(Part 3) Best arts & photography books according to redditors

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We found 47,990 Reddit comments discussing the best arts & photography books. We ranked the 17,779 resulting products by number of redditors who mentioned them. Here are the products ranked 41-60. You can also go back to the previous section.

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Subcategories:

Art history & criticism books
Individual artists
Collections, catalogs & exhibitions
Graphic design books
Business of art reference books
Arts study & teaching books
Drawing books
Fashion books
Painting books
Photography & video books
Sculpture books
Music books
Architecture and design books
Other art media books
Decorative art & design books
Vehicle pictorials

Top Reddit comments about Arts & Photography:

u/topcheesehead · 824 pointsr/videos

Animation degree here. (Really dont need a degree. My professors who worked in the industry said many dont have degrees still to this day, its all about passion and skill... and being willing to work 16 hour days)


Seriously fantastic animation. All 12 principles of animation are represented.

Your bro just needs to keep uploading and making animation. Its essentially a portfolio.

Animation companies dont care if you have a degee. They want a stacked portfolio. With solid animation.

When your bro starts applying for animation jobs. Make sure he has a solid demo reel. A demo reel is only the best animation hes made compiled in on vid. Its the resume for these places. Its all about skill.

Fyi the #1 and #2 books (no particular order) for learning animation and developing it are priceless. My professors stressed these books every year. They were used in 90% of my animation classes.

This book...

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators https://www.amazon.com/dp/086547897X/ref=cm_sw_r_cp_apa_i_5JSgDb5GHT9WJ


And this book....

The Illusion of Life: Disney Animation https://www.amazon.com/dp/0786860707/ref=cm_sw_r_cp_apa_i_OKSgDbZMMJBVE


This would make a fantastic gift for any animator


Tell your bro not to be down about it. The companies dont care about schooling. Skill and passion are all that matters.


Edit: forgot our schools favorite websites!

https://www.cartoonbrew.com/

Cartoon brew keeps animators updated on general cartoons and animation


http://www.11secondclub.com/


We got extra credit for doing the 11 second club. You got an A for that semester in one class if you could break the top animations that month. Few students did that.


Edit: thanks for gold! insert keyframe of me jumping in 80s pose

u/Brothernod · 775 pointsr/IAmA

The Bob's Burgers Burger Book: Real Recipes for Joke Burgers https://www.amazon.com/dp/0789331144/ref=cm_sw_r_cp_api_i_F6j8AbSWQGVN5

u/Losritenour · 601 pointsr/funny
u/gradeAjoon · 110 pointsr/graphic_design

The Non-Designers Design Book. Talks about Contrast, Repetition, Alignment and Proximity. But in very simple terms and is seriously the first book you should pick up when you have a hard time understanding why or where you should place items in a layout which hopefully, is very early in your education. Its a great starting point for learning good practices with layout and organization.

u/xiaxian1 · 109 pointsr/funny

Just in case anyone didn't know this existed:
The Bob's Burgers Burger Book: Real Recipes for Joke Burgers https://www.amazon.com/dp/0789331144/ref=cm_sw_r_cp_api_xWc4ybTFJRDT6

Real recipes for his burgers!

u/Yeargdribble · 82 pointsr/piano

A Rant and Thoughts on Cross-Instrumental Pedagogy

Well, you're in a world of double suck for several reasons. First of all, most people who have previous instrumental experience have an even harder time with piano rather than any easier one. Why? Because they want to jump in the deep end immediately and ignore their fundamentals. It's like saying, "I can drive a car... so flying this plane can't be that much different... let me take over the controls mid flight!" Sure, you understand the basic concept of using transportation to get get form point A to point B and the idea of not running into obstacles, but that doesn't make you any better at knowing how to control planes, trains, and boats.

Even if you have a deep understanding of a lot of things, the technical work still has to be done for every instrument you pick up. If you end up picking up even more instruments, you can generally get better at the process by understanding it, but you just can't skip the fundamentals.

What makes this problem worse is asking for help from pianists. It seems logical, but they tend to exacerbate the problem. Most of them started as children. They have no background in music education and they take for granted so many of the skills they picked up as a kid. Their advice is about the equivalent of handing someone a guitar and telling them just to go transcribe Steve Vai solos to get better when they can't even play a single chord. It's a serious issue in the piano world. Having trouble with and independence? Can't play Mary Had a Little Lamb out of your beginner book with both hands? Just practice this and you'll be fine.

The reality is that you're just going to have to spend a lot of time on basic stuff and likely put the jazz stuff on hold for quite some time until you get more basic concepts under your fingers. I-IV-V, sure. ii-V-I, not so much. On guitar most chords have a similar difficulty. Heck, I'd argue that most of the moveable jazz chord shapes are easier than some of the triads because they require less barring and tend to cover less strings.

The other advantage on guitar is that if you learn how to play chord, or even a progression, you've pretty much learned it in every key. You don't even have to think about how to play that progression in another key. The physicality of a ii-V-I on guitar is enough that you just need to know which fret to start you ii on and the rest falls into place. Sure, you can learn several variations and voicings of various chords, but the principle still holds. If you want to do something cool like put a 13 on a G7 chord, you just learn the shape. You don't need to know that the 13 of G is E. You sure as hell don't need to know what it is for every other key. You just think, "Well, if I play this on the 7th fret I get C13."

That's probably why piano seems overwhelming. I assure you it does get better and there is a certain amount of similarity in that over time progressions feel the same in every key believe it or not. The thing is, if you learn them in every key, you realize the motion is the same. The voice leading is the same. You're just navigating white and black keys more. But if you spend time practicing scales and actually know you key signatures and such, you start to feel home and instinctively get that same feeling of same-shapeness that guitar has. Though obviously on guitar you can learn a single scale shape and play it in every key.

Although, I think guitarists often get the better deal by playing scales modally from different positions where as classically trained musicians on pretty much every other instrument think every scale begins and ends at the octave and really aren't as fluent in their use unless it fits that mold. Ask most people to play their E major scale starting on B or C# and they'll likely run into problems. Guitarists often have less trouble with that due to the physicality of the instrument.

Some Recommendations

You probably won't like all of these and might be afraid they don't fit your goals, but hear me out.

Alfred - You really should start getting used to reading music on the piano. I don't know what your reading background is and I don't care if you think you can skip this step. It really will help. Virtually every resource you use will use notation. Investing in reading now will pay off immensely in the long run just saving you time and headaches when you want to digest new material and all the resources are written in standard notation. Additionally, playing a lot of the concepts in context will help a lot. And if you don't have reading experience now, learning on piano and then maybe going back and applying it to guitar might be a fun thing for you. Spend a little time in this book daily.

  • Practice slowly and accurately.
  • When you've gotten a piece pretty much down, move on to the next, but review your previous pieces each time. Maybe when you're 10 tunes in, you can start culling the the very first exercises and just reviewing the last 5-10, but don't just complete a piece and scratch it off never to return.
  • As you get things under your fingers and are reviewing, you can start doing things like trying to look at the page rather than your fingers and making sure you're associating what you're playing with what's on the page.

    Scales, etc. - This book has scales, arpeggios, and cadences in every key cleanly written out with recommended fingerings.

  • Start with scales. Just learn the hands together scales in every major key first. You'll probably have to spend lots of time playing each hand individually to make sure it's under your fingers and then put them together agonizingly slowly where you're literally bouncing your brain from hand to hand trying to think which finger comes next. Do it. Eventually it will be like breathing.

  • Pick a nice comfortable tempo that you feel decent at with hands together and then move on. I'd suggest getting to about 60 bpm.

  • Review old scales daily at your target tempo. Do NOT waste practice time trying to speed up old scales. This likely won't be a problem for you, but the tendency of most non-guitarists is to work on the speed of something like C major trying to get it just a little faster while they can barely blunder their way through F#. I guess it's similar to being able to blaze your root position pentatonic on guitar, but not being able to play majors, minors, or other modal shapes because you spent all of you time on the velocity of the easy scale. Just get everything to 60 or so before you even think about speed.

  • Continue reviewing once you have all 12 keys and maybe try to raise the tempo on review. So maybe aim for 65 with everything. Not 120 with C and 65 with everything else. If you can't play B major at 65, you shouldn't try playing C any faster. Eventually they will all be pretty solid. Over time you'll find that you'll be able to review all 12 major scales over 2 octaves in under 5 minutes. Speed will come with time and accurate repetition rather than fighting the metronome for gainz. #scalegoals

  • While reviewing scales, move on to cadences. Same approach. Add a key every time you can and review all previous keys at a comfortable tempo.

  • While reviewing both of the above, move on to major arpeggios. Same deal as above.

  • Now you might want to dabble with minors taking the same approach. You'll find that due to your previous experience, they will move by much more quickly. Many of them share the same "shapes" the way guitar chords do, but they aren't related. For example, doing arpeggios, C major, D minor, E minor, F major, G major, and A minor all feel the same. So do C# major, Eb major, F# minor, and Ab major. You get the idea.

  • Many of these technical concepts will be reinforced and put into practical perspective in the Alfred book.

    From here there are tons of directions to go for jazz stuff. My go-to recommendation is this one for getting the basics of how to think about, use and apply jazz concepts for those starting out.

    There are tons of other resources that might fit your goals better. A purely technical approach approach is this one, but I'd still recommend the Mark Harrison book first. There are also much deeper jazz texts, though I'm not sure it's even worth recommending them at this moment since you're likely months or years away from being able to approach any of that material.
u/psyick · 51 pointsr/webdev

I am not a designer. But I am getting better, a big part due to this book:

https://www.amazon.co.uk/Non-Designers-Design-Book-Robin-Williams/dp/0133966151/ref=dp_ob_title_bk

Even though it is not aimed at online it is really really good at pointing out some of the very simple and immediately applicable things 'designers' do to make things look better.

e.g. one example if you want two complementary styles of text, make them very different - much bigger, or one much bolder, and a totally different font. Or another could be always making sure things align with something else, you have placed it there for a reason. It all seems very obvious in hindsight.

​

Also checkout https://refactoringui.com/ for a more modern web oriented approach it is pricey for the amount of content IMO but what is there is good stuff.

​

I think it helps with the prevalence of flat/simple sites even as a non designer you can make things look good by striving for simplicity and consistency

u/bluewithyellowstars · 46 pointsr/graphic_design

Every designer should read Robert Bringhurst’s The elements of typographic style at least once a year.

u/podagis · 44 pointsr/BobsBurgers

The Bob's Burgers Burger Book: Real Recipes for Joke Burgers
https://www.amazon.com/dp/0789331144?ref=yo_pop_ma_swf

Best 14 dollars I’ve spent in a long time

u/Manwich3000 · 39 pointsr/Screenwriting

Start with these 3 books.

1

2

3

u/VideoBrew · 35 pointsr/photography

Light-Science and Magic by Fil Hunter is fantastic if you are interested in studio lighting, especially if you're photographing reflective surfaces.

u/tigerslices · 34 pointsr/videos

https://www.amazon.ca/Sick-Little-Monkeys-Unauthorized-Stimpy/dp/1593932340

here's a book about the making of ren and stimpy. it's mostly about ren and stimpy. but it touches on some things... including sending work overseas to be animated in korea and sending people over to Rough Draft, the company that animates the simpsons (i think still?) and many other shows. the ren and stimpy crew sent people over there because there's a language barrier, and it's Very difficult to get the Performance out of someone who doesn't speak the language. you can't tell when and where to accent words with, say, an eyebrow raise... so you have to have Everything timed out in advance and it allows for very little improvisation from the creative team.

there's a ton of information about animation history out there but not so many documentaries... a lot of sucking off of Frank and Ollie and the disney "9 old men" for having "figured out" animation rules back in the day (as if they were the only ones doing it). -- they released a book called the illusion of life https://www.amazon.ca/Illusion-Life-Disney-Animation/dp/0786860707 that talked about the early days of disney film.

animation used to be this wildly experimental thing. they first were funny rubber hose things, then people started trying to tell better stories and then the disney crew tried to make you REALLY sympathize for the characters by really focussing on "pathos." to this day, every fucking Cal-Arts student has pathos drilled into their fucking head like it's the only way to tie your shoes.

meanwhile, the wb team kept it loose, they were doing animations to show before movies, set to some of the jovial tunes in their music library. they called them looney tunes. and after 15 years of making them, they Also started to get quite good. John Kricfalusi (the ren and stimpy creator) wrote a ton about Bob Clampett and Chuck Jones (but mostly clampett) on his highly educational blog here http://johnkstuff.blogspot.ca/

hanna barbera discovered it was way cheaper to just make a well drawn design that's highly graphic so that the appeal wasn't in the movement but in the image. then you could just animate the mouth or the legs, limiting how much drawing you really needed. with this method, animators were able to produce Much more footage.

other studios started up to try and milk the surge of this new artform, and sell toys and cereal with it. there were TONS of Really Shitty cartoons. i mean, look at this shit. https://www.youtube.com/watch?v=VXd-2gVOZFk

anyway... in the early 90s, disney experienced "a renaissance" with their films. there IS a documentary about that... https://www.youtube.com/watch?v=EyeoyRjEiUU it might be on netflix...

disney cartoons became enormously profitable again and animation production kicked into high gear. disney put a ton of money into their tv division and nickelodeon, a rather new company at the time, did the same. but while disney's focus was on their IPs, spinning off pre-existing characters into shows, Nickelodeon needed new material, so they put a HUGE focus on the creators. this of course, attracted creators. Rugrats, Ren and Stimpy, Rocko's Modern Life... etc... it was a huge wave of highly entertaining new material, and it did well.

of course, in the late 90s, animation had sort of ballooned a little too much and films were kinda missing targets despite Enormous budgets, and 3d was this hot new thing people were curious about...

here we are 20 years later and animation is SO FUCKING PROMINENT... tv, films, streams, games, not to mention medical instruction videos, architectural project development, chinese news lol...

rick and morty is animated in canada though. not korea. so there's that.

u/BookThemDaniel · 25 pointsr/IWantToLearn

Source: I play piano (3 years of lessons, 2 years self-taught) and have started picking up guitar (6mo self-taught)

Piano and violin can be rough to learn without a teacher. If you just want to play music, there are a lot of free resources available for guitar - justinguitar.com is fantastic. There is a subreddit for learning guitar which has a very helpful and supportive community.

Now, if you maintain that classical piano is really your thing, then I can certainly relate, but I will warn you that the available free video lessons are largely missing. There are tutorials on youtube around specific songs or specific topics, but nothing as structured as justin's site (at least that I've found).

My recommendation is to pick up a method book - I used Alfred's Basic Adult Piano Course: Lesson Book, Level One, which is about 10$ on Amazon - and work through it page by page. Join a forum like the adult beginner forum at pianoworld, where you can post videos of your progress and people can help you with the trickier items like posture and hand positions.

There is a subreddit for piano here as well, which is worth subscribing to as well.

u/LtKije · 22 pointsr/gamedesign

First off, read anything by Carl Jung. His theories on archetypes and the collective unconscious form the groundwork upon which not only games, but the entire modern entertainment industry are built.

Basically Jung argues that there is a collective set of symbols and ideas that all humans, regardless of culture or upbringing will respond to. Understanding these symbols, and building your game around them - either as mechanics or story - allows you to influence how the player will respond.

Jung: A Very Short Introduction is a pretty easy way to get started. After you read that I'd suggest getting into the meat of Jung's own words with The Portable Jung (coincidentally edited by Joseph Campbell)

And with that, you should also read The Hero with a Thousand Faces by Joseph Campbell. He takes Jung's ideas, and shows the specific symbols used in the Hero's Journey - one of the most common story types. People talk about the Hero's Journey all the time - but it's a really important concept to understand if you're doing any sort of creative works. Here are two quick video primers on it:

A more serious one: Ted Ed: What Makes a Hero

A more awesome one: Glove and Boots: The Hero's Journey :)

If you want to go further on the narrative route I'd also suggest The Seven Basic Plots by Christopher Booker. He takes the Hero's Journey and shows how it is just one of several different plot archetypes, all of which have their own internal path, rules, and idiosyncrasies.

Now, in case you're thinking "Why are you sharing these books about narrative with me? Games are not stories!" remember that people have been responding to stories for all time - and good storytellers are masters at making people feel the desired emotion at the desired time.

Therefore I'd also direct you to Story By Robert McGee as well as Poetics by Aristotle. Both of these books look at story in a mechanical sense, and explain the precise methods storytellers (both ancient Greek ones and modern Hollywood ones) use to evoke emotions in the audience. These principles almost directly translate to game design.

After that I'd suggest looking at Chris Crawford's list of books all game designers should read. Unfortunately I can't find a copy of the list on the internet, but it's at the end of his book Chris Crawford on Game Design

u/alanbowman · 22 pointsr/technicalwriting

This is a copy and paste from a few months ago. There isn't really a "bible," so to speak, because the field is so varied. But this list should get you started. There are also some technical writing textbooks on Amazon that might be useful.

  • The Chicago Manual of Style, 17th Edition - the classic reference. This covers pretty much everything you ever wanted to know about grammar and usage, including things you didn't know that you didn't know.

  • The Chicago Guide to Grammar, Usage, and Punctuation - this is an expanded version of chapter 5 of the CMoS mentioned above.

  • The Microsoft Manual of Style, 4th Edition - if you write for Windows-based software, this is the book you need.

    If you're looking for more mechanical things like document structure and organization, I'd recommend the following:

  • Information Development - look for this one used, it's been out of print for awhile. Good information on managing documentation projects. I'm a bit of a broken record on this subject, but a LOT of a technical writer's job is managing projects.

  • Handbook of Technical Writing (this is apparently a textbook now...?) - just what it says on the tin. Good overview of various topics related to tech writing.

  • Developing Quality Technical Information - another overview of various topics related to tech writing. This isn't a "read cover to cover" kind of book, but more of a "open to a random location and just start reading" kind of book.

  • The Non-Designer's Design Book - one thing that tech writers have to think about, or at least should be thinking about, is document design. This is the best book I've found on that subject, bar none. The principles taught in this book guide the layout and design of pretty much every document I've created in the past 9 years.

  • The Insider's Guide to Technical Writing - a good overview of some basic technical writing topics.

  • Every Page is Page One - I've been trying to move more towards the concepts covered in this book as I redo and update the current mess I inherited from the previous tech writer.

u/meepwned · 21 pointsr/Guitar

My suggestion is to learn on your own, and if you choose to go to college, pursue a major that has more profitable career options. Minor in music theory and invest your free time in practicing your instrument. Here is a reading list I recommend to start getting into serious music study and guitar playing:

u/wolfanotaku · 21 pointsr/piano

There's a really great scales book out there: The Complete Book of Scales, Chords, Arpeggios & Cadences. It has lots of exercises and scales to do. A good thing to note is that when folks say "doing their scales" they don't just mean actual scales ( G A B C D E F# G) they also mean Arpeggios and other exercises all of which people practice for technique.

u/sab0tag3 · 20 pointsr/ArcherFX
u/adamnemecek · 20 pointsr/edmproduction

You are in luck because 2 weeks ago, the new edition of Dance Music Manual came out.

http://www.amazon.com/Dance-Music-Manual-Tools-Techniques/dp/0415825644/ref=dp_ob_title_bk

You can read the reviews for the previous edition here http://www.amazon.com/Dance-Music-Manual-Tools-Techniques/dp/0240521072/ref=pd_sim_b_7

It covers like all the bases to some extent. It does not teach you how to use a DAW though.

Also all the books (Music theory|Composition|Harmony) for computer musician by Michael Hewitt are pretty good if you have no music background.

u/guitarwod · 18 pointsr/guitarlessons

There are so many different aspects to playing that you could spend time practicing.

Here are just some ideas off the top of my head:

  • pick a genre and study it
  • build a repertoire of licks
  • practice using said licks along with backing tracks
  • study theory (recommend the book Music Theory for Guitarists)
  • ear training
  • different techniques (sweep picking, hybrid picking, fingerstyle, etc)
  • practice improvising to backing tracks with scales
  • study songwriting

    Hate to plug my own site, but that is EXACTLY the problem I created the GuitarWOD (Workout of the Day) to solve.

    Good luck! Let me know if you need any more detail about how to go about practicing any of these or any other ideas you come up with.
u/Jongtr · 16 pointsr/musictheory

Not very long at all.

https://www.musictheory.net/lessons - has very clear lessons on notation (the first stage of its theory lessons - I'm surprised you managed to study any theory without knowing notation), and also fretboard exercises to test your knowledge: https://www.musictheory.net/exercises/fretboard

The issue with guitar, of course, is that a note has just one place on notation, but can have several places on the fretboard. That's why most beginner guitarists give up on notation and stick with tab.
In fact, the choice of where to play any one note is a liberation, not a limitation. It's like losing the training wheels on your bike.

Learning the note names is relatively easy, it's reading rhythm where some people have more trouble (the above exercises don't cover that). But if you start with the basics - note duration - and work up, it's not hard.

I recommend looking for sheet music for songs you know (you can usually find page 1 online for free) so you can see how the sounds - especially melodic lines - look on the page.

If you want a book, I recommend [this] (https://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X) - starts with notation as all good theory texts should. Make sure you play everything you read (or at least hear the sounds, as on musictheory.net). Theory is pointless if you don't know how it sounds.

u/full_cat_honcho · 16 pointsr/justneckbeardthings

It's a joke from this book, man. How to Archer

u/OnaZ · 14 pointsr/piano

Came here to downvote any comments mentioning Hanon. So far we don't have any!

Back on topic: Everybody needs a good scale book. I use Scales, Chords, Arpeggios and Cadences, but there are many like it.

u/[deleted] · 14 pointsr/tf2

As an animator, I highly suggest you buy The Animator's Survival Kit by Richard Williams. It's something of a bible for most animators and contains a wealth of knowledge about the mechanics of motion and emotion. It's also entertaining as it serves as an autobiography of one of the best animators who worked in the industry.

Also, try to thumbnail your actions (draw tiny little rough doodles) of what you want to show - it makes it a lot easier when you plan out your shots, the gags, etc. so when you actually get around to doing it, you have a firm idea of what you intend to do. Plus, the bonus is you'd also be locking down your camera angles this way.

Edit: I just realized I forgot to list another important book that's also an invaluable resource, The Illusion of Life. It documents the combined knowledge of the most prolific and legendary animators who worked on Disney Films and gives you an indepth look at how to make characters "connect" with audiences through emotion. I mostly only use it for acting performances, but still - this is another important book to have.

u/Its_all_good_in_DC · 14 pointsr/BobsBurgers

It was the best hamburger I think I've ever made. The fried pickles are great with a beer.

I got the recipe from The Bob's Burgers Burger Book: Real Recipes for Joke Burgers

u/jeh993 · 14 pointsr/Pathfinder_RPG

Ever since I read Chris Perkin's now largely lost blog, "The Dungeon Master Experience," I've always thought of a good campaign as being a good TV series. To summarize his thesis, each adventure is like an episode in a series that advances the overall plot of the campaign. It's often helpful to work within a basic, 3 Act Story Structure.

In Act I, something external happens--often called the "hook." The regular order of the world is upset. Goblins threaten the town. Someone has stolen a powerful artifact. A mysterious disease/curse/re-occurring event begins to affect villagers. The external event leads to some mystery or uncertainty that demands that the PCs resolve it.

In Act II, the PCs discover more information, the stakes get raised as the outcome becomes tied to the PCs personal motivations and they learn the win condition. The goblin horde isn't just any goblin horde. They're lead by a new charismatic and heretofore invincible overlord that threatens to unite all the tribes. He must be killed. The NPC who stole the artifact doesn't understand its true nature. If she continues to use it in some misguided way, it will destroy her and unleash unspeakable evil. She must see the error of her ways. The disease affects a well-loved, essential NPC (or PC) and it's only a matter of time before they die. They must assemble the cure in time.

In Act III, the PCs participate in a climatic event at the precise moment when the outcome will have the greatest impact. The leader of the goblin horde is on the verge of uniting the tribes through proving his worthiness in an act of god-like invincibility--until the PCs show up. The PCs discover the location of the secret ritual and arrive just as the NPC is about to complete it. The clock is striking midnight as PCs are rushing to assemble the last ingredients of the cure. Any superfluous action means the great NPC will surely die.

Ideally, this story structure means the PCs will own the outcome, especially when they fail. Their futile attempt to stop the charismatic overlord only further proves his invincibility. The goblin tribes now blindly follow him into battle. The PCs inability to stop the ritual means they bear responsibility and blame for the havoc the unspeakable evil wreaks. The NPC dies and leaves a power vacuum now more easily filled by evil NPCs. All of this becomes fodder for the next episode.

The best advice I've ever heard regarding Villains is that everyone is a hero in their own mind. The invincible overlord has been the victim of pain, death and destruction. It's time he ended it and showed the world who's boss. The misguided ritualist thinks she's summoning a being that will bring power or prosperity, but she's been tricked.

Here are some of the best resources I've found:

Chris Perkin's "The Dungeon Master Experience"

The Complete Book of Villains by Kirk Botula (Out of print, but I bet you can still find copies or PDFs somewhere)

The Book of Vile Darkness by Monte Cook

Story by Robert McKee (Not RPG related, but still amazing)

I'd be curious what other resources DM have been inspired by.

u/gosh_jolden · 13 pointsr/piano

You'll hear "Get a teacher." on this sub a lot. This is great advice, but not always possible. That being said, check the FAQs for some really great resources for sheet music, online learning tools, and general tips and tricks.

I'd recommend getting a method book, such as Alfred's, a classical composer's 'beginner's' collections or notebooks, such as Bartok's Mikrokosmos or First Lessons in Bach, and then grab a book of scales such as this.

For future reference, if you do get a chance, please get a teacher, especially if you can swing it sometime in your first year, even if just for a few months. They can help prevent poor technique that may come up and can save time in the long run.

Edit: For poor hyperlinking on mobile.

u/Meronchan · 13 pointsr/MotionDesign

I think the best place to start would be learning some traditional animation skills. Two really great resources are the Animators Survival Kit and The Illusion of Life. I would read the reviews to see what you think might be best. The Illusion of Life goes into a lot of Disney history and the history of animation itself. Once you get a feel for that, I'd check out Ross Plaskow's Youtube Channel. A lot of people say he has one of the best character animation tutorials. There's lots of different ways to animate characters (frame by frame, rigging with the puppet pins in after effects, rigging with duik in after effects, or rubber hose in after effects (a really easy to use way to create rubber hose style animation and my personal favorite), and adobe character animator - just to name a few. Just an FYI, I suck at character animation, I just really enjoy compiling educational resources. Anyways, I would suggest if you aren't feeling too confident, once you get the principles under your belt to invest in rubber hose if you can afford it. It's really simple to use which gets you making things faster, and I think that's one of the most important parts of learning (just having fun messing around and making stuff). School of Motion did a review on it if you wanna check that out, and Ross also shows how to use it for character animation on his channel. But just remember it's not about becoming dependant on the plugin, I just think it's a great way to get making things quickly.

u/pomjuice · 12 pointsr/Atlanta

Hey Atlanta! I've been waiting months, but today my book finally hits shelves!

u/DancingPants200 · 12 pointsr/BobsBurgers
u/TragicsNFG · 12 pointsr/worldnews

How does it compare to the Golden Standard of How To Spy books?

u/blazemongr · 12 pointsr/webdev

Also, more general but still super useful: The Non-Designer’s Design Book

I recommend both all the time. The multiple editions attest to the timelessness of their advice.

u/WailingWailer · 12 pointsr/litecoin

Read Non Designers' Design Book (https://www.amazon.com/Non-Designers-Design-Book-4th/dp/0133966151) and change the design. Your card looks ugly and unprofessional. You should: (1) use left or right alignment, (2) group items, (3) use contrast (e.g. make titles and important items bigger and less important items smaller / use colors), (4) use sentence case / not use all caps, (5) make logo more visible.
edit: and don't say people to google things. You shouldn't ask "is it legit" but confirm that it is legit and than maybe add a link to a specific site (not Google) that confirms this.

u/vkan · 11 pointsr/photography

Chapters 6 and 7 of Light, Science & Magic 4e deal with metal and glass surfaces. If you can deal with lighting a polished metal sphere, most other problems seem trivial by comparison.

http://amzn.com/0240812255

u/HybridCamRev · 11 pointsr/Filmmakers

Hi u/TopherTheIncel - here are my filmmaking "desert island" books:

Screenwriting

u/EagleGum · 11 pointsr/videos

I applaud your courage in posting yourself playing, but I feel that you deserve some semblance of honesty when a stranger can critique you seriously. You are not good... actually pretty bad. I noticed on your channel that you started doing the rocksmith game to learn how to play and I dig that you're trying to learn, but look up some stuff like this or this. Not trying to harsh your mellow or anything, but you deserve an honest opinion. Your amp configuration is bad, too. Check out /r/guitar and this. You also need more inflection, maybe try a different picking style. Learn how to do vibrato as that gives your notes a much warmer tone. Consider investing in some pedals if you want to get serious because some sounds just can't be created with only and amp and overdrive. I would suggest a big muff pi or any cheap reverb pedal to start out. Learn the modes, like look up "Mixolydian Mode" or "Lydian Mode" to start out. I think Joe Satriani has some tutorials for those. Look up JUSTIN GUITAR. That guy is like Jesus on wheels for learning guitar by yourself. However, after getting some chops, move on to getting some real books and maybe a teacher.

