(Part 2) Best computer history & culture books according to redditors

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We found 103 Reddit comments discussing the best computer history & culture books. We ranked the 37 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

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Subcategories:

Books on Biographies
Internet law books
Computing industry history books
Digital currencies books

Top Reddit comments about Computer History & Culture:

u/gaia88 · 12 pointsr/AskHistorians

For more on this subject, I highly recommend this book:

The Chinese Typewriter: A History (The MIT Press) https://www.amazon.com/dp/0262036363/ref=cm_sw_r_cp_api_V3b9BbMN8PC7K

u/personizzle · 9 pointsr/battlebots

Story time! There are several specific robots that played a large role in getting me to learn how to build them, and into engineering in general. In a weird way, Stewbot is one of them.

I did not have cable growing up. I was instantly hooked, and tried to get my hands on anything I could, but my exposure to actually watching combat robotics when I was little during the original era was limited to once-in-a-blue-moon airings of Robot Wars reruns on PBS, dedicating hours of dial-up internet towards watching crappy quicktime clips of Battlebots, and listening in as all the kids at school who could watch discussed that week's fights intently. Oh, and spending every moment I could pouring over the official guidebook, which will become highly relevant in a moment.

I wanted so, so badly to build a robot -- I think in my mind, it was the only way I'd get to actually see an event properly, and learning tons of engineering somehow seemed more feasible than convincing my parents to spring for cable. My family didn't think too much of it when it was putting super-fast spinning gears on the front of my LEGO Mindstorms robots, or duct taping cardboard boxes with wedges to RC cars. But when I moved onto hacksawing apart old bicycles for parts, gutting an old computer and calling its case my frame, and asking for this thing called a "Vantec" for Christmas, they started to get understandably concerned that 11 year old personizzle was in way over their head, and expecting too much out of the whole thing. This manifested through a combination of reminders of how much education and experience all the engineers making the bots had, and just refusing to take the thing with any degree of seriousness...I was just a kid, playing with a computer case. And that got plenty discouraging, especially as I learned more about how little I knew, and how shitty a robot built from a scrap computer case/bike parts on zero budget by somebody with zero experience and zero power tools would inevitably be. As I got more involved in my first attempt at a full scale bot build, thumbing through that official guidebook made everything feel more and more out of reach.

Except there was this one page in there, which featured a collage of unnamed robots not featured elsewhere in the guide. In one corner, was Stewbot. Now, remember, I had never actually seen the show. I was completely unfamiliar with the strong sense of parody that came with Comedy Central's coverage -- all I knew was bits of Robot Wars, and in my 11 year old mind, combat robots was serious business! I had no idea that Stewbot was a tongue-and-cheek entry, built for the single purpose of getting destroyed in the most hilarious means imaginable. I thought it was just some guy's robot. When I'd get down about my own progress and comparisons to other bots, I'd find the Stewbot picture, and think "At least I can do better than that. RCX-combat robots were ages ago for me, I'm doing real metal stuff now!" And I'd continue working.

Thanks, Stewbot. Your utter shittyness made my efforts feel less shitty by comparison when I was going through this phase, and kept me going until I became kinda alright at engineering.

u/CrystalSexPiece · 6 pointsr/todayilearned

Documentary

Excellent Book

Be careful though, this thing engulfed my interest.

u/Alrik · 6 pointsr/cyberlaws

Hey, those are literally my specialties! (I'm a lawyer / registered patent attorney / former media law professor.)

If you're just getting into these areas, the In a Nutshell books are actually a pretty decent place to start.

http://www.amazon.com/Patent-Law-Nutshell-Martin-Adelman/dp/0314279997

http://www.amazon.com/Global-Internet-Nutshell-Michael-Rustad/dp/0314283307

Cyber/internet law is kind of a nebulous concept, because it's primarily regular law, applied to the internet. It's one of those things that non-lawyers like to argue about, because everyone has ideas about how things should work, and so there's a lot of popular media written for a lay audience. For thought leaders when it comes to internet law, I'd recommend Lawrence Lessig, Ryan Calo, Jonathan Zittrain, Jack Goldsmith and Tim Wu. There are also groups, like the EFF and the Berkman Center for Internet & Society, that have a lot of good resources.

Patent law is different -- it's incredibly complex, which is why it has its own additional exam that attorneys need to pass in order to prosecute patents (not to litigate them, though). Laypeople still have their own ideas about patent law, but generally those ideas boil down to "patent trolls are bad, mmmmkay?" Due to the complexity of the field, there's not much written for non-lawyers.

A lot of laypeople tend to conflate patent law with copyright law, and the fact that you didn't mention it here suggests that you may be doing the same. To quickly disambiguate them, patents prevent you from synthesizing a patented pharmaceutical, whereas copyrights prevent you from pirating movies.

