(Part 2) Best role playing dices according to redditors

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We found 923 Reddit comments discussing the best role playing dices. We ranked the 347 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

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Top Reddit comments about Role Playing Dice:

u/GrittyThePup · 57 pointsr/DnD

I'm buying one of these for my party as we're starting a brand new campaign in the new year :

  • Cup Of Plenty

  • Cup Of Wonder

    They each come with 5 sets of 7 dice, as well as a dice cup & box. My intent is to give one set of dice to each other member in the party (3), one for the DM, and one for myself. At $21.99 CDN, it's a pretty fair deal.
u/See_Double_You · 41 pointsr/DungeonsAndDragons

I got these a few days ago. Good quality and bags too https://www.amazon.com/gp/aw/d/B0794Z8XRP?psc=1&ref=yo_pop_mb_pd_title

u/FrostyWolf · 26 pointsr/rpg

Well, here are my thoughts:

  1. Price. Critical Hit Die, Jumbo D20, Set of foam dice all run about 10-15 dollars, and fall into the "Novelty dice" category. I think a entry level popper should be available for that cost, at lest under 20.

  2. I haven't tested it, but I don't see any reason why you couldn't put more then one die in one of these, so large ones made for multiple die would be cool.

  3. Readability would be a concern here. It's important the dome is clear enough to easily read through, and doesn't distort the die to the point of making it unreadable unless you are above it. How low the dice sits in it would also be a concern. Looking at the pictures, it looks like this is all covered though, but I would have to have one sitting on my game table to be sure.

  4. Feet. Here some testing would need to be done. I'm thinking of two separate approaches to this, but I'm not sure which would be more popular. First approach is standard foam feet in each corner to keep it from scratching the table and from sliding. Second approach is, why not embrace the sliding? You are going to be passing this back and forth, so why not put a Teflon base on it (like on the bottom of a good mouse). Not only would it prevent scratching, it should give it a nice glide action to push it back and forth across the table between players. Maybe a felt bottom? Lots of possibilities here.

  5. Customibility. Shapes, sizes, colors...themes. Obviously this would come later...but a Numenera themed one with a d20 and d6 already inside would not only fetch you more money...but it would also mean that people are more likely to buy more then one, since they might want one for all the Tabletop games they play, or if a GM received a themed one from his group as a gift, he might want to get a regular one for other games if he likes it.

  6. Super deluxe digital version. It has special die you have to use for it, and it can tell what the roll is, and announces it in a programmable, selectable voice. Would it be cheap? No. Would people buy it, just to put there voice laughing manically when their player rolls a 1? Of course. Also, no more "roll and grab" or debate on what the roll was or any of that.
u/MeekTheUndying · 21 pointsr/DnD

A few particular items of interest from Amazon :

u/thisdoescompute · 18 pointsr/DungeonsAndDragons

Amazon sells a bag of holding. Looks like a bunch came from there.
Assorted Polyhedral Dice Set with Black Drawstring Bag

u/[deleted] · 11 pointsr/dndnext

https://www.amazon.com/QMAY-Polyhedral-Double-Colors-Playing-Dungeon/dp/B07JHHLDFX/ref=sr_1_2_sspa?keywords=20+dice+set&qid=1554246920&s=gateway&sr=8-2-spons&psc=1

​

EDIT: as mentioned in my comment above, I didn't check for quality, but they are dice and they roll around and they have colors and all the numbers are readable. I like the product and it seems like a great thing to get when starting your group, you have dice for every player, you can crowdsource it for like 5 dollars per person in the group and you have enough d6s and d8s for fireball and divine smite crits

u/JaskoGomad · 8 pointsr/rpg

Dice are EVERYWHERE today. They're no longer a specialty or niche item. I have outfitted groups for under $10.

Like here: https://www.amazon.com/CiaraQ-Polyhedral-Double-Colors-Dungeons-Pathfinder/dp/B0794Z8XRP

Or search for Wiz Dice.

u/Kalranya · 7 pointsr/FATErpg

Unless you actually happen to have a couple of d5s laying around, this is probably too much effort to solve what is really an inconsequential problem.

An even better option than hunting down and paying for a couple of weird dice, though, is probably to just get some Fate dice.

u/randomsnark · 7 pointsr/rpg

I don't have direct experience with it yet, but in light of the lack of other answers so far I thought I might as well chip in with what I've heard.

Adam Koebel talked about DCC in one of his recent office hours, and said that the intent of the game (which they do a great job of executing on) was to make something that, for today's audiences, feels like original D&D felt when it was released. It's arcane, it's alien, it's all about killing monsters in dungeons and getting treasure and dying a lot. Seems really neat. I'm particularly a fan of how they replicate the feeling of "whoa, why does this game have such weird dice" by using dice that even people used to modern RPGs will find strange. Look at these weirdos! I kind of want them just to add to my collection, even without the game itself.

Anyway, that's the impression I've gotten of the game. Better than nothing, hopefully, and I hope someone with direct experience responds too :)

u/fluffythefish · 6 pointsr/DnD

Amazon. You can find everything on amazon.

eBoot Polyhedral 7-Die Dice Set for Dungeons and Dragons with Black Pouch (Red Black) https://www.amazon.com/dp/B0711LPW4W/ref=cm_sw_r_sms_c_api_j2wIAb32DVS43

u/NobbynobLittlun · 6 pointsr/dndnext

So much depends on the players. Some options are:

  • "West Marches" style of game, this requires a great deal of initiative and autonomy on the players' and DMs' parts, but it's great for a club format.
  • Adventure League. If you're not sure, go with this option. Good for drop-in and drop-out gaming, but it's definitely a more simplistic way of playing D&D that will not unlock the full potential of the gaming experience. That being said it's a great way to get started in the hobby and form groups that are of similar tastes, after which those groups can start doing other styles of games. The modules are cheap, both price-wise and quality-wise, and you can download the PDF and share within the club. Secrets of Sokol Keep is a great introduction to D&D.
  • Subscribe on D&D Beyond and get an adventure for the DMs to share. I think SKT or (my personal favorite) Dragon Heist would be good, because each group will have a vastly different experience even running the same module. It'll give the players a lot to talk about. ("Oh, in yours he was a desperate down-on-his-luck tavernkeeper scared of the competition? At our table he was a rich tavern tycoon doing a hostile takeover, we ended up burning down his casino...")

    Aside from the DM, 3 players is great, 4 players optimal, 5 is good, 6 is manageable, 7 is time to deputize a DM and start another table.

    Character sheets, a huge bag of dice, that's all you need.

