Reddit Reddit reviews NHL 10 - Xbox 360

We found 1 Reddit comments about NHL 10 - Xbox 360. Here are the top ones, ranked by their Reddit score.

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NHL 10 - Xbox 360
Multiplayer support including 2-7 player support locally and 2-12 player support online, with Xbox Achievements via Xbox LIVE.New Battle for the Cup Mode lets you experience the intensity of NHL playoff hockey. Play through injuries, intimidate rivals, and match lines as storylines carry across the entire series.All-new GM mode lets you scout amateurs, put players on the trading block, hire staff, and earn experience points to become a legendary GM.All-New First-Person Fighting feature lets tough guys change the momentum by trading blows with an NHL enforcer. Tug an opponent’s jersey to gain an advantage—before or after the whistle.Capture multiple championships via coveted EA Sports Hockey League Cup which is always up for grabs as new seasons start on a monthly basis online.
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1 Reddit comment about NHL 10 - Xbox 360:

u/EvilUrges18 · 1 pointr/NHLHUT

I think that's why it important to kill the term ICE TILT defined as a) comeback mechanic, b) nerfing or boosting to balance the game.

I am still skeptical about momentum. Flop NEVER explicitly mentions there is no in-game momentum in his recent comment. I cntrl+f for momentum in your links and do see specific mentions.

I do see the word momentum in descriptions of NHL 10:

https://www.amazon.com/NHL-10-Xbox-360/dp/B0025KZV84

https://gamefaqs.gamespot.com/xbox360/959973-nhl-10

To me, no momentum would mean that no matter how many hits I throw, how many face-offs I win, no matter how many fights I win, penalties I kill, no matter how loud my crowd cheers - - there is absolutely 0 effect on the advanced stats of any players on the ice?

If endurance, strength, offensive and defensive awareness all modify stats like puck control, shooting and passing then may an explanation of how all those stats interact and affect player performance would help explain what so many experience. and hey maybe its flop's reductionist psychology explanation.

If its internet, momentum, advanced stats, bad game coding... how do we understand and define this? how does the game decide who wins between 99 stick checking and 99 puck control?