Top products from r/osr
We found 18 product mentions on r/osr. We ranked the 15 resulting products by number of redditors who mentioned them. Here are the top 20.
1. Basic Fantasy Role-Playing Game 3rd Edition
Sentiment score: 2
Number of reviews: 2
2. Lamentations of The Flame Princess LFP1003 Player Core Book: Rules & Magic
Sentiment score: 2
Number of reviews: 2
This book is a revision of the rules & magic book originally found in the lotfp: weird fantasy role-playing Boxed set.It contains all the rules needed to play the game.Explicit content: recommended for ages 18+
3. Planet of Adventure: City of the Chasch, Servants of the Wankh, The Dirdir, and The Pnume
Sentiment score: 1
Number of reviews: 1
4. Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games
Sentiment score: -1
Number of reviews: 1
5. Sir Gawain and the Green Knight (Manchester Medieval Studies)
Sentiment score: 1
Number of reviews: 1
6. The Complete Book of Necromancers (Advanced Dungeons & Dragons, 2nd Edition, Dungeon Master Guide Rules Supplement/2151)
Sentiment score: 0
Number of reviews: 1
Used Book in Good Condition
7. Grimtooth's Ultimate Traps Collection - Softcover
Sentiment score: 0
Number of reviews: 1
Role playing game
8. The Role-Playing Game Primer: and Old-School Playbook
Sentiment score: 1
Number of reviews: 1
9. Table Fables: A collection of tables for the weary game master
Sentiment score: 1
Number of reviews: 1
10. White Box: Fantastic Medieval Adventure Game
Sentiment score: 0
Number of reviews: 1
11. Vikings (Rolemaster Campaign Classics #1030)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
12. Legends & Lairs: Darkness & Dread (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Sentiment score: 0
Number of reviews: 1
13. The Return Of The Blue Baron: A collaborative dungeon for Blueholme
Sentiment score: 1
Number of reviews: 1
14. Northbooks USA Bullet Dotted Notebook | A5 Journal No Bleed Through Premium Recycled Cream Paper | Classic Bound Note Books for Bullet Journaling, Travel, Office, Personal | 5.8 x 8.2 inch Made in USA
Sentiment score: 0
Number of reviews: 1
BULLET JOURNAL You'll love this dotted grid notebook bullet journaling, personal or work journalNO BLEED THROUGH on 90gsm thick premium acid free archival quality dotted graph paper notebookUSA These bullet journals are designed, sustainably sourced, and 100% made in the USA.VERSATILE USE: Great for...
15. Creativity Hub The RSC28 Rory's Story Cubes Fantasia, Pack of 1
Sentiment score: 0
Number of reviews: 1
This box includes the each of the three-dice sets Enchanted, Mythic and MedievalThis expansion can be played on its own or in combination with other Rory's Story Cube sets1 to 12 Players20 Minutes play timeAges 6 and Up
Alright so first a nice big list for you to peruse and consider. most don't explicitly have the randomness in spells but are still worth considering.
OSR Games
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Retro Clones
All of these have complete free versions on their websites(usually minus art)
New Stuff
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As you are specifically asking for random magic, I'd say that the games that go that way use either a more freeform magic system or use tables for magic casting. Dungeon Crawl Classics goes the table route and is a great system. that said the tone is more gonzo than dark. Maze rats is great and uses a freeform magic system where players randomly roll up spell names and then you interpret what they mean. It's tone neutral so it should fit in whatever game you run.
You could also use this massive chart to determine random magical effects as spells are cast. I'd have the players roll different types of dice to simulate casting riskier or more dangerous spells. Consider the chart carefully as it's randomness is quite harsh.
The system with the best character customization is probably Shadow of the Demon lord. It's a great game and I could easily see you hacking on a random magic system onto it.
This Kickstarter kicks ass!
After reading Patrick's campaign summary, I am totally on board as a backer.
Sir Gawain and the Green Knight is an essential piece of Transitional English Poetry.
But above all else, Patrick's translation seems to be an excellent representation of the alliterative poetic style, while still making sense to modern ears.
There is an example of him reciting his translation of the first verse at the bottom of the Campaign page.
'Peek Inside' this copy of W.R.J Barron's translation and turn to page 32 to compare the original text to Patrick's translation. He has done an excellent job.
The Vance Blue World book is an expansion of his short story "The Kragen" -- while the book is good, I think the short story is better, more tightly plotted and fast-paced.
Others have already recommended the rest of the Tschai series, so I don't need to do so even if the urge is strong -- it's really good! The whole series is probably easier to find in the omnibus edition put out by Orb books, but that doesn't include the corrections done in the Vance Integral Edition to restore text edited out of the original pulp version.
A nice free resource. I also recommend this YouTube video.
For those looking for more details in a product you can buy, I recommend the Vikings doorbell by Iron Crown Enterprises.
It's pricey, but AEG's Ultimate Toolbox has tons of good stuff in it. I've also heard good things about the Table Fables books available on Amazon, but don't have any personal experience with them.
 
Lately, Hubris has been my go-to for adding in weird terrain features and plot hooks.
https://www.amazon.com/dp/952590444X/ref=cm_sw_r_cp_awdb_t1_FGVXCbMRF6WTN is the physical book, though if you can get your LFGS to order it, that's always recommended.