Everyone starts out shitty but you just have to keep working it.

u/CaduceusRex · 10 pointsr/classicalmusic

My teacher assigned the Hanon book to me way back in the day. Works well, albeit being a tad boring.

u/comited · 10 pointsr/piano

I started 2 years ago, @25yo. This is how I progressed.

Step 1: I picked up Alfred's Basic Adult Piano Course: Lesson Book, Level One and played out of it for about a month. At the end of that month I felt confident enough to play for my grandmother, who inspired me to begin. She encouraged me to go go no further without the instruction of a teacher

Step 2: Got myself a teacher. We began mostly with scales and exercises, then moved on to Keyboard Musician. This book is made up of smaller pieces ranging in difficulty, and incorporates some theory.

Step 3: Practice, practice, practice. I have been at it for two years. I try to practice on my lunch break on every business day, typically for 45 minuted to an hour. Which usually means I get 3-4 days of good practice in a week. Its not enough but I have been able to make progress, and am definitely glad I made the commitment.

I am now choosing bigger pieces to play, typically spending a month or two on each, but I always have 3-4 things going at once. Here are some examples of what I am currently playing or have played: example 1 (1st movement only), example 2 (not me playing ;) ), example 3

Of course you could be looking to go a different route. Many people learn to play by ear and skip the whole reading music part. Learning to read music has been one of the hardest parts for me. Anyway that you do it, just do it. Good luck to you.

u/duffstoic · 10 pointsr/enoughpetersonspam

The most famous book on screenwriting is called Story by Robert McKee. He teaches workshops in Hollywood to aspiring screenwriters, and his whole thing is based in Campbell's analysis of The Hero's Journey.

u/CircularMatrix · 10 pointsr/ArcherFX
u/jjSuper1 · 10 pointsr/TrueCinematography

The American Cinematography Manual lists a lot of lamp types and phtotmetric data.

Film Lighting I find to be an interesting read.

Set Lighting Technicians handbook always comes highly recommended, but I have not personally read it.

Other resources include youtube videos or searching for images.

u/mariedirsa · 9 pointsr/writing

Story - That it's focused on screenwriting is almost irrelevant. The information in this on story structure is astounding.
45 Master Characters - This is character development down to the nth degree.

u/alrightwtf · 9 pointsr/videos

just for everyone's information, that book exists

u/krypton86 · 9 pointsr/edmproduction

You basically need to do two things: 1) start analyzing music that you like, both its form and function (harmony, for instance), and 2) start to study the art and science of mixing. Get a good book on the subject like Mix Smart or even The Dance Music Manual and start studying.

Mixing your tracks well can turn a okay song into a serious floor-shaker simply by virtue of significantly increasing its production quality. A simple tune that sounds amazing can have a huge emotional impact on the listener, and so much the better if the music is really well written to begin with.

This, of course, is where the analysis comes in. Try to identify why you like the tracks that you like. Is it the way the songs build? Then replicate the form of the song. Is it the way the harmony makes you feel? Then learn how to play that harmony and try to understand what's happening from a theoretical point. In my opinion, you should take it upon yourself to learn basic music theory at the minimum, but if you have a good ear you probably don't need to fret about it too much. Producers that can read and write music aren't too common (the really good ones almost always do, though).

For a while, you'll probably just sound like the producers that you like, but eventually you'll begin to internalize what you've learned and your "voice" will develop. It a natural progression as an artist to mimic your heroes — don't fight it.

u/Samul-toe · 9 pointsr/cinematography

https://www.amazon.com/Set-Lighting-Technicians-Handbook-Distribution/dp/0240810759

Know what the lights are called, and where the power is. If you're running a generator you kind of need to know what your doing, so hopefully you're not using any lights bigger than a 2k and just running off house power. Know where the fuse box is. I can't quite remember if it's each wall has its own circuit or if it's different rooms have their own circuits but don't plug in more than 2000 ways total on one circuit if the circuits are 20amp. If their 15amp don't plug in more than 1500 watts on one circuit.

Have a set crate with zip stingers, cube taps, black wrap, clothes pins and some pre cut gels near set. If you don't have any pre cut, label them as you make them and keep em for later in the show. Have some 50' & 25' Edison cables in a crate near set, have some c stands and baby stands near set, see what fixtures the gaffer thinks he will need and have them staged near set.

Keep everything as organized as you can and clean up. If you lose the gear that's on you kind of. If you haven't yet, hire a killer 3rd electrician and he can deal with set and the gaffer, you just deal with the equipment, keep it organized and ready to go. Get the plan from the gaffer and prepare as best you can to implement it when needed.

Most importantly don't do anything you're not 100% sure about when it comes to electricity. It can be dangerous, burn down houses and electrocute people dangerous, so just use your best judgement and if anyone asks you to do a tie in, tell them to fuck off and do it themselves.

Also it seems important for BBE to be grumpy and kind of get pissed if anyone asks for something to charge their phone with. So do that too.

u/LukeSniper · 9 pointsr/Guitar

There are literally countless books on music theory available.

If you're looking for a specific recommendation, Tom Kolb (a fantastic educator) has a great book called Music Theory for Guitarists

It's a great place to start.

u/HikiNEET39 · 9 pointsr/piano

This one is my favorite. It has 2 pages dedicated to each key signature. The page will include a parallel motion scale, opposing motion, 6th interval scale, 3rd interval, cadences, arpeggios at the root position, arpeggios in first inversion, arpeggios in 2nd inversion, major 7th chords in root, 1st, 2nd, and 3rd inversions, and it goes over every chord that's within that key signature.


Then the pages for minor keys have the same thing, but they replace the 6th and 3rd interval parallel motion scales with the harmonic and melodic scales.


I highly recommend this book to anyone who wants a book on scales.


Pics: http://imgur.com/a/Eap3Ev8

u/WhyAName · 9 pointsr/BobsBurgers

Made this one for my (vegan) mom, she caught onto the project and said she'd love to try one, even if it had meat in! She loved it!

This one was super easy to make and SUPER tasty! Definitely one to try out yourself ;) You can order the book here if you want; https://www.amazon.com/Bobs-Burgers-Burger-Book-Recipes/dp/0789331144/ref=sr_1_1?ie=UTF8&qid=1486060693&sr=8-1&keywords=bob%27s+burgers

Next week we'll be going "Totally Radish"!

u/brianmerwinphoto · 9 pointsr/AskPhotography

I posted a response to someone else recently who had the same exact question (although he was trying to shoot bongs, not shoes ha).

First: Buy a copy of Light Science and Magic

What you're trying to accomplish falls into the category of "Some of the most technically difficult lighting challenges a photographer can have" so the solution is equally technical. That book contains the foundations you need - and frankly there are no quick solutions.

Second: Definitely DO NOT use a green background. It's murder for stills and fixing the color kickback you get if you don't light things perfectly is awful.

Last: Understand that glass is clear so more light doesn't help. For reflective objects, treat it light a mirror that the camera is looking into. Show the mirror the things you want the camera to see.

Want it to see a reflection? You've got to place the lights so the mirror bounces the reflection into the lens. Most likely you are not appreciating the fact that the rounded reflective surface sees entire world, so your light source needs to be much larger than you think in order for the reflections to show up the way you are hoping for. (product photography always seems to require about 5x more working space than people expect).

Good luck!

u/tentacletango · 9 pointsr/medicalschool

First off, we're adults here, so you can spell out the word fucking if you'd like. Second, there are a lot of different ways to learn anatomy - you don't have to draw diagrams (unless your school requires it, in which case who gives a shit how good the drawing is?).

Everyone in this sub will give you different advice on how to study anatomy, but if you are dead set on drawing, you should consider the Anatomy Coloring Book - feels like drawing without requiring any artistic talent.

u/TheTelephone · 9 pointsr/todayilearned

He also wrote a book about it called Rebel Without a Crew.

u/dc_woods · 9 pointsr/web_design

As a person with no education beyond high school, take all that I say with a grain of salt. I'm a pretty successful web designer and front-end developer, having working with four startups and done a year of freelancing.

It is not uncommon to hear industry peers criticize the education system as it pertains to web design because often the practices you learn are no longer the standard or relevant. I've heard of many stories where designers exit college (with no working experience, obviously) and have an incredibly difficult time finding work for the reasons I listed above.

Education has never been brought up at any of the companies I've worked or those that I've consulted with. I believe the reason for this is that I have a body of work to show along with whatever reputation I've garnered on Dribbble, say.

All this being said, it is entirely possible for you to develop your skills on your own, such as I did, and find work. I'm happy to list all the reading materials that I own that helped me get where I am now. I'll list what I remember but I'll have to go check when I can get a second:

Hardboiled Web Design
HTML5 for Web Designers
CSS3 for Web Designers
The Elements of Content Strategy
Responsive Web Design
Designing for Emotion
Design is a Job
Mobile First
The Visual Display of Quantitative Information
The Elements of Typographic Style
Thinking with Type
The Icon Handbook
Don't Make Me Think

If you invest your money in those and actually read them, you will be well on your way. Feel free to ping me. Good luck!

u/SocialIssuesAhoy · 9 pointsr/piano

Hey there! :)

Your question is a VERY difficult one to answer, as it depends on a lot of variables concerning both yourself and the route you decide to take. However, the EASY answer is to say that you cannot achieve a masterful level of proficiency at the piano on your own. This does not hold true 100% of the time, but MOST of the time it's true.

That being said, you can certainly learn a lot on your own before being held back by your lack of a teacher. It will probably go slower, and take longer, and most importantly you won't know for sure if you're doing things correctly or not (this is the biggest thing) and also you won't have someone to ask questions. But it's of course better than nothing and I would never discourage you from it if it's your only option right now!

When I say that you can't know if you're doing things correctly or not, that really is a huge thing. That feedback which a teacher can provide is essential to knowing that you're learning things right. Teachers also can teach you things that will just be glossed over/skipped otherwise, they can guide you to various things that you'd never think of, and they can tailor your lesson plan to you and adjust it as needed.

Here's what you CAN do, right now:

  1. Try learning songs by ear. Don't bother with anything except the melody, playing it with the right hand. Pop songs that you like are going to be the best place to start. This may be hard to do for awhile and will require persistence before you can pick up on it but it's a good skill to have. It's ear training :).
  2. If you go on youtube, you can find all sorts of tutorials for songs. This will not teach you proper technique, nor will it teach you how to learn songs "in the real world", meaning sheet music, which is the preferred way to distribute music and learn it and preserve it. However, it will give you a way of learning songs which you like (again, pop songs are usually best) and it'll start working on your finger dexterity.

    The most important thing though, is that you need a lesson plan. Since you don't have a teacher to give you one, you need something to replace that. My suggestion would be to look up the Alfred's adult beginner lesson book. Click here for an amazon link to see it! You can just order it online, or find a local music store and look for it/ask for help finding it. Personally I shop at Evolas, I think they may be fairly local though (I'm in Michigan). A piano lesson book provides structured learning and will cover things that you need to know in an ordered way. Lesson books are not perfect; they don't take the time to explain things in TOO much detail because you're supposed to have a teacher going through it with you, and explaining things themselves. However they DO have some explanation of every lesson, and once you know what you're SUPPOSED to be learning about, you can always turn to google for more information about it.

    The lesson book is my single huge recommendation to you. It's probably your best bet. It's by no means perfect, but I don't know what you can do better. You will have to pace yourself; do your best to make sure you understand a concept completely and learn the associated song well before progressing to the next lesson. Again, this will be difficult without a teacher but it's doable!

    My source for all of this is that I've been playing piano for twelve years, and have been teaching for the past 3-4. I'm generally an observant, thoughtful person and this is the sort of thing that runs through my mind :). I would like to close by making you an offer... I will still maintain that you cannot do better than to get an actual teacher and take regular lessons. HOWEVER! Should you choose to seriously pursue this to the extent possible, I would like to help you as much as I can! So at ANY point, if you have ANY question whatsoever, you are free to PM me, and I will do my best to answer! I will teach you things that you're confused about or want to know more about, or anything at all that you can think of. So I'll essentially offer myself as a teacher over the internet. It's very limiting, but it may help you to have someone who you can ask those questions that hopefully you'll have :).

    Good luck, whatever happens!
u/XerxesDGreat · 9 pointsr/lego
u/scnavi · 9 pointsr/StarWars
u/mykey777 · 8 pointsr/Guitar

Fretboard Logic has been the best book I've seen that sets a great foundation and builds on that. The guitar grimoire series is good for reference, but but that's about it. It will map out any scale or chord you can imagine, but fretboard logic will give you the tools to figure it out yourself and you become better for it.

u/mingaminga · 8 pointsr/geek

Here is the book. I read it to my daughter last night.

http://www.amazon.com/gp/aw/d/1452118698?pc_redir=1395342711&robot_redir=1

u/maestro2005 · 8 pointsr/piano

First, I would highly recommend a teacher if at all possible. Piano technique is a lot more subtle than it would seem.

Get a decent piano method (I recommend the Alfred Adult Method) and some technical studies (Hanon and/or Czerny).

u/Doctor_Spacemann · 8 pointsr/cinematography

lights are almost always measured by wattage, so 12k= 12 kilowatts or 12,000 Watts.

1/2 and full white are referring to different thickness of diffusions, 1/2 white(250)= 1/2 a stop of light loss, full white(216)=full stop. most DP's Grips and Gaffers will refer to diff by its catalog number(410, 250, 216, 129, 1099)

Grids are a cloth diffusion with a grid pattern of white thread, referred to the same way as half stop and full stop.

pick up the Set Lighting Technicians Handbook its well worth it and will answer almost any question you may need answered, or talk to your best boy electric, hes probably got a copy of it in the set cart next to the fluke meter.

u/rogue · 8 pointsr/photography

For a collection based book I'd recommend either Magnum or The Great Life Photographers. Either one will introduce her to important names and photographs in the craft. Instruction books are a bit more difficult since I can't imagine anything beyond what she'll already learn in the course of her studies... perhaps Light Science and Magic will give her a competitive edge.

u/thebringer84 · 8 pointsr/photography

There is a phenomenal book called "Light: Science and Magic" and I cannot stress the importance of reading it. There is so much information contained in this one volume, that it would take years to find it all on the internet. This will not only help you with your strobe photography, but it will also vastly improve the way you analyze natural lighting situations, the use of reflectors, how you control light spill, and even the angles you choose for your photographs.

Read Strobist. While it focuses on getting the speedlight off of your camera, it will still show you some invaluable lighting tricks that you can use all the time. There is some phenomenal work to be seen, and some great knowledge to be had here.

Finally, practice. Put yourself into some tricky lighting situations, put the speedlight on, and learn how to bounce the light off of objects around you to achieve the effect you desire. Remember that the zoom setting on the speedlight will control the spread, and the higher the millimeters of zoom on the strobe, the narrower the beam of light will be.

Go outside on a nice sunny day with your speedlight, practice using it at low power to provide fill for a backlit photo. Use the sun to light the back of your subject, and the flash to fill in the rest.

If you overpower your flash, you will lose all the subtle texture of your subject. It is irrelevant how small your aperture is at this point, the light just becomes too overpowering. It is about balance.

If you mess around with these basics, you can't lose. Just keep practicing.

u/hbomberman · 7 pointsr/Filmmakers

Glad you're trying it out and putting in the effort.

I don't want to sound like I'm encouraging quitting or anything but there's nothing wrong with realizing that something isn't for you. You may need to check out more things/adjust your expectations (of yourself and of the work) before making that decision.

Don't be frustrated just because you don't understand as much as you thought. If you want to and you're dedicated, you can become even more skilled and knowledgeable than anyone on that set. These things take time and effort, of course.

Lighting isn't the easiest thing to grasp and "3-point lighting" is really just a starting point; a general way that you might decide to use to light a scene and which can work any number of ways rather than being one particular setup/ratio. The Set Lighting Technician's Handbook is very informative, if you're really interested, but there's also plenty of guides online and I'd be happy to break down a few basics if you'd like.

u/literal · 7 pointsr/photography

Light: Science and Magic, a highly instructive book on lighting.

u/Arttherapist · 7 pointsr/photography
u/dasazz · 7 pointsr/photography

Stobist 101 and if you want to dive deeper, look for "Light, Science and Magic".

u/strack94 · 7 pointsr/TrueCinematography

With good cinematography comes great lighting. When I first started in the film industry as Grip, I literally sat on the back of the truck between takes and read Harry Box's Set Lighting Technicians Handbook. Its invaluable information as far as lighting is concerned. The Grip Book by Mike Uva is another great handbook. Generally, if you walked into Barnes and Noble, all the other books on the shelf are worth a read. "Rebel without a Crew" And "Save the Cat" are some great reads.

u/adeadart · 7 pointsr/Guitar

im not trying to be a commercial at all, but i used this book and i think it is great for anyone who wants to learn guitar
http://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011

you can learn the fretboard easily and logically and "shred" without having to know anything but 5 patterns.

here's how you learn (very paraphrased):
there are 5 patterns that emerge up and down the fretboard.
these are the 5 different positions of root notes, essentially. for instance, using C as the root, the first pattern would be C on the first fret of the second string and including the C on the third fret of the fifth string.
now memorise that scale and fingering for the major and minor.
the second pattern would be the C on the third fret of the fifth string and the C on the fifth fret of the third string - the octaves.
memorise that and so on.
do this for all 5 patterns and you will be able to jam knowing virtually nothing.

u/oldmankc · 7 pointsr/gamedesign
u/cooleyad · 7 pointsr/bingingwithbabish

If you don’t own it already, get the Bob’s Burgers Burger Book

The story alone is great. And there’s some stellar burger recipes in there.

u/realhorrorshow27 · 7 pointsr/Beatmatch
u/_Gizmo_ · 7 pointsr/typography
u/your_gay_uncle · 7 pointsr/design_critiques

You should definitely read up on typography.

http://www.amazon.com/Elements-Typographic-Style-Version-Anniversary/dp/0881792128

Here are some general rules:

  • Most type is suited for body copy (unless it's a display face), so when you scale it up, the letters are further apart than they should be (because that space gets scaled up too). A good general rule to have is to tighten up the tracking slightly on larger type (if needed).
  • Just like design elements need to breathe, so does type. The default leading (spacing between lines of text) is a bit tight on most faces. The best way is to adjust via your eye, but you can generally do around 1.5x and be ok.

    Note: These are not absolute rules to live by. While they will generally work for many scenarios, it's better to understand the "rules" of typography and adjust based on your design's specific needs.

    Overall, think more about your spacing. Give things room to breathe, as right now some pieces feel a little tight. I'm not going to tell you specifics on what to fix (I think that's a bad brand of critique that happens here), because we should all be able to look and think critically about our own work. Look over your design, see where you can help something breathe, and adjust to your own discretion.
u/pocketninja · 7 pointsr/edmproduction

Also agree.

I've been producing for ~6-7 years and sound design is still my biggest challenge by a huge margin.

There are two approaches that work for me:

  1. Investigate and tweak the hell out of simple synth patches to create your own sounds. In time you'll learn better how your favourite synths work, and you'll also learn how certain sounds are made
  2. Use samples and stems from remix competitions. When you can't design or think up your own melodies/etc, remix packs can give a great platform to work with. You can learn a lot about production and structure this way too (I've found anyway).

    The Dance Music Manual helped me too. I still refer back to it when I'm stuck.

    1 year isn't long at all. There are some gifted individuals that seem to get it from the go, but usually it's a lot of work.

    Keep at it, and as Neutr4lNumb3r said, practice!
u/TheAngelRange · 7 pointsr/Techno

Hey Bjeaurn,

I'm a struggling techno producer myself as well. The main source of learning will, I guess, always be already existing music. Listen carefully and try to understand what is going on in the tracks you listen to. How many instruments do you hear? What effects are there used when and where?

I cannot listen to any music without figuring out what is going on.

Also I'm reading these books at the moment. http://www.amazon.com/Dance-Music-Manual-Second-Edition/dp/0240521072
and
http://www.amazon.com/Ableton-Live-Power-Comprehensive-Guide/dp/1598639757

It's a really great help, you learn so much from it.

Also /r/edmproduction is a place you need to go.

And it's obviously important to just make music as much as you can. It's not something you are gifted to just do. You will have to put a lot of time in it.

u/CorvidaeSF · 6 pointsr/writing

Yeah, the Pixar list and a similar work--Invisible Ink--helped train me to "see" meta-structure in storytelling in my work and others. This was important groundwork for when I eventually buckled down and read Robert McKee's Story, which itself is the groundwork for many of these digested lists. But they were all important for me in the overall learning process and learning to abstract and adapt them to my own work.

u/proffelytizer · 6 pointsr/seriouseats

For those curious, the Archer book actually does have this recipe included in it

u/Travisism · 6 pointsr/electrohouse
  1. Buy a DAW -- I like Ableton Live

  2. Learn Your DAW with no specific music preference in mind. -- Check out www.linda.com for a great starter course on ableton.

  3. You like electro house, so buy this: http://www.amazon.com/gp/product/0240521072/ref=oh_o01_s00_i00_details -- This is a great introduction to electro house music. It goes great with Ableton and will teach you how to create your own synths, and understand all the tools all proper DAWs come with (compressor, EQ, synths, programming your own synths, composition, etc etc). Will make you a lot less afraid of Ableton.

  4. Move into more specific tutorials on sites like www.sonicacademy.com

  5. Scour youtube for tutorials for your favorite sounds

  6. Buy VSTs you like (I would die without Massive)

  7. ???

  8. Profit.


    Also, make sure to inject your own playing around in your DAW between every step. Your biggest hurdle will be becoming comfortable with the software you choose because they are HUGE.


    ps; If you pirate something, please buy it before you release a song. Don't be a leech.
u/Metroid413 · 6 pointsr/piano

You will find more recommendations in the FAQ on the Sidebar, but a short version would be that most people recommend getting a teacher if in any way possible. If not:

  • Use method books like the Alfred's Adult Basic Piano (here's a link to Book 1 on Amazon).
  • Use the exercises on musictheory.net to learn how to read music and identify note positions on the keyboard.
  • Start working on basic major scales, hands together in parallel motion. (Link to a good resource).
  • For practice, you want an 88-key, fully-weighted keyboard if you do not have an acoustic piano. Specific model recommendations in the FAQ.
  • Some people around here recommend Hanon exercises to self-taught folks. I suggest not doing it without a teacher, as bad technique with those exercises can cause bad habits at best and injury at worst.

    Comments on general technique:

  • Fingers should be slightly bent, you want to strike keys with your fingertips. Don't lay them flat (people do this a lot with their pinkies).
  • Relax, relax, relax. Make sure your shoulders are down and not tense. Your wrist movement should be smooth.
  • Never push through pain. My professor says that pain is almost always because of errors in technique, and if you feel any pain you should stop and find that error so you can correct it. If you don't, you can cause permanent injury. Of course, there are a few exceptions and sometimes you will feel a light bit from muscle exhaustion if you're new. But never anything severe.

    If you have any questions, you can always ask us here. Cheers!
u/tjl73 · 6 pointsr/anime

A Cintiq isn't really a Windows tablet. It's basically a screen and a drawing tablet in one. But, just like a regular Wacom drawing tablet (e.g., Intuos, Bamboo), it needs to connect to a computer to work. For someone starting out, I'd recommend starting with one of the regular drawing tablets instead. They're just like a specialized mouse that you use with a pen.

I'm also a big fan of The Illusion of Life. It's a book by former Disney animators who worked there at the beginning of the studio. It's a mix of history and a discussion of the principles they used to get the best animation. The price seems to have come down quite a bit. My copy was over $80 Canadian when I bought it several years ago and I had seen it for over $100 since then.

u/trainercatlady · 6 pointsr/BobsBurgers
u/Malibu24 · 6 pointsr/WeAreTheMusicMakers

My two cents as a lapsed classical pianist: If you want to go old school and learn to read music a bit too, struggle your way through the Hanon exercises for piano, specifically the scales and octave scale progression through all keys.

The book is cheap on Amazon

It is boring, dry stuff. But I will be damned if I don't still remember every scale once I start off on the right note, even if I don't remember any of the classical pieces themselves. Because of that bastard Hanon and his exercises.

u/desaparecid0 · 6 pointsr/Filmmakers

Here is a PDF of some general set terms

Each department will have loads of their own unique terms, sometimes several for the same thing. Clothespins (used for attaching colored gels to the barndoors of lights) are often called bullets, clothes pins or c-47. Spring clamps might be called "pony clamps" or "grip clamps" as well.

  • gels - transparent, colored plastic used on lights to change the color
    barndoors - the movable wings that attach to the front of a light. used to shape the beam and attach gels.
  • apple box - wooden box used for sitting or propping things up.
  • pancake - flat piece of wood, often with a hi-hat attached to it.
  • hi hat - A very low mount for a tripod head. Used for shots where the camera needs to be low to the ground, or mounted to a dolly or jib.
  • sticks - tripod
  • stinger - extension cord

    There is also slang for every type of light that you would use on set. Most of them refer to different versions of Mole-Richardson lights, the standard in the film industry for quite some time.

  • mickey - 1k watt open face light
  • mighty - 2k watt open face light
  • baby - 1k fresnel light
  • junior - 2k fresnel light
  • tener - 10k fresnel
  • senior - 5k fresnel light
  • tweenie - 650w fresnel light

    Each of these lights has a larger and smaller version. The larger version is usually considered the "studio" version. The smaller versions that you will find on equipment trucks and location shoots are denoted by adding "baby" to it, except in the case of the 1k fresnel since it would be silly to call it a "baby baby".

    Those are just Mole-Richardson tungsten lights. There are other terms for HMIs, Fluorescent lights, light banks and even other brands of tungsten lights. There are also terms for each type of stand. The basics would be walker = stand without wheels, roller = stand with wheels.


    I really recommend The Set Lighting And Technicians Handbook. If you are working in a production crew it should be your bible.
u/ame-foto · 6 pointsr/photography

"Light Science and Magic: An Introduction to Photographic Lighting" is a definite read, it breaks down really tricky lighting situations (glass, metal, people, etc) and explains WHY you light things a certain way. It really teaches you to see the differences in how things are lit.

u/Oilfan94 · 6 pointsr/AskPhotography

To really figure this out (and or realize the limitations of what can be done), you may need a bit more education than a reply to a reddit post will get you.

In a nutshell:

Objects have different properties of how they react with light, reflection being the most important to us. Two main types of reflection are diffuse and direct. Something with mostly diffuse reflection will not show glare (think of a white piece of paper). The thing that most exemplifies direct reflection, is a mirror.

Another property is absorption, which is how we get/see colors & black etc.

