(Part 3) Top products from r/VRGaming
We found 24 product mentions on r/VRGaming. We ranked the 61 resulting products by number of redditors who mentioned them. Here are the products ranked 41-60. You can also go back to the previous section.
41. IOGEAR Bluetooth 4.0 USB Micro Adapter, GBU521
Sentiment score: 1
Number of reviews: 1
Allows any Windows computer with a USB port to become a Bluetooth enabled computer *Wirelessly communicates with Bluetooth-enabled computers, printers, tablets, cell phones, headsets, and moreSupports ultra-low power consumption and Bluetooth Low EnergySupports maximum asynchronous transfer rate of ...
42. Levi's Men's 100% Cotton Multi-Purpose Bandana Gift Sets – Headband, Wrap, Protective Coverage
Sentiment score: 0
Number of reviews: 1
PACKS OF ASSORTED SIZES & COLORS: Our Levi’s bandanas are available in packs of 2, 3 or 6 pieces in multiple colors. From the timeless American Red, White and Blue, to additional designs in Green, Black, Turquoise, Camo and even Pink. Our packs give you various style options that make it easier fo...
43. Plugable USB Bluetooth 4.0 Low Energy Micro Adapter (Compatible with Windows 10, 8.1, 8, 7, Raspberry Pi, Linux Compatible, Classic Bluetooth, and Stereo Headset Compatible)
Sentiment score: 0
Number of reviews: 1
START USING BLUETOOTH - Adds Bluetooth to your Windows 10, 8, and 7 PC. Supports Ubuntu, Mint, Fedora, and other Linux computers.CONNECT YOUR DEVICES - Supports wireless Bluetooth headphones, speakers, headsets, keyboards, mice, phones, and more!TINY DESIGN - This mini USB dongle can stay plugged in...
44. Cable Matters Long USB to USB Extension Cable (USB 3.0 Extension Cable) in Black 10 ft for Oculus Rift, HTC Vive, Playstation VR Headset and More
Sentiment score: 2
Number of reviews: 1
High performance USB extension cord extends the connection between a computer or Windows tablet and both USB 3.0 and USB 2.0 peripherals including VR headsets HMD, hard drives, USB hubs, mice, keyboards, flash drives, printers, and moreUpgrade to SuperSpeed USB 3.0 and future-proof your data transfe...
45. Cable Matters Active USB Extension Cable Male to Female (USB 3.0 Extension Cable) with Signal Booster for Hard Drive, Webcam and More - 5 Meters, 16.4 Feet
Sentiment score: 2
Number of reviews: 1
ACTIVE USB 3.0 extension cable extends the connection between a computer and USB peripherals; The USB active extension cable supports the SuperSpeed USB 3.0 data transfer rate up to 5Gbps; Connect a VR headset such as the HTC Vive Cosmos, webcam, USB 3.0 hub, or external hard drive to a computer acr...
46. Blackmore BJST-60KG DJ Speaker Stand 60kg Weight Capacity
Sentiment score: 1
Number of reviews: 1
Top quality professional speaker standFold out tripod designFor use with internal speaker mountsHousing effortlessly slides along lower shaft to open & close the legsBlack powder coat finish
47. HTC Vive Virtual Reality System
Sentiment score: 0
Number of reviews: 1
FLEXIBLE PLAY AREA - Use VIVE seated, standing or in a space up to 11'5" x 11'5". SteamVR Tracking provides the most ideal experience possible, so play the way that works for you.FULLY IMMERSIVE - Realistic movement and actions from precise, 360-degree controller and headset tracking with realistic ...
48. AmazonBasics Aluminum Light Photography Tripod Stand with Case - Pack of 2, 2.8 - 6.7 Feet, Black
Sentiment score: 0
Number of reviews: 1
Set of 2 7-foot light stands with adjustable height (2.8 to 6.7 feet); ideal for photo studios or on-location photo shoots1/4-inch screw tip; can hold standard lights, strobe flash lights, and backgroundsMade of strong yet lightweight aluminum with a sleek black finish7-pound maximum load capacity (...
