Reddit Reddit reviews FlePow 1250W Power Strip+International Travel Outlet Plug Adapter(US to Euro/UK UK to USA/AU) Portable Global Converter with 2AC Outlets 4 USB Ports Travel Charger for iPhone

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FlePow 1250W Power Strip+International Travel Outlet Plug Adapter(US to Euro/UK UK to USA/AU) Portable Global Converter with 2AC Outlets 4 USB Ports Travel Charger for iPhone
VALUE PACK: Travel power strip 2AC plugs+4USB ports together with the international plug adapter for all your international travel.MULTI OPTION FOR DIFFERENT PLUG STANDARD: 3 international adapters included (UK/US/AU/EU Plug) support outlets in North America, United Kingdom, Continental Europe, Australia, Japan, China etc, more than 150 countries over the world.HIGH CHARGE EFFICIENCY FOR YOUR TRAVEL: High power 20W output for each USB port, rapid charge your Phones, GPS, MP3 or MP4, Bluetooth Headset and external battery pack. High efficiency to save the charging time during the vocation.PORTABLE AND UNIVERSAL: Compact size(1.57*6.69*2.36 inch) and light weight, slim and sleek design, makes it easy to pack and take anywhere you go.ENSURE SAFETY LIFE: The power strip built-in intelligent charging IC offers over voltage/over current/short circuit protection. Both of the power strip and plug adapter adopted fireproof ABS Plastic. They are designed for safe assurance.
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1 Reddit comment about FlePow 1250W Power Strip+International Travel Outlet Plug Adapter(US to Euro/UK UK to USA/AU) Portable Global Converter with 2AC Outlets 4 USB Ports Travel Charger for iPhone:

u/Applegravy ยท 1 pointr/pokemontrades

interesting sets...where should I start? I already told you Chatot and Sylveon, so I'll skip them. if I already mentioned some of these others, I apologize:

  • Flygon with max Attack and Special Defense EVs, with a perfect Special Defense IV, and holding an assault vest. Earth Power and Dragon Claw for STAB, Steel Wing for fairies, and Flamethrower to cover its 4x Ice weakness. neutral nature, which isn't great, but I do prefer that over something hindering.
  • Absol with Slash, Psycho Cut, Night Slash, the Super Luck ability, holding a Scope Lens instead of its mega stone. Flamethrower for some unexpected coverage against bug types, Psycho Cut covers Fighting types. it has a perfect Speed IV and max Attack and Speed EVs. another neutral nature, but again, it isn't a problem.
  • Bellossom, set up to work for doubles with my Vileplume as well as by itself(although Vileplume works better alone): Sunny Day, Solarbeam for STAB, Moonblast and Moonlight. holding a Heat Rock, both it and Vileplume have Chlorophyll. planning max EVs on its defenses, although I'm still training that one since I need more stuff for doubles anyway. the nature is Sassy, which helps for something with boosted defenses, and the perfect HP, Special Attack and Special Defense IVs aren't bad either.
  • Vileplume doesn't have sun by itself. instead, it has Venoshock and Toxic instead of Moonblast and Sunny Day, max HP and Special Attack EVs. Naive nature really helps in doubles more than anything. there aren't any perfect IVs on this, but it has a 30 in speed, which actually makes it pretty fast for a Vileplume without Sunny Day or EV training its speed.
  • Relicanth with Scald, Ice Beam, Earthquake and Rock Slide. it has Swift Swim, so it can also be used in doubles along with the Rain Dish Ludicolo that I'll be working on soon. however, with max EVs on Defense and HP, it can more than hold its own in singles without Sturdy(which is the ability I was hoping for while hunting, but Swift Swim is also quite usable for something so slow.) it's also Naive, which is also beneficial in doubles, and it has a perfect IV in HP as well. I'm not sure what item to give it, but I'm thinking Assault Vest to cover that low stat a little better. either that or Leftovers.
  • next up is one of 3 things in Marill's family. I was shiny hunting for a Sap Sipper and ended up with 7 without it. I traded away 5 of those, kept 2 that I liked, and eventually hatched the Sap Sipper by complete accident, with a bunch of other troll moves on it. first is the defensive one. a Marill with what I thought were perfect Defense and Special Defense IVs, but as it turns out after messing with some Homebrew stuff and checking my saves with it, they're actually both 22 rather than 31. either way, it's still a good set. EV trained both defenses, gave it Eviolite, taught it Aqua Ring, Defense Curl, Aqua Tail and Play Rough. the ability is Huge Power, which helps but it isn't exactly necessary on a defensive set. I could have run with that no matter which ability it was.
  • Azumarill, EV trained HP and Attack, gave it Leftovers, taught in Aqua Ring, Aqua Tail, Play Rough and Dig. this is something I use pretty regularly, and it can usually take a hit without losing all that much. Naughty nature, which boosts attack, and a perfect IV in Attack, combined with the ability that I flipped, from Thick Fat to Huge Power, easily makes it one of my most competitive shinies.
  • the Sap Sipper Marill has 3 egg moves, Perish Song, Present and Camouflage. I'll also be teaching that Aqua Ring. it's also holding a Red Card, which can maximize the trolling if it gets hit by any contact moves. I haven't EV trained it yet, since I have no idea where they should go, but I'll probably end up boosting its defenses.
  • Medicham with Zen Headbutt and Reversal as primary STAB, and it has Recover and Guard Swap. it naturally has the Pure Power ability, and it also holds its mega stone, so it would get it regardless. my strategy tends to be that I get hit, use Reversal at low HP, follow up with Recover, and repeat as long as I can. I might replace Guard Swap with something like Drain Punch at some point, since I barely get use out of the move and it's just taking up a slot at this point. its nature is Adamant, which is probably the best thing I could have on a Medicham. EV trained its Attack and Speed. it gets one-shot a lot more than I'd like to admit, but it isn't exactly the strongest thing around, even with its mega.
  • Braviary, which has a Modest nature(terrible for a physical attacker) and 0 IVs in Speed. I EV trained both its Attack and Speed, flipped its ability from Keen Eye to Sheer Force, gave it a Life orb, and it's actually one of my most viable self-caught shinies. Steel Wing, Brave Bird(which takes recoil from both it and the Life orb despite the ability), Roost and Air Slash. I think we've talked about this, but Sheer Force and Life orb gives you the 20% boost and for most moves, doesn't caught the Life orb's damage. one of the reasons this Braviary has Air Slash is because Aerial Ace takes life orb damage, which I would rather save for Brave Bird.
  • Venomoth with Roost, Poison Fang(which has a 50% chance to badly poison and does damage, I'll take that chance instead of just giving it Toxic), Venoshock and Bug Buzz. EV trained max Special Attack and Speed, Gentle nature, which doesn't really help or harm my set.
  • Sneasel with Fling, Metal Claw, Ice Punch and Thief. holding a Hard Stone, because it does the most damage without slowing it down. the Iron Ball would do 30 more damage, but halves speed, which would be very bad for something so fragile. the strategy here is to throw the hard stone upon entry, then to start stealing items. if I get something useless like a Meadow Plate, throw it back at them again and steal something else. that has been very useful. Metal Claw is great for Fairy coverage. EV trained Attack and Speed. perfect Attack, Defense and Special Attack IVs.