    A large vinyl grid with wet erase markers is nice to have, but may not be practical depending on how many tables you need to accommodate and how much funds you have to work with. You can think about that when players start geeking out over miniatures :) Until then, just sketch things out on scratch paper when Theater of the Mind isn't enough.
u/MetzgerWilli · 6 pointsr/DnD

> Looking to play my first game, but as DM. Never played before, read the handbook, but still a little lost. Any recommendations for where to begin? (I’m thinking mines of phalander or whatever it’s called)

Check out Getting Started and
the FAQ on the Resources tab on the right side.

You can play the game without any money investment. WotC provides all the Basic Rules for free. You can either play official adventures, which you generally have to pay for, play adventures created by other people of which many are free (for a list check out Merric's Musings or Adventure Lookup)
or you could create adventures on your own.

However, I suggest that you start out with the Starter Set
(around 15$ on Amazon). It contains a printed and illustrated version of the Basic Rules (which are all the rules needed to play), a set of ready-to-play characters (so you can concentrate on the game - and you can find additional characters here and here), a set of dice, and the adventure "Lost Mines of Phandelver" (LMoP) which will take you something between 30 and 40 hours to play through.
If you are the DM (and only then, Spoilers in the next link),
you could check out this youtube series by WotC in which an experienced DM plays through the first part of LMoP with a mixed group of experienced players and newbies.

The players don't have to be experts prior to the game, but they should read the [Basic Rules] (http://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf) (p. 3-6 & 60-80)
at least once, in addition to their character sheet, so they know their options. Alternatively, you could check out the first 5 vids of this how-to-play-D&D series (total of 1 hour watchtime). The Dungeon Master generally is expected to have a better grasp on the game and should read them multiple times in addition to the adventure they are currently playing, so they know what is going on. Expect the game to be a little slow the first time you play, as you are getting familiar with the rules - basically it is the same as for any more complex board game.

If you are having fun with the game, every player should eventually get their own set of dice as well as a version of the
Player's Handbook (PHB)which runs for about 30 bucks on Amazon. It contains the Basic Rules and a larger variety of races, classes, backgrounds and spells to choose from. For the DM, the Monster Manual (MM) and the Dungeon Master's Guide (DMG) are the apparent choices in addition to the PHB. Although these are not necessary to play the game, they add some useful tools
and lore that help the DM in creating a great game. If you like, you can play through another prewritten adventure by WotC, which run for 30-40 dollars each.

My group had been playing through their first adventure after the Starter Set (Hoard of the Dragon Queen and Rise of Tiamat) for almost 2 years, with more or less weekly sessions of 2-4 hours. DnD is one of the more inexpensive hobbies, really.

>Also, how important are the mini figurine things?

Personally, I played my first campaign in a "theater of the mind" style, and I still do for most combat. A grid and and models are mostly necessary if you want to run really tactical combat with lots of creatures. For your first few sessions, I would not get any minis and instead use pen and paper to simulate combat when needed. With time you will get a better feeling for kind of combat you have a preference for.

>I’m going to be using digital dice and stuff like that so as to minimise cost and stuff.

You can get multiple sets of dice for very cheap on amazon for costs as low as 10$ for six sets.

u/infinitum3d · 6 pointsr/DnD

Koplow 22mm dice are about two inches across.

Not gigantic but pretty big.

these say 3 inches

and these are six inches !!!

Good luck!

u/turbodonk3y · 6 pointsr/DnD

Best advice I can give is what I did for my first game. I had NEVER played any sort of pen and paper RPG, but I saw the books at the local bookstore in college, and I had a 50% off coupon. I flipped through the Player's Guide and Dungeon Master's Guide, then picked up a copy of Keep on the Shadowfell as a premade adventure. None of the players had played before either.

What did I learn running the first game?

1) Everyone is creative. Everything about DnD revolves around making decisions of actions. You can do literally anything you can think of within the mythos of the game world. Want to climb a tower and throw rocks at passing priests? Do it. Just be prepared for the consequences of your actions. Think about your actions (had a player scream "eject my astromech!" while flying an X-Wing in the Star Wars RPG. He now is careful about what he shouts in character after watching his R2 unit scream across the void and plummet into the nearby planet's atmosphere.)Even my first-timers who thought they had no creativity got into their characters, which leads me to...

2) Players don't necessarily play themselves. Some players like to create a version of themselves in the game world. Others like to create someone totally new, nothing like them. As a player, know your character. Know what kind of things they would like, dislike, what kind of actions they would take, foods they eat, etc. It is a role-playing game, not Munchkin.

3) The d20 is your friend. Everything revolves around these dice. Find one you like. It can be your favorite color (or your character's favorite color!), or it could just roll well. Every action you take in-game will require a "check" of some sort, all revolving around the d20. In addition, it is nice to grab a set of polyhedral dice like these.. If you feel like you want ALL THE DICE, grab this, though that many dice will easily satisfy an entire gaming group.

4) Most importantly, have fun. DnD, along with all games, are meant for having fun with friends. Enjoy yourself, and get into the game.

Things not to do:

  1. Cell phones, iPods, electronics - no one wants to listen to your music while someone else is talking or rolling their dice. Don't do it.

  2. Ignore the other players - PAY ATTENTION. One thing that bugs me most as a DM is explaining what has just happened multiple times to players who refuse to pay attention. My rule now is if you weren't paying attention, obviously your character was not either.

  3. Throw dice/bounce dice off the table - I get it. Accidents happen. But there is no real reason to hurl the dice across a 6 foot table onto the floor. If you can't hit the table with a plastic dice, your character can't hit the kobold with a throwing spear from 20 feet. Dice on the floor is an auto-miss. I apply this to my own rolling as well as DM.

  4. Rage quit - Don't quit because you are not doing well.

  5. Hoard - This applies both in game and IRL. Don't hoard the loot, especially items that you cannot use that others may be able to, even if this means trade. Your Elven wizard really doesn't need the Dwarf Battleaxe of Smashing Pumpkins. Give it to the guy who can go to town with it, and maybe he'll give you something in return later. Also, don't hoard the dice, snacks, or other communal items at the game table.

