Reddit Reddit reviews Bag of 50 Opaque D10 Chessex 29410

We found 4 Reddit comments about Bag of 50 Opaque D10 Chessex 29410. Here are the top ones, ranked by their Reddit score.

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Bag of 50 Opaque D10 Chessex 29410
A huge amount of d10's in one set!Matches most standard opaque dice sets
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4 Reddit comments about Bag of 50 Opaque D10 Chessex 29410:

u/frankenduke · 2 pointsr/boardgames
u/imperturbableDreamer · 1 pointr/rpg

I'll also try to answer your questions, additionally to the general advise from before, but keep in mind that a lot of this is about your personal style and you have to figure out what it is you want from the game.

>How do I prepare for a game? What kind of notes are you making? What things should I have in mind and what things should be improvised on the spot durning the game?

You can't ever prepare for everything. Understand what the story is you want to tell and how it could end. You don't want to force your players down one path, but you'll need some idea of what they want to achieve and what happens if they succeed or fail.

I personally need to know what drives the major NPCs of the given story. The mentor, the prince, the antagonist. If I know what they want and how they plan on getting it, it is much easier to improvise changes on their plan and to roleplay them in front of the players.

>Should I focus more on narrative than on rolls? I know D&D relays heavily on rolls, but from what I've seen nWoD is more narrative driven. Should I just let players do things more without them rolling?

The rolls is, in my opinion, what makes the role-playing-game a game and not an improvisional exercise. But you don't want to roll for everything.

Angry GM (who I linked to in my other post) provides three questions before you let any player make a roll:

Can the action fail?

Is it possible to succeed at all? (This is where all the hilarious stories about critical successes and fails come from, but usually you don't want this kind of sillyness in your game.)

Is there a risk to failing?

Only if you answered all three of them with "yes" you let the player make the roll, otherwise you just narrate what happens.

>How much freedom players have in a story?

New players usually need a bit of guidance. Prepare options for them to follow but if they have interesting ideas, don't be afraid to prepare something for that.

>How much of a character should I create?

I personally would say "all or nothing". Either you provide players with a fully realized character, backstory and all or you let them create one on their own.

Pre-generated characters are great for players, because they don't need to know all the rules and options. They can just jump right into the game and have some guidance on what to roleplay.

Creating a character forms a better connection to it though and at some point you should switch to that.

For the beginning, just start with pre-gens so you don't have to go over the rules and through character creation for multiple hours.

> For a first time game should I focus on an open area to give players more freedom or closed one because it's easier to manage?

A really simple, preplanned story without freedom is a lot easier for the beginning. It gives you as GM a lot more controll over the game, so you don't need to go through the rules mid-game and you'll be a lot more secure. The players on the other hand get to dip their toes in without being overwhelmed by the options they have.

> How to create monsters and NPCs?

The rulebook should have some statblocks for generic NPCs which you can use for the beginning.

Don't worry for creating an entire statblock for each character in the world. Focus on the few stats you need. WoD has some nice tables on what the attribute score means, so you can easily figure out what any given NPC should have.

For really insignificant tasks (if you really must roll on it), either have a passive resistance, so just the player rolls, or assume an avarage of 4 (attribute and talent combined) for the NPC.

>Should I invest in dices?

Rolling actual dice is a lot more statisfying than using an app. If you look around for a bit, you will find large quantities of dice for very little money (even if they don't fit colour-wise). Here is 50 dice for 15 bucks and you can no doubt find even more fitting deals.

u/Chronokill · 1 pointr/Gloomhaven

D6 is fine early, but you rapidly get into guys that have 10+ hp. D10s or D12s would probably work for all but the toughest guys.

https://www.amazon.com/Bag-Opaque-D10-Chessex-29410/dp/B001FLR60A