So if you have something that is highly reflective, it has lots of direct reflection, and if it's black like a Darth Vader helmet, then it probably has plenty of absorption (and thus less diffuse reflection).

So when it comes to lighting something like this, we need to consider what type of reflection we want to (or have to) use. If the item is mostly black, then it probably doesn't have enough diffuse reflection or the direct reflection properties are going to be dominant.

So when lighting something that is dominated by direct reflection, we need to understand the family of angles. Basically, you will see a reflection of the light source (usually glare) when the angle between the lens, object and light all line up.

When the object is flat (or has flat sides etc) it can be easy to 'hide' the lights by placing them (or the object) where the reflections won't be visible to the camera. Of course, if the object is rounded, your family of angle will essentially be anywhere in front of the object, which can make it impossible to 'hide' the light..

However, if the object is mostly direct reflection, you may need to use that reflection glare, because there is nothing else.

So the task for the photographer then becomes getting the best looking reflection, to achieve what they want for the photo. So we would find/create the right size and shape of light, and place it carefully. A good example is wine bottles. Using a square or round light would leave a square or round glare on the bottle, which doesn't look good. So a photographer may use a strip light and align it with the bottle, so that the reflection shows up as a vertical line on the bottle.

Sometimes, the solution is to make your light source as big as possible (relative to the object). So getting something big and/or getting it really close. This is why we might use a light tent, it basically puts the light source all around the object.

So what you will likely have to do, is experiment by moving the lights around (while viewing the object from the camera position). You may find a position that makes for better looking reflections. Changing the size & shape of your lights may also help.

Read this book... Light: Science & Magic.

u/djdementia · 6 pointsr/Beatmatch

You should probably read How to DJ Right and the entire manual for Traktor, and the links on the right hand side under Marvelous Manuals.

I suggest you start reading before you go much further into DJing. Your question is so basic it hardly even makes sense.

u/iamktothed · 6 pointsr/Design

An Essential Reading List For Designers

Source: www.tomfaulkner.co.uk

All books have been linked to Amazon for review and possible purchase. Remember to support the authors by purchasing their books. If there are any issues with this listing let me know via comments or pm.

Architecture

u/neddy_seagoon · 6 pointsr/DesignPorn

I don't actually know why sorry. If I could find my copy of this I could maybe say:
https://www.amazon.com/dp/0881792128

Best guess it has something to do with the arrangement of our eyes, but that's entirely my guess, and not a very educated one.

Good/quality design is making sure that as many aspects of a design as possible at least look intentional. In Modern/Swiss design (what most design today is based off of) this means keeping spacing/line-weights consistent, either the same, or from some sort of set/sequence. Keeping all of your horizontal lines, in the figure and the implied lines between, the same is very pleasing to the eye, and generally "looks better".

At the moment the thin slash through the middle is different enough from all the other white-spaces that it should maybe be a bit wider, though the designer should take care of that after dealing the the cross-bar on the A, just in case it's just that comparison that looks off.

Does that help?

u/__JeRM · 6 pointsr/piano

I just got these - I ordered books 1, 2, & 3.

The reviews were good, so I thought I'd give them a shot. Anyone have their own reviews on them for a self-leaner?

u/Racat1138 · 6 pointsr/StarWars
u/whiterabbit7500 · 6 pointsr/StarWars

For those interested, this is a page from Vader's Little Princess.

There's a version for Luke too, called Darth Vader and Son.

u/tmwrnj · 5 pointsr/Guitar

I'd recommend Jazz Guitar: Complete Edition by Jody Fisher. It covers all the important topics in a fairly straightforward way and comes with a CD of examples and backing tracks. It's aimed at intermediate guitarists, but your experience should be sufficient.

The old standard was Mickey Baker's Jazz Guitar, but I'm not a huge fan. The learning curve is extremely steep and there's not a great deal of theory or explanation. It'd be a really useful companion to lessons with a teacher, but I think that most beginners would really struggle with it.

A good alternative to the Jody Fisher book is A Modern Method For Guitar by William Leavitt. The learning curve is fairly gradual, but it's tough going - everything is written in standard notation and there's no real instruction as such. It seems to be inspired by the Suzuki method. Everything is taught through progressively more demanding examples. You probably won't get stuck on anything, but you will need to do a bit of thinking to figure stuff out for yourself.

If you want to learn jazz theory in depth, I'd strongly recommend Jazzology by Rawlins and Bahha. It's the clearest, most elegant explanation of how everything fits together in jazz. It's not specifically written for guitar, but the theory is universal. The Jody Fisher book covers all the theory that you really need to know, but Jazzology would be a really good supplement if you like to understand things in detail.

In your jazz guitar journey, you'll probably come across The Real Book. It's an essential reference text, containing lead sheets for hundreds of the most popular jazz tunes. It's how most of us learned our repertoire and most of us still have a copy in our gig bag pocket. Today, you have a huge advantage in learning tunes because of the fabulous iReal Pro. It's an app version of The Real Book, but it can also play backing tracks for any tune in any key and at any tempo. It's an absolute boon when you're learning to play solos.

Finally, I'd suggest just listening to a whole bunch of jazz, not just jazz guitar. You should know Joe Pass, Ted Greene and Wes Montgomery, but you should also know Miles Davis, John Coltrane and Dizzy Gillespie.

u/wunderbier · 5 pointsr/Guitar

If you want to really go down the rabbit hole: A Modern Method for Guitar.

u/moreexclamationmarks · 5 pointsr/graphic_design
  1. Elements of Typographic Style by Robert Bringhurst.

  2. Stop Stealing Sheep & Find Out How Type Works by Erik Spiekermann.

    The former is widely considered somewhat of a 'type bible,' and was referenced often in college. It's a fantastic resource, however it can be seen as less accessible for total beginners.

    That's where the latter comes in. If you're going the self-taught route, you'd probably love Stealing Sheep. However, unfortunately it seems to be out of stock everywhere, with only used or insanely marked up resellers. I wonder if it's going out of print, which would be a shame.
u/aragost · 5 pointsr/italy

ti consiglio The Elements of Typographic Style, di Robert Bringhurst. Libro leggero e chiarissimo che copre molte basi di tipografia.

u/EstebanLimon1998 · 5 pointsr/piano

Take this and this; that's all I needed to read, play and write music.

Paying for lessons is recommended, they are a shortcut.

My advice: You have to keep your motivation alive: Watch videos of other people playing pieces you would like to play, it's as important as brushing your teeth. You require ambition but also you must acknowledge the nature of the process of learning; you will invest time, emotions and money to get there, keep that in mind.

Enjoy your journey, music is a beautiful investment.

👍

u/iriselizabeth · 5 pointsr/guitarlessons

I was in a similar situation as you are, I played piano since I was young and when I took up guitar the fretboard was a bit daunting to me. It clicked for me when I imagined that each of the six strings was like its own separate piano so six dimensional if you will ;). Since each fret is a half step, its like the keys on a piano going up a half step. So the 'piano keys' on the lowest string start on E and go up by a half step, the next string is A so the 'piano keys' start on A, then go up and so on.

Once the set up of the fretboard made sense to me, it's all about memorization to know the exact locations of notes off hand. I think that this is going to be different for each person you need to figure out what makes sense to you. Memorize 'landmarks' such as each open string, the 12^th fret is an octave up, and the odd frets are good ones to start with memorizing.

I used this: http://www.guitarhabits.com/learn-the-guitar-fingerboard-thoroughly-in-16-days/ as well. I found it pretty helpful.

Also if you're looking for some books, http://www.amazon.com/Fretboard-Logic-SE-Reasoning-Arpeggios/dp/0962477060/ref=sr_1_1?ie=UTF8&qid=1313039330&sr=8-1 & http://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011/ref=sr_1_6?s=books&ie=UTF8&qid=1313039376&sr=1-6 were both really good and helped me with understanding the fretboard and general mechanics of guitar.


Hope this helps! Good Luck!

u/BBananas · 5 pointsr/BabyBumps

I'm getting him Vader's Little Princess to help him with our little princess, and probably some other little random things. Our anniversary is the day after father's day so we'll probably combine them.

u/gtani · 5 pointsr/banjo

I think this is pretty well written, it's stickied in the BHO Theory subforum and covers the essentials well: common chord progressions and scales that go well in the context of the particular chord in the progression (and somebody also asks about what keys songs are in) http://www.banjohangout.org/topic/71709.

That theory subforum doesn't get a lot of threads but there is a lot of good explanations in older threads

What book/s are you using with your teacher? Most of them cover chords and scales in the context of soloing and playing backup rolls or vamping. You could look at the books by Ned Luberecki and Janet Davis and Trischka's Complete 5 string wehre they gradually introduce basic bluegrass chord progressions, pentatonic, blues and diatonic (8 notes/octave) scales.

Also if you play guitar i remember Kolb's book being good: https://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X

u/ScannerBrightly · 5 pointsr/autism

If you are interested in Animation, there is a book that you just MUST have. It was written by some Disney animators in the 50's or so, and then put out there for sale later. It's called Illusion of Life. It talks about the 12 basic principles of animation

u/evilanimator1138 · 5 pointsr/learnanimation

Start with Eric Goldberg's book "Character Animation Crash Course!"

http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

It reads a lot less like the stereo instructions that is Richard Williams's "Animator's Survival Kit" providing for a much more accessible and lighter introduction to animation. If, after you've read through it, you find that animation is still for you then absolutely 110% get Richard Williams's book.

http://www.amazon.com/gp/aw/d/086547897X/ref=pd_aw_fbt_14_img_2?ie=UTF8&refRID=0MV2H6MZNC3HHHH1ED43

Another must have is "The Illusion of Life".

http://www.amazon.com/gp/aw/d/0786860707/ref=pd_aw_fbt_14_img_2?ie=UTF8&refRID=1S91BNCH9AFXPJQCA1HH

Always keep in mind that the word animate means "to give life to." You are bringing a character to life be it a drawing or a 3D model. Before even touching paper and pencil (because you thoroughly plan your scene out that way first before touching the mouse ;-) ask yourself "what is the character thinking?" Get inside that character's head. Sketch out exploratory poses. They don't have to be gorgeously rendered drawings. They are your visual notes and can even be stick figures just so long as you can read them. Get away from your desk and physically act out what your character has to do or hit up YouTube for research. Shoot reference with your smartphone (use an app like ProCamera which lets you shoot at 24fps) and analyze how long it takes you to perform an action. Don't sweat the software just yet. That's the technical stuff that comes later. Animators are actors and it's important to understand acting first. That being said, this book is great for learning Maya.

http://www.amazon.com/gp/aw/d/0415826594/ref=mp_s_a_1_1?qid=1453026213&sr=8-1&pi=SY200_QL40&keywords=how+to+cheat+in+maya+2015&dpPl=1&dpID=51IrWwVyubL&ref=plSrch

This book combines learning to animate in Maya while simultaneously teaching the 12 principles of animation. The very best of luck to you in the beginning of your animation journey. Take your time and practice everyday. Think of animation as a muscle. You have to workout everyday for it to get stronger even if you only work on something for 15 minutes a day.

u/PlumpCh1cken · 5 pointsr/BobsBurgers

This is it. Currently on sale on Amazon for 13 dollars

u/LocalInactivist · 5 pointsr/BobsBurgers

The Bob's Burgers Burger Book: Real Recipes for Joke Burgers. It’s a cookbook with recipes for all the burgers of the day.

u/Retroroid · 5 pointsr/piano

Hanon exercises are great for strength and independence of fingers.

u/sbamkmfdmdfmk · 5 pointsr/WeAreTheMusicMakers

The Virtuoso Pianist by Charles-Louis Hanon. It's not fun or musically interesting, but if you purely want to improve speed and technique, it's exactly what you need.

u/warriorbob · 5 pointsr/Beatmatch

Start playing around, learn what you can do with your new hardware! Don't worry about technical skill yet, just learn some verbs.

Load up a track you like and play with it. What can you do with it, and how do you do it on that controller? Speed it up? Slow it down? Play it backwards? Set it so it plays from a certain point in the track when ever you want it to? Loop a section of the track?

How about another track? Maybe you can get them to play at the same time? See if you can get the timings matched up? Try playing one track, then playing another before it's done and see if you can transition smoothly with the crossfader. Take a dance track with lots of drums on the intro and outro and see if you can transition from its ending into its beginning.

Once you're comfortable with that a bit, I'd say start soaking up tutorials and learning from others. This book really helped me: How to DJ Right. If you have any friends who can teach you how they do it, they will be your most valuable asset.

This is all general advice, I've never played with an S4 before, but I can't imagine it'd be different than learning any other cool new music thing. Best of luck!

u/lawyerup124 · 5 pointsr/movies

I used to view films in the same way. I now to think of them as a way to find life, rather than escape it. Interpret it as you like.

Btw, I paraphrased this from the introduction to Story.

u/bentreflection · 5 pointsr/Screenwriting

I'd start with Save the Cat because it's a fun read and does a great job of laying down the basic structure without over-complicating things.


After you've got that down I'd move on to something a bit more theoretical. I would highly recommend The Art of Dramatic Writing by Lajos Egri. It's about playwriting but the structure is similar and it really impressed upon me the importance of structuring a plot around a character and not the other way around.


I'd also recommend The Sequence Approach as a supplemental structure to the traditional 3 Act structure. The book basically breaks a screenplay into a number of goal-oriented sequences that help guide you towards a satisfying resolution.


I'd keep Story by Robert McKee and Screenplay by Syd Field around for references, but they are more like text books for me and not really inspiring.


One of my professors in grad school wrote a book called The Story Solution based on his own interpretation of story structure. Similar to the sequence approach, he breaks out a screenplay into 23 'hero goal sequences' that keep your story grounded and moving forward, while ensuring that your hero is making progress and completing his character arc.


Also, in answer to your beat question: A beat is the smallest block of measurable plot. a collection of beats make a scene, a collection of scenes makes a sequence, a collection of sequences make an act, a collection of acts make a narrative. Every beat of your screenplay needs to serve the premise in some way or you end up with a bloated script that will drag. Many times writers will actually write 'a beat' into their script to show that there is silence or a pause that is significant to the plot. An example might be a brief pause before a character lies to another character.

u/DiscoDonkey · 5 pointsr/ArcherFX
u/ArsenLupus · 5 pointsr/IWantToLearn

Looks like [The non designer's design book] (https://www.amazon.fr/gp/aw/d/0133966151/ref=dp_ob_neva_mobile) by Robin Williams is what you are looking for!

Great book, straight to the point with lots of practical examples and simple steps to improve your designer's eye!

u/hcghftfjbjkhlugyfjvg · 5 pointsr/edmproduction

Music Theory for Computer Musicians & Dance Music Manual in books. You could use Musictheory.net to learn the basics.

u/obanite · 5 pointsr/edmproduction

I started DJing first then have recently been doing some production. Here's my recommendation in priority order:

  1. Get decent headphones. Spend most of your budget on this.

  2. Don't buy tutorials or sample packs. There is more free stuff out there than he will ever possibly need. If you're going to spend money on learning material, buy the Dance Music Manual (2nd Edition). http://www.amazon.com/Dance-Music-Manual-Second-Techniques/dp/0240521072 It teaches you all of the foundations of EDM Production.

  3. Pirate Ableton as you said. I use Reason but that's just because it's what I learned. Many many people use Ableton so there are more modern tutorials out there for it (in my experience) and there are a wealth of VSTs. If I had to start again I'd start with Ableton.

  4. For DJ gear, stick with what he has and get some CDJs and a cheap 2 channel mixer when you have more money.

    Finally just a word of advice: stick with it, take your time and believe in yourself. Try to resist copying whatever is the most popular and make what you like the sound of. Find your sound and your DJing style. :)
u/Chicityfilmmaker · 5 pointsr/Filmmakers

Fellow Columbia Alum here, this book is an indispensable resource as well. Won't exactly tell you "how" to light your scene, but covers all the gear and how it works.

The Set Lighting Technician's Handbook

u/rideThe · 5 pointsr/photography

That lens is made specifically for the Nikon 1 series of smaller cameras—it's kinda odd that you would have honed in on this lens in particular, since it's a bit more niche, we don't hear about that often. In any case, it is not compatible with the Nikon D3300 body.

Anyway, you don't need something remarkable for the camera/lens, considering you're doing still subjects (easier to work with stuff that doesn't move) of medium-sized objects (that is, not "small" that would require a special lens). What you will want, in terms of hardware, is a tripod.

So the equipment is not a major concern here. Product photography is a rather technical expertise, so you'll want to learn about the tricks of the trade—how to light things, especially in this case many will have reflective surfaces galore. You may want a good size sheet of black plexi for that sweet reflection under the computer case...

And then these rays of light above the case, that's added in post.

u/dcormier · 5 pointsr/photography

You're not photographing the object itself, you're photographing the reflections/refractions. Check this out. And this. If you want a book, Light Science and Magic is the one.

I photographed a gem a while back. You can see how I did it, here.

u/crippled_bastard · 5 pointsr/Damnthatsinteresting

Algebra is pretty important. In the clinical setting, you'll be using math formulas to figure out certain drug preparations. Not so much for the combat aspect as those drugs are largely already good to go. So, while I wouldn't say you need to be an expert in algebra before you ship out, it's going to come up in your career and you should probably know it before you leave.

It's good to have a math background for a lot of the things you do in the military in general. Pathfinder ops is almost entirely math. Long Range Marksmanship has a lot of math(You probably won't deal with this, but depending on the unit, you might). So it's good to have a solid grasp of math.

Anatomy is going to be your bread and butter, and not a lot of medics know it inside and out. With the more advanced schools, I'd say 75-80% of the failures are because medics don't have a great understanding of A&P. This thing is going to be your best friend. Pay attention to the "Frequently bought together" thing and get those as well. You're going to have good pay and not a lot of expenses, so it shouldn't be a problem having a few of those on hand while you're in.

Also, pick up a copy of the Special Operations Forces Medical Handbook 2nd Edition. Not the red one, The one that came out in '08. Have a medical dictionary on hand to look up anything you don't know.

Your first couple of years in, you need to be studying after work every single night. Medic school doesn't teach you everything, and you need to be in charge of your own knowledge.

u/milkybabe · 5 pointsr/StudentNurse

We’re the exact same hahaha. I highly recommend getting an anatomy coloring book if you want to keep your memory going without the excessive stress. I use this coloring book and it’s really helpful and keeps me busy without stressing me out.

link

u/thegimpmedic · 5 pointsr/RandomActsOfChristmas

Also, add a couple of anatomy coloring books to your wish list if you want to go to nursing school. Those things work and I'd be happy to get them for you. this is a good one

u/drchickenbeer · 5 pointsr/Filmmakers

There are a lot of great books on film out there. Don't listen to other possible saying watch YouTube or wrote your own screenplay. Well, do those things too, but learn some wisdom from some of the masters while you're at it.

You are going to want to read the following:

Hitchcock by Truffaut (http://www.amazon.com/gp/aw/d/0671604295). One of the greatest directors of all time, interviewed by another of the greatest.

In the Blink of an Eye by Walter Murch (http://www.amazon.com/gp/aw/d/1879505622/ref=aw_d_detail?pd=1), one of the greatest editors ever. A pretty great director too.

On Directing Film by David Mamet (http://www.amazon.com/gp/aw/d/0140127224). A great book on directing by one of the great writer/directors.

Rebel Without a Crew by Robert Rodriguez (http://www.amazon.com/gp/aw/d/0452271878). He wrote this after El Mariachi, before he went on to big budgets. It's one of the most inspiring books you'll ever read-- you'll want to make a film tomorrow. Basically, how to make a movie wit nothing but enthusiasm.

u/sunamumaya · 5 pointsr/Guitar

You need a method, not random bits of knowledge. You may use Justin's, or you may look for a book.

The secret here is structure, which is only provided by a method. Otherwise you'll always feel your knowledge is scattered all over the place and hence barely usable.

A good method should at least:

  • give you tools for identifying the notes on the fretboard. I highly recommend this book, in addition to whatever method you choose.
  • the CAGED system - essential knowledge. Once you master this, you'll easily be able to play: the chord, the arpeggio, the major scale and modes for each of these five shapes, anywhere on the fretboard.
  • accent the role of the major scale (the Ionian mode of the diatonic scale), because if you know its shapes in all five (CAGED) positions, you already have the shapes for all other modes, and using modes becomes simply a question of choosing the respective harmony, not learning new shapes. Also, by simply removing certain notes from it, you automagically get the pentatonic scale. You get the idea, most common use scales and modes may be played using the major scale patterns.
  • teach you intervals and how to build chords, which are simply intervals stacked on top of each other
  • point out the use of arpeggios in soloing, as opposed to scale soloing only, this makes a world of difference if you want your solos to be interesting
  • teach you rhythm and how to play in time, even (or perhaps especially) when soloing

    Once you have a structure, the Internet truly becomes an awesome resource, because now you can research the issue at hand with a better sense of purpose and more specifically.

    So don't fret, this isn't a stupid question, it actually shows you are ready and willing to progress, you'd be amazed how many people become dismissive at this stage, and think they've achieved mastery, because it's "all feel and talent, man," and don't even see how much there is to learn and improve.

    TL;DR: get a method by trying several, then stick to the one you choose.
u/darkbob · 5 pointsr/Guitar

Step 1. Buy this book

Step 2. ?

Step 3. Fretboard mastery

Seriously though, that book is the best thing you could ever work through. I've been playing years, but never got the notes down. 3 months working through that and now I'm an expert.

u/mikelybarger · 5 pointsr/Guitar

The [Guitar Fretboard Workbook](http://www.Guitar.com/ Fretboard Workbook https://www.amazon.com/dp/0634049011/ref=cm_sw_r_cp_apa_i_Ejz.AbBA1QA0S) is what I started on, and I can't recommend it enough if you like the workbook format. It takes you from knowing absolutely nothing about theory to understanding scales, triads, extended chords, modes, and how all of it applies to the fretboard in shapes and patterns.

u/PhantomGenocide · 5 pointsr/Guitar

No. If anything, just get a book on music theory. Most guitar lesson books are just a collection of tabs with a few unhelpful paragraphs thrown in.

Here is a good music theory book written by a instructor at Musicians Institute (arguably the best guitar school in the U.S.). It won't teach you how to play, but it will give you a firm grasp on music theory that will aid in your learning.

Hope this helps...

u/veepeedeepee · 4 pointsr/cinematography
u/ancientworldnow · 4 pointsr/Filmmakers

As many cameras as there are, there are countless numbers of lights. Many of these "must have" lights like a basic 1.2HMI run many thousands of dollars which is beyond the scope of purchase for most users (as it should be). Lights at even a mid range production level are rented because you need so many of so many different types based on what, when, and where you're shooting (as well as what you're shooting on).

The scope is massive and beyond the capabilities of the sub. Fortunately, there is already a fairly affordable reference in The Set Lighting Technicians Handbook (as mentioned by /u/itschrisreed).

u/danecreekphotography · 4 pointsr/photography

Buy a copy of Light Science and Magic. It'll walk you through exactly how to do it.

u/Informationator · 4 pointsr/photography

The technical term is polarized reflections. ...vs. direct reflections (which will not be reduced by a polarizer). This is a fantastic book if you want to know some science behind what you're seeing.

If you understand the science, it bolsters your artistic control, because you'll know how to effectively capture the vision in your head or manipulate what you're already seeing with your eyes.

u/suaveitguy · 4 pointsr/Filmmakers

It is a tough industry in many ways, and built around some very specific cities. One decision you should make is what exactly you want to do in film. If you want to be an artist and create your own films, you don't necessarily need to go to film school or even work your way up in the industry. There is lots of cheap gear available. Chances are you have more than enough film making gear right now in your phone and PC, more than you could have dreamed of affording 20+ years ago- when film was film.

So if you want to work in the industry, it will mean 'paying your dues' and might mean never getting to make a film on your own - schools, training programs, etc... are a good idea. You might be poor for awhile, you might have a job so busy and high pressure that at the end of the day more film work (even on your own dream projects) might be the last thing you are interested in doing. Another approach is to come up with a solid day job outside of the industry so that you can pursue your own creative pursuits on the side until such time as they pay off. If you have to count on film making to pay the bills, you would be very fortunate to direct corporate videos and cooking shows and stuff you might not really feel. You will be so close to your dream, but so far away at the same time and that can be frustrating - depending on your goals. If you want to make films on your own terms, you can and should start right away. Don't feel bad if the first 5 or 10 of them are terrible. You are working the bugs out. Read Lumet, a bit of Mamet, and some Rodriguez. Watch a lot of Making of docs on Youtube.

​

Robert Rodriguez wrote El Mariachi with a bit of a brilliant approach. He listed all the interesting ('expensive') things he had access to through his friends (a pit bull, a bus) and incorporated those in his script so it looked a little more big budget. If you write a helicopter landing on a bridge, you would have to pay for it. If your grandma has access to a tennis court and your uncle has a dirt bike - write that instead, and you could pull it off for free. Don't get caught up buying gear, use what you have. You don't need to use lacking gear as an excuse for not making something, and don't need to use buying gear as a replacement for being creative. I have seen that a lot in film, photography, and music. You could hypothetically make a great film for free as a flip book on a pad of paper, and if you do you could show that to people that would help pay for more gear if you need it. Anyway, ramble ramble - free advice is usually worth what you pay for it. Good luck!

u/Gizank · 4 pointsr/Guitar

The same way you learned the E string, you can learn the A string with A-shape barre chords. (Then you can learn the C, G and D shape barres.;)

I have spent some time using just about anything I could find for help with learning the fretboard. I use a little trainer app on my phone, and I also used this book. The author uses a system based on five patterns for finding all positions of any given note on the fretboard. ("Pattern 1 has roots on the second and fifth strings, two frets apart.")

In addition, as cthrubuoy says, knowing about the octaves is very useful.

Try learning just the natural notes, or try drilling yourself regularly. Put your finger behind a fret and then identify the note. Or pick a note and find all of them. 10 minutes of this a day can be a HUGE help.

I also memorized a few landmark notes on the fretboard. Places where E, F, B, and C are stacked on top of each other, for instance, helps to learn the notes around them. Also, knowing that in standard tuning the nut (open), the 5th, 10th, 12th, and 17th frets are all natural notes could be useful.

In the end, what works best is consistently applying yourself to getting it. Until I started working at it every day (a few months ago) I could pretty much tell you the E string, and some of the A string, and anything else I would have to count out.

u/thatoneguywhogolfs · 4 pointsr/Guitar

It’s cool to play, but you also have to practice. Sounds like you are just playing and never practicing with a specific focus in mind. Learn music theory and the fretboard.

I bought this Guitar Fretboard Workbook book in the recommendation of another Reddit user and feel like I always have something to be practicing. He mentioned to work through it slow and it should take at least six months to a year to complete. I am roughly a month in and only on chapter three and have done the exercises over and over but on the side I am also learning music theory so I am working on what I learned there too.

u/Take42 · 4 pointsr/Random_Acts_Of_Amazon

So this is a pretty awesome contest idea!

Here is my list:
Something I want - A gift card was the only thing I would decide on for this category. Why a gift card? I'm indecisive!
Something I need - This soldering tip is something I very much need.
Something ^^(for ^^my ^^cat) to wear - This bow tie would be hilariously awesome on my cat Lovey.
Something to read - This book on music theory is something I want to read to learn a bit from.
Something to watch - The Big Lebowski is one of my favorite movies, and I don't own it!
Something to listen to - This is the new Modest Mouse album I have been waiting (literal) years for!

Here is your clue:
It's time to relax, it's time to kick back,
It's no longer time to hold back!
Let loose the gates, release the hounds,
And grab a chair to sit around.
It's in the air, it's in my head,
And soon my opinion will be set.
I like it, I hate it, I want more of it!

But in the end, my thirst is fed,
And nothing more than thanks can be said.

I tried! :D

u/EntropyOrSloth · 4 pointsr/piano

As a classical musician already, I suspect this would be a good place to start, for you more so than for non-musician beginners like me. I read a lot of recommendations for this book so I got it.

u/fabbbiii · 4 pointsr/piano

Think this is exactly what you're looking for, also aviable as an eBook.