Copyright law is pretty hotly contested amongst the laity, and more than a few lawyers think that the field needs a bit of reform. However, whereas non-lawyers tend to think that copyright law needs reform because of some misguided notion about how the internet makes sharing information easy, so we shouldn't have copyrights, the legal community tends to think copyright reform should focus on things like reducing the term of copyright protection to a more reasonable number of decades.

When you look for thought leaders about copyright, despite it being a pretty popular topic on the internet, you're not going to find as much (although, you'll see a lot of the same people who talk about internet law also writing about copyright). The reason for this is that the whole internet piracy/copyright debate basically went nowhere way back in the late 90s/early 2000s, and it's reached a pretty stable, logical place in the law. There are pro-piracy websites written by non-lawyers (e.g., Torrent Freak) that are kind of the holocaust-deniers of copyright law (and thus get the appropriate adoration from like-minded folks), but I'm having a hard time coming up with many academic writers of note that supports that position. Charles Nesson (who actually founded the Berkman Center, if I'm remembering right) could probably be called sympathetic, but I'm not very familiar with his work.

u/orbat · 4 pointsr/compsci

If you haven't read it already, you might want to check out David Kahn's The Codebreakers: The Comprehensive History of Secret Communication from Ancient Times to the Internet.

He's not joking when he says it's comprehensive: it's 1200 pages. Absolutely fascinating if you're at all into the history of crypto; it goes into a lot of detail about not only how historical cryptosystems worked, what were their weaknesses and how they were cryptanalyzed etc., but also the historical context in which the systems were used and developed.

Edit: Just realized the Colossus book I was thinking of was this. I'll have to check out the one you linked to

u/badsectoracula · 3 pointsr/retrobattlestations

What a coincidence.... the day you posted that photo i was reading your book :-). It was a great read, btw, i love reading such "diary/autobiography-like" books (i also read A Microsoft Life yesterday by Stephen Toulouse).

u/beeker101 · 2 pointsr/pics

So jealous! My computer law text is not nearly as fun...

u/tidder-wave · 2 pointsr/ChineseLanguage

Before people settled on "computers" as the word to use in English, they also used "electronic brains" as well. The formal Chinese term for computers is still 電子計算機, or "electronic computer", but since 計算機 has become the term for "calculators", this has become uncommon and sounds stilted now.

u/Squizot · 2 pointsr/todayilearned

You know, though, there's a good reason that politics is the first arena where this phenomenon being applicable comes to mind.

I love how the internet allows for niche communities to flourish, but when combined with the group polarization phenomenon and compounded by the fragmentation of any common national conversation/event/discourse/information source/etc, then the implications for the public space are really scary.

Highly, highly recommend Cass Sunstein's "Republic.com" (http://www.amazon.com/Republic-com-2-0-Cass-R-Sunstein/dp/0691143285) for a really fascinating take on this topic. Think it explains more about contemporary politics than almost any other book I've read in the past decade.

u/walker6168 · 2 pointsr/ludology

That was a funny solution a Cracked writer proposed to the whole debate, to free multiplayer games from singleplayer games so they can quit hassling each other. It solves some problems, creates others.

Technically my reading list moved away from game academia a while ago. I'm just a hobby writer, I don't worry about the same issues they do. I was a game critic for 3 years at Popmatters while I was in law school and I steadily got more interested in rule theory. That's most of what I do now in my writing.

I don't really know where someone could start with that...probably by studying systems. This is an outstanding intro book for it. Something bit more sophisticated on rule systems would be this one on how they are presented

I can start rattling off the legal philosophers but they are such boring old farts...Greg Lastowka wrote what is probably the best book on game design and law.

u/gndn · 2 pointsr/reddit.com

This was an excellent book on almost that exact subject way back in the day. It's more than a little dated now, but still a good read.

u/kallztarr · 1 pointr/slavelabour

Looking for this book

https://www.amazon.com/Information-Technology-Law-Society/dp/0198732465

Andrew Murray
Information Technology Law: The Law and Society

3rd Edition
ISBN-13: 978-0198732464

$10

u/Darkmoon_UK · 1 pointr/compsci

I highly recommend 'The Dream Machine' which is the book my parents bought for me in the 90's for the same reason; and I went on to study Comp Sci and a career in Software Development! Still remember how inspiring I found this book's stories; it covers the companies and people involved in key computing developments, as well as early approaches to robotics. The many photographs and illustrations keep it engaging.

u/sriramalka · 1 pointr/science

It is likely that the model for the movements of the celestial bodies predated Ptolemy, because he and many others have written about the "Antikythera" mechanism.

