(Part 2) Top products from r/pcars

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We found 15 product mentions on r/pcars. We ranked the 29 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

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Top comments that mention products on r/pcars:

u/1Operator · 4 pointsr/pcars

Just a brief overview/summary of 3 main concepts to understand that can improve your car control & competitiveness in motorport games:

  1. Weight Transfer
    • when accelerating, a bigger portion of the car's weight transfers rearward onto the back tires (squat) & off of the front tires
    • when braking/decelerating, a bigger portion of the car's weight transfers forward onto the front tires (dive) & off of the rear tires
    • when turning left, a bigger portion of the car's weight transfers laterally onto the right (outside) tires & off of the left (inside) tires
    • when turning right, a bigger portion of the car's weight transfers laterally onto the left (outside) tires & off of the right (inside) tires
    • when accelerating & turning simultaneously, a much bigger portion of the car's weight transfers onto the rear outside tire (which can sometimes cause a spin-out)
    • when braking/decelerating & turning simultaneously, a much bigger portion of the car's weight transfers onto the front outside tire (which can sometimes cause a spin and/or cause the car to plow straight through the turn off the track & into a wall)
    • oversteer (turning too much) & understeer (not turning enough) are usually caused by an imbalance of too much lateral weight transfer at one end of the car without enough corresponding lateral weight transfer at the opposite end of the car
    • cars with different engine placement (front-mounted, mid-engine, & rear-engine) and different powertrains (front-wheel drive, rear-wheel drive, & all-wheel drive) behave differently due to the engine's position & which wheels are powered influencing how the car reacts when weight transfers
    • changing a car's tuning settings is often done specifically to alter how a car behaves when weight transfers
    • your manipulation of the car's inputs while driving (throttle, brake, & steering), along with the car's configuration & setup, and the track's conditions, all affect when, where, how fast, & how much of the car's weight transfers

  2. Tires & Grip
    Your car's ability to go anywhere depends entirely on the quality of the contact between the tires & the road. Each tire's ability to do what you want at a given time (grab traction while turning, slow your car under braking, and/or transfer engine power to the road when accelerating) is dependent upon things like:
    • the surface
    • the tire type/compound
    • the amount of surface contact area the tire has (contact patch)
    • temperatures
    • the forces pushing on the tire (vertically, laterally, & forward/momentum) in that moment
    • the amount of rotational engine power/torque going to the tire
    ...Too much or too little of anything (weight, heat, power, etc.) on a tire can greatly reduce (or completely eliminate) the tire's ability to perform.

  3. The Racing Line
    The fastest path around a track, which, through each turn, includes things like:
    • braking point
    • turn-in point / corner entry
    • apex
    • track-out / corner exit

    Weight transfer, tires & grip, and the racing line are inter-related & all play into each other. Many challenges you might encounter with oversteer, understeer, grip, & lap times are caused by - and can therefore also be alleviated by - how your driving (when & how much throttle, braking, steering input you apply) and your car's setup affect the way weight transfers onto & off of your tires in an effort to keep more of your momentum flowing through the optimal path.

    Of course, this short list is not complete coverage, but just some quick nuggets to hopefully get you started & provide a taste of the types of topics involved in the study of high performance driving. If you feel like diving deeper into it, here are some links to more (& better) info:

    DrivingFast.net
    TurnFast.com
    iRacing Racing School YouTube playlist
    "Ultimate Speed Secrets: The Complete Guide to High-Performance and Race Driving" by Ross Bentley

    Good luck & have fun.
u/Forzathong · 5 pointsr/pcars

Hello fellow racers,

(TL;DR down below)

This build was done in over the course of two days and roughly 21 minutes. Mostly due to other obligations but some planning and testing was done.

The labels I printed myself on a DYMO LT-100H, I also ordered an off brand pack of extra colors to bring some life to the project. The “button box” is a ROTTAT 22-key Numeric Keypad and was the most expensive part of the project.

In the little time that I’ve used it so far I enjoy the mechanical nature of the keys. Since I wear headphones when I play I like that I can feel when I’ve pressed the key. It adds a little extra pizzazz if you will and gives it a seemingly heavier stroke. The biggest con is programming it to the game, some of the keys are not usable with num-lock on/off. So it took some thinking to determine what I would want for the different “states” that I could enable with the num-lock key.



TL;DR $48.26 if you already own scissors, it’s cool so far and I’m happy with it.

u/AOD_ZedZedski · 11 pointsr/pcars

> How many of you with a wheel are going to be using a shifter?

