(Part 3) Top products from r/heroesofthestorm
We found 21 product mentions on r/heroesofthestorm. We ranked the 95 resulting products by number of redditors who mentioned them. Here are the products ranked 41-60. You can also go back to the previous section.
42. The Design of Everyday Things: Revised and Expanded Edition
Sentiment score: -1
Number of reviews: 1
Basic Books AZ
43. Game On: Energize Your Business with Social Media Games
Sentiment score: 1
Number of reviews: 1
44. Pain Free: A Revolutionary Method for Stopping Chronic Pain
Sentiment score: -1
Number of reviews: 1
Pain Free A Revolutionary Method for Stopping Chronic Pain
45. The Lies of Locke Lamora (Gentleman Bastards)
Sentiment score: -1
Number of reviews: 1
Del Rey
46. Paying the Tab: The Costs and Benefits of Alcohol Control
Sentiment score: 0
Number of reviews: 1
Used Book in Good Condition
48. Logitech G13 Programmable Gameboard with LCD Display
Sentiment score: 1
Number of reviews: 1
Naturally contoured design follows the natural shape of your hand and fingers for increased comfort during long sessionsOnboard memory lets you program up to 5 ready-to-play profiles, so you can take your personal preferences with youCustomizable backlighting lets you choose your colors and easily l...
49. The Captain Class: The Hidden Force That Creates the World's Greatest Teams
Sentiment score: 1
Number of reviews: 1
The Captain Class The Hidden Force That Creates the World s Greatest Teams
50. Tides of Darkness (World of Warcraft)
Sentiment score: 1
Number of reviews: 1
paperback book
51. Beyond the Dark Portal (World of Warcraft)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
52. The 7 Habits of Highly Effective People: Powerful Lessons in Personal Change
Sentiment score: 0
Number of reviews: 1
The 7 Habits of Highly Effective People: Powerful Lessons in Personal Change
53. StarCraft II: Field Manual
Sentiment score: 1
Number of reviews: 1
Insight Editions Incredibuilds
54. World of Warcraft: Chronicle Volume 1
Sentiment score: 0
Number of reviews: 1
The World of Warcraft: Chronicle Volume 1 Hardcover Book is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be.This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces...
55. Red Road from Stalingrad: Recollections of a Soviet Infantryman
Sentiment score: -1
Number of reviews: 1
Used Book in Good Condition
56. Belkin F8E263-BLK WaveRest Gel Wrist Pad for Keyboards, Black
Sentiment score: 1
Number of reviews: 1
Product Type Keyboard Wrist SupportHelps avoid injuries that can lead to repetitive stress disorderPromotes upper hand and wrist movement with unique WaveRest designLightweight yet durable construction for years of useGelFlex Comfort Zone cushioning for flexible support
57. Nu-Finish NF-76 Liquid Car Polish
Sentiment score: 1
Number of reviews: 1
Nu Finish Liquid Car Polish keeps your car exterior looking new with only one application per yearDelivers impressive shine and protection without rubbing or buffingAs the only polish available with no wax, the Nu Finish formula is specifically made to protect your car’s paint and clear-coat finis...
58. Dance Dance Revolution Ultramix 4 - Xbox (Game)
Sentiment score: 0
Number of reviews: 1
Over 65 new songs, including licensed songs, popular hits and dance remixes exclusive for the XboxNew HOW TO PLAY tutorial and extra modes for beginnersExciting new enhancements to existing modes, including Quest Mode, Party Mode, Jukebox ModeFull Xbox Live functionality - take part in online compet...
59. FoxRiver Men's Ragg Fingerless Glove, Brown Tweed, Large
Sentiment score: 1
Number of reviews: 1
TOASTY WARMTH BLOCKS THE COLD: Thick insultated knit handwear provides warmth through a dense layer of yarn and optional interior layersBENEFIT FROM NATURE'S FINEST INSULATOR: Wool offers great features including thermoregulation to help balance temperature and keep you dry by absorbing as much as 3...
(cont'd...)
Since the first appearance of the Kael’thas in Warcraft III: The Frozen Throne, many talented artists have sought to do justice to powerful mage. Below are ten fantastic pieces of fan art featuring Kael’thas, which were submitted by talented artists from around the globe.
