Best cad graphic design guides according to redditors

We found 15 Reddit comments discussing the best cad graphic design guides. We ranked the 11 resulting products by number of redditors who mentioned them. Here are the top 20.

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Solidworks books

Top Reddit comments about CAD Graphic Design Guides:

u/samsqanch5 · 19 pointsr/Fusion360

3D PRINTING PROJECTS: 200 3D Practice Drawings For 3D Printing On Your 3D Printer https://www.amazon.com/dp/1072617633/ref=cm_sw_r_cp_apa_i_O7XODbAP6KWT2

It's given me a lot of practice drawing parts out and I can knock out most in under 5 minutes, but that yoke backplate has been giving me hell.

u/csp256 · 11 pointsr/cscareerquestions

i read a bunch of books and thought about them for a long time.

i tend to recommend TinyRenderer to everyone looking for side projects. here are some links:

https://github.com/ssloy/tinyrenderer/wiki

https://github.com/ssloy/tinyrenderer

but that isnt that data structure heavy. its big brother is though. why dont you build a ray tracer? thatll help with spatial data structures at least :)

http://pbrt.org/

https://www.amazon.com/Ray-Tracing-Ground-Kevin-Suffern/dp/1568812728

u/KimJongYEETUS · 8 pointsr/engineering

Technical Drawing with Engineering Graphics (Giesecke et al.)

https://www.amazon.com/Technical-Engineering-Graphics-Frederick-Giesecke-ebook/dp/B01K59PGKY

This book is a thorough text on technical drawing and includes everything you mentioned and much more. It should serve you well for all related needs during your studies.

Table of contents includes:
The Worldwide Language for Design,
Layouts and Lettering,
Technical Sketching,
Geometric Construction,
Orthographic Projection,
2D Drawing Representation,
Section Views,
Auxiliary Views,
Manufacturing Process,
Dimensioning,
Tolerancing,
Threads, Fasteners, and Springs,
Working Drawings,
Drawing Measurement,
Axonometric Projection,
Perspective Drawings,
Gears and Cams,
Electronic Diagrams,
Structural Drawings,
Landform Drawings,
Piping Drawings,
Welding Representation,
Sheet Layouts.

[Edit: Added the table of contents]

Hope this helps!

u/Tr47gRKl5 · 6 pointsr/AskEngineers

You can probably find better autolisp learning resources these days, but this is what worked for me:

I found a PDF of this book back in the day that had a couple of chapters on scripting and autolisp that explained things in a way that finally got me started. AutoCAD: Secrets Every User Should Know

And a website called AfraLISP. Looks like it's been updated from the cheesy website I remember. They have lots of tutorials and stuff.

When I said "like how the pros play Starcraft", this is what I meant. Korean Gamers: APM Demonstration. My first newbie job was just a lot of straight drafting and I got this fast after about a year of doing it all day and constantly trying to think of every little technique and command I could do to speed things up. The work was dull so I had to make things interesting somehow.

u/mechtonia · 4 pointsr/DIY

Definitely skip 2D CAD. 2D CAD is just a way of automating drawing by hand.

Go with 3D. With 3D you actually build the part virtually and catch all the interferences, check fits, evaluate clearances, etc. I don't know about SketchUp but all of the commercial packages can generate 2D drawings from the 3D models automatically.

Also, regarding artistic skills, get the book "Drawing on the Right Side of the Brain". Even if you just spend a tiny bit of time working through a few of the chapters it will radically improve your ability to draw what you see/imagine. The book is geared towards artistic drawing but I am an engineer and the book helped my sketching/drawing skills tremendously See this comment

Also, if you aren't already familiar with the basics of drafting I highly recommend the book "Freehand Sketching for Computer-Aided Design and Engineering Graphics".

TL;DR: skip 2D (AutoCAD, DraftSight) go with 3D (SketchUp, Inventor) get some books

u/hambonezred · 2 pointsr/AutoCAD

I checked out a couple of weeks of lynda.com from my local library. Plenty of time to get a solid base. Then I picked up "Autocad for Dummies" and a pocket reference.

u/4x4prints · 2 pointsr/Revit

Family Standards and Best Practices

If you're still enjoying it, you probably don't know as much as you should yet. Working on Revit families is full of days where you go "oh, this is awesome!" followed by weeks of "fuck, it can't do that either?" and repeat.

u/calebburnett · 1 pointr/learntodraw

I recently purchased this book for under $5. It goes through the process of drafting something and delves into CAD some but I bought it for the dimensioning and different specs.

I checked it out at the library first to flip through it but once I figured out how cheap it was, I ordered it.

I'm not sure if that's the type of drawing you're referring to.
Edit: on second read, it's probably not what you're looking for.

u/bitanalyst · 1 pointr/Fusion360

>https://www.amazon.com/dp/1072617633/ref=cm\_sw\_r\_cp\_apa\_i\_O7XODbAP6KWT2

This looks very interesting. Do any of the parts have a specific use or are they all just random designs?

u/RarelyActiveUser · 1 pointr/cad

I wouldn't know because I'm not from the US; always bought them online and had them delivered here.

Sybex has two main learning series: Essentials and Mastering. The first being more focused on exercises and examples for quickly making you productive and the latter is a much more comprehensive book (but also covers the basics). Also Essentials books are about 400 pages long while Mastering don't go below the 1000 pages.

Sybex

u/WATeromIlI · 1 pointr/cad

If you're willing to purchase a book, try this one

u/qarl · -1 pointsr/programming

> What do you even mean by "default"?

i mean that with no command-line switches, ray defaults to scanline mode.

jesus christ reddit is full of idiots. you may have "taken a course" in mental ray - but i have helped create mental ray, taught courses in mental ray, and nearly wrote one of mental images' reference manuals on mental ray.

http://www.amazon.com/Mental-Writing-Phenomenon-Programming-Tutorial/dp/3211835016

what you say about primary/secondary rays is true - but that's not the point. for typical scenes, the bulk of the rays will be computed with rasterization. yes, "everything else" is ray traced. big whoop. my point still stands.

> If you write a surface shader that traces 64 rays...

great, yes. and i'm telling you, typically you DO NOT DO THAT. unless you really want your image to render 64 times too slowly. or you're rending a hall of mirrors. or you're trying to waste your client's money.

just so you realize - everything you've said here about mental ray applies equally to renderman. but above you've already argued that renderman is primarily raster. so which is it?

> (the hint is in the name)

fascinating logic. i'll ask the president/founder of mental images next time we have dinner.