Reddit Reddit reviews Loftus Sudoku Puzzle Cube - A Fun Portable Take On The Classic Sudoku Game - Can You Solve All 6 Sides, Multicolor

We found 6 Reddit comments about Loftus Sudoku Puzzle Cube - A Fun Portable Take On The Classic Sudoku Game - Can You Solve All 6 Sides, Multicolor. Here are the top ones, ranked by their Reddit score.

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Loftus Sudoku Puzzle Cube - A Fun Portable Take On The Classic Sudoku Game - Can You Solve All 6 Sides, Multicolor
Loftus novelty was founded in 1939. The first shop was a tiny hole in the wall located in down town salt Lake City. Loftus novelty was the first business in salt Lake City to offer novelty and magic to the public.
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6 Reddit comments about Loftus Sudoku Puzzle Cube - A Fun Portable Take On The Classic Sudoku Game - Can You Solve All 6 Sides, Multicolor:

u/bkr4f · 3 pointsr/Random_Acts_Of_Amazon

It's the Westminster Sudoku Puzzle Cube. Oh, that way madness lies.

u/rubesbubes · 2 pointsr/santashelpers

You don't have much to go on so neither do we. Maybe you can draw inspiration from my suggestions. Here are some possibilities:

Bonsai for his Desk

Sudoku Puzzle Cube

Brain Teaser

Try this for Gifts for Men under $25

u/mamallama · 2 pointsr/Random_Acts_Of_Amazon

awesome sudoku cube on my default WL.

Thanks for the cowpox contest!!

u/jscythe · 1 pointr/linuxmasterrace

I was watching a documentary on pinball when one of the guys they were interviewing said that video games never clicked for him because they had an ending. And that was kind of an epiphany for me. I made the logical leap to FOSS gaming and I realized that a FOSS game has to be made from pure mechanics and can have no actual ending.

Take some golden-age arcade game like Robotron 2084. To this day, I can still spend hours playing this game. Yes, an individual session may only last ten minutes at most. But you can't "win" the game. You can only do a little bit better than you did the last time. This game is infinitely replayable. The same goes for most early 80's arcade games. You can see a similar philosophy in the games of Kenta Cho. This ability to go back to a game and still find challenge is the reason why there's a roguelike renaissance going on in the industry right now.

And I haven't even started on mods. The one thing that keeps on Windows isn't commercial games. It's Brutal Doom. The minute I figure out how to run Brutal Doom on Linux is the minute I check out of Windows completely. Seriously, all I need is Brutal Doom and Oblige and I'm set. I've also spent a considerable amount of time playing Arcane Dimensions with the Darkplaces source port of Quake 1.

What I'm getting at here is that single player games can have as much, if not more, longevity as multiplayer games provided that they are:

  1. Infinite loops
  2. comprised of procedurally generated content
  3. Have a means for players to create content.

    or all of the above.

    You are looking at games in the same way that you look at movies or books. You aren't looking at games as games. Think about all the paper we waste making crossword and sudoku puzzles. That's what a game is. It's a series of restrictions that challenges the player. A good game, like a Rubik's cube, is timeless and can be altered to provide additional challenge. A bad game, like any choose your own adventure book, is extremely finite, easy to reproduce and quickly forgotten.