(Part 2) Top products from r/design
We found 58 product mentions on r/design. We ranked the 485 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.
21. 101 Things I Learned in Architecture School
Sentiment score: 2
Number of reviews: 3
101 Things I Learned in Architecture School
22. The Design of Everyday Things
Sentiment score: 2
Number of reviews: 3
Donald A. Norman, The Design of Everyday Things, paperback
24. Logo Design Love: A Guide to Creating Iconic Brand Identities, 2nd Edition
Sentiment score: 3
Number of reviews: 3
Logo Design Love A Guide to Creating Iconic Brand Identities 2nd Edition
25. Cradle to Cradle: Remaking the Way We Make Things
Sentiment score: 4
Number of reviews: 3
North Point Press
26. HTML and CSS: Design and Build Websites
Sentiment score: 2
Number of reviews: 3
Wiley
27. Graphic Artist's Guild Handbook of Pricing and Ethical Guidelines (Graphic Artists Guild Handbook: Pricing & Ethical Guidelines)
Sentiment score: 2
Number of reviews: 3
28. The Design of Everyday Things: Revised and Expanded Edition
Sentiment score: 3
Number of reviews: 3
Basic Books AZ
29. How To Be a Graphic Designer Without Losing Your Soul
Sentiment score: 1
Number of reviews: 3
30. The Non-Designer's Design Book (4th Edition)
Sentiment score: 2
Number of reviews: 3
Peachpit Press
31. Williams: Non-Designers Design Bk_p3 (3rd Edition) (Non Designer's Design Book)
Sentiment score: 2
Number of reviews: 3
33. Set Phasers on Stun: And Other True Tales of Design, Technology, and Human Error
Sentiment score: -1
Number of reviews: 2
Aegean Pub Co
34. What Is a Designer: Things, Places, Messages
Sentiment score: 2
Number of reviews: 2
Hyphen Press
35. The Humane Interface: New Directions for Designing Interactive Systems
Sentiment score: 1
Number of reviews: 2
36. The New Drawing on the Right Side of the Brain
Sentiment score: 1
Number of reviews: 2
37. Designing with Type, 5th Edition: The Essential Guide to Typography
Sentiment score: 1
Number of reviews: 2
Watson-Guptill Publications
38. Design for the Real World: Human Ecology and Social Change
Sentiment score: 2
Number of reviews: 2
Used Book in Good Condition
I seem to get asked this a lot, but here is my list, posted here:
http://www.reddit.com/r/graphic_design/comments/1uq58s/good_graphic_design_books_for_a_beginner/ceklj3y
> These are all books that I absolutly love, and bought for either personal use or to accompany different courses while I was getting my BFA in GD. I have seen some of them both are brick and mortar book stores, and college book stores. If you get a chance to see them in person before buying, leaf through them to get a feel.
>
> Megg's History of Graphic Design, absolutely essential to understanding where graphic design comes from historically. IMO the best GD history book on the market, at least the most encompassing. One of my favorites, was very helpful writing different papers and researching historical styles.
>
> Graphic Design School. Another great book, focuses more on design process and stuff like that. This one more walks you though being a designer. Gives tutorials on different things too, which is useful.
>
> Graphic Design Referenced is a really great book that is a bit of a hybrid. This book describes a lot of design terms, styles, and general knowledge while referring to historical and modern examples.
>
> Those three for me are really essential books for new graphic designers, I learned more from those three than I can express. Below are a few more books I really like, but might be a bit more advanced than someone just getting started might want.
>
> Another book I have used a lot, and almost included with those three is above. Thinking with Type. Really great intro into typography.
>
> More advanced even.
>
> How to be a Graphic Designer without Losing Your Soul
>
> A Graphic Design Student's Guide to Freelance
>
> Hope this helps!
>
Keep in mind this is just a starting point. There are tons upon tons of inspiration books out there for graphic design stuff, not to mention educational books on all sorts of specialties. I love graphic design books, the hard physical copy of them. When I'm stuck on a project I like to flip through them, read a bit, and then revisit my work again.
Here are the books currently in my amazon wishlist, so I can't vouch for them, but I do plan on eventually owning them.