If you're looking to go cheap, Basic Fantasy RPG is a a great option. It's available free in PDF form and dead tree copies are on Amazon. For $20 you can get the core rules and at least a year worth of adventures and campaign stuff: https://www.amazon.com/dp/1503334945/ref=cm_sw_r_cp_awdb_t1_DIVXCbCSGRPAT
Blogs
http://tenfootpole.org
http://beyondfomalhaut.blogspot.com
http://batintheattic.blogspot.com
http://falsemachine.blogspot.com
https://rpgcharacters.wordpress.com
http://dieheart.net
http://save.vs.totalpartykill.ca
http://roll1d12.blogspot.ca/
http://hillcantons.blogspot.com/
http://deltasdnd.blogspot.com/
http://www.lastgaspgrimoire.com/do-not-take-me-for-some-turner-of-cheap-tricks/
http://hackslashmaster.blogspot.com/
http://dungeonofsigns.blogspot.com/
http://monstersandmanuals.blogspot.com
http://www.necropraxis.com
http://jrients.blogspot.com
http://questingblog.com
http://the-city-of-iron.blogspot.com
http://gorgonmilk.blogspot.com
http://grognardia.blogspot.com
http://www.paperspencils.com/2017/08/06/blogs-on-tape/
Youtube
https://www.youtube.com/user/ivanmike1968
https://www.youtube.com/channel/UCvYwePdbWSEwUa-Pk02u3Zw
https://www.youtube.com/channel/UCjSRQhEHGH0gUuIBxGNe5Fw
https://www.youtube.com/channel/UCEPDe-2045AHmnKfEeIve7Q
More OSR Primers
https://www.amazon.com/Role-Playing-Game-Primer-Old-School-Playbook/dp/1502764342
http://www.grey-elf.com/philotomy.pdf (Soooo good)
If you'd really like to go down the rabbit hole
https://campaignwiki.org/wiki/LinksToWisdom/HomePage
There is so much more, but these should keep you busy for awhile. I'm reeeaaaally loving the Blogs on Tape.
I love this idea! Here's my nom: https://www.drivethrurpg.com/product/245450/The-Return-Of-The-Blue-Baron-A-Collaborative-Dungeon-For-Blueholme https://www.amazon.com/Return-Blue-Baron-collaborative-Blueholme/dp/1723228753
I second this. https://www.amazon.com/Grimtooths-Ultimate-Traps-Collection-Softcover/dp/0996181318/ref=asc_df_0996181318/?tag=hyprod-20&linkCode=df0&hvadid=266444585221&hvpos=1o1&hvnetw=g&hvrand=10792846104281503888&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=1015550&hvtargid=pla-451160009729&psc=1 I own this book and I love the crap out of it always keep your players very afraid.
I would recommend adding the Isle of Sahu from the Complete Book of Necromancers if you can get your hands on it. It was part of the Al-Qadim Arabic fantasy setting but adds a dark fantasy element,
Is this the white box you're referring too? White Box: Fantastic Medieval Adventure Game https://www.amazon.com/dp/1545516480/ref=cm_sw_r_cp_apa_i_pJ5RDbBYN8JKS
Also, I really want to try old school essentials, but I can't get a physical copy anywhere which kinda sucks. Do you know where to find the bundled physical copies?
Before you buy this set, there are a ton of other options available on Amazon, including one built for fantasy story telling:
https://www.amazon.com/Creativity-Hub-RSC28-Rorys-Fantasia/dp/B073CYXT5V/ref=mp_s_a_1_3?keywords=rory%27s+story+cubes+Fantasia&qid=1574477763&sr=8-3
https://www.amazon.com/gp/product/B01K7WBEWI/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&psc=1
Closest will be Jon Peterson's work in the development of the RPG in terms of wargaming. Though he might not get down to the nitty-gritty of each stat. You'll have to pull up Chainmail and maybe the stuff from the 'rough draft' of 0e (if that's available).
*Here's a section on HD for example:
>Because of the murkiness of the system, it is
difficult to expose the linkage of the hit points in Dungeons & Dragons to
the Chainmail cumulative hit mechanism. A determined reader can
extrapolate, however, that hits in Dungeons & Dragons cause a
standard 1–6 points of damage.
>...
>But in the context where “cumulative” hits applied in Chainmail—to cases
like mundane Fighting-men attacking a giant—the parallel is inescapable: a hit
in Dungeons & Dragons deals the same range of damage that a hit die
grants, and a certain number of hit dice in Dungeons & Dragons provide
the same system effect on average that the ability to take that certain number
of hits provided in Chainmail. A giant could withstand eight cumulative
hits in Chainmail, and so a footman would need to score eight hits on
the giant to kill it. If a giant in Dungeons & Dragons has eight “hit
dice” worth of hit points, how many hits would a Fighting-man need to slay the
giant in Dungeons & Dragons? If we go by the arithmetic mean of 3.5
for a d6, then an eight hit die giant would have 28 hit points, and eight hits
from a Fighting-man (also dealing an average of 3.5 each) would suffice. Statistically,
it takes the same number of hits in both systems.