Probably never because I'm into GT3 and GTE cars mostly and those cars have paddle shifters IRL. I even sold my G29 shifter because I used it only once in 1 year. I don't bother switching from class to class as it only distracts from being competitive. I like to be competitive, thus I choose a class that I like, master it to the very perfection and race. If I get bored with it, only then I may decide to switch to something else.


> presents an opportunity to learn. It may not be 100%

As you said, it will never be up to 100% accurate to IRL. First thing first, there is no clutch out there that would simulate a real catching point for each car. I have Fanatec ClubSport V3 pedals and the clutch feels somewhat in the direction to what real car would have but it is still way too far from what you get in real car. Next, the shifter, it's also way too far from real car shifter, especially shifters like Logitech wheels have. To me it feels too much of a toy and it really bothers me. That is also another reason why I never used cars in game with manual gearboxes.

I had exactly [this wheel mount that you posted:] (https://www.amazon.ca/Steering-Wheel-Stand-Pro-included/dp/B004AYMCRG/ref=pd_lpo_vtph_147_bs_lp_img_1?_encoding=UTF8&psc=1&refRID=41BPR9NJ7CX41PNEYKF5)
It is an alright mount and is sturdy. However, honestly, don't bother with this. I used it for 3 month and realized I made a mistake when buying one because I found [this Playseat for just CDN$ 389.99:] (https://www.amazon.ca/PlaySeat-REM-00008-Playseat-Evolution-Alcantara/dp/B009ZELZ7O/ref=sr_1_1?ie=UTF8&qid=1505830725&sr=8-1&keywords=playseat)
and it is really worth it. Here is my setup

u/RookieRaceline · 2 pointsr/pcars

For nr 1 I am pretty sure Microsoft had a free floating steering wheel on Xbox 360.. Looked like two høns with triggers at the back, that you had to hold mid air and turn left or right.

It was pretty terrible!

https://www.amazon.com/Xbox-360-Wireless-Speed-Wheel/dp/B0050SY0L2

u/SilentlyAmazing · 1 pointr/pcars

Yeah, I have my monitors mounted to my desk with this guy. It's stable enough, and has a super small footprint on the desk, which was important to me.

u/d481a3 · 1 pointr/pcars

sure thing, I'm in the UK so links are for UK shops

T300RS - you can choose your wheel too, little cheaper with GTE rim but ultimately the same wheel
http://www.amazon.co.uk/Thrustmaster-Official-Force-Feedback-wheel/dp/B00NOJJPZU/ref=sr_1_1?ie=UTF8&qid=1418413732&sr=8-1&keywords=t300rs

T3PA Pedals
http://shop.thrustmaster.com/en_gb/pc/t3pa.html

TH8A Stick - Out of stock just about everywhere at the minute but I pre-ordered at Amazon
http://www.amazon.co.uk/Thrustmaster-TH8A-Shifter-PS4-Xbox/dp/B005L0Z2BQ/ref=sr_1_1?ie=UTF8&qid=1418413837&sr=8-1&keywords=th8a

or

http://shop.thrustmaster.com/en_gb/pc/th8a-shifter-add-on.html

Wheel Stand Pro - comes with all plates and mounts for everything above
http://wheelstandpro.com/products/wheel-stand-pro-for-thrustmaster-tx-racing-wheel-deluxe-v2

Total Cost
£571.46

Realistically however you can get away with just the wheel on its own clamped to as desk or something if budget is an issue. the pedals it comes with are ok but I had some foam down the back of the brake to add a little resistance

u/h3r4ld · 2 pointsr/pcars

I think I speak for general opinion when I say the "best" wheel that balances features and price is the G27 ($250 on Amazon) h-gate plus sequential plus paddles, 3 pedals, etc. Want to spend less? Driving force gt ($100-$200ish, search new/used on amazon or ebay). A thousand(ish)? T500rs (plus optional shifter). Want to drop a couple grand? Check out the clubsport website.

EDIT: Grabbed my laptop, found some prices

u/wmurray003 · 1 pointr/pcars

I think I might try that Driving Force GT out after doing some research.. not too expensive, but not cheap either. This is the one you're speaking of right?

http://www.amazon.com/Logitech-PlayStation-Driving-Force-Racing-3/dp/B0015HYPOO/ref=sr_1_1?s=electronics&ie=UTF8&qid=1422286204&sr=1-1&keywords=Driving+force+gt