    I know this was long, but I hope it is useful. Have fun at your first game!
u/popegonzo · 6 pointsr/sentinelsmultiverse

Our group has only ever used dice as counters. Some Oblivaeon matchups can start to stretch us, but for the most part two 10-packs of d10s & a couple cubes of small d6s covers us. I got a dirt-cheap pound-o-d10s, but if I were to do it again I'd probably go with something like this.

u/Laserhamster1 · 5 pointsr/DnD
u/chmod777 · 4 pointsr/DnD

you should have access to the players handbook (aka the PHB), the dungeon masters guide (aka the DMG), and the first monster manual (aka MM). you don't all need all the books, but should have a full set among yourselves.

each person should have (at least) one set of polyhedral dice, such as these: http://www.amazon.com/Polyhedral-7-Die-Translucent-Dice-Set/dp/B0015IPGB4/ref=pd_sim_b_17?ie=UTF8&refRID=0GJZNVF80BAZ53HZ8TP7

you will need a notebook, and some pens/pencils. access to a printer would be nice.

google up "d&d 4e module" to find resources for pre made adventures.

u/philthebrewer · 4 pointsr/TheAdventureZone

I'd wager that either Justin or Clint is using this oversized d20

u/Devil_Nights · 4 pointsr/rpg

FATE. It is genre-less and super easy to run. You just need D6's or Fate/Fudge dice. It has a lot of content out for it, but I can't vouch for them as I have always just homebrewed anything I ran for it.

u/VoteMeDFL · 4 pointsr/DnD

Polyhedral 7-Die Dice Set for Dungeons and Dragons with Black Pouch (Red Black) https://www.amazon.com/dp/B0711LPW4W/ref=cm_sw_r_sms_apa_i_kWYVDbF4J284H
You'll probably want some extra d6s on the side

u/GarbledTransmission · 4 pointsr/DungeonsAndDragons
u/Ryngard · 4 pointsr/DnD

If you are going to DM buy the 5e Starter Set. It's like $12 + shipping on Amazon and comes with EVERYTHING (including a set of dice).

If you are ONLY going to be a player, I would hold off until you know you like it. BUT if you have some cash I would get:

2 or 3 sets of dice. Example:
https://www.amazon.com/Polyhedral-7-Die-Speckled-Dice-Set/dp/B000VB4TX2/ref=sr_1_12?s=toys-and-games&ie=UTF8&qid=1505780608&sr=1-12&keywords=chessex+dice+set

Do NOT buy dice that "look cool" but are hard to read. You'll kick yourself later. Look for ones that are VERY easy to read. You can get by with one set, but if you get 2 or 3 you'll have multiples you need.

I would buy the Player's Handbook but until you find a group don't buy one yet since you don't know what edition they'll be playing. They are NOT interchangeable.

u/llamawearinghat · 4 pointsr/dice

I wouldn’t use metal dice on that tray, my friend. My buddy has the same one and when I bought him a metal set, he nicked up pretty good with the first few rolls before he noticed what he was doing.

I recommend one like this leather tray because it’s cushioned and is easy to bring with you as it unfolds flat and fits into a binder or notebook pocket

u/Stonar · 3 pointsr/DnD

I'm confused about what you want. Do you want a bunch of dice of different sides of one color? That's easy, just look on Amazon or go to a game store, they'll all have a ton of options for colors and the like. If you want them for D&D, you're looking for "7 dice sets," Chessex is a good brand to start with. If you're looking for a bunch of differently colored dice with specific colors (like a 7 dice set in each color of the rainbow,) I'd go to a game store - most have a way to buy single dice, and you can pick out the ones you want. (Of course, rainbow dice exist too.) If you just want a random assortment, there are lots of 100 dice packs that you can get. Note that the quality of these sets is usually pretty low, but it'll get you a big variety easily.

u/KarateRobot · 3 pointsr/rpg

Either the Pathfinder Beginner Box or the D&D Red Box Starter Set will give you everything you need to start playing a simplified version of the full games, all in one box. Buy it, invite friends over, unwrap the box, start playing.

The rules are written in such a way as to let players get started immediately, but the person running the game (the Dungeon Master or Game Master) will probably want to look through it for a few minutes beforehand.

If you like the tutorials, you might move on to the full games. I like Pathfinder, so I'll focus on that one.

If you want to play the "full" Pathfinder game, you don't need the Beginner Box, instead you need:

  • One copy of The Core Rulebook
  • One copy of The Bestiary
  • One set (or more if you want) of polyhedral dice, such as this.
  • One character sheet per player [PDF]
  • Some pencils
  • Some tokens to represent characters and monsters (pennies, nickels and dimes will do)

    All other books you will see listed are optional: they provide more options, more content, more ideas. Don't buy them until you need more. You may never.

    You only need one set of books and dice, but having more copies will make life easier. It's totally optional. All of the important Pathfinder content is available for free on the internet in multiple locations, so technically you could skip the books altogether if you needed to. In practice it's nice to have a hard copy.

    Also, there are thousands of RPGs out there you could play instead of D&D or Pathfinder, but I would say try them after you've gotten your feet at least slightly wet.
u/snailcall · 3 pointsr/dice

You can get the top right one on Amazon except the numbers are blue instead of gold. I have this set myself and it's one of my favorites.

u/Thanatar18 · 3 pointsr/gaymers

Nice! I ordered a box a few days ago, they'll be arriving Thursday as well :D

(it's these https://www.amazon.ca/gp/product/B0771VG1HN/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1, similar colors but a bit different)

u/zeabart93 · 2 pointsr/DnD

I dont have any pictures of it nor doni have it with me since I leave it at a buddy's house that we have our sessions at but this is what I use... I have 4 dice sets in it with room for about 4 more.

Drawstring Bag PU Leather Dice Pouch Perfect for Coin RPG, D&D, Game https://www.amazon.com/dp/B07JBKCLYG/ref=cm_sw_r_cp_apa_i_0yNpDb59SRYM4

u/Secretrider · 2 pointsr/dndnext

Oh, trust me, as time goes on, especially if you're a DM, you're gonna want a big Dice Bag. I DM online sessions, so I have a bot if I need it, but even as a player irl, I need a big dice bag. If you want to see a good big dice bag to start with before you go down the Grand Dragon road and need several enormous bags, I'm getting one of these https://www.amazon.com/CardKingPro-Immense-Dice-Bags-Pockets/dp/B07KCYSSRK/ref=pd_ybh_a_3?_encoding=UTF8&psc=1&refRID=8E380ZCWB26AT7EVZ2KH GLHF.

u/iiphis · 2 pointsr/DnD

check with libraries, mine often has events where you can teach kids how to play d&d, yours might too. i’d also check schools; some schools on the middle/high school level have d&d clubs that you could look into offering your help at! it might be worth trying to set something up with your local comic shop too.

and for materials, i recommend buying bulk dice sets. amazon can give you 20 dice sets for 20 dollars but if you for whatever reason don’t want to use amazon: eBay, aliexpress, and wish sell sets for really cheap, but be careful of scams. you could also look into buying the faulty sets from independent dice sellers; many allow you to buy sets with imperfections (i.e. messed up colors or inking) at a lower price.

good luck, my friend! you’re doing a really good thing.

u/AdmiralCrackbar · 2 pointsr/tabletop

Buy some dice.

