(Part 3) Top products from r/mattcolville
We found 22 product mentions on r/mattcolville. We ranked the 133 resulting products by number of redditors who mentioned them. Here are the products ranked 41-60. You can also go back to the previous section.
42. Priest: Ratcatchers, Book One: A Fantasy Hardboiled
Sentiment score: 0
Number of reviews: 1
Used Book in Good Condition
43. Thief: Ratcatchers, Volume Two: A Fantasy Hardboiled (Volume 2)
Sentiment score: 0
Number of reviews: 1
44. Dungeonology (Ologies)
Sentiment score: 2
Number of reviews: 1
Candlewick Press MA
45. World Builder's Guidebook (Advanced Dungeons & Dragons)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
46. Netheril: Empire of Magic (Advanced Dungeons & Dragons / Forgotten Realms)
Sentiment score: 1
Number of reviews: 1
47. The Annotated Chronicles (Dragonlance: Dragonlance Chronicles)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
48. Dungeon Master's Screen Reincarnated (Dungeons & Dragons)
Sentiment score: 1
Number of reviews: 1
Dungeons & Dragons
49. Oriental Adventures (Dungeons & Dragons Supplement)
Sentiment score: 1
Number of reviews: 1
50. Draconomicon: The Book of Dragons (Dungeons & Dragons)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
51. Dragonlance Campaign Setting (Dungeon & Dragons Roleplaying Game: Campaigns)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
52. Eberron Campaign Setting (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Sentiment score: 1
Number of reviews: 1
53. Voyage of the Mourning Dawn (Eberron: Heirs of Ash, Book 1)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
54. Dungeons and Dragons: Wrath of Ashardalon
Sentiment score: 0
Number of reviews: 1
A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava.A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!Designed for 1-5 players, this boardgame fe...
55. Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
56. Hoard of the Dragon Queen (Dungeons & Dragons)
Sentiment score: 1
Number of reviews: 1
Product is for use in the Dungeons and Dragons role playing gameProduct Number: WOC A96060000Models and games are supplied unpainted and may require assembly or preparation before playAny scenery, paint, or glue is not included.
57. Sword Coast Adventurer's Guide (Dungeons & Dragons)
Sentiment score: 2
Number of reviews: 1
Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes present...
58. Out of the Abyss (Dungeons & Dragons)
Sentiment score: 0
Number of reviews: 1
A Dungeons & Dragons adventure for characters of levels 1–15
This is an idea that is dear to my heart and I'm looking forward to running a pirate/naval adventure myself. I've got some inspiration ideas for you!
Books
These books should need no introduction. These are the books that will truly inspire your game.
TV Shows
Tabletop Books
I can't recommend all of this enough. A lot of this will give you ideas and inspiration for all of your campaigns, naval/pirate or otherwise. Have fun!
It depends on what you're looking for. The campaign guides will give you a lot of old rules that won't always translate very good into 5e, but might give you some ideas on table resources like special subraces or divine domains. The 3.0 Campaign Setting will give you a good overview on the whole continent, which can be helpfull to get a bit of a taste on what the different regions are like. The "Players Guide to Fearûn" of 3.5 will give you a bit more insight into the planes (although I'd use the World Tree and Blood River only as additional transistive planes on top of an astral plane and not instead of one) and the "Races of Fearûn" have a nice overview on the different species and subraces that the players might want to play, although it's not so easy to translate those rules into 5e. If you're interested in translations of at least 2 of the 4 additional subraces of Elves the "Races of Fearûn" has to offer, I've worked on the Wild Elves and Moon Elves and I think they could work out the way I've mixed and matched their features now.
If you just want an overview on the History of the Realms, then there's a book even for that: "The Grand History of the Realms" provides you with the earliest history of the Forgotten Realms, over the creator races, with maps of that time and images of structures and creatures, some contemporary writings of those creatures, and up to the beginnigns of 4e story.
Uh! And then theres "Ed Greenwood Presents Elminster's Forgotten Realms" with a bit of insight into the ways of living, by Word of God.
A book I can't recommend enough if you're interested in building a familiarity with Indian/Chinese/Japanese type gaming is Oriental Adventures from 3rd edition era Dungeons & Dragons.
https://www.amazon.com/Oriental-Adventures-Dungeons-Dragons-Supplement/dp/0786920157
or the PDF version--
http://www.dmsguild.com/product/23426/Oriental-Adventures-3e?term=Oriental&test_epoch=0&it=1
They made a free setting called Mahasarpa as an Indian, Southeast Asian flavored realm, as well as Rokugan (in the book) the d20 version of the Alderac game setting is a great samurai era Sengoku Jidai-ish Japanese setting, if you're looking for models.