Scales, Chords, Arpeggios and Cadences: Complete Book (Alfred's Basic Piano Library)

u/ElizabethDangit · 4 pointsr/piano

If you’re new to music in general this book is awesome. even for adults.

This one is another good resource for scales and chords.

u/specialistdeluxe · 4 pointsr/gamedev

This is super cool stuff, don't get my wrong! I guess what i'm saying is principles of animation apply regardless of software. It's simply a matter of applying animation techniques using whatever software you have available! Don't be shy looking into other software tutorials (For 2D, Flash, AE, toonboom, etc) even if you're not using it. Alot of what you'll find will translate quite easily and you can start building a toolset of your own!


Also, if you're into animation, especially 2D, I would highly suggest picking up "The Illusion of Life." It's considered the bible in animation and even though it was written by old school Disney animators, literally everything in it applies today.



Cool stuff!

u/NoSleepTilDisney · 4 pointsr/christmas

The Bob's Burgers Burger Book: Real Recipes for Joke Burgers
https://www.amazon.com/dp/0789331144/ref=cm_sw_r_cp_api_VZK-zbBZFDWKY

u/throwing-it-away- · 4 pointsr/LongDistance

25/M

He loves to cook so I was thinking about getting him themed recipe books. Since almost everyday he says he doesn't know what to make I was initially going to send him this cookbook. After searching I realized that some of the recipes require ingredients you wouldn't see on a day to day basis (and him not having the right ingredients to cook with is something complains about lol). So in the end I'll be sending him this cookbook instead since he loves bobs burgers and the recipes look reasonable :)

u/Poortio · 4 pointsr/piano

a; a minor; b; b minor; c; c minor; d; d minor; e; e minor; f; f minor; g; g minor
Then there's flats and sharps.

You can buy a hannon book for $3 or $4 http://www.amazon.com/Hanon-Virtuoso-Exercises-Complete-Schirmers/dp/0793525446/ref=sr_1_3?ie=UTF8&qid=1457979356&sr=8-3&keywords=piano+scales

u/Publius-Valerius · 4 pointsr/piano

Since you are just starting out, your emphasis right now needs to be on developing a solid basis of technique, . For the next 2 years I recommend you alot your practice time as follows:

  • 1/3 to scales and arpeggios

  • 1/3 to exercises - Hanon is the classic starter book. Czerny is a more challenging and interesting addition.

  • 1/3 to pieces

    After 2 years, once you have built up your dexterity, then you can begin alotting a greater portion of your time to practicing pieces.

    Please note that this time estimate is based on my experience, playing for 3 hours/day during my formative training years. If you are practicing less, it may take longer for you to build your dexterity.
u/Cloveny · 4 pointsr/piano

https://www.amazon.com/Hanon-Virtuoso-Exercises-Complete-Schirmers/dp/0793525446

Ask your teacher about Hanon before buying, many don't care for his exercises while many might prefer to give exercises to you individually rather than having you practice from a book. Nevertheless progress slowly through the book, play the exercises slowly and steadily over quickly and unconfidently. Vary the exercises' rhythm as an exercise(For example you can make every other tone dotted while halfing the duration of the others). Follow the fingerings written out and get help from your teacher if something hurts or feels tense/wrong rather than just powering through it and lastly remember that Hanon exercises are NOT a substitute for other content such as learning pieces you're interested in. Hanon exercises lack in musicality and other elements that you need to learn through learning actual pieces of music that you enjoy.

u/dj_soo · 4 pointsr/Beatmatch

listen to lots of music and learn the tunes.

If you have no prior musical training, it helps to read up on some basic music theory - counting, time signatures, musical structure, harmony, phrasing.

You don't have to get too deep into it as DJing is fairly simplistic when it comes to music theory, but getting the basics down will help considerably.

You might want to read up a bit on some basic audio engineering theory as well like EQ theory, and a bit on gain structure and how audio chains work.

Also, read this book: http://www.amazon.ca/How-DJ-Right-Science-Playing/dp/0802139957

u/djscsi · 4 pointsr/Beatmatch

> i've tried to find the book "How to DJ right" but I just couldn't.

Did you maybe try looking on Amazon?

u/junglizer · 4 pointsr/DJs

Well I'd highly recommend snagging a copy of this book as well as checking out /r/Beatmatch.

That book has helped me with loads. It covers beat and phrase matching among lots of other things.

u/trixter92 · 4 pointsr/Beatmatch
  • How to DJ Right: The Art and Science of Playing Records is my go to book for referencing.

  • Safety issues. Going deaf is a serious issue.

  • Gear knowledge. Maintenance, proper use, etc. (probably group gain staging in here)

    if using vinyl proper handeling of record, platter, and pitch

  • Simple understanding of music structure. Bars, measures, phrases, and how to count them.
  • Beat/phrase matching (I personally think these should be taught hand in hand)

  • Go over simple does and don'ts for gigs. (such as playing all your big club bangers when you are opening for someone else the entire set, checking your levels before you begin your mix and constantly check them periodical after)

  • Finally understand that being a DJ and playing out is a business. You need to make the connections for getting gigs, and you need to do your own promotion. Just like a lot of businesses the same moto applies "its not what you know its who you know".
u/xxnemisisxx92 · 4 pointsr/Beatmatch

How to DJ Right.
Tremendously helpful to me, not only do i feel more confident in my ability to play for people now, but I also believe it helped me with my production, even though its not a book on production.
https://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957/ref=sr_1_1?ie=UTF8&qid=1505229521&sr=8-1&keywords=how+to+dj+right

u/TheMeta40k · 4 pointsr/Beatmatch

Don't worry about it and just go mix more. When I was first getting into it I was lost as what to do. get "how to Dj right"

http://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957/ref=sr_1_1?ie=UTF8&qid=1375237654&sr=8-1&keywords=how+to+dj+right

Just spin more, love what you are doing, record what you do, listen to it. post stuff here get feedback. Heck I said I would listen to you stream some music. If you want I can give you some 1 on 1 coaching.(not that I am some super awesome DJ)

u/DarkJkl2009 · 4 pointsr/Guitar

A Modern Method for Guitar by William Leavitt is what you are talking about.

u/Monkee11 · 4 pointsr/jazzguitar

if you can read sheet music decently I'd recommend William Leavitt's Modern Guitar Method - It's fairly tough for new guitar students because most of them don't know how to sight read, but if you can do that then this is a really great resource and will teach you scales and chords in different areas all over the guitar. This book doesn't hold your hand, so go in expecting that it's dense and might take time a long time to get through.

Outside of working through books, it sounds like you want to know the fretboard notes more than anything, so I'd recommend learning in this order:


  • Memorize the notes on the low E string and the A string. (playing e minor and a minor scales vertically [up one string] are useful for this so you don't have to worry about accidentals much yet)

    playing vertically is important to know but isn't very efficient

  • Memorize the notes on the 5th fret (ADGCEA) and come up with an acronym to speed things up and to be able to find notes between 5th and 12th frets much faster - A Dog Got Caught Eating Apples for example

  • Check out an app (also an online version) called [Tenuto] (https://www.musictheory.net/exercises) and practice Fretboard note identification, and eventually interval training (learning chords tricks you into doing this too). I especially like this on mobile because you can learn the fretboard pretty well when you're on the bus or taking a dump or whatever. Use the test mode and you'll see yourself getting way faster over time and eventually you'll start to see frets as letters instead of numbers.

  • My biggest advice to most guitarists who want to be well rounded is to learn chords. Chord knowledge is super useful on guitar - you can start to see intervals/arpeggios/scales really well by knowing chords on guitar - they're like the skeletons that outline scales and arpeggios.

    my advice for this is to learn E shape, A shape, and D shape barre chords, assuming you already know CAGED+F open chords. That paired with a good knowledge of the E and A string and you are off to a great start. Guitar takes a lot more work than piano in order to see chords and be able to move around efficiently.

    Tl;dr get the app Tenuto, also available on pc here and work through William Leavitt's Modern Guitar Method (i'm in no way affiliated with either - I'm a professional musician and teacher and they're both tools that I use daily)
u/conxor · 4 pointsr/Design

The Elements of Typographic Style by Robert Brinhurst is what you're looking for.

Hermann Zapf said “I wish to see this book become the Typographers’ Bible,” and Hoefler & Frere-Jones consider it "the finest book ever written about typography".

u/NuckFut · 4 pointsr/graphic_design

The Bringhurst Bible

James Victore's book is amazing. It's a quick read but is packed with inspiration.

Envisioning Information is great for info design.

Megg's History of Graphic Design


The rest of these I haven't read yet, but here is a list of things I currently have on my amazon wish list:

Some People Can't Surf by Art Chantry

Saul Bass: A Life in Film and Design by Jennifer Bass

Seventy-Nine Short Essays on Design by Michael Bierut

Damn Good Advice by George Lois

How To Be A Graphic Designer Without Losing Your Soul by Adrian Shaughnessy

How To Think Like A Great Graphic Designer by Debbie Millman

The Design of Dissent by Milton Glaser and Mirko Ilic

Iron Fists: Branding the 20th Century Totalitarian State by Steven Heller

u/seanomenon · 4 pointsr/typography

Highsmith's Inside Paragraphs is a great introduction. It's 100 pages and it reads like a comic book. It is very short and incredibly specific: it is only about paragraphs. I make all my typography students read it, working from the idea that good typography starts with good text typography. In other words, if you can master text type, display type is easy.

Lupton's Thinking with Type is a good general beginning text. She has a lot of the info on her website.

I also find Speikermann's Stop Stealing Sheep quite good for an intro text.

Bringhurst's The Elements of Typographic Style is the classic text that is worth having in your library. Mine is fairly well-thumbed with plenty of post-it flags and lots of favorite passages underlined. It is a bit much for the beginner, but definitely worth having as a reference. You'll grow into this one, and likely never outgrow it. It is a reference book that reads like poetry.

u/HAL_9OOO · 4 pointsr/IWantToLearn

The best way I found so far is to do this guys lessons in order : https://www.youtube.com/user/Lypur

I supplement with
http://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167

u/Dioxic · 4 pointsr/Guitar

Get Fretboard Logic SE from Amazon or somewhere else. It's a book that teaches you how to memorize & navigate the fretboard easily. It's all broken down very well and very easy to understand. It doesn't have any biases toward a specific genre.

The best part is that it teaches you how to understand the fretboard in a logical way, so it's not just hard memorization of an abstract concept.

http://www.amazon.com/Fretboard-Logic-SE-Reasoning-Arpeggios/dp/0962477060/ref=sr_1_5?ie=UTF8&qid=1322260893&sr=8-5

u/eerock · 4 pointsr/Guitar

Fretboard Logic goes over the CAGED system quite a bit. And I think it gets into scales too, but my copy is packed away somewhere so I can't verify.

u/babybritain · 4 pointsr/musictheory

Very good method. I suggest checking out the book called Fretboard Logic.

http://www.amazon.com/Fretboard-Logic-SE-Reasoning-Arpeggios/dp/0962477060

u/dafones · 4 pointsr/Screenwriting

>I've only very recently decided that I wanted to go into film making for a career ...

Start with the basics then. Read Save the Cat, Story, Screenplay, and The Screenwriter's Bible.

Ask yourself what your five favorite films in the world are, that you could watch over and over again. Buy them on Bluray, and find a copy of their shooting script. This website is a good start, although you may have to buy them from somewhere. Watch the movies, then read the scripts, then repeat.

Then, with both the theory and the execution in your mind ... start to think of conflict, of drama, of characters and themes and story arcs.

Bluntly, it sounds like you're putting the horse well before the cart.

u/monday_thru_thursday · 4 pointsr/TrueFilm

Sidney Lumet's book, Making Movies, covers most of the spectrum and is simply a great read.

As for other books, they are generally more technical. For screenwriting, there's McKee's Story; for editing, there's Reisz and Millar's Technique of Film Editing; for cinematography, there's Blain Brown's Cinematography Theory and Practice. And Lumet's book would complete this tetralogy, being a book essentially about directing.

u/AlaricI · 4 pointsr/ArcherFX

How to Archer is a fun read! I read it entirely in H.Jon's voice as well.

u/ars_moriendi · 3 pointsr/reddit.com

Dear guy in the first half of this note,

Here's your fucking problem, asshole: you're a self-centered shitheel who only writes for himself. Want to know how I know this? Because you're bitching about the one aspect of editing that requires the least amount of patience and provides the greatest benefit to readability: spelling and punctu-fuck-you-ation.

Grammar Nazis, jerks or not, are providing a public fucking service. I'm glad you're pissed off. You should be. However, if you're getting a complex, it's not because they're Nazis, it's because you're a shitty student.



Dear guy asking for help,

Great to hear you're interested in improving your ability to communicate. On one hand, it is as easy as having a conversation. On the other, it's really not. Without non-verbal cues and cliches to communicate your meaning and subtext, it becomes easy to write in a way that feels stilted or transmits ideas you don't intend. I recommend continuing to read the authors you like, but start keeping an eye on syntax and structure. That's really the best way to keep sharp. You'll be able to learn which rules persist because they work well (using dashes rather than parentheses, for instance) and which can be broken for the sake of an aesthetic or readership (i.e., Cormac McCarthy's phobia about double-quoting dialog). The rules aren't as strict as you might have been led to believe, but you'll find in time that you respect those stronger rules more for a simple reason: they just work, no matter what you're communicating.

For composition, I recommend William K. Zinsser's On Writing Well. It's a pleasurable read and useful for all but the very best and most experienced writers (and maybe them as well).

For story craft, I recommend Bob McKee's Story and Stephen King's On Writing. The former is nigh fucking indispensable; the second, just gratifying to read.

For spelling, Merriam-Websters and practice.

For punctuation, just be sufficiently considerate of your readers to google the rule you're not sure about.

Thanks for posting this. I hope my 2 cents help.

u/Rikardus · 3 pointsr/brasil

Estudei cinema em 2010, na época um dos livros indicados no curso era o Power Filmmaking Kit, o livro é um overview de toda produção cinematográfica, eu recomendo. Um mais recente que segue a mesma linha, e mais bem avaliado na amazon é o The Filmmaker's Handbook, porém esse eu não li.

Sobre roteiro, um dos mais indicados é o Story do Robert Mackee, o cara tem cacife em Hollywood, tem uma cena no Adaptation, onde o personagem do Nicolas Cage está com writer's block e vai numa palestra do Robert Mackee pra tentar resolver o problema, é um dos meus filmes favoritos, recomendo tanto quanto o livro. Tem também os livros do Sid Field, que também são bem influentes quanto a roteiros.

Sobre edição, In the Blink of an Eye: A Perspective on Film Editing, do Walter Murch.

Sobre atuação e direção, da uma lida sobre o Stanislavski, que desenvolveu o Método(já ouviu falar em atores metódicos? foi daqui que saiu), Stella Adler que estudou com o Stanislavski e escreu sobre atuação/direção também.

u/TheAdster · 3 pointsr/Filmmakers

This one is still required reading for film school students:
https://www.amazon.com/Story-Substance-Structure-Principles-Screenwriting/dp/0060391685/

u/Winkn · 3 pointsr/Filmmakers

Here are some resources that have helped me.

First Time Director

Story

How to Win Friends & Influence People

Dov Simens 2 Day Film School


Dov Simens might come off as a horrible/ tacky salesmen but his 2 day course you can get on DVD is great, he breaks the process down better than I've seen elsewhere. Some stuff may be dated but it could get you started.

Take this approach to study.

Find a Director who's work you love, watch everything you can find of theirs. Watch all the behind the scenes you can find, then start copying them until you have learnt the rules and are able to recreate something almost as they would. Then with that experience start trying new things.

Also Gnomon Workshop and Digital Tutors are very helpful for the post side of things.

u/Seshat_the_Scribe · 3 pointsr/Screenwriting

Here are some resources I’ve found interesting and/or useful.

Books


There are over 10,000 results for “screenwriting” when you search for books on Amazon.com, and at least one new screenwriting book is published every week.

Here are some “how to” books I recommend:

u/mushpuppy · 3 pointsr/writing

Doesn't seem like you're as interested in getting help with writing as you are in getting help with illustration.

Still, regarding writing, I strongly recommend reading Scott McCloud's two seminal books on comic books: Understanding Comics and Reinventing Comics.

I learned as much about comics from reading those two books as I learned about film from reading Story, by Robert McKee.

I.e., my appreciation and understanding of both media forms increased exponentially.

u/CRMannes · 3 pointsr/ArcherFX

You should see if you can't get the barcode to scan as something. Maybe the How to Archer book or something like that.

u/luckmc11 · 3 pointsr/ArcherFX

What about something like this?

u/iamnotoriginal · 3 pointsr/graphic_design

This book was recommended here the other day.

The Non-Designers Design Book

u/NBQuetzal · 3 pointsr/RPGdesign

I've seen a lot of RPG designers talk about The Non-Designer's Design Book as a way to learn the basics of layout.

u/duotoner · 3 pointsr/web_design

A Word of Caution on Inspiration Galleries

Seeking inspiration (ideas) is perfectly acceptable, but it must be done so cautiously. Too often, people fall into the trap of simply copying the sources of inspiration because it looked nice.

Instead, it's helpful to study the source of inspiration. Which components are interesting? Why were they used? What problem was the designer attempting to solve with them? Once you understand why those components were used, then you are better positioned to decide if they help solve your design problem.

It's also helpful to remember that no two design problems are the same. Sure, you're a bank and we're a bank, but we have different needs, target different audiences, have different value propositions, different brands, and so on. Thus, our design solutions will necessarily differ.

Some Helpful Resources

As for helpful resources, I would start with a video from Flint McGlaughlin on the inverted marketing funnel. You're probably already familiar with the funnel concept from marketing, but he describes it as fulfilling a sequence of "micro yes" points. If you have a good understanding of how the user moves through these "micro yes" moments, then it can help you decide where to choose and place elements on a page. For example, should your call-to-action be above the fold? Do you need pictures? Are stock photos okay? And so on.

Going more in-depth, I would recommend looking to The Elements of User Experience by Jesse James Garrett. You can find lecture videos from him on YouTube covering the ideas.

Another book on the essential reading list is Don't Make Me Think, Revisited by Steve Krug. It's a fantastic book on usability and user experience.

For a slightly more graphic design bent, although still applicable, I would recommend The Non-Designer's Design Book by Robin Williams. It will help you understand the basic components of graphic design which can be applied to web design.

What all these resources do is give you a basic framework through which you can make better design decisions.

Design is fundamentally about problem solving. You are not creating a design simply for the sake of the "design." You are creating a design to accomplish some goal. This is true of graphic designer, web design, user experience design, interaction design, and even industrial design.

u/LinguoIsDead · 3 pointsr/web_design

Thanks for the reply! I can safely say I would like to focus on web/digital. I've started collecting/bookmarking resources to the principles you mentioned but is there any particular path you would recommend? I don't mind throwing down some money for a learning resource (such as Lynda) and some books. My current list of books I have in my cart:

u/angille · 3 pointsr/rpg

> Also, go through some RPG books you consider beautiful and look at them as a page designer

I came here to mention this. but also, check out The Non-Designer's Design Book – its advice is much more general than rpg manuals, but the concepts and tools are worth every penny.

u/liebereddit · 3 pointsr/Design

The Non-Designers Design Book is pretty wonderful. It breaks down the basic rules and tenants of graphic design in a very easy-to-understand way, with lots of pictures and before/after.

I find that many designers become designers because they were artists when they were kids and wanted to continue making art for a living. This book is great for those people, too. It's sets some structure around making your design easy to look at and/or use. Without getting too complicated, it delves into the neuropsych-based rules that help us make clean and easy designs.

I've purchased that book as a gift more than any other, and make my company buy it for everyone who works in my department.

http://www.amazon.com/gp/product/0133966151/ref=pd_lpo_sbs_dp_ss_1?pf_rd_p=1944687622&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=0321534042&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=0ZA58Z7W2DV09C2C0C6Q


u/9pylonmusic · 3 pointsr/FL_Studio

How to make a noise is a great free ebook to start you off learning synthesis. The dance music manual is another great book with a section on ambient and chill-out

u/Swankie · 3 pointsr/edmproduction

Rick Snoman's Dance Music Manual

Also check out his Dvd courses, he's a brilliant teacher!
Learned more here, than 4 years of Youtube tutorials, reading articles, and lurking forums.

http://www.dancemusicproduction.com/

u/cullen9 · 3 pointsr/Filmmakers

Read this book.

Read this book.

Read this book too.


These will give you a good basis to build knowledge/experience from.

u/demesisx · 3 pointsr/WeAreTheFilmMakers

It's sometimes embarrassing to have a DSLR because DSLR filmmakers show up to a pro set looking like Blankman.



I'm trying not to be too critical but Flourescent bulbs aren't exactly sought after for their CRI, flicker characteristics, and inability to be dimmed well. Sure, they output a LOT of light, but you need to be careful because they pulse like mad, have a REALLY strange color cast, they can't be dimmed, AND are really noisy if you get dimmable ones.

Just get a PAR64 as a direct light through diffusion or build a softlight with some bare studio bulbs for softboxes and (the only good idea in the whole tutorial) that crazy cake pan reflector painted white. Either idea would probably only cost slightly more (for the REAL bulb receptacles) and put out A SHITLOAD more light (and a better quality/CRI of light).
Also, it's not that hard to build film lights with spare parts. There's even a section that starts on page 144 of the Harry C Box Set Lighting Technician's Handbook that teaches you how to make quality lights for the same amount of money or slightly more. The coop light that they recommend is REALLY good and isn't an embarrassing blankman invention. Clients actually do respond negatively to cheap equipment.

Also, you can build a kino flo if you have the time. All you need is coreplast (corrugated plastic), some fluorescent shoplights with ballasts, and real kino bulbs (since they have a much more acceptable CRI and are more rugged by a factor of 100).

It boggles my mind how people are so scared of real film lights even though they are commonly hand-built for specific purposes in the pro parts of the industry I'll get off my high horse. I'm just getting really tired of DSLR shooters kludging everything together just because they're scared of real film equipment.

u/FirAndFlannel · 3 pointsr/IAmA

this is what I started with.

this is what I use now.


Edit: thank you for the gold /u/dethswatch

u/NickCorey · 3 pointsr/Guitar

My advice is to buy some books. There's a lot of info on the internet, but it's all spread out and often chopped up into pieces, which can make it a bitch to make sense of. If you're going to go the internet route, though, check out guitarlessons365.com (not affiliated in any way). The vast majority of the lessons are free and the music theory section is completely free, not to mention very good.

http://www.guitarlessons365.com/lessons-archive/music-theory-lessons-archive/

Regarding books, this is a great, easy to read book on music theory that won't hurt your head. I'd start either here or with guitarlessons365.

http://www.amazon.com/Everything-Music-Theory-Book-understanding/dp/1440511829

For guitar books, Fretboard Logic is a must read. Definitely buy this. It focuses on the 5 position system (CAGED). If you're interested in learning the 7 position system for the major scales and other 7 note scales, check out guitarlessons365.

http://www.amazon.com/Fretboard-Logic-SE-Reasoning-Arpeggios/dp/0962477060/ref=sr_1_1?ie=UTF8&qid=1348759781&sr=8-1&keywords=fretboard+logic

After that, I'd check out this as well.

http://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X/ref=sr_1_1?s=books&ie=UTF8&qid=1348759708&sr=1-1&keywords=guitar+theory

Worth checking this out as well.

http://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011/ref=sr_1_3?s=books&ie=UTF8&qid=1348759937&sr=1-3&keywords=guitar+theory

Here's another important book. I'd probably buy this last, though.

http://www.amazon.com/Jazz-Theory-Book-Mark-Levine/dp/1883217040/ref=sr_1_1?s=books&ie=UTF8&qid=1348760257&sr=1-1&keywords=jazz+theory+book+by+mark+levine




u/Marsh_Wiggle86 · 3 pointsr/IWantToLearn

Piano is actually very easy. You just need to pick up the fundamentals to a functional level. Alot of the rest can be picked up if you have a decent ear. Much like anything there's a learning curve. You dedicate yourself to slog through the initial frustration of the curve and the rest comes pretty easy.

Pick up this book and work through it:
https://www.amazon.com/dp/0739003682/ref=cm_sw_r_cp_apa_U.UbAb21EDKZK

u/PowErBuTt01 · 3 pointsr/piano

This book has helped me out tremendously and I recommend that everyone should have it.

u/Ouchider · 3 pointsr/piano

The book "Scales, Chords, Arpeggios and Cadences: Complete Book" gets posted here a lot. Does the book contain some information not easily available somewhere else, or is its major selling point only having everything printed in a nice format? I don't see the value of having e.g. C major scale with fingerings printed out, compared to simply having "RH 1231234, LH 1432132" written on a paper/tablet screen/whatever.

u/andrewGT3000 · 3 pointsr/piano

It doesn't really sound like you want a theory book, but rather a book to help you identify and practice scales, chords, etc. For that, you might want to check out this: https://www.amazon.com/gp/product/0739003682/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

It has a twenty page intro explaining some theory and then goes on to list all of the major/major scales, arpeggios, etc., in an easy to practice format.

u/thespite · 3 pointsr/animation
u/nonagonx · 3 pointsr/gamedev

>Do it myself

Great idea. Learn to be an animator. There's software (Flash/Photoshop/other) to both draw your animations and then generate sprite sheets, so the process shouldn't take weeks. Here's a list of resources I recommend for animation:

  • The Animator's Survival Guide
  • The Illusion of Life
  • Draw with Jazza

    >but artists (understandably) don't usually donate their time for internet strangers with the promise of a payout down the road

    This wasn't true in my case. I posted an ad on /r/gamedevclassifieds as a coder and got three talented artists emailing me with work they've done.
u/hoover900 · 3 pointsr/gamedev

K there are a couple of thing wrong here. First off, unless you licensed the visual rights to Pixar's Cars, I suggest you change your car models in the game as well as the trailer to the boxier car models you already have. You don't want your product to be confused with Disney, so this change will save you from having to deal with legal trouble with Disney. Second, you can also lose the first 20 seconds of the trailer. You're not showing anything important to the viewer. Does the user even care that the Car is performing in a circus? Is the car upset that he's performing in the circus? Why does he run away and the cops immediately chase him? I highly recommend picking up the The Illusion of Life: Disney Animation and Shot By Shot. Both of these books go over in detail the art of making something entertaining and interesting.

edit: grammar and spelling

u/ChaosFearsNone · 3 pointsr/Random_Acts_Of_Amazon

And done!!!

  1. Blue the best for obvious reason.

  2. Summer what’s better than beer pong? Pool beer pong.

  3. Usual Food the best because it’s a local thing.

  4. Gift for another for my love of Disney animation.

  5. Book to read great insight into the human race.

  6. Cheap because yummy.

  7. For the doge because adorable.

  8. Useless yet so awesome.

  9. Movie because it’s my favorite.

  10. Zombie to destroy their brains.

  11. Life changing to adapt to in work life.

  12. Add on because my kids are always getting sick.

  13. Fandom because it’s an awesome show and these are in apparently.

  14. Pricey for when the lights go out.

  15. Sharks because it’s badass and my daughter would love it.

  16. Good smells one of my favorite scents.

  17. Childhood feels spent so many playing games on this.

  18. Writers was helpful for me once upon a time.

  19. Obsessed my life of Disney is strong right now.

  20. Weird because lol.
u/ford_beeblebrox · 3 pointsr/gamedesign

Starting out is an awesome advantage; not yet set in your ways you can find your own style.

While it is true some complex styles can take a lot of time, pixel art can be super simple and often less is more - like lessmilks's games

Working from something is easier than all at once so keep iterating - i.e. start with your current squares and add just squash and stretch to anticipate motion, or eyes to indicate move direction.