Buy some books.

Honestly, it depends what kind of game you want to play. I think here you're going to get a lot of weird niche games suggested but for starters you're better off sticking with the a more 'traditional' experience. D&D is an excellent starting point if you want to play a fantasy game, you can even pick up one of their adventures if you don't want to write your own material.

If you're unsure about spending that much just to get started you can pick up this starter set that will include the basic rules, a set of dice, some pregenerated characters, and a short adventure. From there, if you like the game, you can pick up the full rulebooks and some more dice and whatever else you like. Alternatively you can try out the free basic rules by downloading them from the Wizards of the Coast website. All you'll need is a set of dice to get started.

If you don't like or don't want to play D&D you can check out a bunch of other systems that will let you play other games or settings. [Edge of the Empire] (https://www.amazon.com/Star-Wars-Edge-Empire-Rulebook/dp/1616616571/ref=sr_1_1?keywords=edge+of+the+empire&qid=1563883870&s=gateway&sr=8-1) is a really cool Star Wars game, but it requires custom dice. My personal favourite sci-fi rpg is Traveller though, and it has the advantage of only requiring six sided dice.

A lot of people really like Savage Worlds, it's fun, it's cheap, and it's generic enough that you can run almost any setting you like with it. Unfortunately there's a new edition due out really soon so take that in to consideration. If you want a more in depth generic system then I can recommend GURPS, although you'll also need the Campaigns book. This system is absolutely not beginner friendly, it slaps you in the face with tables and rules for all sorts of scenarios, but I adore it and it's not really all that hard to figure out.

If you want an alternative to D&D Green Ronin has the "Age" series of games, starting with Fantasy Age, continuing with Modern Age, and the recently released The Expanse RPG covers Sci-Fi. I will admit that I've not actually had a chance to play any of these games, but I've read the rules and like the system.

Honestly you can find a game to cover practically any genre you want, whether it's Grimdark Fantasy, Martial Arts, Space Exploration, Lovecraftian Horror, Anime Cyberpunk Space Opera, or almost any other thing you can think of.

Don't fall in to the trap of playing a game because someone suggests it's 'easy', play something that really grabs your interest and inspires your imagination.

u/albanymetz · 2 pointsr/DMAcademy

I grabbed [Dice Cup by Wiz Dice] (https://www.amazon.com/dp/B0771W4TX9?ref=yo_pop_ma_swf) when starting up a game with my wife and 4 first time players. Cheap and they each have a set and I have em. They are welcome to buy a nice set, but this could be an easy way to have handy sets for a shituation like this. That's a real word.

u/isitaspider2 · 2 pointsr/Teachers

In the past, I've used Teacher Aide for Android. It's not completely random if I remember correctly, as it will randomly call out names but it will make sure to hit each name once before reshuffling the names to be picked again (creating a situation where a student can be picked and then not picked until every other student is picked twice or the student is picked last and then first on the resuffle, making them answer twice in a row). I also noticed that students would figure out the system pretty quickly and would tune-out once their name was called as they could count how many names minimum had to be called before having to answer again.

Personally, I bought one of those bags of dice from Amazon and use those for true randomness. Granted, my student classes never go above 20 students, so I almost always have a die that can work for my student group. If I do a series of questions, I usually pick a student to roll the die for me after every question, with the rule to reroll if it picks the same student again. If I need to have every student answer a question, then I just start using smaller dice once it's down to only <4 students, with the last student being called on as the only one who hasn't answered.

While not everyone agrees with my method, I feel that it is the most versatile method while maintaining a high level of randomness that keeps the students engaged. For my students at least, it gives them something to place the blame on that isn't the teacher (the die), which they then realize is worthless. Plus, if they think the die is not being random, I just pick out a different one of the same count.

Granted, I'm at a school where we recently had a teacher who was blatantly playing favoritism, which created some massive problems. So, I had to start grading everything anonymously and using pure chance to call on students to avoid being associated with the other teacher.

EDIT: I should add, since you mentioned you don't want to carry around props, that since you know the size of your class, you only have to take 2-3 dice with you to class and can leave the bag in your teacher's room. Or, you can grab a small Chessex set from practically any board game shop (looks like this). They're pretty small and contain a d4, d6, d8, d10, d12, d20, d100 (roll the 2 d10's for the d100. Also called the percent die. Extremely useful for statistics demonstrations).

u/Rithian · 2 pointsr/DungeonsAndDragons

If you shop online, likely amazon is a competitive price.

Dungeons & Dragons Starter Set https://www.amazon.com/dp/0786965592/ref=cm_sw_r_cp_api_gpFKBbBE2QVSE

If shopping local find a local game store or even target now sells the starter.

If nobody else has supplies, you’ll want to buy a pack of dice. Something like this for players to share:

6x Sets of 10 Polyhedral Dice: Half a Pound of RPG / D&D Dice! https://www.amazon.com/dp/B00JNV7QG8/ref=cm_sw_r_cp_api_FqFKBbG97FJJC

Stay laid back and enjoy it.

u/JigSawKitteh · 2 pointsr/Random_Acts_Of_Amazon

Dice!

I love dice, here's my favorite set for under 10

CiaraQ 35 Pieces Polyhedral Dice, Double-Colors Polyhedral Game Dice with 5 Pack Black Pouches for RPG Dungeons and Dragons Pathfinder DND RPG MTG D20 D12 D10 D8 D4 Table Game https://www.amazon.com/dp/B0794Z8XRP/ref=cm_sw_r_cp_apa_i_2DHACb7HKCAGT

I also have many others on my wishlist as well, so feel free to choose any you like!

Love me some dnd

u/GreyICE34 · 2 pointsr/rpg

Yeah, you're right. It's other bizarre shit: https://www.amazon.com/Unusual-Approved-Dungeon-Crawl-Classics/dp/B00YLSWZGO

At least FFG gives me cool dice when I have to buy a whole new set.

u/Easy75 · 2 pointsr/rpg

Took me 10 seconds to find on Amazon. https://www.amazon.com/Unusual-Approved-Dungeon-Crawl-Classics/dp/B00YLSWZGO/

Or there are plenty of apps that can roll dWhateverYouWant. This is really a pretty low barrier honestly.

u/UgglyCasanova · 2 pointsr/DungeonsAndDragons

No idea about being weighted properly, but I stumbled across this deal today and its got very good reviews:

u/slinkyshadow · 2 pointsr/DnD

I dont know if it's in your region, but Amazon has a lot of dice bundles that would fit what you're looking for. I recently ordered this one

https://www.amazon.com/dp/B07JHHLDFX/ref=cm_sw_r_cp_awdb_t1_x3W0CbWF31MPA

u/Fox-McCloud_ · 2 pointsr/DnD

If you're just starting... you're fine rerolling the same die and adding up damage. It'll be fine for a while, or until you don't feel comfortable.