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NRY9OR4SJ4WN1431020289451.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/JYXEGROVTHC61431020289411.jpg)
"Kael’thas Sunstrider" by Angju
"Kael’thas Sunstrider" Cosplay by Shushunya
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/ZBJ3XOIFFVS41431020289020.jpg)
"Kael’thas" by Breathing2004
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/VPPD43XDULKC1431020289737.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/3HXHTJYTKJYI1431020289147.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/R0B8PKTQNQU81431020289101.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/HMZ4AME9OO161431020289436.jpg)
"Prince Kael’thas Sunstrider" by pulyx
"Blood Elf" by Unknown Artist
"For Now" by Heather Martin (Dawnshower)
"Kael’thas" by startime2
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/IS5E35CYQMO81431020289274.jpg)
"Kael'thas'" by liuhao726
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/KCORSWGKPZZ01431020289144.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/F2G4A9PUUKYZ1431020289038.jpg)
"The Eye" by Sandara Tang (Sandara)
"Kael’thas Sunstrider" by Jeremy Sun (Sun)
Kael’thas’s legacy has left a profound mark on the Warcraft universe, and if you’re interested in learning more about him, make sure to check out the following related content:
You can also dive into some official art and concepts featuring Kael'thas' below:
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/Z51QGDMUS90K1431020289641.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/FZS0NIYTDOQS1431020288867.jpg)
Kael’thas, as seen in Warcraft III: The Frozen Throne
Concept art of Kael’thas Sunstrider
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/AB7M6LESH7D71431020289845.jpg)
Kale’thas’s evolution within the World of Warcraft
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/C63NDU7JMSJQ1431020288929.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/I6B4H0F05Q901431020289521.jpg)
Concept art of Kael’thas Sunstrider
Kael’thas, Akama, and Lady Vashj, as seen in a World of Warcraft CInematic
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/3BGZ5N963K6R1431020288807.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/43E7Y7H112TR1431020288993.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/Q2T8WP6MOQW01431020289812.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/B07GDJAVDZLD1431020289822.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/YRXMCG3WB85F1431020289257.jpg)
[{Image}](https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/FH0NKY1BZ02S1431020289527.jpg)
“ My demise accomplishes nothing. Let's see what yours does. ”
We hope you’re enjoying our Kael’thas Hero Week! What is your favorite Skin or piece of art of this formidable Blood Elf? Let us know in the comments below!
{Image}
I actually drew them. Basically started as a fan art project, but then during the lead-up to LotV I got to get contracted to get feedback and approval from Blizzard to make a cleaned-up version with a bunch of new drawings and the LotV units, and now it appears in print at the end of the StarCraft Field Manual, which also came with the LotV collectors edition.
So, the sizes do have ~some~ level of Blizzard approval, but they also are just drawings, not always 100% accurate, and the approval process was sometimes more along the lines of "let's try scaling down the science vessel to 85% of the old size," more about relative sizes than pinning down exact dimensions and specifications. Also, like, take the corsair, that's my own mashup of the SCBW design and the new LotV model, so its dimensions wouldn't precisely match either one anyway.
And of course within the games themselves there are inconsistencies, and sometimes weird tensions between game logic and the real sizes. Like, the dropships shown in SC2 clearly aren't big enough to carry multiple vikings, while they can in-game. I also think they didn't originally intend for Leviathans to be as big as I thought when I drew it.
Basically my thinking for all the Zerg units is that they probably exist at a range of sizes, regular new overlords that are just hanging out over hatcheries could be smaller, but then for a bigger hive much bigger overlords with ventral sacs could grow from the smaller ones when they were needed. And even between individuals there would be variation. So feel free to take all the Zerg units with as big a grain of salt as you like.
(Though there is this piece of official art showing a marine in the foreground of an overlord where he can't be bigger than its head, mine's not too far from that.)
I use the G13 ( http://www.amazon.com/Logitech-G13-Programmable-Gameboard-Display/dp/B001NEK2GE ) and got it on sale a 6 months back on amazon for $40. I would say it is worth it, especially for the use case scenario. Every key is programmable and the software is pretty easy to use. I have it programmed to do every hots (or all of the main ones) and still have multiple keys not used. Also it has 'profiles' that you can save so you can easily switch between fps games, moba, ect with the switch of a button. (also has built in memory so you can use it on multiple computers and use the saved profiles)
I'm not sure I would pay $60 for it, but $40 was too good to pass up. I am happy with my purchase and would recommend in lieu of a full size keyboard. (Although now I am looking to add a mechanical keyboard to my setup and use the g13 as my travel 'keyboard')
Going into the Mid-Season Brawl, a general question: Sam Walker has a book called The Captain Class, which says that the common thread among dominant, athletic sports teams that consistently win championships is the captain of the team -- not the superstar of the team, not the coach of the team, but the player that is the leader of the team in a social dimension. Walker found that the captain was the most important variable in these teams' success.
Do you see this in play at all in e-sports, and specifically in the Heroes community? Granted, the comparison may not be perfect as many teams are already handicapped by not having a coach (as all athletic sports teams do).