    did I mention all of those sets were on my shinies? I have way more that are a work-in-progress that I can list, especially for some sets that aren't on my shinies like the crazy Baton Pass team I'm working on, but RES says I've already used 6000/10000 characters so far, so I'm going to move on for now and address the other points. as my sets here have taught you, I don't tend to use status moves either when I can have nice coverage instead, but there are some really great ones that I use frequently, like Roost. as Poison Fang on my Venomoth shows, I'd rather have my status moves also do damage when possible. I love moves like Nuzzle for this reason.

    it's good that you're interested in what the Wii U has to offer. I would definitely argue that Wind Waker HD is pointless unless you get it for real cheap, since the Gamecube version looks better when upscaled than the Wii U port looks. it's a bit sad, but even with the stuff with the triforce charts that get cut down at the end, I'd still rather play the original. everything else you said is understandable. I'd highly recommend Super Mario 3D world if you can find it for cheap, even if you're not too big on Mario.

    from the sound of it, you could probably import UK consoles and get some power adapters for cheaper than getting a console that's Norwegian. like this but for Norway and the UK instead of the UK and the US. it's a shame that these things aren't as accessible to you.

    it's actually the case that every Nintendo handheld before now, and I believe every other handheld from other companies, has been region-free. it's a shame that the 3DS took a step backward while the PS4 is one of the first truly region-free consoles. there's always a way to get around that, though. I briefly mentioned homebrew stuff I've done with my 3DS very recently, and within there is a region-free launcher, which would allow me to play PAL games for example, without a PAL system. I don't have any use for that, but it's still pretty great.

    regarding Castlevania, it's not really that it's repetitive, as much as that I simply didn't like it. despite being regarded as the best one in the series, Super Castlevania 4 was very unforgiving, and I didn't care enough to continue emulating it. it felt like I was fighting with the controls the whole time, and it just wasn't fun. I've been told that the newer games are very different, to the point where fans of the NES and SNES ones don't even think it's the same series anymore. I might care more for those, but I haven't given any of them a fair try.

    regarding Elder Scrolls, it's a bit of both, but it's mostly that I haven't given it much of a chance. I'm definitely much more into turn-based and RTS games that fall under the RPG genre moreso than expansive, open-world sandbox RPGs like Elder Scrolls, but I don't think I would hate it. there are some exceptions to every rule, like I said about shooters a few commens back. I'm definitely interested in Kingdom Hearts, and despite not liking Square's battle systems in the past(the Final Fantasy games and Mario RPG weren't fun for me at all, despite both of those having amazing stories) I've been told that Kingdom Hearts is very different and it's not quite a traditional RPG, and it's kind of its own thing. I've heard some pretty mixed things about Chain of Memories, and it seems like the system in Paper Mario: Sticker Star. I'm actually in the minority, where I didn't hate Sticker Star, but I definitely still much prefer the first 2 games in that series.

    my apologies for getting back to you so late, but as you see, there was a lot to list, a lot I had to double check, and I'm still right up against that character limit. anyway, if you've got everything, let me know when we can trade.