​

You could easily get away with something like this and possibly never need more. Two of those pouches and you'd likely never need more than 10 of one die type. I have the feeling there is an even cheaper set, and without the D20 or Percentage die out there too.

​

https://www.amazon.com/Assorted-Polyhedral-Drawstring-Complete-Dungeons/dp/B074WPY4ZM/ref=sr_1_13?ie=UTF8&qid=1550239419&sr=8-13&keywords=bulk+dice+set

​

Maybe at level 14+ you'd start borrowing other players dice. Maybe.

u/Zerhackermann · 2 pointsr/rpg

Wiz Dice. https://www.amazon.com/Wiz-Dice-Bag-Holding-Role-playing/dp/B01476QV14

There are various collections. 30 bucks USD gets you a sack full of dice in matched sets.

If thats too much 13 bucks gets you a 5 set cup
https://www.amazon.com/Wiz-Dice-Cup-Plenty-Polyhedral/dp/B0771W4TX9

u/TheSheDM · 2 pointsr/rpg

The flashing crit d20 is inexpensive and a fun gift for players or DMs.

I bought a bunch of these to give as DM rewards at my store, and gifts for my players:

http://paizo.com/products/btpy99tg?d20-Crits-or-Fails-Coin-Gold

u/SlytherC · 2 pointsr/DnD

I personally am running a campaign (PTU) for a group, and planning on buying each of them a set. I feel, if possible, everyone having their own set should cover it. Any extra dice you need, you can have them borrow from each other or from any extra sets you have.
For instance, I'm ordering this: http://www.amazon.com/6x-Sets-10-Polyhedral-Dice/dp/B00JNV7QG8
It's a six set order for around twenty bucks, which would give you one unique set per person in addition to an extra set as needed and I think 2 extra d10s. Each set also has 3 extra d6s, unlike the usual 7 dice sets.

u/wolf9545 · 2 pointsr/dice

Just like /u/legendofhilda said you can Chessex or Wiz Dice "pound of dice" bags. I have bought the Wiz Dice (original version) and am happy with it.

Here are links to different ones:

Wiz Dice (original one): https://www.amazon.com/Wiz-Dice-Random-Polyhedral-Multiple/dp/B009R6J8RY/ref=sr_1_11?s=toys-and-games&ie=UTF8&qid=1521891356&sr=1-11&keywords=wiz+dice

Wiz Dice II: https://www.amazon.com/Wiz-Dice-Pack-Random-Polyhedral/dp/B01KN7REWQ/ref=sr_1_6?s=toys-and-games&ie=UTF8&qid=1521891356&sr=1-6&keywords=wiz+dice

Wiz Dice III: https://www.amazon.com/Wiz-Dice-Polyhedral-Translucent-Treatments/dp/B07885N371/ref=sr_1_7?s=toys-and-games&ie=UTF8&qid=1521891356&sr=1-7&keywords=wiz+dice&dpID=61mucRANYJL&preST=_SY300_QL70_&dpSrc=srch

Chessex: https://www.amazon.com/Chessex-001LBCHX-Pound-O-Dice/dp/B008C0KXYS/ref=sr_1_24?s=toys-and-games&ie=UTF8&qid=1521891356&sr=1-24&keywords=wiz+dice


Then there are other companies. Some say they include complete sets, like the ones above, and other say you get random dice.:

Monster Protectors: https://www.amazon.com/100-Gaming-Dice-Monster-Education/dp/B00XLTADMW/ref=sr_1_5?s=toys-and-games&ie=UTF8&qid=1521891591&sr=1-5&keywords=pound+of+dice

Risky Actions: https://www.amazon.com/Polyhedral-Dice-Set-126-Complete/dp/B01N6OC2OV/ref=sr_1_17?s=toys-and-games&ie=UTF8&qid=1521891591&sr=1-17&keywords=pound+of+dice

Dardugo: https://www.amazon.com/Polyhedral-Multiple-Complete-Percentile-Included/dp/B00W9PJMPS/ref=sr_1_29?s=toys-and-games&ie=UTF8&qid=1521891591&sr=1-29&keywords=pound+of+dice


You can also buy a Pound of D6's from Chessex: https://www.amazon.com/Chessex-CHX-001d6-lb-o-D6-Dice/dp/B0015IUA7O/ref=sr_1_18?s=toys-and-games&ie=UTF8&qid=1521891591&sr=1-18&keywords=pound+of+dice


Then there are the chinese sites like AliExpress but they will take longer to get to you: https://www.aliexpress.com/item/T-G-Wholesale-Bulk-Plastic-Multi-sided-Dice-Set-100pcs-set-In-Random-Color-style-for/32831291403.html?spm=2114.search0104.3.2.1eeb333ddQ59F0&ws_ab_test=searchweb0_0,searchweb201602_5_10152_10151_10065_10344_10130_10068_10324_10342_10547_10325_10343_10546_10340_10548_10341_10545_10696_10084_10083_10618_10307_5711215_10313_10059_10534_100031_10103_10624_10623_10622_10621_10620_10810_10811,searchweb201603_49,ppcSwitch_4&algo_expid=fed1d4cb-58d6-4265-9547-9b9ccec5312d-0&algo_pvid=fed1d4cb-58d6-4265-9547-9b9ccec5312d&priceBeautifyAB=0


There are probably others and you can always contact the different manufacturers directly to see if they can sell you bulk dice.

u/TCASE4 · 2 pointsr/DungeonsAndDragons

I got them as a birthday gift in a "Cup of Dice". Here's the amazon link, if those are the ones you're referring to :)

u/Tyranith · 2 pointsr/DicePorn

The ones I have are Hestya:

https://www.amazon.co.uk/Hestya-Polyhedral-Storage-Dungeons-Teaching/dp/B07FL7R169/ref=sr_1_7?keywords=hestya+white+dice&qid=1575063059&sr=8-7

Likely the same manufacturer but I've always had good results using that brand

u/MartianForce · 2 pointsr/DMAcademy

I don't know of a physical kit like you describe that would provide it all. Are you near a local RPG shop? You can get it all there. If not, can you order through Amazon? Really, you don't need much to start out with and most you can create yourself so unless you have money to burn, I'd start with just the basics and add as you go, deciding what you need once you've DMd a bit. Every DM is different in their approach