Wish List:
I've taken several typography classes and I have a core group of books that I constantly turn back to for information. I'm a total typo-file and I've read a lots on the topic, but these are my favorites:
Tips on working with type
A good book on just some basics and a little history of typefaces
If you're interested in learning a little history
More history
The first book I mentioned is a really good resource. Sometimes it's easy to make type look too fancy, but it's important to remember that it doesn't always have to do all the talking. Sometimes it's the main dish, sometimes it's a spice added to the whole.
As far as the color theory goes, I don't have much to contribute. Figured it'd be best to just share what I'm familiar with.
Happy designing!
Well I'm sure you've read it, but I've heard cradle to cradle is pretty good
You could look into biomimicry too, there's absolutely loads of interesting projects that deal with biomimicry
Here are some other books that could help:
one,
two
Hope that helps!
EDIT: Forgot this one
Definitely! Good places to start are Buxton's Sketching User Experience and Norman's Design of Everyday Things
Also, the people over at Kicker Studio keep a list of the top 10 books of all time as well as a very good essential reading list.
Interaction design is a huge field, as deep as any other, so it's not just something you can pick up a book or two and become an expert in or know all the details that go into a good design, but it's definitely worth learning something about it.
One nice article that will start to change how you view interfaces is Raskin's Intuitive Equals Familiar.
Good luck!
The Non-Designers Design Book is pretty wonderful. It breaks down the basic rules and tenants of graphic design in a very easy-to-understand way, with lots of pictures and before/after.
I find that many designers become designers because they were artists when they were kids and wanted to continue making art for a living. This book is great for those people, too. It's sets some structure around making your design easy to look at and/or use. Without getting too complicated, it delves into the neuropsych-based rules that help us make clean and easy designs.
I've purchased that book as a gift more than any other, and make my company buy it for everyone who works in my department.
http://www.amazon.com/gp/product/0133966151/ref=pd_lpo_sbs_dp_ss_1?pf_rd_p=1944687622&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=0321534042&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=0ZA58Z7W2DV09C2C0C6Q
On typography:
On grids:
On colour:
On usability:
On information design:
On inspiration:
On theory:
On history:
Monographs:
Interaction Design
Interior Design
Landscape Architecture
Lighting Design
Product Design
Product Design
Sound Design
Urban Design
* Cities for People by Jan Gehl
Web Design
Within Australia, budgets for design are closely linked to advertising spend. This means that economic downturns results in downturns for design and vice versa.
Growth has been pretty consistent over a long enough period of time, IBIS World indicates an annual average of 5.36% between 1995 and 2008. The total number of designers in the marketplace has definitely exceeded that rate of growth however, so yes, you are in an over saturated market. Like others have made clear however, focus on your skills and pay attention to trends and you are maximising your chances of weathering it.
The key word you used is 'professional' - you'd be surprised how many people from supposedly top quality insitutions don't conduct themselves professionally.
Have you read How to be a Graphic Designer without losing your soul?
Here's a little list of best-sellers on Amazon and a few from this thread:
I actually had to buy both books mentioned above as well as Designing with Type which is pretty good.
It's probably more of a beginner's book to typography (history of type, anatomy, terms and definitions, ect.), but I've enjoyed using it. Elements of Typographic Style and Thinking with Type are a little more advanced imo. All good books to have.
I remember really liking the book "logo design love" when I was getting started, though I haven't looked through it in awhile (loaned mine to a friend) to remember exactly what was in it haha. But I remember it having some practical advice in it that was presented in an easily understandable way. (https://smile.amazon.com/Logo-Design-Love-Creating-Identities/dp/0321985206/ref=sr_1_1?keywords=logo+design+book&qid=1568948814&s=gateway&sr=8-1)
Could be worth checking out!
I wish I did, but any good design book (think The Design of Everyday Things by Donald Norman) should mix in elements of how the human psyche interacts with good and bad design, so even if we don't have any currently, we have some books that can help fill this gap.
I am also interested in specific psych/soc application books as well though.
I had an older edition of this book I got in college. I highly recommend it for anyone wanting to get into graphic design:
https://www.amazon.com/Non-Designers-Design-Book-4th/dp/0133966151
It does a really good job of taking a lot of topics, summing them up nicely and providing examples. It'll help with spacing, colors, alignment, etc.
http://www.amazon.com/Graphic-Artists-Handbook-Pricing-Guidelines/dp/0932102158/ref=pd_bxgy_b_img_c
Their guidelines are usually above normal but I think that is their plan. If they say something "should" be 50% higher than it is, and you end up charging 25% more then they succeed in increasing the dollar value throughout the industry.