Pedro Medeiros has some great pixel art tutorial gifs

An free browser based sprite editor

Using a dedicated program with layers, pallettes and lighting control makes it much easier - this list of pixel art programs might help (Asesprite is great)

At the other extreme if you need lots of animation use a pixel art shader for blender3D
Or use some of the multitude of Free and Open Source pixel art at OpenGameArt and mod it for your needs.

Submit your stuff to /r/pixelart and request constructive criticism.

The Animator's Survival Kit is a great book (& on youtube)on the art of making drawings come alive as is The illusion of life

Look at spritesheets to see how others break animation down into frames.

Jan Willem of Vlambeer has a great talk on tricks to 'juice up your games'

u/CyricYourGod · 3 pointsr/gamedev

Animation is an art and good animation requires a strong understanding on how things move. A good resource for making both convincing and interesting animation is the Disney Bible: https://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707/ and another: https://www.amazon.com/Animators-Survival-Kit-Principles-Classical/dp/086547897X/. But realistically it takes years to understand and make good animation. That's outside of the learning required with tools (such as Maya).

If he doesn't know the principles of animation he should learn them and then your critiques should be focused around 1) does the animation meet the intention -- ie is it usable and 2) how can the animation be improved to make it more interesting and believable.

u/sculptedpixels · 3 pointsr/computergraphics

It's actually very funny because Southpark uses Maya (a pretty highend animation suite originally for silicon graphics that's now owned by Autodesk) for animating their 'simple' stuff.

To second Hennell - blender would probably be a great place to start. It's free, but not shabby at all in it's capabilities. And while I'm echoing him, yea - learn the basics of character animation before committing to a project - start doing small tests, pencil tests, etc.

I know you're not going to make the next pixar film, but really: if you want to get into animation the RIGHT way, read
"THE ILLUSION OF LIFE" - it'll teach you about the principals of character animation better than anything. This book plus practice = a good grounding in animation.

u/_darth_bacon_ · 3 pointsr/Cooking

Haha, awesome! I was howling when I saw the spatchcock episode.

I feel like you need the official cookbook...

https://www.amazon.com/dp/0789331144/ref=cm_sw_r_cp_awdb_t1_jN8FAbH8CK4XR

u/A_Smack_of_Ham · 3 pointsr/Cardinals
u/protoShiro · 3 pointsr/BobsBurgers
u/suugakusha · 3 pointsr/BobsBurgers
u/ImpishGrin · 3 pointsr/LonghornNation

If you like the joke burgers of the day, there is a cookbook.

u/SmoothLaneChange · 3 pointsr/CasualConversation

Bruh. A blog has been out for a while and a book is coming out in a few months.

u/blithelyrepel · 3 pointsr/Learnmusic

Second the recommendation of scales and arpeggios, in all keys, major and minor. You can start off with just a few, the easiest ones (go in order of the circle of fifths if you want), and continue to add on. Start slowly and, most importantly, EVENLY, building a good foundation for speeding it up later and applying it to technical passages. But there's no real recommendation anyone can give you for "X amount of times," because scales and arpeggios are things you'll continuously practice no matter how high of a level you get to. At a higher level once you've mastered them, you may not have to do the entire set every day, but you can then apply them to pieces by choosing from your arsenal certain exercises that practice the techniques needed in a tricky section of Rach or such.

A good resource for other technique exercises is the book of Hanon exercises. It's been used for many decades, and includes lots of scale/arpeggio-type exercises, and you can work your way through them. Be aware, though, that they're VERY tedious (literally just pattern building through each key), but it sounds like you have the ability to self-motivate yourself. Be careful not to treat these just as exercises, though, and go through them robotically and monotonously, because it's very easy to see them as such. They're just tools developed to help finger agility, speed, and recognition of patterns so you can apply them to full-blown pieces. It's like a tennis player who practices a certain type of grip for 50 serves a day. Great if she can do it through the exercise, but if she reverts to her old grip when she starts playing a game (putting it into action), the grip practice was wasted. Application of theory into pieces is sometimes the hardest thing to do.

I know this has been a giant essay, but lastly, none of us can really give you an individual recommendation. It seems like you've got the self-motivation to learn yourself, but if you are interested in really getting a structured routine, get a private teacher, if only for a few lessons, to help you develop what kinds of things you need to work on.

u/DrAculaSucks · 3 pointsr/WeAreTheMusicMakers

The Hanon book might be what you are looking for. But your best bet is to get a good, dedicated teacher and see what he/she thinks you need.

u/CaVaMec · 3 pointsr/piano

Buy a Hanon's exercise book. I'm 22, and was given my grandfather's copy (from the 1930's) when I was around 11-12, and it really makes a difference in technical sections. Even though I've been playing them forever, I still use them as a tune-up when I feel a little slow. Recently just used them to prepare for a Bach obsession I'm in

edit: Here's actually the PDF of the book

u/smokeandfog · 3 pointsr/Beatmatch

Do you live in the Los Angeles area by any chance? I host a DJ meetup on Wednesday nights for beginners and we've all been learning together on my DDJ-SZ.

Learning with people has helped me make strides in my progress.

Also this book is amazing: https://www.amazon.com/dp/0802139957

u/C47man · 3 pointsr/cinematography

I like where your heart's at, but honestly books just aren't going to help you much for what you're after. Everything you said you wanted to learn is stuff you learn by just doing it and seeing other people do it. Time to get your butt out on set! And if there's no set, it's time for you to buy some cheap lights and fuck around with them endlessly!

If you really want a book for the technical stuff in lighting, buy the Set Lighting Technician's Handbook. That's the industry standard reference manual for lighting.

u/nerdbirdhatestheherd · 3 pointsr/cinematography

I second this. The ASC is a wonderful resource, also subscribe to their newsletter they usually have links to relevant articles that didn't make the magazine along with info about upcoming events/expos.

I also found these helpful:

"Lighting for Cinematography: A Practical Guide to the Art and Craft of Lighting for the Moving Image" https://www.amazon.com/dp/1628926929/ref=cm_sw_r_cp_apap_J5uen5Oey5Orz

"Master Shots Volumes 1,2,&3" https://www.amazon.com/dp/1615931546/ref=cm_sw_r_cp_apa_Ez-4ybHE81VH1

And "Set Lighting Technician's Handbook: Film Lighting Equipment, Practice, and Electrical Distribution" https://www.amazon.com/dp/0240810759/ref=cm_sw_r_cp_apa_tA-4yb18WDJFC

u/vegan_recipes · 3 pointsr/cinematography
u/adphotog1 · 3 pointsr/photography

Aye carumba, you've got quite a task ahead of you! To improve your studio photo skills, you'll need a solid understanding of lighting. When I was first starting out, I found this book extremely helpful: http://www.amazon.com/Light-Science-Magic-Fourth-Introduction/dp/0240812255

In particular, it explains the family of angles--something you'll need to get a good grasp on--as well as giving you a solid foundation of understanding for things like managing reflections and lighting ratios.

u/silence7 · 3 pointsr/photography

What you want is this book.

Basically: you're going to want to identify the exact paths of light which are causing problems, and block them. if it's glare from the lights going directly into your camera, you need a black flag between the lights and the camera. If it's a specular highlight on the object you're photographing, you're going to need to change how you light the object; dpeending on the problem, this might be as simple as putting black tape on the background, or it might mean something more complex, like controlling the highlights with multiple layers of diffusion material.

u/Posimagi · 3 pointsr/photography

It's mostly about lighting. When you have complete control, the camera and lens become nearly irrelevant. You'll get the greatest return from learning how light interacts with objects, regardless of whether or not it's in a studio setting. Personally, I highly recommend Strobist's Lighting 101 and Lighting 102, and Light Science and Magic by Fuqua et al. They helped me greatly.

u/LorryWaraLorry · 3 pointsr/photography

For photographic lighting, check out Light: Science and Magic. I am still in the process of reading it, but I already learned plenty half-way through.

u/Tofinochris · 3 pointsr/yoga

The Netter Book is the authoritative anatomy book and is chock-full of information. However it's also chock-full of a high price (it's a serious academic book, used in a ton of medical/paramedical classes) so it may be a bit much. You'll use this as a reference book forever, though. Muscles, what they do, where they attach, what innervates them, and so on, it's all here in glorious detail.

A cheapo possibility which also covers all the bones and muscles is The Anatomy Coloring Book. This is used a lot in beginner's courses that require anatomy (the Kinesiology 101 type classes) and it's serious business, not juvenile like "Coloring Book" might suggest. And who cares if it's juvenile, because wheeeeee colouring! But you won't really learn a lot about the body, just where the bits are and what they are called.

I really do recommend the Netter book if you can swing it with the colouring book as a aid to memorization if that's important to you.

u/InimitableMe · 3 pointsr/StudentNurse

Something seems to be going wrong with your studies, you have to figure out what that is.

How much interest do you have in what you're learning? Do you know how you take in information best? I have friends who would record lectures and replay them in the car. I don't do auditory, I need to be doing something. I liked A&P coloring books (https://www.amazon.com/Anatomy-Coloring-Book-Wynn-Kapit/dp/0321832019). What works for you? How are you doing in other classes? Are you having a lot of testing anxiety? Maybe you need to address test-taking strategies and work on how to reduce anxiety which helps you think more clearly.

Your Homework: What works for me?

Good luck!

u/gladstonian · 3 pointsr/CGPGrey

It's a colouring book.
Fun fact: THERES A FUCKING KINDLE VERSION

http://www.amazon.co.uk/Anatomy-Coloring-Book-Wynn-Kapit/dp/0321832019

u/hang2er · 3 pointsr/askfuneraldirectors

The thing I saw people struggle with the most was anatomy. Not only are you learning anatomy you are also learning a new language. This Book is one I suggest for people who have never had an A&P class before.

u/thtrtechie · 3 pointsr/ems

The Anatomy/Physiology Coloring book is pretty great especially for self-study: http://www.amazon.com/The-Anatomy-Coloring-Book-Edition/dp/0321832019

The absolute best in anatomy diagrams is Netter's Atlas of Human Anatomy, I prefer the flashcards: http://www.amazon.com/Netters-Anatomy-Flash-Cards-Student/dp/0323185959

u/Doublepirate · 3 pointsr/Anatomy
u/GuineaSaurousRex · 3 pointsr/Filmmakers

Robert Rodriguez's book Rebel Without a Crew has some good info on indie filmmaking in it.

You can find it on Amazon.

u/sonofaresiii · 3 pointsr/movies

Alright dude, here's some good books I've come up with for you:

First, Rebel Without a Crew and Either You're in or You're in the Way which are both books about young unknowns scraping together their resources and getting a movie produced and released. Robert Rodriguez (Rebel) is pretty famous, if you haven't heard of him he did the Mariachi Trilogy, Predators, Spy Kids, Machete, and a few other big ones. The Miller Brothers (Either You're in) pretty much just did their one movie, and it was only okay, but the book is a great read.

What They Don't Teach You in Film School is a great book about the production side of things

as is Make Your Movie

Shaking the Money Tree is a hugely popular book about fundraising for filmmaking

and The Digital Filmmaking Handbook is good for some modern production techniques (I don't remember how technical it gets though, a lot of it could be outdated but it's still a solid read)

The next two books aren't so much about production but just the way the industry works in general, and I highly recommend them-- they're really entertaining

Adventures in the Screen Trade and Which Lie Did I Tell? are both by William Goldman (Princess Bride, Butch Cassidy & the Sundance Kid) and have a lot of great, hilarious insight into the industry

Definitely check out your library before you pick any of these up though. Good luck!

u/OfficialFoolsGold · 3 pointsr/Music

i always recommend robert rodriguez "rebel without a crew" to people, it made a big impact on me in high school - how he made his first movie ("el mariachi") for $7,000 with no training, no film school, no connections, and launched an entire career off an idea and hard work (and some luck!) http://www.amazon.com/gp/product/0452271878 - nick

u/BetterGhost · 3 pointsr/Guitar

This is a really short description of each, but hopefully will help.

CAGED system is a way of knowing how to play chords all over the neck. If you know the notes of the fretboard and where the root note is in each chord shape, then you can use that to play any chord, in any position using only the C, A, G, E and D chord shapes. If you're looking for a C chord near the 13th fret, there's an C on string 2 fret 13. The D shape has the root note on the 2nd string, so if you play a D chord shape at the 12th position (which uses the C root note on the 2nd string), that'll be an C chord. Alternatively, you could think about it this way... if a D chord is at the 14th position, slide a full step down to the 12th position and you'll have a C chord.

Next, if you know the scale positions and the root note within each, you can combine the CAGED system with scale positions and blend them.

The keys to understanding this are 1) understanding the CAGED system, 2) knowing scale positions (you mentioned pentatonic and mixolydian - just pick one scale type for a start), and 3) knowing the notes of the fretboard. Once you have a solid understanding of those, a bit of practice will get you over the hump with combining them.

The thing that helped me put all of this together (apart from hours of practice with backing tracks), was a book called Guitar Fretboard Workbook. The exercises are short and helped with memorizing note positions on the fretboard, and it has a good explanation of the CAGED system as well.

I hope this helps.

Edit: corrected chord name.

u/kelly325 · 3 pointsr/Guitar

Guitar Fretboard workbook by Barrett Tagliarino
I picked it up a few months ago and have made great progress using that and taking private lessons.

http://www.amazon.com/gp/product/0634049011?ie=UTF8&force-full-site=1&ref_=aw_bottom_links

u/wildeye · 3 pointsr/Guitar

"Music Theory for Guitarists" by Tom Kolb is popular. http://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X/

The above-mentioned Fretboard Logic is good, but it isn't quite what you're asking for, if you were to buy only one book.

The above Mikrokosmos is a classic, but aimed specifically at piano. For some people that's not an issue, it can be a plus. For other people it is off-putting or confusing.

I really couldn't say what the best non-instrument-oriented music theory book is; there are so very many of them -- and I've got a whole bunch, just not one in particular that I think is an absolute must-read. There are a lot of topics even in basic music theory, and lots of approaches (very formal and academic versus casual writing style, for instance).

The one you found seems to cover a lot of the important topics, and is well-rated by 37 reviewers on the U.S. Amazon site, too, in addition to the 6 on the U.K. site.

You could always combine that one with the guitar-centric one.

u/kunho · 3 pointsr/Beatmatch

I really recommend you checking this book out. It is actually very informative and helps with all the basics.

u/RIP_KING · 3 pointsr/Beatmatch

how to DJ right

and for more historical perspective: Last Night a DJ Saved My Life.

Same authors, good reading

u/brunchusevenmx · 3 pointsr/Beatmatch

If you don't mind reading a bit, the book [how to dj properly ](How to DJ Right: The Art and Science of Playing Records https://www.amazon.com/dp/0802139957/ref=cm_sw_r_cp_api_7JRjyb8361T41) is a great jumping off point

u/babyphatman · 3 pointsr/Beatmatch

There are a lot of areas that need work here... (Obviously because it's your first mix)

There's nothing wrong with varied genres, but you have to connect songs together with something. It could be a vocal line, complementary melodies, or a matching vibe. Mixing in a song that is the complete opposite mood to the previous track can also sometimes work as a surprise. Songs have to relate! Learning to beatmatch helps you find these connections because as you cue your next track and mix it in you start to hear what works and what doesn't. Your song choices have absolutely no flow. They're not beatmatched or in key and the filter use throughout them is irritating...

The two Toro Y Moi songs and "Get Lucky" share a similar vibe. You could mix those, then move to a darker tone with "Addiction" followed by the Metronomy song. That may or may not work but it's worth a shot... Since you are using Ableton you have the luxury of pre arranging your mix ahead of time, so you should make sure it works perfectly.

As a beginner I highly recommend this book: How To DJ Right It's definitely not Ableton specific (it was written in the era of turntables) but it will help you through your initial stages.


And you should watch this video for some basic mixing techniques: 5 Basic Mix Techniques

I thinks you've got a good start with your taste in music but take the time to practice the fundamentals!

u/ixAp0c · 3 pointsr/Guitar

Modern Method for Guitar is great for learning to sight read. It's a hefty tome, coming in at 424 pages it's the largest book on my music stand right now.

It's got a lot of stuff to read and practice, and all of it is aimed at guitar (whereas some music theory books may be for Piano or Violin, the music in this book is primarily written for Guitar).

The author notes the book can be supplemented with others, it's primary purpose is to teach you how to read music and apply it to the guitar mechanically.

There are lessons, exercises, along with some nice melodies which are mostly duet (here is the first song after the first 4 Exercises for example).

u/13531 · 3 pointsr/Guitar

My advice would be to focus on learning music theory, and applying said theory to your play. Everyone here loves to recommend justinguitar.com, and I'd agree. I'd also check out Steve Stine on YouTube (index of playlists). Best theory teacher I've seen in a long while. I'd also absolutely recommend musictheory.net.

Lastly, the Berklee guitar method books will simultaneously teach you to read music and to play your instrument. These books are the single best thing I did to progress my guitar skills.

Reading music helps greatly with understanding theory. Despite what you may hear from old-timers, reading music is extremely useful.

Another very useful skill to practice is ear training, which when combined with your theory knowledge, allows you to play music by ear. I'd suggest playing back some slower jazz guitar tunes on YouTube and figuring them out measure-by-measure. There's also Matt Warnock's Play Jazz Guitar group on Facebook which combines all of the above. Matt has a doctorate in Jazz Guitar Performance. He picks a tune each month, and everyone in the group works on it throughout the month, starting with the melody, to comping chords, to improv soloing. There are players of all skill levels, and I mean all. He provides excellent, free critique to everyone. I'm going to throw him a bone and buy a few of his books shortly since his excellent group has helped me so much.

Edit: I'd like to add as well that I don't really consider myself a jazz player; it's just that jazz skills are very useful and may be applied to virtually any genre.

u/troll_is_obvious · 3 pointsr/Guitar
u/BJJKempoMan · 3 pointsr/Guitar

I learned from this when I was a teenager, and it stuck with me to this day: A Modern Method For Guitar Volume 1

u/JoshFrets · 3 pointsr/guitarlessons

This is such an important (and IMO urgent) question for so many.

Sadly, the vast majority of guitar instructional material is either a) written for the unserious learner or b) written to not scare away the up-until-now-unserious learner.

That's why you see so many books and blogs on understanding theory (or playing jazz) that are full of TABs––in order to get the now-serious student to buy the book (or sign up for the course, etc) you first have to reassure them that everything is tabbed out and they won't have to read music, as if TAB and theory weren't at odds with each other.

Kudos to /u/igotthejack for this:

> While doing this focus on the note names while you play so by the time you're done you've also memorised all the notes on the fretboard.

And Ben Levin's youtube series is one of the few instructional pieces that doesn't make me want to stab myself in the face with one of the many pointy ends on a shredder's guitar.

Other quality standouts include:

First, Learn To Practice by Tom Heany

Music Reading For Guitar By David Oakes

Modern Method For Guitar Vols 1, 2, & 3 by William Leavitt

The Real Easy Ear Training Book by Roberta Radley


But there's good news in this too:

Because the vast majority of talented guitarists are so busy chasing their tails trying to figure out how to sweep pick faster or two-handed tap in the LandoCalrissian mode, even reasonably talented players with mediocre reading skills and a halfway decent knowledge of practical music theory get hired to play really great gigs.

That's my experience anyway. And getting hired for those gigs put me in contact with so many world-class players, which a) did as much as anything else to make me a "real" player, and b) helped me realize how so many of the things in the guitar-teacher-circle-jerk-echo-chamber are unimportant.

I think if you can get your practicing organized, fall in love with the metronome, record yourself (and listen back) often, and train your ear, you will be one badass player in a reasonably short time.

And if you learn the instrument in a way that lets you communicate with other non-guitarist musicians, you set yourself up to get actual paying work (and music theory gets waaaaaay easier).

My suggested order is:

  1. Names of notes (to the point you prefer them to TAB coordinates: that's not the 8th fret of the 3rd string, it's Eb)
  2. What notes go together in keys (ie know the Circle of Fifths so well you're never in doubt as to whether it should be called D# or Eb)
  3. Understand how chords are built (so you're unfazed by something like | Fm7b5 Bb7b9 | Ebm9 | even if you've never played it before).
  4. Understand how chords get built into progressions. (so when you glance that last example, you immediately think "oh, ii-V-i. Eb harmonic minor.)
  5. Rhythmic notation (I'd say at least 80% of the guitar charts put in front of me on a paying gig are chords with rhythmic hits and no further melodic notation to read.)
  6. Chart reading (knowing what "DS al Coda" and "second system" and "tag" and "ritard" mean, and what musician slang like "football" and "trashcan" and "railroad tracks" and "split the difference" mean.)

    Shameless plug, but I built a system that teaches these in a tiny daily lesson delivered by email. 1-4 are done, 5 & 6 are on their way soon. Free for now, just sign up for the first one (Note Names) and it'll walk you through all 6 in order (I'll be done with 5 & 6 by the time you finish 4).

    After that, read through the David Oakes & William Leavitt books mentioned above and you'll be 80% of the way to professional musicianship. A dedicated student (who already has a fair amount of technical proficiency) could pull that off in 6 months.

    TL:DR - The fact that you are even asking a question like this leads me to believe that you'll do just fine. Good luck!
u/pagethesage11 · 3 pointsr/Guitar

https://www.amazon.com/Modern-Method-Guitar-Volumes-Complete/dp/0876390114

This is a great book. If you can, buy it and devote a little bit of time to it every day. It will keep you busy for quite a while.

u/leoperax · 3 pointsr/Guitar

Is it this one?
It certainly looks like something that might be able to help me, I'll probably get my hands on a copy! Thanks for the input!!

u/black-tie · 3 pointsr/Design

On typography:

u/bmberlin · 3 pointsr/piano

Do you want to play jazz? The real book is a lead sheet book that lists chords and has single melody lines. This will not help you to read sheet music.
Start with a primer book like Alfreds. This will work you up through reading.

Alfred's Basic Adult Piano Course: Lesson Book, Level One https://www.amazon.com/dp/0882846167/ref=cm_sw_r_cp_api_N3cgAbNWPYG4M

u/looneysquash · 3 pointsr/piano

If you click the Look Inside link here you can see the table of contents. On page 18, you start learning chords.

If what you really like is classical Indian music, why not learn the sitar? Although I don't know much about sitar playing, it may have all of the things you hated about the guitar. There are other Indian instruments though.

If you have a pretty low drive, I don't see how you'll get anywhere self teaching. Doesn't your low drive mean you need a teacher pushing you to practice every day, etc?

u/RiffWizard · 3 pointsr/Guitar

start small and work your way up. Elementary Rudiments of Music. Learning theory is about learning music, not just guitar. http://www.amazon.ca/Elementary-Rudiments-Music-Barbara-Wharram/dp/1554400112

For learning guitar, I like fretboard logic.

And as a reference guide and rut breaker the Guitar Grimoire

u/physys · 2 pointsr/explainlikeimfive

If anyone wants to learn about DJing or is a beginner, this book is absolutely necessary in my opinion. It teaches the science and theory of what is actually happening at every given moment.

A good DJ feels the crowd and massages them in the direction that they unwittingly want to go. An audience has an endurance that varies. One sign of a good DJ is that they understand this and balance the peaks and troughs of excitement. "DJs" that record a mix and then play it live are like obnoxious travelers abroad that assume the local culture will praise them and bend to their will. One size does not fit all when playing live. You must watch their faces, listen to their voices, and feel what they feel in order to lead them to new heights.

u/SNKNGL · 2 pointsr/tech_house

If you want to do art where you splatter green, blue, red, and brown all over an ungessoed canvas then go ahead. If you want to be respected for it, I suggest you study your history and actually be able to tell what the difference is between genres.

Watch this..

If you understood how challenging it is to make a great mix with one genre, one tone and a solid curation for the perfect moment in time, you would not be bored. Dig deeper.

Read this

Trust me, you'll notice how much better things get when you actually take the time to understand this art. I'm not writing this to give you shit, I just want you to be a better DJ. You should want that too.

u/Nolubrication · 2 pointsr/Guitar

Depends on what you like. I was big into metal and hard rock when I was starting out. Black Sabbath is easy enough that you could be playing songs within the first couple months, if not just weeks.

If you're interested in actually learning guitar and not just memorizing songs I'd recommend working through these as well:

  • Fretboard Theory
  • A Modern Method for Guitar

    You'll want to take the Berklee book someplace to get it spiral bound. Also note that it's not a tab book. You'll have to read standard notation. It starts off super easy and gets progressively harder, page by page. A looper pedal for the duets will be helpful.
u/lurgar · 2 pointsr/Guitar

I've been playing for 11 years and had classical training before that. What I've been using to learn sheet music (finally after all of these years) is the Berklee Modern Method for Guitar.

http://www.amazon.com/Modern-Method-Guitar-Volumes-Complete/dp/0876390114/ref=sr_1_2?ie=UTF8&qid=1318729831&sr=8-2

A link to amazon for you.

u/fforalks57 · 2 pointsr/jazzguitar

The Bill Leavitt books are also great for learning to read. Some of the music sounds a little old-fashioned now, but these books really helped me when I was studying music at college years ago: https://www.amazon.co.uk/Modern-Method-Guitar-Volumes-Complete/dp/0876390114/ref=sr_1_1?keywords=Modern+Method+for+Guitar&qid=1566384088&s=books&sr=1-1

u/dragonmage1 · 2 pointsr/Guitar

Best $23 you'll ever spend on learning material A Modern Method For Guitar. Teaches guitar playing as well as music reading.

u/Xenoceratops · 2 pointsr/musictheory

>tailored more to someone wanting to make music instead of just read it.

GAS and obsessing over gear is a bigger problem for guitarists than reading music or sitting on abstract knowledge about music. (Not sure which you meant.)

>Preferably something that is more specific to guitar playing instead of just general music theory

You ever seen Gooby, the 2009 Canadian film about a kid in a comfortable living situation being helped through some growing pains by a giant imaginary teddy bear when his family moves from one suburban neighborhood to another? When you learn "guitar theory" (or most "theory" directed at a specific instrument; even "piano theory" is pretty awful) rather than music theory proper, it's like replacing an original trilogy Star Wars film with a Gooby.

Anyway, when I was a youngun, I bought The Guitar Grimoire because it looked cool and had little dots for where to put my fingers. I also went through a good chunk of Ted Greene's Jazz Guitar Single Note Soloing, Volume 1 because it had "jazz" in the title and had little dots for where to put my fingers. William Leavitt's guitar method is solid in that it doesn't make many theoretical mistakes (doesn't actually do much theory though), but its strength is really in building technique, musicianship and reading.

u/byproxy · 2 pointsr/Guitar

This is the one to start with, I'd say: https://www.amazon.com/dp/0876390114/

Might have a bit of redundant theory for you, but should get you going technique-wise, at least.

Also of note : https://www.amazon.com/dp/0881885894/

and

https://www.amazon.com/dp/3892210195/

u/Elgige · 2 pointsr/italy

Se vuoi imparare a suonare bene uno strumento il primo consiglio che posso darti è quello di studiare lo strumento stesso e parallelamente di studiare la musica.

Quando io cominciai mi trovai molto bene con questo libro
(Qui la versione PDF del primo volume)

u/ImPastamonium · 2 pointsr/pcmasterrace

If you wanna learn to read music try this book!

https://www.amazon.co.uk/Modern-Method-Guitar-Volumes-Complete/dp/0876390114

Super helpful and recommended by a lot of people! Helped me a ton

u/a_baby_coyote · 2 pointsr/WeAreTheMusicMakers

Sounds like you're at a good place to learn a little music theory to help with composition.

I've been doing roughly the same thing having had (and still having) the same experience as you. I can play technically difficult music, but cannot create something more than a short passage, or add a chorus/bridge/verse to whatever I've created.

I picked up the Modern Method for Guitar by Leavitt:
http://www.amazon.com/Modern-Method-Guitar-Volumes-Complete/dp/0876390114/ref=sr_1_1?ie=UTF8&qid=1374083268&sr=8-1&keywords=modern+method+for+guitar+william+levitt

And this started pushing me to the limits of my playing. I realized I couldn't sight-read, couldn't read music, and it was keeping me from improving in a totally different direction that I was used to. So I started learning how to read, and started picking up on some music theory.