  1. If you don't want the cost of buying the core rule books, get the Basic Rules off the internet for free. Otherwise you can order them at reduced cost through Amazon or buy at a local RPG shop or possibly a book store. Add books as you find you need them.
  2. Just use Theater of the Mind for most locations instead of getting a bunch of stuff for maps and miniature. They aren't required for play. Add on as you find you need or want things. If you really want maps specific to Curse of Strahd, you can get these... https://prints.mikeschley.com/p678546160 or get stuff from Dungeon Master's Guild or the Curse of Strahd Subreddit.
  3. You do need dice if possible (although there are apps for dice rolling if you need to go that way). Again, Amazon, local RPG shop or sometimes a book store like Barnes and Noble. Example: https://www.amazon.com/CiaraQ-Polyhedral-Double-Colors-Dungeons-Pathfinder/dp/B0794Z8XRP/ref=sxin_3_ac_d_pm?ac_md=1-0-VW5kZXIgJDEw-ac_d_pm&keywords=rpg+dice&pd_rd_i=B0794Z8XRP&pd_rd_r=8ecbae29-f7ab-4099-a863-ab89360f1be7&pd_rd_w=Cj8CR&pd_rd_wg=M3T6Q&pf_rd_p=24d053a8-30a1-4822-a2ff-4d1ab2b984fc&pf_rd_r=SYXBF710PX6KQTEB0XAE&psc=1&qid=1571515602
  4. As for a DM screen you can make your own with cardboard or 3 ring binders or foam core or folders, but if you want to purchase a DM screen that you can reuse for ANY campaign, I recommend this one. https://www.amazon.com/Stratagem-Masters-4-Panel-Customizable-Inserts/dp/B06W5JWDMX/ref=sr_1_2?crid=HH4250WAC2KX&keywords=dm+screen&qid=1571515393&sprefix=dm+s%2Caps%2C195&sr=8-2 Every panel, on both sides, can be customized to your needs and the needs of your players. Or if you want Curse of Strahd specifically there might be one that was designed for the game. Not sure.

    What else are you seeking?
u/slvr13 · 2 pointsr/Random_Acts_Of_Amazon

This because it's a small item. I've wanted to get started with Pen and Paper RPGs but don't know of any groups but have a couple people who would start playing if I started.

Conviviality. Thanks!

u/milogan · 2 pointsr/minipainting

I got this idea from another user on here, u/wcfore01. Thanks! So as others have mentioned, the oil that is left on his figures needs to be washed off before painting. I made the mistake of using an electric toothbrush and soap and water. I read afterwards the proper solution would be a strong alcohol wash or Dettol. What ended happening to my figures was in between each paint, it was tacky. The longer the primer sat, the tackier and stickier they got. When I painted the north, they had been primed for two days and were so sticky, it was almost impossible to paint them. now if I rub my fingers too hard on the figures, even after a final clear coat, the paint will come off. So after you wash them, use a primer. I used Testors because I couldn't wait longer to get GW primer in the mail during my spring break. (This was my wild spring break project.) I next used GW paint and coordinated them with the colors that are in the instruction manual. Then after the coats were fully in, I touched up with another layer on most of them. Then after drying I used Nuln oil. For some reason, after using Nuln oil, the figures were no longer sticky. Then I used testers final matte clear coat. I absolutely love the way they look, but I wish I had washed them in that strong alcohol solution beforehand so my fingers wouldn't be so sensitive to paint rubbing off. I think the leaders look so great but if I could go back I would have used an earthshade or brownish oil to give it more of an ivory look. The whole project took about a week (2 hours a day) all said and done with help from my gf painting the elves.

I got the trackers on Etsy, just search War of the Ring.

I got the "Eye of Sauron" bag for picking Hobbit punishments on Amazon for $15 here.

Drawstring Bag PU Leather Dice Pouch Perfect for Coin RPG, D&D, Game https://www.amazon.com/dp/B07JBKCLYG/ref=cm_sw_r_cp_apa_i_ywKPCb1NT2JZ7

u/bigwhitt · 2 pointsr/FATErpg

They look just like the ones I have that I got via Amazon.
https://www.amazon.com/dp/B073DJ9JRY/ref=cm_sw_r_cp_apa_i_1if6AbDVSK4J3

u/Rotupac · 2 pointsr/rocketbeans

Hab mir vor kurzem dieses Set fürs P&P gekauft, da sind auch deine gesuchten 2 W10 Würfel dabei

Link

u/SynV92 · 2 pointsr/DnD

The pound-o-dice bag is...bad. They're ugly, non matching, secondhand/factory second dice that are either damaged, unbalanced, or just plain bad.

If you're gonna blow $25 you might as well get (better) quality dice that actually match

u/EXUnForgiv3n · 2 pointsr/DnD

Playing with some new players myself and ended up buying a dice bag off amazon that had compartments and it's worked out well for me so far.

Here's the link for those who don't have a 3d printer or something just lying around. https://www.amazon.com/gp/product/B07KCYSSRK/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1

u/PoseidonsHairyNipple · 2 pointsr/DnD

I collect dice sets like a goblin. As long as they're easy to read and don't dick me over too hard, they get to live in the dice bag.

I buy plastic dice in bulk, and I put them in my ridiculous bag I got to hold them all in. If I'm at a con or a game store and see a set I think looks cool, I'll buy it and add it to the mix, but usually I stick to the bulk dice. If someone gifts me a set though, I keep it separate and use them for something special, like loaning it to new players.

Also, I don't hand roll plastics anymore. I just feed them through a dice tower. It's nice as a DM or a caster, because you can just grab a handful of d6's and send them through instead of rolling one or two dice 8 damn times. Also your players can't yell at you for rolling really well or really poor. If you're superstitious, this puts rolls all on fate.

Idk why, but I really like the quirky weird dice-culture that comes with not growing too attached to one specific set. Some dice are lucky and have good juju. Others are assholes and need to be punished. I've also got a jail to lock up the dice that've done me dirty.

And if they don't learn their lesson from being in jail... well.... they should understand I buy dice in bulk and own several hammers.

Edit: words/grammar

u/Upstairs_Description · 2 pointsr/RedditLaqueristas

They were actually from this amazon dice set that we bought when we first started out, so I don't know. Sorry!

u/InfiniteImagination · 1 pointr/DnD

You can get dice for way less than $10 per person - you can get five sets of dice for ~$12 or for even less, and you can find similar deals for other big bags of dice.

u/MmmVomit · 1 pointr/FATErpg

I have the same dice. Ordered them from Amazon.

https://www.amazon.com/Fudge-Dice-Starter-Pack-Terrestrial/dp/B073DJ9JRY

u/James_the_Third · 1 pointr/DnD

I like dice trays that fold flat and then snap together. They travel well and they don’t take up much table space.

u/mambotomato · 1 pointr/Pathfinder2e

As far as dice go, I was really impressed with the quality of this dice pack I got off Amazon.

