Reddit Reddit reviews Simon Electronic Memory Game

We found 10 Reddit comments about Simon Electronic Memory Game. Here are the top ones, ranked by their Reddit score.

Toys & Games
Kids' Electronics
Simon Electronic Memory Game
The classic 80's game of quick action, memory and recall is back and has a sleek new look and improved performance; it's surprisingly addictive.Can you remember the flashing light sequences and repeat them correctly? as you get better the level of difficulty increases.The new updated design with new LCD counter keeps track of the score; has single and multi-player modes.Features the immensely popular original 3 games from the original Simon.3 AA batteries included, for players 7+.Hold the game or play on the tabletopHypnotic lights and soundsTap and swipe, Quick startFast-paced play, Ages 8 and upFor 1 or more playersRequires 3 1.5V AA
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10 Reddit comments about Simon Electronic Memory Game:

u/notazoroastrian · 13 pointsr/Android

my old LG G3 had this feature called Knock Code. Basically the passcode to my phone was a pattern of taps in a 2x2 grid (imagine something like Simon). The coolest part, however, was that this code could be input even when the screen was off. Not only that, but when the screen was off, the grid could be any size, and in any position on the screen. THAT was a fucking cool feature.

u/Thameus · 12 pointsr/RetroFuturism

I thought it was SIMON.

u/herpderpedian · 12 pointsr/RetroFuturism

I always thought it looked like that Simon game

u/AvocadosAndBanana · 6 pointsr/RetroFuturism

Reminds me of Simon.

u/ceciltech · 2 pointsr/raspberry_pi

One of the coolest things about RPi is using the gpio pins to interact with and control things in the physical world and there are a bunch of cool things you could do for very cheap. You can even do it in Scratch but at 14 I would have them move to python pretty quickly. Some things you can do for cheap :

Basic supplies are a breadboard, jumper wires, resistors, LEDs and buttons. This kit could get you started with some of it.

First the most obvious: get a couple of resistors and different colored LEDs make them blink, have a R,G and Y LED and do a traffic light pattern.

Get or make some buttons and a piezo and the different colored LEDs and create a game show style buzzer that lights the first players light and locks out the other players till reset, then play Jeopardy with questions about what you have been learning. Basic idea is one button and one colored led light for each student and 2 buttons for host (one for correct answer one for wrong) both reset students light. Use piezo for sound when first student buzzes in and for wrong answer. Enhance it so the pi keeps score and give it a UI.

Ultrasonic range finder! Make the kids figure out the math.

Motion detection with cheap PIR sensors could be fun, light an led when motion detected.

Simon:
Need four different colored leds some resistors and four buttons.

And best of all ROBOTS!! You can get very cheap hobby motors and a (cheap controller chip)[https://learn.adafruit.com/adafruit-raspberry-pi-lesson-9-controlling-a-dc-motor/lm293d] add the sonar maybe a line follower. if you have a wifi dongle for pi you could create a simple web page to control the bot.

u/sauerkrautsoda · 1 pointr/HumansAreMetal

It's like simon but more lights.

u/truejim88 · 1 pointr/taekwondo

Master Scher has that video where he takes a https://www.amazon.com/Simon-1897-Electronic-Memory-Game/dp/B00E9YWJOS and attaches it to a post (say, at waist height) and then plays with just his feet (i.e., by gently kicking the lighted buttons). I'm not finding the video, but it was a cool idea for a taekwondo-themed game.

u/maxxell13 · 1 pointr/OculusQuest

None of those games has the "the baddies dont move unless you do" mechanic. It's a HUMONGOUS part of SuperHot gameplay.

I guess this is why they released a demo, so you can see how much of a difference this makes to gameplay. Comparing SuperHot to RoboRecall is like comparing BeatSaber to Simon

u/techiesgoboom · 1 pointr/SWGalaxyOfHeroes

Some general tips for tomorrow (and the future):

Throw your B and C teams at nodes 1 and 2. One of those heavy on AOE (particularly Vader) can be really useful. This way when it's time to actually use them their TM isn't empty.

Daka is king (or queen I guess). Omega her basic ASAP.

99% of the time Lumi is lead. Both for the continual heal and the dodge.

And on those two notes, RNG is your friend. If you don't already know "RNG strings" are locked before you even start the battle. Meaning if you retreat and perform the exact same actions the results will be exactly the same. So on those trouble nodes keep retreating until you get 1-2 stuns with your daka. Any time you retreat you can take the same actions to get to that double stun if needed, or that lucky dodge, or whatever. Then experiment. At a certain point you're basically playing simon without seeing the prompts.

Try this team moving forward: Lumi[L], daka, fives, rey, phasma. Use them for 100% of the battles if possible (although throw b and c teams at nodes 1 and 2) and you should do well.