So I'm still working on music theory, and sight reading, and technical challenges, and in the meantime I've noticed my ability to create has improved. It's not a huge improvement, but very noticeable to me.

I've been stuck in a rut for over 10 years because I've never sought to expand my horizons musically and try new things. I wasn't going to learn a chord if it wouldn't be useful in some riff I was trying to learn, and I certainly wasn't going to learn to sight read when I could teach myself with tab.

Anyway, my suggestion is to push yourself and learn new things. Learn some weird chords, learn how to put them together with some theory, record yourself playing some chords and then play the notes in those chords over top of them as a lead. The more knowledge you have of music and the guitar, the larger a pool you have to pull from.

u/reydeguitarra · 2 pointsr/musictheory

I am currently using this. It has been very good for me so far, but I don't know if you will learn "tough" sheet music in a month. I have played the piano for nearly 20 years, so I definitely understand standard music notation. This book doesn't go on and on about notation, it just gives a brief explanation and makes you go at it. Since Christmas, I feel pretty comfortable sight reading individual note lines, somewhat comfortable with intervals, and pretty good with the chords that they use most in the first 50 or so pages.

So yeah, my overall opinion is that it's effective. It's not the most exciting music to play and you might have to spend quite a lot of time on it if you hope to read notes from the whole fretboard (after almost 50 pages, I'm still only in the first 5 frets).

u/turtleslol · 2 pointsr/Guitar

The Berklee Method books are highly praised. They have a lot of great information about learning theory and sight reading. Alternatively if you dont want to buy them you can just download the PDF here

Of course having an instructor to really guide you along is the best way to learn.

u/chemicalcoulson · 2 pointsr/musictheory
u/HisPaulness · 2 pointsr/Guitar

In truth, I'd try to add sight reading somewhere in there, perhaps subbing out the initial use of your music theory flashcards. For one, most music theory you'll want to learn will be in notation. Learning theory in the absence of how it immediate relates to your instrument will stall learning.

If you focus on working out of something like Modern Method for Guitar for the first six months, not only will you be compounding a lot of good practice technique, but you'll start providing yourself a strong foundation to play the theory that you learn.

u/SeraphSlaughter · 2 pointsr/Guitar

http://www.amazon.com/Modern-Method-Guitar-Volumes-Complete/dp/0876390114

Used by many universities for guitar students. $20 for the same education you'd get for thousands.

u/the_confused · 2 pointsr/Guitar

I've heard good things about The Modern Method to Guitar. I haven't actually bought it but it's on my wish list.



Edit: Fixed Link. My Reddit markup really needs help, I keep messing up. Sorry about that Dream_on

u/coynemoney · 2 pointsr/Guitar

I started about a year ago with justinguitar. I was kind of losing focus so I up picked Rocksmith for PS3 which made just playing more fun rather than like a class. I recently picked up A Modern Method for Guitar which goes the other direction but will hopefully have me reading sheet music and understanding theory in a few more months.

The biggest thing for me was just being consistent in playing as much as possible.

u/phalp · 2 pointsr/musictheory

I wanted to improve my sight reading so I got this book and worked through it. Highly recommended and I think it will work better than an app.

http://www.amazon.com/gp/product/0876390114?keywords=%26%2334%3Ba%20modern%20method%20for%20guitar%26%2334%3B&qid=1453607443&ref_=sr_1_1&sr=8-1

u/kassidayo · 2 pointsr/graphic_design

A list of some of my favorites so far..

Interactions of Color by Josef Albers

[The Elements of Typographic Style] (https://www.amazon.com/Elements-Typographic-Style-Version-Anniversary/dp/0881792128/ref=sr_1_3?s=books&ie=UTF8&qid=1485894924&sr=1-3&keywords=typography+book) by Robert Bringhurst

[Don't Make Me Think] (https://www.amazon.com/Dont-Make-Think-Revisited-Usability-ebook/dp/B00HJUBRPG/ref=sr_1_1?s=books&ie=UTF8&qid=1485895055&sr=1-1&keywords=dont+make+me+think) by Steve Krug (More of web design, but I loved the book. It can apply to all design.)

Logo Design Love by David Airey

Designing Brand Identity by Alina Wheeler

The Design of Everyday Things by Don Norman

These are just a few that I have really enjoyed.

u/schwat_team · 2 pointsr/Design

In almost every GD class I took at the California College of the Arts this book was required reading. its a great reference for beginners and really reasonable in price compared to my tuition.

u/jessek · 2 pointsr/Frontend

Well, the most important books that I read when learning design were:

u/the_gnarts · 2 pointsr/europe

> What are some good fonts?

Very hard to answer unless some context ist given.
If you wish to make a qualified decision yourself,
I recommend the Bringhurst for an introduction:
https://www.amazon.com/dp/0881792128

u/-Brightraven · 2 pointsr/Logo_Critique

I think it might be helpful to start from the beginning and learn the principles and hierarchies behind the bells and whistles of Adobe CC.

u/NotSoSerene · 2 pointsr/graphic_design

The Elements of Typographic Style is a classic, one of the best typography books around.

u/extraminimal · 2 pointsr/typography

Zero experience?

If you have no experience in typography or design, I recommend learning typography as a starting point. Letterpress printing is a fascinating pursuit on its own, but you'll get much more out of it if you prepare yourself with a strong foundation in typography.

The cool thing about learning typography as it's more often practiced today is there's plenty of carryover from the metal type of a letterpress. Terms like leading and uppercase have meanings that transcend the physical medium, but relate to the history of applying typography with metal type. That's the best way to look at letterpress printing — it's a specific form of applied typography.

To learn how to use a letterpress without learning general typography is to learn penmanship without knowing a written language.

To get started, I recommend reading an introductory typography book:

http://www.amazon.com/Designing-Type-5th-Edition-Typography/dp/0823014134/

Practice a bit, then make your way through Bringhurst:


http://www.amazon.com/The-Elements-Typographic-Style-Anniversary/dp/0881792128/

Much of Bringhurst will be review, but you won't fully appreciate it without already having a basic comprehensive understanding.

Any learning you can do before touching a machine should be done. I recommend this path because working with a letterpress is time consuming and potentially expensive. If you jump straight into producing letterpress work without a typographic background, it will be of poor quality. You can learn the basics much faster digitally, while also gaining the eye that will help you when you move into letterpress printing.

u/Zamarok · 2 pointsr/intj

I can only choose one?!

User-experience design. I'm a web developer/designer, so much my work is to make websites intuitive and easy to use. As it turns out, doing this is quite difficult; UX design is almost a science in itself.

If you'd like to read a superb book on the subject, check out a book titled The Design of Everyday Things.

If you're still thinking "how complicated could it be?", check out this new edition to my bookshelf: The Elements of Typographic Style: a ~400 page treatment on typography alone. Very few notice the good/bad about the typography of a website or publication, if it looks nice, and less do anything more than just notice. Yet if it doesn't look so great, everyone will notice.

The mark of a good UX designer is that the user barely notices his design at all.

Or maybe number theory. If you let me, I'll lecture you about things like information theory, Euler's works, or my favorite math problems all day. :)

u/Wyntier · 2 pointsr/graphic_design

If you're serious about typography.

The Elements of Typographic Style

u/BeeBoss99 · 2 pointsr/piano

Sounds awesome, thanks for the tip. Is it this one? https://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167

u/tenforty82 · 2 pointsr/Parenting

As a pianist, that's so cool! I wonder if she might be cool if you gave her something like this: https://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167/

u/Kalarin · 2 pointsr/piano

I'm 26 and started playing piano 2 months ago! I can't stress the impact a teacher has had on my learning!

I've been going through Alfreds Basic Adult Piano Course Music and Theory and have found it a great introduction.

This has also been supplemented with additional pieces from my tutor (I've just finished learning Motzart Minuet in F K2 and am nearly finished with Bach Minuet in G minor, BWV Anh. 115 ) which I though were challenging but fun pieces to learn :)

I guess I could have picked these books up and learnt myself, but I'd say my progress would have been a lot slower. I'd be happy to answer any questions you may have as I am in a similar situation?

u/Kuebic · 2 pointsr/piano

Are you trying to work on reading music? If so, it's just like reading words. Remember when learning to read how you did it? Taking it slow, like first recognizing 26 letters and the sounds they make, then you sound out groups of them called words, then groups of words for sentences, etc. You get better the more you do it. There may be tips/tricks promising quick results, but even with them, you just have to do it over and over.

I would suggest adult beginner piano books.

Amazon Link

Example PDF

They don't go painfully slow like kids beginner books, and taking it from the beginning is nothing to be ashamed of. Having a solid foundation will make future skills more stable. Best wishes!

u/blackmarketdolphins · 2 pointsr/ableton

> courses or apps for electronic artists who want to learn how to play

To be honest, piano is piano no matter the genre. I want get really good at jazz piano, but you still gotta develop the same foundation as pianist from every other genre. I went with one of those boring old Hal Lenoard or Alfred books for adults, and grind out the absolute basics. Learn your major and minor scales and how chords are built, and you pick up the basics to how to read music on the way. It's gonna suck, and you should experiment on the side as you're grinding this out. Once you got that down, you'll be in a really good place to go on to more difficult and style-based topics.

u/solidh2o · 2 pointsr/IWantToLearn

Most piano teachers will give you this book to start:

http://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167

I spent a long time learning as a child, went back to teachers a couple of times as an adult to get a refresher. If you can get through book 1 and book 2 in the series, you can pretty much play any pop song, and holiday type song and it allows you to start to gauge tracks at an intermediate level. From there it's how much you want to practice.

1 hour a day every day for 2 years will do more for your ability than any number of lessons. Teachers are a guide, it's all about your willingness to work at a new skill. If you can't do an hour, do 30 minutes, or even 15. But daily practice is the key. If you can't commit to 15 minutes a day, you should consider what else you're prioritizing if you really want to learn to play.

Also, the whole 10,000 hours to mastery is especially true for any kind of music. an hour a day means 30 years to mastery. 8 hours a day means 5 years. This is why musicians typically get really good in high school - by around 6th grade most people are crossing over from hobby to passion, and then start committing real time to their passion before real world problems get in the way ( like work, marriage, kids, etc.).

u/joubertina · 2 pointsr/Sleepycabin

Start off with a cheaper electric keyboards with less keys at first and then move on to larger ones as you get better. I also recommend Alfred's Basic Piano Library. I started on this book here: Alfred's Basic Adult Piano Course: Lesson Book, Level One https://www.amazon.com/dp/0882846167/ref=cm_sw_r_cp_api_CJgpybB2GKRD4

I hope this helps.

u/nugnoy · 2 pointsr/piano

I'm so sorry to hear that. I hope you get your accordion in top form soon!

Alfred's books are the ones my teacher recommended to me and all her students. I liked it a lot. They have multiple books for different levels, so read few pages and pick the one right for you!
http://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167

They also have a complete book of scales and arpeggios that I highly recommend.

u/AusMaverick · 2 pointsr/musictheory

There was a thread like this I think just yesterday. I was also in the same boat and one guy mentioned this book

http://www.amazon.com/Fretboard-Logic-SE-Reasoning-Arpeggios/dp/0962477060

I bought it just yesterday because it got such amazing reviews :D
Bought it off ebay though.

u/DRock4WC · 2 pointsr/Guitar

If you really feel more comfortable with a physical book, Fretboard Logic may be the way to go. I've been going through it and I'm not too deep into it, but there's a lot of functional theory in it. This book helped connect a lot of dots for me already.

u/not_rico_suave · 2 pointsr/guitarlessons

I've heard a lot of great things about Fretboard Logic.

u/greqrg · 2 pointsr/Guitar

I recently bought Fretboard Logic, and I'm still towards the beginning but I really like its approach so far. He teaches "CAGED" theory in it, if you've heard of it.

u/MorningFrog · 2 pointsr/Guitar

I highly recommend Fretboard Logic SE by Bill Edwards. It teaches the CAGED system for chords and scales in a very natural and intuitive way. No prior music theory knowledge is necessary for the book, it starts from the ground up. It isn't very long, you should be able to get a solid grasp on the foundation of the ideas it teaches within a week, but you'll be going back to back to it to learn more for a while to come. I was simply astonished at how much better I understand the guitar after a short time with this book. Before the book I was in the same position as you, played guitar but only knew chords through rote memorization and learned solos by copying others, after I was able to begin writing my own music and I felt comfortable and ready to go deeper into the music theory rabbit hole.

The book teaches the CAGED system, and I know there are resources online that teach it, so if you don't want to drop the money on a book, you can find those and they'll teach the same concepts as Fretboard Logic. However, Bill Edwards does a great job at easing the reader in to the ideas and makes them very easy to understand. Plus, it's nice to have a physical book to reference the diagrams inside of it.

u/writtenloudly · 2 pointsr/Guitar

Fretboard Logic was an absolute game changer for me.

u/smadab · 2 pointsr/guitarlessons

CAGED is a system for understanding and navigating the guitar's fretboard and arises from the standard tuning of the guitar. It's based on the five basic moveable chord forms C, A, G, E and D.

These five chord forms create a pattern of notes up the entire fretboard providing a mechanism for finding and naming chords and scales.

For example, C form in the open position connects to the A form in the 3rd position. The A form in the 3rd position connects to the G form in the 5th position. G form connects to E form in the 8th position. E form to D in the 10th position. Each of the forms in their respective positions results in a C Major chord.

Also, being moveable forms, playing C form in the open position will give you a C Major chord. Playing C form in the 5th position will give you an F Major chord and so on.

I suggest checking out Fretboard Logic for an excellent introduction to the CAGED system.

u/Miguelli · 2 pointsr/Guitar

Being a beginner, and having purchased Fretboard Logic SE, http://www.amazon.com/Fretboard-Logic-SE-Reasoning-Arpeggios/dp/0962477060/ref=cm_cr_pr_product_top, would this be supplementary or complimentary to it?

u/es-335 · 2 pointsr/Guitar
u/gepoch · 2 pointsr/Guitar

Get fretboard logic by Bill Edwards. It's the only theory book I've found that doesn't treat the guitar like a fucked up piano.


http://www.amazon.com/gp/aw/d/0962477060?pc_redir=1398751849&robot_redir=1

u/Yokuo · 2 pointsr/Random_Acts_Of_Amazon

Use your force to try and not laugh. Go ahead, just try. These are real, and from the bits I've seen, they are funny. :)

u/jojewels92 · 2 pointsr/Random_Acts_Of_Amazon

I love Star wars! You totally need this. I got it for my niece...but then I kept it for myself.


I prefer a gift card because I am going to try to save up for a couple things.

u/jmurphy42 · 2 pointsr/Mommit
u/JoeGlenS · 2 pointsr/funny
u/Ajoeee · 2 pointsr/Random_Acts_Of_Amazon

Definitely a lot of nerdiness on my wishlist but two of my favorites are a Star Wars baby book and a pop up Harry Potter book

u/Zarenadra · 2 pointsr/AprilBumpers2018

I'm not sure if you or he are Star Wars fans, but there are these cute little kid books of Darth Vader with Luke and Leia. There's one specifically about each and one joint. Maybe buy the one that matches baby's gender? Boy and girl. :) They have them at Target and probably any book store.

Other than that, gendered onesies or socks!

edit: also, congratulations!!

u/prof_hobart · 2 pointsr/StarWars

I got my daughter the follow up Vader's Little Princess for her birthday. She loved it.

u/macguffing · 2 pointsr/funny

You need this and this

u/barnabasdoggie · 2 pointsr/pics
u/DogPooFairy · 2 pointsr/Guitar
u/redditor_here · 2 pointsr/Guitar

Here are two books that helped me exponentially:

http://www.amazon.com/gp/aw/d/0634049011?pc_redir=1413778480&robot_redir=1

http://www.amazon.com/gp/aw/d/063406651X?pc_redir=1413771056&robot_redir=1

The first book helped me visualize the fretboard a lot faster, and also taught me how to form really complex chords using interval knowledge. The second book gets into some really advanced stuff like modal interchange, chord substitution, and playing with modes over extended and altered chords. I'd suggest you start with the first book as the second book ramps up really quickly and it's easy to get lost if you haven't figured out the basics yet. Oh, and there are tips on how to use the harmonic and melodic minor scales as well, which is super helpful if you want to get into jazz.

At the same time, I still use a lot of lessons from justinguitar.com because that guy is amazing at relating complex concepts to others in a simple and coherent manner.

u/SatanOffspring · 2 pointsr/Guitar

http://www.amazon.com/gp/aw/d/063406651X/ref=mp_s_a_1_2?qid=1419216756&sr=8-2


Just got that book and it makes it vary easy to understand. I would definitely recommend it. Even has quizzes too

u/darknessvisible · 2 pointsr/piano

I haven't seen a (free) scale and arpeggio manual online, but a complete training book is available for $5 at amazon. You may as well buy one because it will last a lifetime and it will give you a rock solid foundation to build your repertoire upon.

For free sheet music the best place I have found is the Petrucci Music Library at imslp.org. Best of luck on your piano journey.

u/thedayoflavos · 2 pointsr/piano

Alfred in particular has a good guide with various forms of scales/cadences/arpeggios for every key. If you're interested in learning to play pop/jazz piano, learning to comfortably play inversions of every chord is very important as well.

u/NekoLas90 · 2 pointsr/piano
u/tyrion_asclepius · 2 pointsr/piano

Whoa, I started with those exact 3 songs when I started learning the piano almost 10 years ago! Anyway, I suggest you start with this book to learn some fundamental music theory. I like this book because it has multiple scales and lists the chords and arpeggios for each key signature and goes through the circle of 5ths. You don't necessarily have to go through this book in order, just make sure you follow the fingering patterns carefully and play the scales, chord progressions and arpeggios slowly so you can internalize them and familiarize yourself with the layout of the keyboard.

If you'd like to become a proficient sight-reader (which I highly recommend, being good at sight-reading will help you in the long run), start practicing with reading some simple pieces. Go through the Alfred's book and see how well you can read through those pieces on the first run. If you feel like you need more sight-reading practice, the Mikrokosmos books will provide you with plenty of material to sight read. I also like this book of hymns. Remember, if you can't play it nearly perfectly (at least in terms of getting the notes right) on the first run, it probably means you should work on reading through that piece. So keep practicing!

If you have the money, you might be interested in investing in this series of books. Each level contains Baroque, Classical and Romantic pieces, as well as etudes and music theory, which really helps with building up a well-rounded foundation. But then again, the best use of your money would be ideally spent on a good teacher.

If you'd like a song at a similar level to what you're currently learning, I also learned this version of Canon, Ballade Pour Adeline, A Thousand Miles (because it's a fun piece and why not :)), and Summer by Joe Hisaishi during my early piano years.

But to be honest, I don't recommend learning any of the pieces I just listed above, because they will take you too long to learn. In the same amount of time you spend learning those songs, you could be progressing much faster if you focused on learning fundamentals and picked much easier pieces. And I mean pieces as simple as Minuet in G major and Minuet in G minor, maybe even simpler.

I feel obligated to write all of this since you're starting from a similar place that I was when I first began learning piano. Jumping into pieces that sound beautiful or amazing isn't the most efficient method of learning. Take this from me who went from being fixated on learning the entire Fur Elise → River Flows in You → Canon in D → Rondo Alla Turca and other songs wayyyyy beyond my level, to dropping all of it in and just starting from the very basics because I realized I sounded like utter ****, even if I could play the notes and it sounded fine to my family/friends who didn't play piano. I also wasn't making much progress in terms of learning, since each new piece would take me foreverrrr to actually learn. Building up your fundamentals is the way to go, because once you get to the level where you can actually play those beautiful pieces, the learning process will be so much faster. I know starting from the bottom and working your way up can be a slow and sometimes even tedious process, especially when you have to go through all these pieces that seem really easy or boring, but trust me, it will be worth it and far more rewarding in the end. :)

u/AlwaysClassyNvrGassy · 2 pointsr/piano

This book helped me a lot during my first 30 days.

u/watkinobe · 2 pointsr/piano

Who does an AMA and doesn't answer all the questions??? Too many people! ...but NOT ME :) This is the book that is a must to develop your technique: https://www.amazon.com/dp/0739003682/?coliid=IVJTCFYTABUQ9&colid=UEHNYEAL44KE&psc=0&ref_=lv_ov_lig_dp_it


...and I can't stress this point enough: You MUST employ a teacher expert in technique development if you really want to excel as a pianist. While at UMKC conservatory, I had a mean old German fraulein who would literally rap my knuckles when I kept repeating the same mistakes until fear and pain forced me to put the practice time in to remedy the problem. I can't stress the importance of how seamless your left-hand thumb under technique must be for scales and arpeggios. Funny how all scales begin with they key of C - which is actually, IMHO the MOST difficult key of all to play! People think "no sharps or flats, but be easy, right?" Wrong. Playing the black keys is easier because there's actually more physical distance between them and, given the fact that they are raised above the white keys, they are easier to strike. UNLIKE C major, which has only the narrower white keys to play making execution significantly more difficult. I'll take the key of Cb over C any day!

u/spidy_mds · 2 pointsr/piano

Did he start learning about scales and arpeggios ? If not, she will most probably start soon, so this book could be an option.

If she was my mother, I would get her a nail-clipper as she has to constantly cut her nail, so they don't make any sound when she hits the piano keys.

If she loves her nails, she hates the fact that she has to cut them to be able to practice "probably'.

u/NiXaMeR · 2 pointsr/piano

Are you looking for something such as Alfred's complete book of scales, chords, arpeggios and cadences? I bought it after reading about it here and I am not disappointed.

u/mtszyk · 2 pointsr/piano

I am just learning starting about two weeks ago, and I know all of my major scales and arpeggios and I am working on the natural minors, from this book.

u/Vetalurg · 2 pointsr/piano

I was in the same boat a couple of moths ago, went to musical school from ages 6-13, stopped when I moved to another country. Haven't touched piano for 6 years. Decided to get back into it, bought a digital piano 2 months ago.

For key signatures, I recommend practicing scales and arpeggios, acquiring this book can certainly help. For music theory, I highly recommend checking out Dave Conservatoire. He has made a bunch of videos about general music theory.

Sight reading is something you pick up with experience, a good exercise is to sightread absurdly easy pieces (start with grade 1). I was never much into sight reading, but I do have this PDF which might be helpful. There should be plenty of sight reading exercises on the web.

I am not sure what you mean by this, is it training relative pitch or improvising on spot and playing exactly what you have in mind you want? I seem to improve both of these things while transcribing music into a score. I guess composing could work as well. I started out painfully slowly, (took me 5 hours to transcribe first 20 seconds of Come on Eileen). But, just like any skill, you will get better at it with experience. The software I use for ranscribing is called Sybelius, but if you can not afford it (or if you do not support pirating) there are free alternatives.

Arguably, the most important thing is staying interested. Playing scales, learning music theory, listening to the same song 50 times because you can not figure out a chord or timing can be extremely boring at times. So playing a piece that truly challenges your hands will reward you much more than practicing tedious scales.

u/booksaid · 2 pointsr/piano

http://www.amazon.com/gp/aw/d/0739003682/


This book is the answer to your troubles.

u/avatar_aang_ · 2 pointsr/piano

This book has all the scales in it, with fingerings. Fairly easy to print that information out yourself but if you don't have access to a printer or want a bound copy, it might be worth getting: http://www.amazon.com/gp/product/0739003682/

This one has a variety of classical pieces. They're all pretty easy arrangements, but unfortunately I don't think they're ordered by difficulty:
http://www.amazon.com/gp/product/0486410927/

u/jackHD · 2 pointsr/AskReddit

The illusion of Life - Disney art book. Always gets people flipping through.

u/NautyNautilus · 2 pointsr/learnart

Go pick up this.

Draw from life, focus on learning anatomy, you will need line weight control, mastery of form, and a million hours drawing and animating.

This is good for Disney's rules, which can apply across the board to any animation, but in the end you will have to learn 3d, too. Understanding 2d will help you immensely more than not understanding it.

Just draw 24/7, always focus on what's around you and what you see, stay out of what's inside your head. Animation is all about imitating life, stick to that and stay away from imaginative work until you are solid on accurate proportions and physics.

u/mr-datter · 2 pointsr/AskReddit

The Illusion of Life is animation focused, but an essential read regardless.

http://www.amazon.com/ILLUSION-LIFE-DISNEY-ANIMATION/dp/0786860707

u/btouch · 2 pointsr/movies

Most of the resources I'm readily familiar with that are specific to cel animation are books. Toon Boom has a great YouTube Chanel full of tutorials specific to their programs, which have become the standards in the industry. There’s plenty of good third-party YouTube tutorials for Harmony as well.

However, here are two links specific to the Disney 1990s processes: the 1986 executive summary for Disney's CAPS (Computer Animation Production System), developed for them by Pixar, and a 1994 article giving an overview of the digital production process.

http://alvyray.com/Pixar/documents/CAPS_ExecSummary_AlvyToPixar_4May86.pdf

https://groups.google.com/forum/m/#!topic/rec.arts.anime/WOkkuV0Yr7w

They’re outdated now, both these two books are great texts for how to do cel animation circa 1999-2002. The principals haven’t changed much if one is looking to do the traditional style:
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation https://www.amazon.com/dp/0517886022/ref=cm_sw_r_cp_api_i_chBoDbV9YV5XM

Producing Independent 2D Character Animation: Making & Selling A Short Film (Focal Press Visual Effects and Animation) https://www.amazon.com/dp/0240805135/ref=cm_sw_r_cp_api_i_rjBoDb11GA302


These books are more foundational; all animators regardless of technique are recommended to study them:

The Illusion of Life: Disney Animation https://www.amazon.com/dp/0786860707/ref=cm_sw_r_cp_api_i_2kBoDbAQ057T9

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators https://www.amazon.com/dp/086547897X/ref=cm_sw_r_cp_api_i_ClBoDbS90NX97

u/blinnlambert · 2 pointsr/animation

A Light Box is a relatively inexpensive one. The link for that one is above your $30 limit but lots of craft stores have holiday coupons. I bought a large light box from Hobby Lobby for only $40 that was usually $90.

Books are also good gifts that might fit your price range. here are my 2 favs (the Used versions are under $30):

The Illusion of Life

The Animator's Survival Kit

u/RogueStudio · 2 pointsr/writing

Your skills to 'show, not tell' will become more essential. As the previous comment said, you are going to lose most of the 1st person POV prose accommodates (and even if some of it is retained....compare something like Fight Club the novel, to Fight Club the movie or Fight Club 2 the graphic novel....still considerable differences once visuals come into play.). Even dialogue can be a bit of a sticking point - it depends on the genre you're writing for as how much room you have before audiences start to get bored.

If you're writing for film/animation - consider learning about basic camera movements and shot framing (ie ECU, CU, WS, rules like the 180 degree rule). Watch videos on film analysis, one of my favorites is the Every Frame a Painting channel on YT, but there are other series/videos out there that aren't completely boring (and some that go very extensively into worldwide film history, such as A Story of Film: An Odyssey which is streaming on Hulu at the moment, used to be on Netflix)

Animation is a little trickier as a lot of writing is actually done in the storyboard phase (so is more art oriented), but a classic there is Disney's The Illusion of Life book as a starting point even for non-artists.

If you're writing for graphic novels: My favorite beginner reference is the DC Comics Guide to Writing Comics, with Will Eisner being another classic author on the genre. Brian Michael Bendis did a book that's pretty good too.

Likewise, stage plays, radio plays, have their own sets of tips and industry tricks, but I'm not as knowledgeable on those topics to offer suggestions. Good luck and have fun!

u/leandpoi · 2 pointsr/animation

Okay, first thing to know is that you're not alone. Animation is a pretty time-consuming and daunting skill to try and learn at first, but everyone has to start somewhere - and honestly, drawing skills aside, I think that animation is one of those things where with enough practice you can get the hang of fairly quickly.