49. CableCreation Active USB Extension Cable (Long 16.4 FT), USB 3.0 Extender Male to Female Cord with Signal Booster Compatible Oculus Rift, Oculus Quest Link, Xbox one, etc. 5 Meters
Sentiment score: 0
Number of reviews: 1
【Connectivity & Compatibility】USB 3.0 active extension cable features signal booster design with built-in NXP chip perfectly avoid attenuation for long-distance data transfer, great for extending the USB connection from popular VR devices such as Oculus Rift Sensor ( ★not working with Oculus R...
50. AmazonBasics 3.5mm to 2-Male RCA Adapter Audio Stereo Cable - 8 Feet
Sentiment score: 1
Number of reviews: 1
Adapter cable connects a smartphone, tablet, or MP3 player to a speaker, stereo receiver, or other RCA-enabled device3.5mm Male connector on one end and two Male RCA connectors on the other endWorks with left and right audio input and devices with a standard 3.5mm auxiliary jack (typically used for ...
51. lakpad HDMI Repeater 4K UHD HDMI Female to Female HDMI Amplifier 40' HDMI Extender Up to 40 Meters Lossless Transmission for Oculus Rift and More
Sentiment score: 0
Number of reviews: 1
This HDMI repeater regenerates the incoming HDMI signal by decoding and re-encoding it to a new standard HDMI signal so it can extend the transmission range without degradation. Recommend customer use HDMI1.4 cable, ensure extend distance.Extends 1080p/UXGA up to 40 meter transmission distance (4K, ...
52. MSI GAMING GeForce GTX 1060 6GB GDRR5 192-bit HDCP Support DirectX 12 Dual TORX 2.0 Fan VR Ready Graphics Card (GTX 1060 GAMING X 6G)
Sentiment score: 0
Number of reviews: 1
Chipset: NVIDIA GeForce GTX 1060Video Memory: 6GB GDDR5Max; Resolution: 7680 x 4320, support 4x Display monitorsInput: 1x 8Pin PCI E power connector, output: DVI D Dual Link, HDMI, 3x DisplayPort's400W system power supply requirement; 120W power consumption; Please Note: Kindly refer the User Manual...
53. Rankie DP Extension Cable, DisplayPort Male to Female Extension Cable, 6 Feet, Black
Sentiment score: 0
Number of reviews: 1
(NOTE: NOT compatible with Oculus Rift S and Oculus Rift) ; 6 Feet extend the reach of your existing DisplayPort cable to an HD monitor or projector with DisplayPort inputTransmits high definition audio and video from your computer to a monitor for video streaming or gaming ; Connect and configure y...
54. 6 Packs Retractable Cable Management for HTC Vive New Version System for HTC Vive Virtual Reality Headset- MDW Adhesive Drill Free
Sentiment score: 1
Number of reviews: 1
New Design:The Retractable design can be adjusted with the weight of the cable system and rebound automatically.NO more worries about the wire, moving freely in the VR game,better experience with your loved VREasy to Install: Adhesive Hooks works perfect in most surface, drill free.Small, Easy TO Ca...
55. Gigabyte Geforce GTX 1060 G1 Gaming Gv-N1060G1GAMING-6Gd REV2 Graphics Cards Graphic Cards GV-N1060G1GAM-6GD R2
Sentiment score: 0
Number of reviews: 1
Power by GeForce GTX 1060Integrated with 6GB GDDR5 192bit MemoryWINDFORCE 2x with Blade fan designSupport up to 8K Display @60Hz16.8M customizable color RGB lightingForm Factor: ATX
56. AfterShokz Sportz Titanium Open Ear Wired Bone Conduction Headphones, Onyx Black, (AS401XB)
Sentiment score: 0
Number of reviews: 1
Bone conduction technology creates mini vibrations, sending sound through the cheekbones, directly to the inner ears - for awareness and comfort.Enjoy twelve hours of continuous music on a single charge from the 1 inch x 2.5 inch battery compartment.Titanium headband is lightweight and flexible for ...