For me it was wrist alignment. Try to get your wrists level, keeping your chair the same height or very close is usually best.
Some people like a foam bar that you rest your palms on ex: https://www.amazon.com/Belkin-WaveRest-Wrist-Keyboards-F8E263-BLK/dp/B00004Z5RA
I also use a wrist brace to help keep my wrist straight when my symptoms are bad.
I would/tend to sleep on my hands and it amplified this problem, my doctor recommended the wrist braces they work well.
I'm going to assume that you wrote this article because you're genuinely interested in the psychology of videogames, and not because you read the Bartle Test wikipedia page and decided to write an article full of academic buzzwords. If you're going to use phrases like "the four classic gamer psychological classifications cited in Bartle's taxonomy," you need to make sure you're interpreting that taxonomy correctly.
To that end, it's important to point out that you have a fundamental misunderstanding of Bartle's framework, as he presented it. It was developed for the sole purpose of studying MUD/MMO communities, and any attempt to apply the framework to other game genres is essentially meaningless. Bartle's Achievers want to be in rich, immersive worlds with lots of goals to accomplish, to the exclusion of all else; they have little interest in interacting with others, unless it's to compare achievements while resting in town. Explorers are interested in interacting with the world in a constant pursuit of a sense of wonder, to the exclusion of all else; worrying about the minutiae of points or achievements is a worthless occupation, because it defies the very open-endedness that makes a world live and breathe. Socializers are interested in finding out about other people and getting to know them, to the exclusion of all else; they are interested in scaling social hierarchies and establishing friendships and contacts, and are only interested in achievements or exploration as a means to that end. Killers are interested in demonstrating their superiority over fellow humans, to the exclusion of all else; they prefer head-on competition (PVP), as opposed to indirect competition, such as comparing achievements.
It's easy to see how this framework can make sense while studying MMO communities, but it's less clear when trying to stretch it across other genres. There is no complex social network in HotS for Socializers to navigate, or a giant, immersive world for Explorers. Buying skins does not make someone an Achiever.
If these archetype descriptions sound different from the results page you'll see after taking the multiple-choice "Bartle Test" somewhere online, that's because they probably are: Bartle published his original framework in 1996, and the test was put together by two MUD gamers in 1999. You shouldn't put too much stock in it, for the same reason you'd be wary of Buzzfeed trying to interpret a scholarly article.
Now, all that being said, Bartle's framework is mostly regarded as nonsense now, even by Bartle himself, who in 2004 tried to rework his framework to include eight player types rather than four. Even in the new 2004 model, there are significant problems: for example, while it seems intuitive that members of raiding guilds are both Achievers and Socializers, these two types are at opposite ends of Bartle's models, which then raises concern as to whether or not the model is therefore meaningful in the first place (1) (2) (3) (4) (5).
TLDR: If you're really interested in writing an article about "the psychology of HotS" that uses academic terminology, you need to do a lot more research. If that's not what you're trying to do, then there's really no reason to dig up pseudoscience in trying to argue that HotS is superior to other MOBAs.
Well clearly they didn't keep polishing it even though it was still being used. Because of that, with gradual use, it started to get more and more scuffed.
Someone tweet this at D-Bro and the game should be good until Season 1 starts.
http://www.amazon.com/gp/product/B000J00X2G?psc=1&redirect=true&ref_=oh_aui_detailpage_o03_s00
Actually on sale right now for 69% LOL. I highly recommend them, they didn't affect my play at all besides maybe the first few games with them.
Wait, there's an Abathur novel? Amazon link please.
Edit: is it this one? https://www.amazon.com/StarCraft-Evolution-Timothy-Zahn/dp/0425284735/ref=sr_1_1?ie=UTF8&qid=1493305864&sr=8-1
There weren't enough framberries in the cake.
The novel was a childhood favorite of mine.
Yeah, the fall of the Pantheon drove Loken and Ra crazy in their own ways. Ra was enslaved during his depression by the Mogu Thunder King, and Loken committed crimes against the other watchers and re-wrote a lot of the titan machinery to cover up his actions (also why when he dies Algalon gets summoned). Archaedas I think has been reclusive too long and just attacks us on sight trying to protect the earthen and the secrets of Uldaman.
I highly recommend picking up the Chronicle if you're interested in lore. They have such a great story and a detailed mythos that for obvious reasons can't be found in the game as they are 'lost to time'.
If you actually bothered to read the article (which you clearly did not) you'd know that the source of the numbers is Philip J. Cook's Paying the Tab; the Washington Post was merely reporting on them. Philip Cook himself got the numbers from the US government.