As you mentioned architecture, Architecture: Form, Space, and Order is something of a classic. I do not think it would be that useful to non-arch students though. I think 101 Things I Learned in Architecture School may be a good book for non-architects, to give you a good idea (very briefly) of the principles.
Theres a book called Non-Designers Design Book which simplifies a lot of the basic rules of design and even gets pretty deep into typography. I used my first year of college and I enjoyed how the information is presented.
Design is a Job: So you know how shitty you are as a freelancer and how to improve your business practices in design.
Elements of Typographic Style: Read it and memorize it. Learn as much as you can about typography.
The Elements of Graphic design: Because yes.
Thinking With Type: More type knowledge. I think the entire book is up online.
What Is a Designer: Things, Places, Messages: Some good design circlejerkery.
I would recommend you take a look at the book The New Drawing on the Right Side of the Brain.
Until a few months ago I really thought I couldn't draw and had pretty much given up on being able to draw anything. This frustrated me quite a lot, but I'd pretty much come to terms with it. I then picked up this book and have gone through about 1/3rd of the book so far. It was an amazing feeling to find out that I really could draw!
The only problem is that I'm filled with the regret that I didn't realize sooner that I could draw. I wonder if I would've been followed a different career path if I had.
This seems to be a standard, and this is a great reference.
Logo Design Love
http://www.amazon.com/gp/aw/d/0321985206
The principles described in the book "Non-designer's Design Book" are surprisingly simple and robust. Although intended for non-designers, as the title suggests, I think it's a solid introduction for anyone to learn design.
The author talks about only four principles:
Also makes for an easy-to-remember acronym.
If you are curious about how to charge clients, you should definitely invest in The Graphic Artist Guild Handbook of Pricing and Ethnical Guidlines. it has tons of information on how to price your work accordingly.
The Non-Designers Design Book
Short, precise, easy read. Highly recommended.
The Humane Interface by the late Jef Raskin. It's amazing.
This is a good book, Design of Everyday Things
http://www.amazon.com/Design-Everyday-Things-Donald-Norman/dp/0385267746
I almost exclusively sketch cars. But quite a few redditors recommend this book if you wanna learn to sketch.
This book might be of help.
I like The Design of Everyday Things
For information architecture, information display books i can recommend:
Information Visualization: Design For Interaction by Robert Spence
The Humane Interface by Jeff Raskin
i like this one: 101 Things I Learned in Architecture School
I like this one too
http://www.amazon.ca/101-Things-Learned-Architecture-School/dp/0262062666
I'd check out Don Norman's writings, maybe starting with Design of Everyday Things (AKA The psychology of Everyday Things).
Other books that lead you closer to Human Factors might be books like Set Phasers on Stun: or reading about the various HF Societies
Do you want to start web design? Then learn to code. If you can spare some cash, get HTML and CSS by Jon Duckett.
If not, just go to w3schools.com or similar sites and try it out online.
Most of the code I know I learnt in only a few months.
There were a few books that were reccomended as staples in my Design degree.
History of Design
How to be a Graphic Designer Without Losing Your Soul
Making and Breaking the Grid
...and there was one caled 'Type' that I can't seem to remember the author of.
if you don't own this, you should.
Cradle to Cradle
Design for the Real World
Bill Buxton's Sketching user experiences:
http://www.amazon.co.uk/Sketching-User-Experiences-Interactive-Technologies/dp/0123740371/ref=sr_1_1?s=books&ie=UTF8&qid=1279318234&sr=1-1
Phenomenal type book: A Type Primer, John Kane.
A personal favorite
Logo Design Love
I know it sounds weird to you, but if you read "the design or everyday things" by Don Norman, you will encounter this idea.
The idea that products that you fail to use or make you feel stupid are bad designs and not "operator error."
It's a commonly held belief by designers and it makes more sense than you might think initially.
EDIT: another book even more relevant: this one is just stories of how people died because of bad designs https://www.amazon.com/Set-Phasers-Stun-Design-Technology/dp/0963617885