57. MSI GT73VR TITAN-427 17.3" 120Hz 5ms Display Extreme Gaming Laptop Core i7-7820HK GTX 1070 16GB 1TB VR Ready
Sentiment score: 1
Number of reviews: 1
17.3" FHD, Anti-Glare Wide View AngleCore i7-7820HKNVIDIA GeForce GTX1070Maximum expandable Ram memory: 64 GB
58. ONEU Audio Amplifier, Separated Subwoofer Volume Controlled Stereo Amplifier 2 x 45-Watt and 1x68W Sub Output, Super Bass 2.1 Channel Audio Power Amplifier with Power Supply
Sentiment score: 1
Number of reviews: 1
Bass independent regulation: Bass signal output can operate independently, in addition to operating outside of the volume but also on the bass amplitude range fine-tuning. The discrete subwoofer output is controlled separately from the stereo output, with controls for level adjustment and crossover ...
59. G.SKILL TridentZ RGB Series 16GB (2 x 8GB) 288-Pin DDR4 3000MHz (PC4 24000) Desktop Memory Model F4-3000C16D-16GTZR
Sentiment score: 1
Number of reviews: 1
TridentZ RGB Series - 16GB DDR4 kit - 2x 8GB matched modulesTimings of CL16 (16-18-18-38) at 1.35VUnique heatsink design with vibrant RGB LEDsSpecifically engineered for the Intel Z270 Kaby Lake platform3000MHz memory speed, PC4-24000, 288 pins per module
60. Oculus Sensor (Includes 16ft Repeater Cable)
Sentiment score: 1
Number of reviews: 1
When used as a third sensor, requires an additional USB 2.0 or higher portOculus Sensor tracks constellations of IR LEDs to translate your movements in VRIdeal for most setups and its standard 1/4 20 mount works with most tripods.360 degree and Room Scale tracking are only supported for 3 sensor con...
Warning: long post, but you asked, so... ;-) Note: Recycling some of my older comments with specifics for your post.
What CPU and GPU do/will you have? Do you have enough room to walk around, or just enough to swing your arms? What kind of games do you prefer? These answers have an impact on the "best" headset (HMD) for you. Think of it this way: what's the best car? The answer is different if your priorities are fuel economy, cargo space, towing capacity, or top speed/acceleration.
"Best" Games:
"Best games" is really subjective. Do you like puzzle games? Action? RTS? "Experiences" Racing/flying/space simulators? FPS? (Note: FPS in VR is very different from FPS on a screen.) Each platform has enough good games that this shouldn't impact your buying decision much. I have favorites on each, but Oculus has the most exclusives. (Often considered a bad thing for the VR industry.)
I own the Vive (non-Pro), Rift, and Samsung Odyssey, and I've used the PSVR (briefly) so my comments are based on use of all three.
Easiest to use for a newbie:
The Rift is slightly easier to use than the Vive (though not by much) due to its streamlined and consumer-oriented user experience, at the cost of capability and options. The Vive has more options flexibility but can sometimes be a little more hassle to troubleshoot if things go wrong. Then again, fixing it when things go wrong is less likely to require a complete reinstall like Oculus does. Windows Mixed Reality setup is easy but it's clearly a Microsoft experience. It's like the Rift was designed by marketers, the Vive by engineers, and WMR by a project manager. Winner: Rift, by a hair, with WMR limping along in the rear.
Oculus Rift:
Lighter and easier to deal with. Has built-in audio. Some really nice platform exclusives, though there is a way to play those on the Vive. (More on that shortly.) Cheaper than the Vive, and cheapest option in general other than some Windows Mixed Reality HMDs that you should probably avoid. Tracking is slightly inferior to the Vive, but not much. Seated/standing experiences work slightly better than roomscale. However, roomscale is feasible on the Rift with only two sensors by mounting them in opposite corners of your play area. Requires at least 3 USB 3 ports, 4 if you add a 3rd sensor. Games/apps purchased through the Oculus Store won't work on another HMD (barring 3rd party hacks/apps like LibreVR/ReVive, limiting your future hardware upgrade options so buy any non-Oculus exclusives through the Steam store. Touch controllers are the current king for controllers, but Knuckle controllers for Vive/SteamVR are pending. (More on that shortly.) More pronounced "god rays" than the Vive. The business practices and politics of Facebook/Oculus are questionable, if you care about that sort of thing. HTC just opened its VR store to Oculus users so you have more buying options than you used to, though I prefer buying through Steam.