Why are you so butthurt about this? Is it because you're an alcoholic, or is it because you sell liquor?
https://www.amazon.com/Dance-Revolution-Ultramix-Xbox-Game/dp/B000GIXIPA/ref=sr_1_2?ie=UTF8&qid=1467025683&sr=8-2&keywords=dance+dance+revolution+4
Was this what you were looking for?
http://eu.battle.net/wow/en/forum/topic/5493729783
http://youtu.be/9ZP3k_4XBFY?t=23s
http://www.amazon.com/Drinking-Bird-4975-The-Famous/dp/B000JSGLBK (non-referral link)
As my favorite book says, "“It's not what happens to us, but our response to what happens to us that hurts us.”
We can choose to be offended by things or choose to ignore them and be positive.
You should give the Gentleman Bastard series by Scott Lynch a try.
First one.
Switch your mouse hand to your other hand while working/browsing the internet. It'll only take a couple of days to feel natural. This will let your wrist take a break when needed. Still use your other hand occasionally as complete rest is bad. Motion is key.
Is your issue coming from your wrist? Just because you have wrist pain doesn't mean it's the source. A lot of mine comes from neck/shoulder/elbow I've learned (can feel it pull when I do shoulder stretches/movements). You sit down all day for work. Check your back/neck/shoulders/elbow. Make sure you aren't locking up. Again, keeping motion in your body is key.
Make sure your posture is good. This is important too.
This book helped me a lot: https://www.amazon.com/Pain-Free-Revolutionary-Stopping-Chronic/dp/0553379887/ref=sr_1_3?ie=UTF8&qid=1524415698&sr=8-3&keywords=chronic+pain. It has a overview in the first 3 chapters then specific parts to focus on that hurt in other chapters. So you read chapter 1-3, then skip to your problem chapter.
You most likely hurt because some muscles are over compensating while others are not moving at all. What this book taught me is a lot of our issues from deskjobs/gaming come from being immobile. Evolution, the way our bodies are, are used to constantly being used. Basic muscle-skeletal motion is the backbone of your health. It's how you breathe, blood circulates, speaking, etc. If you stop moving your body adapts to that lifestyle.
Basically, from seeing doctors, and being told to stretch specific parts that hurt (your wrist) never fixed the underlying issue. You should stretch your wrist, it helps a ton and prevents injury. But I had to getup and stretch everything and get my body moving again due to my lifestyle.
Sorry for the wall of text. Idk you position or lifestyle, but if you have a desk job and play video games you're most likely immobile most of the day and only your arms and wrist move, thus they work hard and hurt to makeup for your shoulder and other parts doing nothing. I felt the need to type this out to you and everyone else as a PSA because it'll become much worse than just wrist problems in a few years.
How is it not apparent to you that only 3 out of 8 colours mean the same? That is such little overlap, it is literally worse than randomly guessing.
Holy shit, you're identifying way too much with this bad argument.
I'm saying that arbitrary colours instead of numbers is a bad thing, because it's arbitrary. Is it arbitrary? How about we look at your table. Yes. Arbitrary. Two games by the same company use a completely different and conflicting system. Apparently "Orange" is better than "Yellow", and "Purple" is between the two, and "Green" is sometimes top dog and sometimes basically trash. No reason as to why that should be the case. Clearly completely arbitrary.
Is arbitrary bad? I don't know. How about we ask some designers. Like this book here, which is considered a must-read: https://www.amazon.de/Design-Everyday-Things-Revised-Expanded/dp/0465050654
What does he say? Well golly I don't know, maybe someone quoted him? Oh wait, yes, I did, because I read the fucking book: Good design is not arbitrary. You don't need a manual to operate an emergency exit door bar, because those are well designed.
So stop frothing at the mouth like a lunatic, because you're wrong about a dumb thing on the internet.
Colors are a bad design to designate 2500 levels.
Well for starters, Germans used to kill their own that tried to desert (check out Red Road from Stalingrad which has some accounts for that). Russians did the same, even in situations where supplies were limited (they would literally tell you to follow the guy in front of you, and when he died, to pick up his gun and fight. If you did not, and tried to leave, you were shot and killed. This was a carried over practice of Roman ages and even earlier). There were also reports of killing wounded who were beyond help, "wouldn't make it", or jeopardized missions (very similar to the game mechanic).
I looked around for a little bit trying to dig up articles, but I couldn't find particular ones that I have seen on the History Channel. My father is a huge war buff and I spent most of my childhood propped up on the couch with him watching war films and documentaries. I do recall there being several missions where people were sacrificed by their own unit/military to protect information from getting into enemy hands. I suppose in that essence, that would be like preventing the enemy from getting a medal.
I'll see if I can't find some of those documentaries from the history channel, and I'll shoot my father a phone call and see if he recalls a few in particular.