Assorted Polyhedral Dice Set with... https://www.amazon.com/dp/B074WPY4ZM?ref=ppx_pop_mob_ap_share

I got them as backup dice, but they're really quite attractive (especially for the price)

u/Ivan_Whackinov · 1 pointr/DnD

Buy one of these. Hot-glue a stick in it.

u/hyperbolasquared · 1 pointr/Random_Acts_Of_Amazon

RAoA makes me happy because I learned about it (and about a lot of stuff on the internetz) from my IRL friend Szor. She's always such a positive person, and such a classy "go with the flow" lady. Whenever I'm on here I think about what a great friend she is. I'm linking a cool D&D dice set so we can play D&D without sharing dice!

Because I'm happy!

u/erbine99 · 1 pointr/Random_Acts_Of_Amazon
u/Jammintk · 1 pointr/rpg
  1. You can use pretty much anything for figures. You don't need actual minis to play. If you still want tot go that route, there's a couple options. The first option is to grab a box of Paizo's Pawns. They're meant for Pathfinder, but they're just pictures of monsters printed on card stock slotted into a plastic base. The Beastiary box is $36 on Amazon right now. The other option is to buy miniatures for creatures as you need them. There's no real "complete" set of minis and they are much more expensive than pawns or flat tokens for obvious reasons. If your players really want models of their characters, they can opt to have them made or find ones that are "close enough" for their taste. For maps/boards, you can draw your own on paper. Get a pad of 1" grid paper and draw your dungeons on that. Most pre-made D&D modules will have gridded maps that you can replicate on your own paper. A slightly more expensive option in the short term is to get a dry/wet erase battle mat. Use vis-a-vis markers to draw your map, then a damp paper towel to wipe the lines away when you want to put down a new dungeon. Battle mats are expensive on Amazon. Maybe try to find one in your local game shop?
  2. The core rulebook has options for this. Basically there's three ways to do stats: Array, Point Buy, and Roll. In Array, you are given a specific spread of stats from the book and you decide what attributes to put those values into. In point buy, you have a set number of points (27) that can be dropped into stats, but it isn't always a 1:1 increase. As stats get higher they cost more points to buy. You can use a Point Buy Calculator to plan characters. For Rolling, you roll a number of dice and that determines your stats. What dice you roll is up to you, but the two most common ways are 3d6 per stat with no re-rolling or 4d6 keep highest 3 with no re-rolling. For beginners, I would recommend the Array option for stats.
  3. Ok, so it sounds like you have nothing invested in the system so far, so here's the stuff you absolutely will need: The D&D 5th Edition Players Handbook, Monster Manual, and Dungeon Master's Guide. These three books have everything you and your players need to play a full game. However, none of these have pre-made adventures for you. You will either have to make it up as you go along, or buy pre-made adventure modules. If you're worried about being able to tell a story on your own, I heartily recommend grabbing a pre-made adventure module and running that before you try anything homebrew (homebrew meaning made entirely by you) The two that are widely regarded as the best out so far are Storm King's Thunder and Curse of Strahd. Read their synopses and pick one to run.
  4. No, but a "Session 0" where you create characters and set the tone/expectations for the campaign is a very good idea, especially when you're just starting out. If you can, make the Player's Handbook available to all of your players before you begin the game, so that they can start getting an idea of what kind of character they want to play. Then, during Session 0, make your characters together as a group and talk about what each person wants from the game. What kinds of things interest them and what stories do they want to tell, that sort of thing. Pay *close* attention to what they say. As the DM, it's your job to help them tell their stories and explore topics they're interested in. Most players, however, will not tell you exactly what they want, instead they'll tell you something related to it. For example, if a player says that their character is descended from an ancient tradition of spellcasters and takes proficiency in the history skill, then they're probably interested in the history of the world even if they never told you that's what they're interested in. This is what game masters will typically refer to as a flag.
  5. Generally speaking, all of the classes in D&D are pretty well balanced, especially before you start adding extra supplements. The Dungeon Master's Guide has rules for awarding treasure to players. Use them. Keep in mind every player and their class when awarding magic items. For example, a +1 sword is a great, useful upgrade to a Fighter, but is nearly worthless to a Wizard. There's tables for awarding magic items in the Dungeon Master's Guide. Those are great guidelines to help you think of how to give out magical equipment, which will be the deciding factor of if a player gets overpowered or not. If you only hand out magic weapons and armor and one player in your group is a fighter, then they will naturally be overpowered. It's also really easy to fall into the trap of just handing out stuff that is really useful in combat but isn't very useful elsewhere. Keep utility items in mind and hand those out just as often if not more so than magical weapons. Give players utility items and support them using those items in weird situations.
  6. The Player's Handbook gives you a guideline for each class's starting equipment. After that, players may spend their gold in towns to buy additional gear (but not magic items!) As for quest rewards and other loot, the Dungeon Master's Guide has rules and tables for that sort of thing.

    As for #7, I've got a whole list for you.

  • Read the player's hadnbook and the dungeon master's guide cover to cover. Make notes in them, bookmark them. If you're making up your own scenario, read the monster manual too.
  • Read adventures cover to cover before running them. Important advice for them may be further back than you might think. Read the adventure several times.
  • During play, if there's a rules question, make a judgement call on it, then make a note to look it up later. Ruining the momentum and pacing for something just to make sure you're following the rules isn't fun for anyone.
  • You are the final arbiter of the rules. If a rule in the adventure or rulebook is ruining your fun, toss it out. This is an RPG where you can just ignore encumbrance rules.
  • Buy a Pound o' Dice. You'd be amazed how often having extra dice is useful. By buying one of these 100-die packs, you get at least one full set (1 each of 4/6/8/10/12/20) for each person in your group and extras for higher level rolls.
  • Don't discount online tabletop services, even for in-person games. Having big maps is just not feasible in my apartment, but setting up a map to display on a TV works great.
u/DamagediceDM · 1 pointr/DnD

https://www.amazon.com/Outee-140-Pcs-Polyhedral-Dice/dp/B071VJCQXR/ref=sr_1_4?ie=UTF8&qid=1539379171&sr=8-4&keywords=polyhedral+dice buy these if your going to be a DM

​

https://www.amazon.com/CiaraQ-Polyhedral-Double-Colors-Dungeons-Pathfinder/dp/B0794Z8XRP/ref=sr_1_8?ie=UTF8&qid=1539379171&sr=8-8&keywords=polyhedral+dice buy these is you just want some pretty ones to play