HTC Vive:
The Vive Pro is more than double the Vive's cost and isn't that much better, so I won't go into it much here. The Vive has somewhat better tracking than the Rift and Roomscale works slightly better, in my experience. No built-in audio on the regular Vive but this is resolved with the Deluxe Audio Strap, albeit for $100 more. Games are (usually) purchased through Steam, which means you can take advantage of Steam sales, buy games at a discount (sometimes 80-90% off!) from third-party sites like Humble Bundle, Green Man Gaming, etc. Note, however, that the Rift is compatible with most VR games on Steam, too. You can also play Rift exclusives using free, third-party software called ReVive, but that this is not officially supported and not every game works. (Tricks Rift titles into thinking a Rift is connected.) Controllers are meh but work fine; just not as intuitive or comfortable as the Rift's. When (might be a while) the Knuckles controllers finally come out, they'll probably be the best. The Vive is more glasses-friendly but those who are just nearsighted won't necessarily need to wear glasses at all. There's a new wireless adapter that's nice but only applies if you're driving it with a desktop PC because it uses a PCIe card rather than USB. For non-wireless, one nice thing about the Vive is that the HMD only uses one USB 3.0 and one HDMI port. The Lighthouses (base stations) only need power and don't require USB.
Samsung Odyssey (WMR):
Higher resolution display, on par with the Vive Pro, which equates to a much less pronounced "screen door effect" (gridlines between pixels) than others. This is very nice for detailed games like racing games or flight/space sims with small dials or text. Significantly lesser support for games and experiences. That said, just because an app doesn't explicitly state it works with WMR doesn't mean it won't... but it might not. Controllers are pretty bad compared to the others and it's easy to accidentally end up in a menu. Tracking is also worse (uses inside-out tracking, so no sensors), but still significantly better than I thought it would be. This won't matter much if at all for seated or standing experiences; just for roomscale. The benefit is that you can do VR on the go with a gaming laptop. (At least a 1070 Max Q, though a full 1070 or 1080 is recommended.) The cable is significantly shorter than the others so roomscale is somewhat limited. There are specific cases (for example: archery games) where the controllers will end up out of view of the HMD's cameras, breaking tracking. While tracking isn't perfect, it's "good enough" and I bring it with me regularly.
Other Windows Mixed Reality HMDs:
The Lenovo Explorer gets some good reviews and sometimes goes on sale for as little as $170 with controllers. (Note: it can be found cheaper without controllers but you need controllers for most VR experiences.) It's important to note that the Lenovo Explorer (and all other WMR HMDs other than the the Samsung Odyssey) lacks IPD adjustment to save cost. IPD means interpupilary distance and is the distance between your eyes. However, using an HMD without the right IPD can cause nausea, blurriness, and headaches and can ruin your VR experience so I'd recommend one that has it. The Samsung Odyssey and Lenovo Explorer are the only WMR that I've heard consistently good things about. The others are cheap but lack features, perform poorly, or both. Note: WMR requires Windows to be completely up to date and will hang upon installlation (when you plug in your HMD) with no apparent reason why. Update Windows before using.
PSVR:
Poor quality lenses and tracking that isn't on par with the others, even WMR. This is what you buy if you own a Playstation and can't afford/aren't interested in buying or building a gaming PC. Some nice exclusives, though. IPD adjustment isn't great.
