more out of an hour's practice that you get out of three. Multiply by 15 years and they've got a massive advantage.

The OP will learn more about how to write a game engine by trying to write a game, and subsequently trying to use that code to write another game, so on and so forth, than just trying to imagine what a generalized game engine looks like and coding against that.

In fact, this is true of development in general. The reason agile practices are so popular now is that it turns out minimizing scope and writing code that solves actual problems then iterating works better than trying to anticipate everything you could possibly need up front and writing that (i.e. "waterfall").

And he'll learn far more than looking at existing game engines and aping them, which is what you seem to be suggesting, because he'll actually understand the motivation for their features, and he'll get to gain that understanding from the bottom up in simpler contexts that a modern, feature rich game engine.

u/MykillMetal · 1 pointr/atheism