Sounds like a good idea, like everyone has said already.
If you can, get yourself a copy of the Draconomicon for getting more details on how the dragons are and live and what not, I can't vouch for other versions, but the 3.5 Draconomicon is written in a very neat way like an explorer/naturalist writing their observations in a journal.
Many of the 5e modules have sections about running them in other D&D settings, so they are easily adaptable.
The Sword Coast Adventurer's Guide is the campaign setting book for the FR, thus far. Tho I also recommend Dungeonology by Matt Forbeck. It's a pithy little FR campaign primer and has THE best Sword Coast map produced in 5e, to date.
https://www.amazon.com/gp/aw/d/0786965800/ref=pd_aw_fbt_14_img_3/167-2967996-5756223?ie=UTF8&psc=1&refRID=2HSMNV0WGXZWD01G04RC
https://www.amazon.com/Dungeonology-Ologies-Matt-Forbeck/dp/0763693537
My favorite out-of-a-can campaign setting is actually Mystara. After I finish my next couple FR games, I'm gonna run a 5e Mystara campaign.
You can use any campaign setting book from any edition in 5e. You're just using the flavor text to tease out the world. Don't worry about the edition mechanics.
When I started making my homebrew setting back in the late 90's I used Richard Baker's World Builders Guidebook to help me design everything about the world. This book is phenomenal and will help you lay out things that you might not be thinking about, like size of the globe and weather patterns. Yes, the best advice is that you can follow is to remember that you do not need to complete the entire world when you start to design it, but from my perspective it helps to have a skeleton framework to build on when you do start out on that world.
Wizards put out a much, much better 5E screen than the "original":
https://www.amazon.com/Dungeon-Masters-Screen-Reincarnated-Wizards/dp/078696619X/ref=sr_1_1?ie=UTF8&qid=1518401829&sr=8-1&keywords=dungeon+masters+screen&dpID=516h6TMiJhL&preST=_SX258_BO1,204,203,200_QL70_&dpSrc=srch
This is the one I use now. It's actually useful.
Both books are on Amazon as Kindle and Paperbacks.
https://www.amazon.co.uk/Priest-Ratcatchers-Book-Fantasy-Hardboiled/dp/0615512151/ref=sr_1_1?s=instant-video&ie=UTF8&qid=1500495641&sr=8-1&keywords=Matt+Colville
https://www.amazon.co.uk/d/cka/Thief-Ratcatchers-Two-Fantasy-Hardboiled-Matthew-Colville/0692203214/ref=sr_1_2?s=instant-video&ie=UTF8&qid=1500495641&sr=8-2&keywords=Matt+Colville
If you are considering unpainted at all then I recommend you look at the official board games. I will spell these horibly wrong:
I paid $65 CDN for ashardalon. you get 42 or so unpainted minis per board game, 5 of which are heroes. So if you bought all of them you get 20 heroes and 140 or so monsters. For reference a full brick is $280 for me, so this is way cheaper.
Edit: link
https://www.amazon.com/gp/aw/d/0786955708/ref=pd_aw_lpo_21_bs_img_1?ie=UTF8&psc=1&refRID=P0B2CESWQAES8CEWZBTS
If you want to do Forgotten Realms and only have $75 to spend:
5e Starter Set $13.07
https://www.amazon.com/Dungeons-Dragons-Starter-Set-Roleplaying/dp/0786965592/ref=sr_1_1?ie=UTF8&qid=1488305292&sr=8-1&keywords=5e+starter+set
Storm King's Thunder $31.42
https://www.amazon.com/Storm-Kings-Thunder-Dungeons-Dragons/dp/0786966009/ref=sr_1_1?ie=UTF8&qid=1488305205&sr=8-1&keywords=storm+king%27s+thunder
Out of the Abyss $27.17
https://www.amazon.com/Out-Abyss-D-Accessory/dp/0786965819/ref=sr_1_1?ie=UTF8&qid=1488305481&sr=8-1&keywords=out+of+the+abyss
That gets you a pretty fun sandbox from levels 1 to 5, an epic sprawling set your own pace sandbox across the Savage Frontier, and an alternative hook into the Underdark. Two to three solid years of adventuring.
You also get a ton of information on the Savage Frontier and The Underdark.
You get three different Level 1 to 5 scenarios, two different 5 to 10, then one level 10 through 15.
Lots of replay value. And you can fight a dragon, fight giants, and fight demons.