I recommend Jo Marchant's book "Decoding the heavens" on this subject.

u/aselbst · 1 pointr/technology

Well, if you're interested in the subject, I'll also recommend Helen Nissenbaum's Privacy In Context. I'm actually doing research with her for the year, related to her theory of contextual integrity. IMO, contextual integrity is the best theoretical description out there of what we really mean when we say we have a "right to privacy." The book just came out a couple years ago, and we're working on how to apply it in a legal context.

u/CSMastermind · 1 pointr/AskComputerScience

Entrepreneur Reading List


  1. Disrupted: My Misadventure in the Start-Up Bubble
  2. The Phoenix Project: A Novel about IT, DevOps, and Helping Your Business Win
  3. The E-Myth Revisited: Why Most Small Businesses Don't Work and What to Do About It
  4. The Art of the Start: The Time-Tested, Battle-Hardened Guide for Anyone Starting Anything
  5. The Four Steps to the Epiphany: Successful Strategies for Products that Win
  6. Permission Marketing: Turning Strangers into Friends and Friends into Customers
  7. Ikigai
  8. Reality Check: The Irreverent Guide to Outsmarting, Outmanaging, and Outmarketing Your Competition
  9. Bootstrap: Lessons Learned Building a Successful Company from Scratch
  10. The Marketing Gurus: Lessons from the Best Marketing Books of All Time
  11. Content Rich: Writing Your Way to Wealth on the Web
  12. The Web Startup Success Guide
  13. The Best of Guerrilla Marketing: Guerrilla Marketing Remix
  14. From Program to Product: Turning Your Code into a Saleable Product
  15. This Little Program Went to Market: Create, Deploy, Distribute, Market, and Sell Software and More on the Internet at Little or No Cost to You
  16. The Secrets of Consulting: A Guide to Giving and Getting Advice Successfully
  17. The Innovator's Solution: Creating and Sustaining Successful Growth
  18. Startups Open Sourced: Stories to Inspire and Educate
  19. In Search of Stupidity: Over Twenty Years of High Tech Marketing Disasters
  20. Do More Faster: TechStars Lessons to Accelerate Your Startup
  21. Content Rules: How to Create Killer Blogs, Podcasts, Videos, Ebooks, Webinars (and More) That Engage Customers and Ignite Your Business
  22. Maximum Achievement: Strategies and Skills That Will Unlock Your Hidden Powers to Succeed
  23. Founders at Work: Stories of Startups' Early Days
  24. Blue Ocean Strategy: How to Create Uncontested Market Space and Make Competition Irrelevant
  25. Eric Sink on the Business of Software
  26. Words that Sell: More than 6000 Entries to Help You Promote Your Products, Services, and Ideas
  27. Anything You Want
  28. Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers
  29. The Innovator's Dilemma: The Revolutionary Book that Will Change the Way You Do Business
  30. Tao Te Ching
  31. Philip & Alex's Guide to Web Publishing
  32. The Tao of Programming
  33. Zen and the Art of Motorcycle Maintenance: An Inquiry into Values
  34. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity

    Computer Science Grad School Reading List


  35. All the Mathematics You Missed: But Need to Know for Graduate School
  36. Introductory Linear Algebra: An Applied First Course
  37. Introduction to Probability
  38. The Structure of Scientific Revolutions
  39. Science in Action: How to Follow Scientists and Engineers Through Society
  40. Proofs and Refutations: The Logic of Mathematical Discovery
  41. What Is This Thing Called Science?
  42. The Art of Computer Programming
  43. The Little Schemer
  44. The Seasoned Schemer
  45. Data Structures Using C and C++
  46. Algorithms + Data Structures = Programs
  47. Structure and Interpretation of Computer Programs
  48. Concepts, Techniques, and Models of Computer Programming
  49. How to Design Programs: An Introduction to Programming and Computing
  50. A Science of Operations: Machines, Logic and the Invention of Programming
  51. Algorithms on Strings, Trees, and Sequences: Computer Science and Computational Biology
  52. The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation
  53. The Annotated Turing: A Guided Tour Through Alan Turing's Historic Paper on Computability and the Turing Machine
  54. Computability: An Introduction to Recursive Function Theory
  55. How To Solve It: A New Aspect of Mathematical Method
  56. Types and Programming Languages
  57. Computer Algebra and Symbolic Computation: Elementary Algorithms
  58. Computer Algebra and Symbolic Computation: Mathematical Methods
  59. Commonsense Reasoning
  60. Using Language
  61. Computer Vision
  62. Alice's Adventures in Wonderland
  63. Gödel, Escher, Bach: An Eternal Golden Braid

    Video Game Development Reading List


  64. Game Programming Gems - 1 2 3 4 5 6 7
  65. AI Game Programming Wisdom - 1 2 3 4
  66. Making Games with Python and Pygame
  67. Invent Your Own Computer Games With Python
  68. Bit by Bit