A note about VR graphics:
To avoid nausea, VR generally has to run at about 90 Hz, which can reduce model/texture complexity. However, people have done amazing things with VR so you simply don't notice. Lone Echo (Oculus exclusive), for example, has stunning visuals. (Story, mechanics, and pure immersive feeling are also excellent.) Lone Echo is VR done right, and feels like an AAA title. The Climb is another example of incredible visuals and reasonable immersion. The Climb is currently making the rounds (again) of Reddit via this GIF. Skyrim VR is another example of impressive visuals in VR. Skyrim is somewhat dated, but yes; those incredible photorealistic immersion mods from desktop Skyrim work in VR and you can totally play Skyrim VR seated. Follow this guide and remove Immersive Armor (buggy), replace WICO with TCM, and you're set... after 6 hours of setup. ;-) All of that said... you're looking at a 1080p monitor magnified by relatively cheap optics no matter which rout you go. You are going to notice the pixels, but you'll forget about it pretty quickly as you get distracted by the experiences and visuals. The only exception will be games with small details like flight/space sims. These really need higher res than VR can realistically provide though this may change with 20-series GPUs. For everything else, you'll mostly forget about the issue.
Cable lengths:
All VR HMD cables are too short. You can buy extension cables, but some work and some don't... sometimes with no apparent reason. I've found this HDMI cable and this USB extension cable works to extend the HDM for both the Vive and the Rift, and this USB extension cable works to extend Rift cameras. If you buy both a Vive and a Rift at some point, the extension cables I linked for the HMDs can go to the Vive's breakout box and then either the Vive or Rift can plug into that with success. The Samsung Odyssey does NOT work when plugged into the Vive's breakout box but I haven't yet tested the extension cables so it might work if the breakout box isn't present.
TL;DR:
My recommendation for first-time VR on a budget is the Oculus Rift unless you can afford the Vive (so long as you can also afford the Delux Audio Strap), in which case I'd recommend the Vive. The Samsung Odyssee is also a decent solution but at its price point I'd generally recommend the others unless the majority of your usage will be seated, in highly-detailed simulators or similar games, or unless you bring it with you a lot.
For seated stuff like Elite or the racing games, I mounted a pair of these little bass transducers to my chair:
https://www.amazon.com/gp/product/B0002ZPTBI/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
and power them with this little cheap-o amplifier:
https://www.amazon.com/gp/product/B01N5D5ONB/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
They are incredible, and the whole setup was less than $150. Pretty awesome little devices.
The full Index bundle comes with some kind of mount/stand, but I don't know much about them. My Index kit was the $749 bundle, so I just reused my existing Vive Lighthouse 1.0 units.
Those are attached to some DJ stands I picked up years ago.
Honestly any wall mount for cameras or such should work, even a Rift Sensor mount. The Rift Sensors and Lighthouse Basestations all use standard mounting standard 1/4" threads. So pretty much standard camera equipment mounts work. (Including lighting stands, if you don't want to drill into your walls.)
I snagged a used [MSI GT73VR](MSI GT73VR TITAN-427 17.3" 120Hz 5ms Display Extreme Gaming Laptop Core i7-7820HK GTX 1070 16GB 1TB VR Ready https://www.amazon.com/dp/B01N4IF422/ref=cm_sw_r_cp_apa_i_jTMjDbH7753VP) with a gtx1080 for $1500. Works great with my Rift. There are plenty of VR capable gaming laptops.
I have a simple cheap setup that i use for VR flight and racing sims. It provides a nice rumble, granted it's not as precise as something like simvibe but it gets the job done.
i have the following hardware:
Then i just use voicemeeter banana to sort out the audio. - https://www.vb-audio.com/Voicemeeter/banana.htm
I take the headphone/soundcard audio + VR HMD audio and route it to the voicemeeter virtual VAIO device, and make that the default audio device in windows. Also, I limit the bass frequencies on the output that goes to the amp/shakers using Voicemeeter EQ.