I'm guessing you probably aren't out to hear the typical "just keep practicing and you'll get better" so I'll try and stray away from that.

Speaking as a current animation student, the best thing you can do for yourself is to view as many animations from skilled and professional animators as you can.
And I'm not talking just "watching" animations; Sit down and try and critically analyze a piece of animation. Find something where the movement is interesting to you and try and reverse engineer how that animator may have constructed that scene.
After sitting through a bunch of those, find animations from more amateur or beginner animators, could be of your own animations or someone else's. Compare and contrast between what makes these professional animations work and look good, and why these other ones just don't seem to match up.

I've also taken a look at some of your animations and I don't think they're totally awful. It's clear that you're making an effort to show movement and life in the characters, despite your minimal technical understanding.

​

So, educate yourself on the technical side of things.

Read up on the principles of animation, essentially the core rulebook many industry professionals follow when creating animations. Here is a video which has a pretty thorough look at each concept, and here is a considerably shorter summary of each principle with short examples.

The Animator's Survival Kit is one of the most popular books people recommend to people just starting out in animation - it lays out a lot of the key parts of the 12 principles in deeper detail and focuses a considerable amount of the book to timing and walk cycles.
Here's also a playlist to the book in, more or less, a simplified video form.

Some other books you might want to look into are Cartoon Animation by Preston Blair, and The Illusion of Life: Disney Animation by Frank Thomas.

​

As for the program you're using, I found that Adobe is one of the more simpler and intuitive platforms to use when first learning animation that's still considered an industry standard.
Pushing through and learning the program will help you considerably if/when you decide to move on to a more advanced program.

However, if the difficulty of the software is what's keeping you from animating, I'd recommend using flipbooks and indulging in more traditional forms of animation.
Not only will you be developing a skill in an area of animation not many people today seem to be very skilled in, but it'll keep you from being distracted by all the flashy buttons and options on some digital programs.

​

Hang in there man, and keep animating.

u/orbjuice · 2 pointsr/gamedev

So many things. I was never a competent pixel artist because once I got to semi-proficient I looked at the skill curve and realized that I wasn't making it through all of that.

I really recommend frequenting these two sites:

http://pixelation.org
http://pixeljoint.com

Someone mentioned the classic Disney animator bible:

https://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707

It can't be understated how essential this book is to learning the essentials of animation. Further than that there were the Loomis books that were called out time and again as a great art education (palette selection becomes incredibly important in low resolution art). Those books are hard to come by-- scratch that, they used to be now they're just on Amazon.

https://www.amazon.com/dp/1845769287

There's a lot to dive in to. If all of this seems like too much, cribbing from OpenGameArt's better assets is a cheap and easy way to start.

u/MountainSound · 2 pointsr/animation

Hey there!

Glad to hear there is another potential animator/artist in the world :)
A lot of your question depends on your budget as tablets can get very expensive very quickly based on size and quality. For instance buying something that lets you draw directly on the screen is going to run you several hundred dollars for the lowest tier models (Wacom Cintiq's are currently considered the gold standard but their monitors and tablets start at over $1000 new so that is out of the question for most people and definitely not worth it for a beginner). So if she's just wanting to explore, a drawing app on a samsung galaxy tablet is a cheaper option that works great for beginners and allows them to work directly on screen. Plus is she loses interest you'll still have a tablet to use for other things.

However most people start with something like a Wacom Bamboo tablet. They are high quality, very responsive, and made by Wacom (the current industry leader) for a much more reasonable price. However you're drawing on a tablet placed on a desk while watching your work on a separate monitor and this can take some serious getting used to. Once you've got it figured out though they're great (they come in various sizes and are used by professionals throughout various industries)!

As for software consider these:
Art/Drawing - Sketchbook Pro

Animation - Anime Studio 10
keep in mind animation programs can be tough to learn so she'll definitely need to watch tutorials online. However this is an awesomely priced option with a lot of great features to make jumping-in easy



If she really catches the animation bug there are two books that are wonderful (although they are thick and may be better for when she is a little older? Up to you but they could make great future gifts):
Animator's Survival Kit by Richard Williams

and

The Illusion of Life by Ollie Johnson and Frank Thomas - Two of Disney's original master animators known as the Nine Old Men

Anyway that's a quick rundown of where equipment and resources stand. If I were you I'd probably go for the bamboo tablet and Sketchbook Pro to get started (for drawing) + Anime Studio 10 if animation is definitely something she wants to explore as all these items are an outstanding value for what they offer.

If things get super serious as she gets older prices begin to jump up very quickly (especially on the software side) but I believe the items listed above should suit her perfectly for at least through all her high school years. As she improves and explores you'll naturally learn what all the tools and options are on your own, as well as what her preferences are.

3D animation as a whole is a different beast that is very computer/technical heavy with a steeper learning curve. So if she wants to start trying that it becomes a whole different realm as you'll need a solid PC and a lot of time and patience when it comes to learning one of the various computer graphics programs out there.

Hope this helps at least a little! Good luck, and feel free to PM any time :)

u/brawkk · 2 pointsr/AfterEffects

throwthespoon had excellent advice. if you want to read about the philosophy of animation definitely check out this book by the original Disney animators.

Although you will probably have a different style than them in this day and age, the principles it teaches will still apply.

u/greetingsmoto · 2 pointsr/Atlanta

If he really wants to learn to actually animate, this is still the bible of the industry for character animation and definitely the best place to start. If he is interested more in stuff like quick flash animation, then going the route mentioned below by u/daebro is probably better.

u/Yung__Buck · 2 pointsr/youtubeanimators

Great starting place, I would also check out this book - http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Some history of early Disney animation, and an anecdotal development of all of the principles. Helped me out a lot when I was just getting started.

u/Shaaban_And · 2 pointsr/MotionDesign

I’m educating myself through a few different resources ranging from books to online tutorials:

The Illusion of Life (BOOK)


The Animators Survival Kit

Jason Ryan’s fundamentals series of webinars.

Workbench on YouTube

And lots of observation and study. Just look at how things move and behave in the physical world. The dynamics of movement in real life are pretty fascinating.

u/babyblanka · 2 pointsr/Cooking

Someone on this sub recommended this Hungarian cookbook to me, and her recipes are super legit.

I also have been having a blast with the Bob's Burgers cookbook.

u/PM_ME_UR_ASS_GIRLS · 2 pointsr/trees

Yep!

BONUS: Bob's burgers Soundtrack!

u/robocrime · 2 pointsr/BobsBurgers
u/maplemabel · 2 pointsr/BobsBurgers
u/sindex23 · 2 pointsr/mildlyinteresting

There's a book you'll want

We've been going through this book, and DAMN it's been fun and delicious.

u/randomlurker2123 · 2 pointsr/bingingwithbabish

That's a Bob's Burgers recipe, and if you want more click that link, there's an entire book!

u/jseego · 2 pointsr/musicians

It depends on what you are trying to do.

Definitely scales, major and minor, hands together, four octaves up and back.

Definitely arpeggios, of both major and minor, triads and sevenths.

If you are trying to do improvisation, learning pentatonic scale exercises are really important. I do one like:

1235 2356 3561 5612 6123

Up the piano separately as well as hands together, major and minor.

(Going down would be: 5321 3216 2165 1653 6532)

(And those are scale degrees, not fingerings.)

And then there are classical exercises such as this and this

u/blueguy8 · 2 pointsr/piano

https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.amazon.com/Hanon-Virtuoso-Exercises-Complete-Schirmers/dp/0793525446&ved=0ahUKEwiKosmdlMzNAhWLOSYKHU0YDTUQFghxMAk&usg=AFQjCNFdItV_cTSzTFwtY_uszIdXP2pM5w

That's an exercise book by Hanon. As far as I know, it's pretty well known. The begining exercises are super easy, but towards the middle and end, they are good at making your fingers do paterns and things they don't commonly do. I'll pick one out and do it as a warm up kind of thing regularly. They are good for flexibility and dexterity. I would recommend, especially if you don't have a piano teacher making you do runs, arpeggios and everything else.

u/emily-jane · 2 pointsr/piano

Two of my three piano teachers have recommended Hanon exercises to me. The basic idea is that you play the simple patterns as evenly as possible (all notes the same volume and the rhythm constant).
I found that they really help to build muscles in your fourth and fifth fingers, which tend to be the weakest, and help to control your thumb which tends to be overly strong.
There may be other places to get the exercises without buying the full book. I never actually progressed further than the first few exercises, but they made a huge difference to controlling each finger individually.
Hope this helps!

u/WarrioressTurnip · 2 pointsr/piano

Playing evenly requires strengthening your finger muscles. Like the other comment mentioned, each finger has different strength depending on your usage. Hanon books are usually very good for practice. Another very good book is the Hal Leonard Schirmer's Library "Scales & Finger Exercises". Each exercise tells you which fingers it's focusing on. I honestly don't believe in the tapping on table method.

I think it's pointless to keep tapping one finger to strengthen it over and over again. You need to move that finger in a context with the OTHER fingers as well because usually it's 'alternating' between fingers that demands the most control. You can develop the muscle memory for a particular finger but when you alternate/change it become even more challenging. Hanon and the book I mentioned have the same idea. They focus on strengthening your weaker fingers alongside neighboring ones.

Link to the book:

https://www.amazon.com/Scales-Finger-Exercises-Schirmer-Schirmers/dp/149500547X/ref=sr_1_fkmrnull_1?keywords=Scales+and+Finger+Exercises%3A+Schirmer+Library+of+Classic+Volume+2107+%28Schirmer%27s+Library+of+Musical+Classics%29&qid=1557982300&s=books&sr=1-1-fkmrnull

​

https://www.amazon.com/Hanon-Virtuoso-Exercises-Complete-Schirmers/dp/0793525446/ref=sr_1_fkmr0_1?keywords=Scales+and+Finger+Exercises%3A+Schirmer+Library+of+Classic+Volume+2107+%28Schirmer%27s+Library+of+Musical+Classics%29&qid=1557982300&s=books&sr=1-1-fkmr0

​

Bach pieces or Handel are usually also very good exercises :)

Goodluck!

u/MattySwag · 2 pointsr/IWantToLearn

Buy the Hanon book, it's a really good exercise/method book for 6 dollars. Every pianist has a copy of this.

u/imgonnasaysomnstupid · 2 pointsr/piano

Piano teacher for 5 years here. This is more or less a directly copy and paste from a previous comment of mine.

Obviously, I'm going to recommend you find a teacher as soon as is possible if you really want to advance. BUT there are a lot of things you can do on your own to learn effectively.

  • First, do not practice to the point of frustration. This may sound odd, but 20-30 minutes spend at the piano at the same time each day is much more effective then an hours on end. It more about building up patterns of behavior that are conducive to learning. Set a pattern that you follow every day and be sure to set aside extra time to experience more piano music. Listen to jazz, classical, pop, broadway, film scores, anything that is mostly piano and is recorded by a professional. This ear training will be much more valuable then hours at the keyboard.

  • Secondly, aim a little lower at first. There are tons of method books out there and all of them have value. At this point in your education note reading and ear training are the most important to focus on. Get books that you can easily understand (even if they are children's books!) and read, read, read! the more you read, the better you'll get! Think of how you learned to read when you where a child. At first everyone reads small books with three or four letter words and they read a hundred of them. Then they move on to pop-up books and read hundreds of those. Then short stories, also in the hundreds. This processes is not up for debate, it's how we learn. Apply that to you piano study! The pieces you have already learned are great but have obviously left a few holes to fill in your education. Don't be discouraged, it takes years to become proficient at music reading but you can do it if you put in the effort!

  • Third and finally, learn your scales. There are a few books used by almost all piano teachers to teach basic technique and dexterity. I like to use Hanon: The Virtuoso Pianist in Sixty Exercises and start with #32, 33, and 34. Then move on to #39, which is all the major and minor scales. I start my kids on this after a year or two, and my adult students as soon as possible. You will also benefit greatly from learning the fist twenty or so. Those focus solely on the practical study of hand coordination and dexterity, rather then the more theoretical study of major and minor keys. Another is Czerny: Art of Finger Dexterity for the Piano. There are also few others I'm not super familiar with. I would NOT recommend the Czerny without a teacher! that book is an asskicker and could seriously hurt your wrist/forearm without proper guidance.

    I hope this helps a little. Remember that you have just started and you have to crawl before you can walk. Take it easy and make sure you understand everything before moving on to the next step. Good luck and have fun!!
u/Cayham · 2 pointsr/piano

That's good that you recognized it. It's always tempting to rush past tough fingerings, but you get the most out of practice when you can isolate a technique, break it down, and focus on it.

Check this video out: http://youtu.be/AoLvhHjacMw?t=56m14s
It's Valentina Lisitsa working on a brand new piece (to her).
Here she repeats a single section repeatedly until it's almost 100% before moving on. Even the top pianists have to replay sections until it's in their fingers. Hold yourself to a similar high standard when you practice. Really try to get at least get one solid pass without mistakes, even if it's at a much slower tempo. Here's a story about Rachmaninoff practicing a Chopin etude so slow it was unrecognizable: http://www.practisingthepiano.com/enjoying-ultra-slow-practice/

Also, I recommend you get Hanon: The Virtuoso Pianist in Sixty Exercises. Lots of good exercises. Even Rachmaninoff recommended them. Good luck.

u/Ohjann · 2 pointsr/IWantToLearn

I'd agree with all of this, I honestly can't remember how I learned the notes myself. I think it just came naturally from playing.

In terms of finger exercises a really good book I have is "The Virtuoso Pianist" by Charles-Louis Hanon. As you can see by that link it seems to have a good few criticisms but I found it really good myself. I'd say you should go over them with your piano teacher now and again just to ensure you aren't drilling them incorrectly. A possible way you could learn the notes as well could be by saying them out loud as you are doing the exercises.

You can check it out on IMSLP here anyway and decide for yourself, or if you'd prefer a hard copy of it there are plenty on amazon too.

u/misappeal · 2 pointsr/IWantToLearn

There's a Hanon book of exercises, I used it when I was taking lessons. It will help primarily with dexterity, but it can help you learn to read music as well.

edit: http://www.amazon.com/Hanon-Exercises-Acquirement-Independence-Schirmers/dp/0793525446

cheap, worth it.

u/dallasdude · 2 pointsr/Dallas

Give YouTube a shot. If she is musically inclined and puts in the time they might do the trick. I was surprised by the number of quality, free lessons out there.

I also recommend this book. Follow the directions exactly, put the time in, and the results will come. http://www.amazon.com/gp/aw/d/0793525446

u/tarmadadj · 2 pointsr/DJs

I have learned with that guy ellaskins but another user posted that, besides that i'd recomend to listen to other DJs of the genres you like, obtain the tracks of those mixes, listen to the tracks you like and put close attention to how that DJ mix those songs and at least for EDM mixes there is not too much you can learn or teach.
Also this book is a good inside to DJ topics, is a bit too swallow but at least i enjoyed reading it
How to DJ Right

u/threepio · 2 pointsr/Beatmatch

https://www.amazon.ca/How-DJ-Right-Science-Playing/dp/0802139957

There are a lot of translatable concepts here, even for digital DJs.

u/solefald · 2 pointsr/DJs

My personal opinion here, but I think this is one of those things where people should learn by trial and error. There are so many free resources out there now days, that if you really have the desire and dedication to learn, you will do it on your own. You will crash and burn, but god damnit, you will come back and try again time after time after time. Sure, you can take a lesson from someone to learn a new technique or whatever, but you should have basic skills going in. I've been doing this for 15+ years now. I've met many "I am going to pay this guy to teach me to DJ!" people. Not a single one has ever made it anywhere.

As funny as it sounds, I've given this book to a countless number of people. To some as a gag gift and to others as a subtle hint....

https://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957

u/preezyfabreezy · 2 pointsr/DJs

There's a book called, "how to DJ right" https://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957 that I read a longggg time ago but I think explains how to manually sync records the old fashioned way. Quick google search found this, which breaks down all the random info pretty well. https://www.youtube.com/watch?v=I86wv3WcDgg

u/addsubtract · 2 pointsr/DJs

Pretty much all vinyl. It's the most fun. But, despite having spun a few parties, it's just a hobby for me, which makes it way easier to justify the format (and a big part of the fun is digging for old house and disco records, and finding gems in the dollar bins).

Ellaskins was pretty helpful when I was starting although I think that just as helpful as his actual videos is his takeaway message, "practice and enjoy" - just gotta stick with it and get the feel for it. Also, I had the book How to DJ Right which helped me visualize some things early on.

As for BPM, I finally got around to putting BPM stickers on my disco collection because the BPMs are so all over the place that I got tired of thinking "oh yeah this track would go great next" and it turns out to be like 20 bpm slower once I start attempting to mix it. I haven't bothered with my house collection because it's all in a similar range and I just have a good idea of which records are "slower" (like 115-120bpm) "medium" or "fast" (closer to 135), and so as long as you are not grabbing an outlier, with practice, you should be able to figure out about how much quicker or slower the new record you're trying to mix in is, and you just get a feel for pitch slider position. I also generally try not to go over/under about 4% on the pitch slider especially if the track has vocals (for something more like, say, techno, I think this matters less). I'm sure lots of people have different opinions on that, just giving you mine.

u/Onicrixx · 2 pointsr/trapproduction

I actually had a friend who's been DJing for ~7-8 years sit me down and explain it to me. Since then though he's lent me this book, which breaks it down in the same way that he did.

http://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957

The book is pretty old and very DJ focused, but track structure is hugely relevant to DJs so this should be really helpful. There's no real focus on trap or hip hop, but the same concepts are applicable to almost all genres of electronic music.

u/ArchieJJohnson · 2 pointsr/Beatmatch

For me this was better than any DJ course or a video.

https://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957

u/phusion- · 2 pointsr/DJs

Listening to a lot of mixes is certainly a great idea, I didn't even think about DJing for years, I just love music so much, I realized after a while I had a serious collection going and people seemed to like my taste in music.

I started using Virtual DJ without a controller for a LONG time, just putting together mixes with a mouse and keyboard (painful, but it works). I'm always listening to music, always looking in various places for music new and old. Beatport is a great finger on the pulse of electronic music, but certainly don't limit yourself to one place. Did you hear a song, a band or producer you like? Type that shit into pandora and have a listen, you won't find gold every time, but it's a good way to discover new stuff.

My buddies in the IRC channel (look how to access this room on the right hand nav bar dealie, we'd love to talk to you about getting into DJing) are usually linking this book and this one as well to newcomers. I haven't read them myself though.

Your passion for music will drive you forward, just keep listening and do some practice transitions, keep mixing, all the time. The different styles and techniques you can employ in your DJing can be overwhelming, but just focus on the basics. Learn your style, your niche, your SOUND, work on blending tracks and whatever else you want to do will.. present itself in time. Good luck homie and I hope to see you in #r_djs!

u/maybepanic · 2 pointsr/Beatmatch

Best to start with the basic theory there is a good book [how to dj right] (https://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957) got mine used from the market place for like 3€. Though doing all that with no hardware is little fun but i guess enough to get a taste and see if you really want to pursue it

u/nistco92 · 2 pointsr/WeAreTheMusicMakers

If you're looking to get into DJing, I highly recommend this book

u/MrPopinjay · 2 pointsr/DJSetups

I watched what DJs were doing a lot, I googled a lot, I read shit tons of forum posts and I wasn't afraid to ask questions. I know people who swear by this book.

Feel free to ask me about junk.

As for actually improving as a DJ rather than tech stuff, here's a few tips.

  • Listen to mixes, preferably ones with video, and try and work out what the DJ is doing

  • Try and experiment with different ideas, timings and techniques

  • Record your mixes and listen to them the next day. Work out what sounded good and what didn't. Often you'll be surprised!

  • Practice! Don't get bogged down, thinking about gear or promotion. Actually DJing is how you improve, not by making midi mappings or picking the next mixer to buy.

  • Keep it fun. Mixing should be fun and you should be doing it for your pleasure first and foremost. :)
u/Onlyunseenredditor · 2 pointsr/Filmmakers

I often see questions like “How do I become a screenwriter?” or "How can I write a screenplay?"

So here’s an answer you can read in five minutes or less.


Read at least two screenwriting “how-to” books


For example, you could try:

  • How to Write a Movie in 21 Days
  • Screenplay (Syd Field)
  • Story (McKee)
  • Writing for Emotional Impact
  • Save the Cat (series)
  • The Screenwriter’s Bible
  • My Story Can Beat up Your Story

    I think it’s a good idea to read more than one book because you don’t want to get the idea that there’s only one right way to write a screenplay. Different authors have different approaches that you may find more or less useful.

    TAKE NOTES ON WHAT YOU LEARN.

    Read at least five professional scripts


    You can often find them by googling the name of the movie along with “PDF.”

    You can also try Simply Scripts and The Internet Movie Script Database (IMSDb).

    Your reading list should include scripts for movies that have been made in the past five years, so you can see what styles are current.

    TAKE NOTES ON WHAT YOU LEARN.

    One thing you should notice is that professional scripts have certain things in common. For example, they almost all have sluglines that look something like this:

    EXT. RAIN FOREST – DAY

    Some writers put sluglines in bold (which is a current fashion), and some don’t.

    You should also notice that other things are different. For example, some writers use CAPS for objects and sounds a lot more than other writers do. Some writers write long, detailed descriptions of locations; others don’t.

    One reason for this exercise is to get a sense of what a professional script looks like – what’s “standard,” and what’s more a matter of individual taste/style.

    Another reason to read a lot of scripts (especially award-winning ones) is to get a feel for what “good” looks like.

    Think about how these pro scripts follow (or not) the “rules” in the books you’ve read.

    Follow along in the script as you’re watching the movie


    Notice how words on a page translate into sights and sounds on the screen.

    Notice how much detail is written out by the screenwriter, and how much is left to others (like the costume designer, set designer, or fight choreographer).

    Come up with a screenplay idea/story


    A good source for help with developing commercial story ideas is Selling Your Story in 60 Seconds.

    Or read this blog: https://lauridonahue.com/fantastic-ideas-and-where-to-find-them-stps-5/

    It can be helpful to put your idea into logline form. One basic model for loglines is:

    >[Type of person or group] must [do or overcome something] in order to [achieve some goal].

    You can also add details about where and when the story takes place, if relevant.

    For example:

    >A long time ago in a galaxy far, far away, a restless farm-boy must rescue a princess and learn to use his supernatural powers in order to defeat an evil empire.

    Create a beat-sheet


    A beat-sheet is a short (1-2 page) outline of what happens in your script.

    For example, you can use the famous/infamous Blake Snyder “Save the Cat” Beat Sheet.

    The books you’ve read may have other models for this.

    Some people don’t like outlining. They just like to jump right into the story and start writing. How you work is up to you. But you may find that having an outline will let you know if you’ve got enough story (or too much), keep you on track, and save you from wasting time.

    Write a treatment or a scriptment


    A treatment or scriptment is a longer kind of outline.

    Again, you may prefer just to dive in. It’s up to you.

    Try to write a screenplay


    It’s a good idea to get script formatting software, like Celtx or Highland or Final Draft. If you try to write a script in Word or another standard word processing program, you may drive yourself nuts dealing with format issues, and the end result may not look professional.

    Or, just can write your first draft in a notebook, and do your second draft using formatting software. (I decided I wasn’t going to spend money on Final Draft until I proved to myself I could finish a first draft by hand.)

    If you finish, congratulations. You’re now a screenwriter. Most wannabes never make it to that point.

    However, your script probably isn’t very good. Most first scripts are awful.

    What if you want to be a GOOD screenwriter?

    Then you’ve got a lot more work ahead of you.

    Put the script aside


    Don’t work on it for at least a week. You want to be able to see it with fresh eyes.

    Don’t show it to anyone yet, however much you want people to tell you how awesome it is.

    This would be a good time to start working on your next script.

    Rewrite


    Look back at your notes from the screenwriting books and scripts you read. Think about what makes a script good.

    Compare your script to the professional scripts, in terms of format, structure, dialogue, pacing, description, action, etc.

    Re-read the chapters on revisions in the books you read.

    Read a book like Making a Good Script Great and apply what it suggests.

    Rewrite again and again and again until your script is as good as you think you can make it.

    Get feedback


    Do NOT get feedback on your first draft. Get feedback on your BEST draft.

    So where do you get feedback?

  • You could try Zoetrope.com for free (swapped) peer feedback or pay a screenwriting consultant (like me, ScriptGal, or Screenplay Mechanic, or check Sites, Services, Software, & Supplies) or put your script on The Black List.
  • Some screenwriting contests, like the Nicholl and Austin, also offer feedback – but you may have to wait quite a few months to get it.
  • You could take a screenwriting class – in person or online – and get feedback from your teacher and classmates.
  • You could form or join a screenwriting feedback co-up and swap notes with fellow writers.

    Whatever you do, don’t be a douche about the feedback you get. Accept it with THANKS and graciously, even if you think the reader is an idiot for failing to recognize your genius.

    And before you ask anyone for free feedback, read this – and don’t be that guy.

    Rewrite again and again and again


    Again, in between rewrites and while you’re waiting for feedback, put your script aside and work on more scripts.

    You could experiment with different formats (feature, TV, short, webisode, etc.), genres, and styles. Discover where your strengths and interests lie.

    Get more feedback; revise; repeat


    Repeat as needed until people who know what they’re talking about (not your buddies, not your mom) say it’s good, and/or you start placing in contests like the Nicholl and Austin and/or getting 8s and up on The Black List.

    Keep in mind that it may take years, and many drafts of many scripts, before you get to this point… if you ever do. (Most people don’t.)

    If you do make it that far – congratulations again!  You’re now a pretty good screenwriter.


    (If you like this, please subscribe to my blog: https://lauridonahue.com/how-to-become-a-screenwriter-in-five-minutes-or-less-stps-4/)









    Edit: this isn't mine it's Seshat_the_Scribe but it should help

u/DRodrigues-Martin · 2 pointsr/writing

Hi u/Calicox,


Brandon Sanderson has a series of lectures he did at Brigham Young University when teaching a creative writing class there. Here's his lecture on character, but the others I've seen are also worth your time.

You may find the following books helpful:

This
This
This
This
This
This
This


Best,

DR-M

u/iguanablazer · 2 pointsr/WeAreTheFilmMakers
u/solipherus · 2 pointsr/writing

Seconding Robert McKee's Story. Just reading a few pages makes me want to dash off and write the rest of the day.

u/justgoodenough · 2 pointsr/writing

I'm starting too. Here's the list of resources I am planning on working my way through. No promises that you will know how to write after you are done, but it's a place to start. I haven't read/watched everything on this list yet (I'm just starting Brandon Sanderson's lectures, I have read On Writing, I have read some of Chuck Palahniuk's essays, and I went to a lecture on plotting that was largely based on Save the Cat), it's just the list of what I am planning on checking out.

Brandon Sanderson's Creative Writing Lectures

Chuck Palahniuk's Essay on Writing

On Writing by Stephen King

[Bird by Bird by Anne Lamott]
(https://www.amazon.com/Bird-Some-Instructions-Writing-Life/dp/0385480016/)

Story by Robert McKee

Save the Cat by Blake Snyder

This thread also has additional resources.

Oh, also, this is a funny resource, but I like reading Query Shark because one of the things that comes up over and over again is boiling a story down to three questions: who is your main character, what do they want, why can't they get it? I think when you are writing, you want to keep those questions at the core of your story and a lot of her comments on the blog are about cutting through all the extra stuff and getting to that core.

Edit: I missed that you said you already watched the Brandon Sanderson lectures. Sorry!

u/dedb0x · 2 pointsr/Screenwriting

I read Robert McKee's Story and found it super insightful.

u/Finkarelli · 2 pointsr/tipofmytongue

Story, by Robert McKee?

u/tammuz1 · 2 pointsr/filmmaking

Possibly (and I personally have issues with his attitude and viewpoints on filmmaking) but that's beside the point. The point is a lot of young filmmakers found/find this book inspiring and empowering, even though it's probably outdated for the Youtube generation.