​

what your looking for is called polyhedral dice sets has a d4 d6 d8d d10( 2 one with 10's one with 0-9) a d12 and the all important d20

u/Sheetapally2 · 1 pointr/DungeonsAndDragons

If youre going for just being a player download a PDF and just buy 1 set of dice https://www.amazon.com/Polyhedral-7-Die-Dungeons-Dragons-Black/dp/B0711LPW4W/ref=sr_1_6?s=toys-and-games&ie=UTF8&qid=1543493666&sr=1-6&keywords=dnd+dice Its all you'll need. If you play online theres a free program people use, I dont though but Ive seen bits of it, good source for finding a table here: https://www.rpgtablefinder.com/index.php

u/LadyGirf · 1 pointr/Random_Acts_Of_Amazon

This massive amount of dice would make me sooooo happy!
https://www.amazon.com/dp/B07885N371/ref=cm_sw_r_cp_awdb_t1_TVe9Bb7739PRH

I have two games ongoing.

Knock. Knock.

Who's there?

Noah.

Noah who?

No... Uh... I think I have the wrong house!

u/ooh-a-piece-of-candy · 1 pointr/DnD

I have received one of these before as a gift and I loved it

Check this out at Amazon.ca
Cup of Wonder: 5 Sets of 7 Premium Glitter Polyhedral Role Playing Gaming Dice for Tabletop RPGs with Black Bicast Leather Dice Cup by Wiz Dice https://www.amazon.ca/dp/B0771VG1HN/ref=cm_sw_r_sms_apa_i_hg36Bb3ZAY1VG

u/introvertedtwit · 1 pointr/dndnext

How many dice?

First, there's this awesome dice bag that has pouches for easy organization for people like me who have a literal pound of dice: https://www.amazon.com/CardKingPro-Immense-Dice-Bags-Pockets/dp/B07KCYSSRK/

And if they don't have a pound of dice: https://www.amazon.com/Chessex-001LBCHX-Pound-O-Dice/dp/B008C0KXYS/

Or somewhere secure to roll them: https://www.google.com/search?q=diy+dice+tray

u/Hideyoshi_Toyotomi · 1 pointr/boardgames

Your setup looks great and is very similar to my pimping out of the game, too.


I went with the Litko flight stands. Though, I like yours better. Did you make them or buy them?


Also, I used opaque dice. I bought the Skull Splitter set and an additional set for purple.

​

And, finally, instead of the Kelsam insert, I went with the Ultra Pro layout.


Overall, I'd say that yours looks better. The advantage of the card box layout is that it travels in a suitcase very well. It adds strength to the box and keeps the components from getting damaged, which came in handy when I took TI4 on a flight earlier this year.

u/SpiderHippy · 1 pointr/boardgames

Do you have an injured gaming partner? My girlfriend's knee is swollen and she has to keep it iced and elevated for the next couple of weeks. So here's a list of games we found worked well on the couch tonight! (We played on the cushion between us, me at one end, her on the other.)

u/Musical_life · 1 pointr/Wishlist
u/bioberserkr2 · 1 pointr/DnD

Drawstring Bag PU Leather Dice Pouch Perfect for Coin RPG, D&D, Game https://www.amazon.com/dp/B07JBKCLYG/ref=cm_sw_r_cp_apa_i_dxGWDb037D67X here you go

u/watsoned · 1 pointr/Wishlist

Sparkly dice for Dungeons and Dragons! Or shiny ones!

u/MythicFlair · 1 pointr/DnD

You want one of these bad boys.

u/Skw4tch · 1 pointr/rpg

Yes, buy a d5 and a d7 and roll them...

Here are the dice needed for dcc

https://www.amazon.com/Unusual-Approved-Dungeon-Crawl-Classics/dp/B00YLSWZGO

u/Almeidaboo · 1 pointr/rpg_brasil

De verdade? www.amazon.com
Chega rápido, não taxa e sai mais barato.

Por exemplo: https://www.amazon.com/QMAY-Polyhedral-Double-Colors-Playing-Dungeon/dp/B07JHHLDFX/ref=mp_s_a_1_14?ie=UTF8&qid=1555892857&sr=1-14&pi=AC_SX236_SY340_FMwebp_QL65

São vinte, VINTE sets de dados por menos de 120 reais. Vc pode até vender parte disso (mas vc não vai querer vender rs).

u/RealDeuce · 1 pointr/mildlyinteresting

> I'm not saying that a single Chessex die is superior to a (perfectly polished) single GameScience die.

It's not even superior to a poorly polished one, which is my main point.

> foam dice

Just ordered this one. You've piqued my interest. I'll actually try that one out and see. Rolling a giant foam die could add some interesting flavour. (It was much more expensive than a GameScience die though.)

> GameScience dice where the sprue is imperfectly removed are systematically biased in a single direction: against 14.

If you mean how they're shipped from manufacturing, absolutely. If you mean someone who takes an X-acto knife and cuts it "pretty close" I would disagree... that's pretty much the system I used on my first GameScience die that I did the most test rolls with, and it removed the detectable bias away from 14 from the 5,000 roll test.

As for the "diagree" points:

> It is better to use multiple Chessex dice over one GameScience die (because they are more fair, and you also don't have to ink).

I actually agree with this one, as long as the Chessex die you roll is chosen randomly each time. This is basically agreement point #4 restarted. You also don't need to remove the sprue. Dump them in a bowl, pick one out to roll, then toss it back in.

> It is better to use a single Chessex die over a single GameScience die (because it is cheaper and close enough, and you also don't have to ink).

I agree with this one in that it is cheaper, and it is almost always close enough. As I said, I don't even suggest that my players switch to GameScience dice. They simply don't make enough rolls for anything except the most egregious bias to show themselves. As a DM though, the extra $1.50 and twenty minutes of time are well worth helping make the game more fair. I personally would have problems consistently choosing a random d20 from a bowl while rolling, and I don't mind spending the time for a single die I can trust.

EDIT: Just looked back at the threads and such to discover what, in fact, started this...

Here we go:

> If you want fair dice, stay away from GameScience. You have to clip and file down the sprue for their dice, and that introduces way more bias than typical tumbled dice.

That is false. First off, GameScience is more fair out of the box with the sprue than Chessex. Secondly, filing down the sprue reduces the bias significantly... basically it starts with less bias, end it ends up with even less.

u/DrStalker · -2 pointsr/dndnext

Better than Dungeon Crawl Classics, the system designed to use 3, 5, 7, 14, 16, 24 and 30 sided dice.