Intel Core i9-9900K Desktop Processor 8 Cores up to 5.0 GHz Turbo unlocked LGA1151 300 Series 95W
ASUS GeForce RTX 2080 O8G ROG STRIX OC Edition GDDR6 HDMI DP 1.4 Type-C graphics card
ASUS TUF Z390-Plus Gaming (Intel 8th and 9th Gen) ATX Motherboard 802.11ac Wi-Fi USB 3.1 Gen2
ASUS ROG RYUO 240 RGB AIO Liquid CPU Cooler 240mm Radiator Dual 120mm 4-Pin PWM Fan
ASUS ROG Strix XG49VQ 49” Curved Gaming FreeSync Monitor 144Hz Dual Full HD HDR
Samsung 970 PRO 512GB - NVMe PCIe M.2 2280 SSD MZ-V7P512BW
EVGA Supernova 750 G3, 80 Plus Gold 750W, New HDB Fan Power Supply 220-G3-0750-X1
G.SKILL TridentZ RGB Series 16GB 2 x 8GB 288-Pin DDR4 3000MHz PC4 24000 Desktop Memory
Razer LIAN LI PC-O11 Dynamic Black Tempered Glass ATX Mid Tower Razer
Razer Huntsman Elite Gaming Keyboard - Instant Actuation - Chroma RGB Lighting
Razer Naga Trinity Gaming Mouse: 16,000 DPI Optical Sensor Mechanical Switches
like https://www.amazon.com/Gigabyte-Gv-N1060G1GAMING-6Gd-Graphics-GV-N1060G1GAM-6GD-R2/dp/B01N0P24HI/ref=sr_1_4?s=electronics&ie=UTF8&qid=1503385381&sr=1-4&keywords=1060+gaming+card or https://www.amazon.com/MSI-GAMING-GTX-1060-6G/dp/B01IEKYD5U/ref=sr_1_1?s=electronics&ie=UTF8&qid=1503385381&sr=1-1&keywords=1060%2Bgaming%2Bcard&th=1 ?
I use the Levi's bandanas.
Levi's Men's 100% Cotton Bandana Headband Gift Sets, Assorted, One Size https://www.amazon.com/dp/B009YQX1SO/ref=cm_sw_r_cp_apa_i_ev2jDbARNV5N8
About the isolation thing. I use aftershokz open ear bone conduction headphones while in VR. https://www.amazon.com/gp/aw/d/B01N2OOJY8/ref=mp_s_a_1_8?ie=UTF8&qid=1523887357&sr=8-8&pi=AC_SX236_SY340_FMwebp_QL65
They don't cover your ears, but rather sit in front of your ears and transmit the sounds directly to your inner ear, bypassing how you normally hear. This leaves your ears open to hear the real world, and also you don't feel headphones on your ears, so imo they're more immersive in a way. What you hear in game feels like it's coming from the real world rather than a speaker covering your ears. The sound quality isn't as good because it needs to pass through skin and bone to get to your inner ear, but it isn't bad.
I had to use a power repeater to get even 10ft extensions to work.
Like this: https://smile.amazon.com/COWEEN-Repeater-Amplifier-Extender-Transmission/dp/B01GHL72XS
On top of what others said:
 
Oculus claimed 2 VR Awards 2017: the best headset & the best hardware: Touch Controllers
 
Those are the most common complains people had about the Rift:
 
Bear in mind that Vive is not perfect either. I haven't seen a similar list for it, however, if you read one star reviews on Amazon you will have the idea.
I already ordered this
https://www.amazon.com/IOGEAR-Bluetooth-Micro-Adapter-GBU521/dp/B007GFX0PY/ref=sr_1_9?s=electronics&ie=UTF8&qid=1540078169&sr=1-9&keywords=bluetooth+4.0
​
so that should work fine
Rankie DP Extension Cable, 1.8m... https://www.amazon.co.uk/dp/B01KRLQG2M?ref=ppx_pop_mob_ap_share
That one works with rift is. Should work with index
MRTV made a video
https://www.amazon.com/gp/product/B0179MXKU8
Would this work? https://www.amazon.com/dp/B074VMTP68/
No, you need Bluetooth 4.0 for the motion controllers to be paired with your system.
Unfortunately if you don't have any adapters available nearby that support 4.0 you'll have to order online.
This is the USB adapter recommended by Microsoft.