And to be fair to my housemate (he's a screenwriter, which is what the OP is interested in), it took him a while to come up with a book that he can recommend and at the same time not too technical, after I shot down a couple of other titles (like this, this and this.)

u/tomhagen · 2 pointsr/Screenwriting

Watch your favorite movies and break down the structure. Define the external and internal goals that move the plot forward. What is the movie saying (theme)? Strive for great subtext in your dialogue. Get in a scene as late as possible and leave as early. Use Final Draft. Don't put camera angles or shots in your script: don't direct!

Resources:

u/CheetahSnake · 2 pointsr/Random_Acts_Of_Amazon
  1. Done.

  2. I've learned almost everything worth knowing from my mother, cooking, cleaning, taxes, how to treat a girl right, everything school never teaches.

  3. Sterling Archer

  4. Hey Bean!
u/P-01S · 2 pointsr/guns

It's right here.

It's calling out to me... whispering "You'll totally get free shipping. Go for it."

u/RedDelibird · 2 pointsr/Random_Acts_Of_Amazon

I do find this quite reasonable

My fun fact about me: I know more about luggage than any person should.

Rød grød med fløde

u/Aztiel · 2 pointsr/ArcherFX
u/chubbylemur · 2 pointsr/books

Sterling Archer wrote a book that is so funny, i was laughing the entire read. Quick read, easy read but hilarious.
http://www.amazon.com/How-Archer-Ultimate-Espionage-Cocktails/dp/0062066315

u/30thnight · 2 pointsr/webdev
u/lionson76 · 2 pointsr/Design

The principles described in the book "Non-designer's Design Book" are surprisingly simple and robust. Although intended for non-designers, as the title suggests, I think it's a solid introduction for anyone to learn design.

The author talks about only four principles:

  • Contrast - Elements that aren't the same should be very different so they stand out. Making them slightly different confuses the user into seeing a relation that doesn't exist.
  • Repetition - Repeat styles for a cohesive feel. If you style related elements the same way in one area, continue that trend for other areas for consistency.
  • Alignment - Everything needs to be visually connected to something else. Nothing should be out of place or distinct from all other design elements.
  • Proximity - Proximity creates related meaning. Elements that are related should be grouped together, whereas separate design elements should have enough space in between to communicate they are different.

    Also makes for an easy-to-remember acronym.
u/PTR47 · 2 pointsr/design_critiques

Hey man,

For starters, go pick up and read The Non-Designers Design Book by Robin Williams. It's a great little book that should give you a lot of the mental tools really quickly. Once you've got a good bead, you can expand from there.

Now, you say you wanted it friendlier. I don't see that. The original is kinda clobbery, and the background is no good. It's dark and mysterious and a little menacing. It's also CAPS LOCK shouting. It's all a little much, and it doesn't invite you in. So, in comparison, the white background you used still isn't very inviting; it's more like a form or questionnaire. Colours, okay, use them if you want, but these colours are, like, airport signage. I'd imagine pastels or something might be a little friendlier. Icons: your circles don't match your line weights. Small text blocks like this I would kern. You've done nothing different with the title except used a smaller font which needs better leading. You have lots of negative space, but each individual block needs to be balanced better. If you took the top one out, and looked at it on its own, you can see it isn't balanced. Most of all, you've changed the copy, and you should never do this unless instructed. The diamond in the original "I want to take someone out" does not mean the same as your diamond "Take me out". The original copy is friendlier.

That may have sounded a bit harsh, and I don't intend it to be harsh, but just a rough overview of the things I see that you might consider. If you're going to round your edges -- which is great, make it a bigger move. Also consider not rounding them all for a more contemporary feel.

u/123123123124442312 · 2 pointsr/halifax

Two possible resources: the book 'Non-Designer's Design Book', which has a 4th edition out soon: http://www.amazon.ca/Non-Designers-Design-Book-4th/dp/0133966151/ref=sr_1_2?s=books&ie=UTF8&qid=1409784109&sr=1-2&keywords=non+designer%27s+design+book

And the Lynda.com website has a lot of courses if you want more specific tool-based resources. It might fit your need of something more structured but at a lot lower cost...

u/mtx · 2 pointsr/Frontend

> I know I can't master it (and I don't have to)

You're already limiting yourself there. Anyone can learn anything!

For beginners I like recommending this book: https://www.amazon.ca/Non-Designers-Design-Book-4th/dp/0133966151

Buy it, check it out at your library... whatever. If you get through it go to /r/web_design and ask for more suggestions.

Also check out this online course: https://hackdesign.org/

I haven't gone through it but looks really promising. If anyone has taken it please leave a review here :P

u/AnalogRocks · 2 pointsr/GraphicDesign

I'm a full time college student who is getting a graphic design degree, but wants to do full time photography when I graduate. Honestly the best way is to practice making stuff using the programs. Whenever you can't figure something out look up how to do it online. That's essentially the basis of what you'd be doing in classes anyhow (other than learning graphic design principles).

This book is a pretty decent start on learning graphic design principles. It's super short and I found it to be helpful. There is a lot of stuff to learn, but just learning to use the programs and practicing are two important steps you could easily take to improve.

u/devtastic · 2 pointsr/FreeCodeCamp

> https://hackdesign.org/

I'd add the "The Non-Designer's Design Book" by Robin Williams as another brilliant resource for programmers trying to make their designs look a bit more professional.

u/lindevi · 2 pointsr/rpg

It looks like you're overusing Photoshop brushes/textures in the latter two, and it's not adding anything to the aesthetic. Why the random black spots in Horizon Storms? I'm also not getting any sense of different levels of headings (H1, H2, etc.). Finally, in my opinion, you don't need to combine paragraph indents with spaced between paragraphs. They serve the same purpose. Pick one.

You may want to check out the Non-Designer's Design Book for some introductory principles on graphic design, typography, etc.

This is also some invaluable advice on typography: http://thevisualcommunicationguy.com/2014/07/01/18-rules-for-using-text/

And some basics on Graphic Design (but you'll need to Ctrl-+ to read them): https://www.behance.net/gallery/3737327/Rules-of-Graphic-Design-poster-series

u/pizza_for_nunchucks · 2 pointsr/web_design

There's some exercises mixed in, if I recall correctly. But it's definitely not a book to structure a class around.

And the fourth edition claims "more quizzes and exercises and updated projects":

http://www.amazon.com/gp/product/0133966151/ref=pd_lpo_sbs_dp_ss_2?pf_rd_p=1535523722&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=0321534042&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=12Y57J5GCD2ZW2J8MTYC

Also, I saw the Head First design book on Amazon. I have not used their design book, but I did use their HTML book. According to Amazon, the HTML book is 768 9.3" x 8" pages - and at the end of it, you have a very basic website. So I would not recommend any of those books.

u/DJSamedi · 2 pointsr/Music

How did I get into it? I started as a DJ. Next logical step I suppose.



Advice/tips?



Read up. Here are some of my favorites, and I do recommend buying them as you will probably refer to them often.


This would be my top pick: http://www.amazon.com/Dance-Music-Manual-Tools-Techniques/dp/0240521072


This is one on psychoacoustics, which I've found had some helpful knowledge: http://www.amazon.com/How-Music-Works-David-Byrne/dp/1938073533



And this is one on the history of electronic music, which I personally LOVED reading. Great information, and if you truly respect the scene as a whole, you should 100% read this: http://www.amazon.com/Last-Night-DJ-Saved-Life/dp/0802146104/ref=sr_1_1?s=books&ie=UTF8&qid=1419810859&sr=1-1&keywords=last+night+a+dj+saved+my+life



As far as software goes, they are all kind of a personal thing. Some offer things that others don't. My recommendation is to try before you buy, especially considering production software is expensive.




In addition, there is also a large choice of hardware you can use for production. You should look into getting a keyboard and some good monitor speakers at a bare minimum. If you stick with it, I would suggest you buy yourself a drum machine/step sequencer. My personal recommendation is Native Instruments 'Maschine.'



EDIT: A word.

u/orionmusic · 2 pointsr/WeAreTheMusicMakers

Okay, in that case you should check out /r/Beatmatch and /r/edmproduction. I'd also recommend you look into this book, which covers everything you'll need to get started producing and then some.

Wait_What_Happened is right about electronic music being difficult to get into, since there are just so many different skills that you have to master, like how to program synths, EQ your sound, and compose music in the style you wish to produce. It's going to be incredibly frustrating at first, but the only way to get better is to keep practicing.

u/Flaker_here · 2 pointsr/AskReddit

I also want to be a DJ/Producer. My biggest goal in life would be to play at a festival like Ultra.

I suggest you start by learning as much as you can about your DAW, head over to /r/edmproduction if you haven't, watch many tutorials in Youtube (you'll learn a lot with just practice), and read this.

u/doray · 2 pointsr/edmproduction

This book is just awesome to learn all that stuff!

Search for it in this subreddit, you'll find a copy of it if you can't afford to buy it

u/mczanetti · 2 pointsr/edmproduction

DO NOT GIVE UP


if you enjoy the process of doing music, and like what you are doing, continue with it. i think you should read some technical resources, to get a better understanding on how things work and how they related with each other.

I highly recoment [this book] (http://www.amazon.com/Theory-Computer-Musicians-Michael-Hewitt/dp/1598635034), and [this] (http://www.amazon.com/Dance-Music-Manual-Tools-Techniques/dp/0240521072). You can find booth on torrent, but buy if you can. they tottally worth the price.

one thing i read from a skrillex interview: "everyone starts making shit music. continue making bad music until they start to sound good"

u/ian__ · 2 pointsr/Filmmakers

It's really got nothing to do with the camera you're using. It's about lighting.

Light the scene to your and then add one or two flicker gags -- essentially, have someone dim the light up and down to simulate the flicker of a candle (it can be your key or an additional light or whatever, but use your eye to find what's most effective).

For bigger budgets there are plenty of "flicker boxes" that you can plug the lights into that will automatically do the dimming, but I've seen it done the simple hand dimmer way hundreds of times.

This book is your best friend:
http://www.amazon.com/Set-Lighting-Technicians-Handbook-Fourth/dp/0240810759/ref=dp_ob_title_bk

u/genericname12345 · 2 pointsr/Filmmakers

Set lighting technicians handbook

Excellent book that is good starting out, and at an advanced level.

u/etskinner · 2 pointsr/lightingdesign

You might mean 'cube tap' instead of 'cub tap'. It's a small cube-like plug that allows you to make 1 Edison receptacle into 3.

I'd recommend picking up a copy of Set Lighting Technician's Handbook…), best $40 you can spend for this sort of info.

u/AndAnotherPR · 2 pointsr/WTF
u/dazzlindan · 2 pointsr/videography

If you like reading, this book is a great resource. It covers lots of big lights (and how to use / troubleshoot them,) the calculations most commonly needed for power draw and genny balancing, different kinds of electric setups and all the special connectors like bates and camlok, etc. It's (IMO) one of the most valuable resources in the industry by far: https://www.amazon.com/Set-Lighting-Technicians-Handbook-Distribution/dp/0240810759

u/Davoke · 2 pointsr/IATSE

Set Lighting Technician's Handbook: Film Lighting Equipment, Practice, and Electrical Distribution https://www.amazon.ca/dp/0240810759/ref=cm_sw_r_sms_apa_i_lOYVDb10S7M6K

u/djpk19 · 2 pointsr/techtheatre

This book is primarily for Film Lighting, but it is a great resource. It is THE film lighting book, including Dimmers, LEDs, moving lights, everything. It should be in every electricians inventory, theater or film.
Harry Box's Set Lighting Handbook

u/pimpedoutjedi · 2 pointsr/cinematography

Multitool
crescent wrench,
phase tape (colored electrical tape),
copy of this http://www.amazon.com/Set-Lighting-Technicians-Handbook-Distribution/dp/0240810759/ref=sr_1_1?ie=UTF8&qid=1376759311&sr=8-1&keywords=set+lighting+technician%27s+handbook,
a few 1" spring clips,
utility knife,
sash cord,
trick line,
alcohol wipes,
BURN CREAM,
6 cube taps,
sharpies,
pens,
notebook,
hammer,
screw gun

u/Eponym · 2 pointsr/photocritique

I'd recommend reading Light Science and Magic, as the book talks about how to properly shoot black on black product photography. Basically you need rim/kicker lighting. The black tube blends right into the background.

The odd thing though, it appears you composited a reflection with rim lighting into your final image?

u/INTJustAFleshWound · 2 pointsr/intj

Photography!

Anything in particular you want to know? I think people fall into two categories with photography:

  1. People who have "the eye", but lack the technical knowledge of their equipment to take full advantage of their natural ability.
  2. People who have learned technical knowledge and artistic concepts, but who lack artistic intuition.

    Of the two the first kind of people are the best raw material, but anyone can make a career out of photography with enough work, and the most important component is perhaps not how good your photography is, or how much of a natural you are, but how well you market your work.

    I, too, considered going into professional photography when I was younger. When I got my work printed for the first time I was told that it looked much better than the professionals who frequently came to get their stuff printed. I say that not to brag on myself, but to demonstrate how essential marketing is. No one knew about my work and I wasn't bothering to market it. So, does it matter if mine's better if no one knows about it? I ended up pursuing a different career path because at that time in life I knew I lacked the experience and discipline to wake up each morning and essentially run my own company.

    Have you identified your weak points/areas for growth? What are you doing to attack them? Personally, I'd say steer clear of school. You do not need to drop money on school for photography. You just need equipment, knowledge and experience/practice. Do you know how to shoot glass? Metal? In mixed lighting situations? Do you know how to work with artificial lighting to create a scene from scratch? Do you have an established post-processing workflow? Are you tagging your photos in Lightroom/Aperture so you can find them again?

    What kind of photography do you want to do? If it's wedding/portrait, there's money in that, but some of us (me) hate those types of photography. If you want to do nature/macro, then it'll be tougher to make a living off of that. You might need to build an extremely large portfolio of very high-quality stock photography, most of which is shot at daybreak or sunset.

    Going back to education for a moment, knowing how to recreate very specific lighting scenarios is nice (Rembrandt lighting, "high key" lighting, "butterfly" lighting, soft vs. hard lighting), but the most important thing is understanding how to identify and control light itself. So, when looking for books, it's arguably more important to find books that explain the nature of light (polarized vs. unpolarized, angles, reflections, shadows, etc.) than it is to find books that show you a photo and tell you exactly how to recreate that specific scene. If you know the concepts and techniques, you don't need to know how to recreate a scene step-by-step; you can figure it out yourself. This book does a better job of explaining light than most formal education will and for a very reasonable price.

    Try to build your portfolio however you can. This might involve shooting for free. I worked at a summer camp for pennies on the dollar to build mine, but ended up with a robust array of kid shots to fill out that area of my portfolio. You could shoot music shows to learn how to deal with low-light and unpredictable lighting... You might be surprised how thankful some starving artists would be to have someone shoot 'em with nice equipment. Just try not to let people take advantage of you. If you're doing it for you, great. If someone needs some headshots and it's not going to help your portfolio, consider setting the precedent of getting paid.

    Oh yeah, and get insurance for your gear. Some lowlife can literally steal your business by taking your stuff. My 40D and 24-70mm f/2.8L got stolen out of my house a few years ago. Took me about a year and a half to save up and get new equipment.

    Please let me know if you have any additional questions. I can't speak much about photography as an industry as I've never done it "professionally", but I have done a lot as a hobbyist, and as someone who, at one point, considered going pro. Finally got a 6D recently to replace my stolen gear. Might get into a little astro or night photography down the road now that I've finally joined the full frame club.

    Wish you the best
u/adamtj · 2 pointsr/photography

The book "Light: Scrience and Magic" may help you to understand how to control light.

http://www.amazon.com/Light-Science-Magic-Introduction-Photographic/dp/0240812255/

It will teach you the "how" of lighting and a little bit of the "what". Once you have those tools in your mental toolbox, so to speak, it will be much easier to understand what lighting helps with and why.

Among other things, that book talks about how the light from a softbox and a bare bulb differ and why. It also talks about the various techniques and issues with lighting glossy surfaces (like car bodies) and glass. Even the sections on lighting portraits may provide you with some techniques applicable to cars.

u/Sleeparchive · 2 pointsr/photography

https://www.amazon.co.uk/Light-Science-Magic-Introduction-Photographic/dp/0240812255

This book was a game changer for me. It was all about putting aside the camera for a bit and remember that it's all about light.

Also, being obsessed with seeing as many photos as I could find and adoring them enough to see similar situations. I think photography is like writing, imitation is part of the process of finding your own style.

u/Spacker2004 · 2 pointsr/postprocessing

If you're the book reading type, I can highly recommend 'Light Science & Magic'. It'll help you grasp the fundamentals of light and how it works and can be manipulated.

Non affiliate Amazon Link

u/chrisgagne · 2 pointsr/AskPhotography

Do you have any modifiers over your bulbs or can you place the light further away? That might help distribute the light more before it hits the painting. The usual 45° advice might not be sufficient if you're trying to avoid glossy highlights and you're using a relatively wide lens.

There was a really good discussion of how to do exactly this in this book: https://www.amazon.com/Light-Science-Magic-Introduction-Photographic/dp/0240812255. In particular, there's some good advice on how to use rake-lighting to accentuate texture in your art.

u/lencioni · 2 pointsr/photography

I highly recommend Light Science and Magic. It will help you understand lighting from the ground up.

u/Jank_Tank · 2 pointsr/history

Marfan's is a mutation at FBN1, leading to decreased or absent fibrillin in connective tissue. Arterial vasculature, particularly the aorta, is subject to extremely high pressures that are typically resisted by the elastic connective tissues. Aortic aneurysm and cardiovascular failure are almost always the most contributory cause of death. Modern medicine has significantly improved the prognosis beyond death by 40, but with increasing lifespan comes more complications.

It sounds like your anatomy class is just getting under way, because - at least for me - connective tissue is one of the earlier topics discussed. Hang in there! The musculoskeletal stuff is tedious as hell, but just remember that everyone who's taken anatomy had to put up with it too. Because of that, there are very helpful online resources to remember the more meticulous parts.

Side note, my mom got me The Anatomy Coloring Book as a joke but it seriously saved me. May not be for you, but it just goes to show how vast the resource pool is.

u/MotherSharky · 2 pointsr/physiotherapy

I've just finished my first year and I bought myself an anatomy colouring book part way through the year.

It's great when you want something interactive and not too intensive. I'm a visual learner so found it really really helpful.

You can buy them on amazon :
The Anatomy Coloring Book https://www.amazon.co.uk/dp/0321832019/ref=cm_sw_r_cp_apa_i_Ru.yDbR0F93H4

u/StillWeCarryOn · 2 pointsr/quityourbullshit

I was talking about the Pearson coloring books. This is the book we used for assignments in my freshman biology class and This is the book we used in my Anatomy and Physiology class. I actually asked for this one for my birthday not realizing it was the same line of books.

u/Hotblack_Desiato_ · 2 pointsr/NoStupidQuestions

Seconding coloring books. Coloring books are a thing for med students. It's kinda fun, actually. I like this one.

u/619shepard · 2 pointsr/pics

You might consider this to help her along. It's the little details that artists think are "good enough" that pop other people out of suspension of disbelief.

u/immobilyzed · 2 pointsr/college

Not OP but this is the one I used.

u/cats_fitness_scifi · 2 pointsr/personaltraining

If you are having difficulties remembering the anatomy, you may want to try an anatomy coloring book. I have dyslexia and was having a really difficult time picturing where all the structures were in relation to each other, remembering all the muscle origins and insertions, etc. The textbook wasn't helping me. A friend suggested an anatomy coloring book and I was really skeptical at first - but desperate, so I tried it. It helped me so much! The one I got was this one: https://www.amazon.com/Anatomy-Coloring-Book-Wynn-Kapit/dp/0321832019/ref=sr_1_3?crid=2A5BR4YIRUMCI&keywords=anatomy+coloring+book&qid=1571851777&sprefix=anatomy+col%2Caps%2C350&sr=8-3. There are other ones available, though, too. Best wishes.

u/CaseNightmareGreen · 2 pointsr/medicine

I wonder if he might like the ever-popular Anatomy Coloring Book?

u/MefiezVousLecteur · 2 pointsr/AskMen

And if you're not up on the basic components, get one of these: http://www.amazon.com/The-Anatomy-Coloring-Book-Edition/dp/0321832019/

u/azure8472 · 2 pointsr/LadiesofScience

I had a friend in high school in a similar situation. She ended up majoring in medical illustration and now works generating graphics for companies, patents, and trials. She gets to work with scientists and constantly learn new science while still doing graphic design and illustration. My other friends who went with pure graphic design are not really working within their fields (this is >10 years after BFA or MFAs).

When I studied anatomy & physiology I aced every exam thanks to an anatomy coloring book (they have a ton of options now). A nice set of colored pencils and one of these books might be a way to introduce her to the possibility of melding her interests and gifts :)

Maybe you can encourage her to get a science minor and join an engineering/science club. Building things in engineering is so much like creating things in art. College interns in my lab who had crafty hobbies growing up (mostly girls) far outshine those who didn't. Since she's already tutoring she might enjoy getting involved in science outreach to elementary/middle schoolers. Most STEM clubs have a component of outreach. Once she's spending some time with science majors things might click for her, or maybe she'll see that science is more of a hobby interest. If nothing else a minor will help her get graphic design jobs her peers can't.

Since you are in STEM yourself, you could try doing a project together for something like Intel Science Talent Search. The winners generally intern in ridiculous university programs, but even having entered a project is a huge huge accomplishment. She could research the question of science in art history, make a display for a local museum, make her own polarized light art, etc.

The important thing, I think, is that she knows she is capable in STEM, so she can always return to it after whatever other career paths she explores.

Hope that all helps a bit and good luck :)

u/MikethisMuch · 2 pointsr/Fitness

For inspiration and a look into the recent past and the culture that spawned us: Arnold's Encyclopedia of Modern Body Building

For cool tricks to help clients with mobility issues: Relax into Stretch by Pavel

On the philosophy of training: 5/3/1 by Jim Wendler, Starting Strength by Mark Rippetoe, Easy strength (or intervention) by Dan John

On the business side of things: Ignite the Fire by J. Goodman

For anatomy there's some good charts online, I like this book although it does seem kinda patronizing http://www.amazon.com/Anatomy-Coloring-Book-4th/dp/0321832019/ref=sr_1_1?s=books&ie=UTF8&qid=1425361588&sr=1-1

Overall the NSCA CPT or CSCS textbooks are both really good primers on how training works and you could probably get a copy used pretty cheaply.

Best of luck!


ps. Pronunciation tips: there is no 't' in biceps and only one in triceps, "lah-tiss-ih-mus door-sigh", 'lat' can mean lateral as in lateral raises, or lats as in lat pulldown (for the latissimus dorsi), Here's some people always forget and come up a lot on tests: Serratus Anterior (under the shoulder blade), Sartorious (helps you 'cross your legs'), TFL (this is the muscle that goes with your IT band), Quadratus Lumborum (lumbar spine, not in the legs)

u/SillySafetyGirl · 2 pointsr/ems

This is what I had for a recent A&P course, it's a great text - Introduction to the Human Body

There's also the more in-depth version by the same authors - Principles of Anatomy and Physiology

And of course the colouring book is amazing too.

u/pattyooo · 2 pointsr/TheGirlSurvivalGuide

I can totally relate! I've actually been eyeing this anatomy one here! I'll probably start off with crayola and maybe venture off to the prisma ones later on.

u/chadeusmaximus · 2 pointsr/filmmaking

Also, some books you need to read"

The independent filmmaker's handbook
(I'll verify the title in the morning. Have it on my shelf, but I'm too lazy to get up and turn the lights on to verify the title)

Rebel without a crew


$30 film school


EDIT: The name of the book is: "Independent Feature Film Production"

u/theak · 2 pointsr/IAmA

Nope. Not until you find consistent work. A lot of it is paying out of your own pocket or borrowing from friends and family. But the more you do, the more experience you'll have and the better you'll be at doing it for a living. While I don't really care for him as a director, I respect him as a filmmaker, I'd recommend you read robert rodriguez's book for inspiration: http://www.amazon.com/Rebel-without-Crew-23-Year-Old-Filmmaker/dp/0452271878

u/thedigitaldork · 2 pointsr/Filmmakers

Adventures in the Screen Trade by William Goldman

Rebel Without a Crew by Robert Rodriguez

u/photonnymous · 2 pointsr/videography

If he's going to be making his own films (and could be serious about making scripted films) opt for a nice tripod or lighting instead of a gimbal. They will have a much longer use-life. It's not the flashiest toy in the toolbag, but he'll appreciate it in the long term.

Fluid Head Tripod - https://www.bhphotovideo.com/c/product/1087198-REG

Lighting, I personally own three of these and use them on content for major broadcasts - https://www.amazon.com/dp/B06XSVP7J6/ref=cm_sw_r_cp_apa_C-2-BbJQFXBG7

Books on screenwriting and cinematography can be helpful, there's a book called "Save The Cat" that's a lot of people's quick-read favorite for script writing basics and outline. I also liked Robert Rodriguez's "Rebel Without A Crew" that's an enjoyable read, his story of what it took to make his movies. Pretty humbling.

Other smaller things that every filmmaker has in their toolkit would be lens cloths/ lens cleaning kit, bongo ties, extra batteries & charger for the camera, or a camera backpack can be handy.

u/rebeccasf · 2 pointsr/Filmmakers

The film look can definitely be achieved in post. If you want to get started on a budget, I highly recommend the Blackmagic Pocket Cinema Camera or the Blackmagic Micro Cinema Camera. You'll learn lots about light, exposures, lenses and all the stuff that you'll need to know for film. In post, you can apply LUT's and learn about color correction and it's definitely possible to get your footage to look like film. You can also use vintage film lenses from ebay and other places that really adds to the "look" of a final project. You can also get an anamorphic lens for the true "cinema" look.

​

My favorite filmmaking book is still Robert Rodriquez' book Rebel Without a Crew.

u/gronke · 2 pointsr/IAmA

Well, here's the rub about film. Making movies is just like being in a band or doing art. You actually don't need to go to school to do it, especially college. In fact, the money you'd spend on college is much better spent purchasing a nice camera and some editing software and maybe flying to LA.

Robert Rodriguez has a famous book about how he managed to do just that.

The most important thing is networking, hard work, and being in the right place at the right time. You'll need to be in Hollywood, rubbing elbows with studio people and getting part-time gigs as PAs on films. Eventually you'll produce your own movie, and with any luck it can get entered into shows and people will start noticing you.

u/FelixLeiter · 2 pointsr/IAmA

Read this. I'm in the process of writing a feature-length script now, and hopefully producing it and making it with a friend of mine.

u/cornelius_z · 2 pointsr/Filmmakers
  1. That depends, film school is only really worth it for the connections you'll make. For me, it was worth it. I'm from a very dead film less part of the world and University helped me meet people I can go out and make films with now. But if you're living somewhere were you can already pick up a camera and go, then no.



  2. Yes, read, research and pick up a camera.

    I'm not going to post any sites related to the art of making films, rather the act. So how to use a camera correctly etc.

    [Phillip bloom] (http://philipbloom.net/)


    [Stu Machwitz] (http://prolost.com/)


    [Vincent Laforet] (http://www.laforetvisuals.com/)


    [Nofilmschool] (http://nofilmschool.com/)

    There's many, many more. but you can start with these and see where they send you.
    Remember this is about how to use a camera correctly, not how to make a great film.

    Books:

    [DV REBEL] (http://www.amazon.co.uk/The-DV-Rebels-Guide-All-digital/dp/0321413644/ref=sr_1_1?ie=UTF8&qid=1335343450&sr=8-1)


    [Rebel without a crew] (http://www.amazon.co.uk/Rebel-without-Crew-Robert-Rodriguez/dp/0452271878/ref=sr_1_1?s=books&ie=UTF8&qid=1335343468&sr=1-1)



  3. The best resources for an aspiring film maker is a camera. I will give you an example

    I started by learning about DP and cameras. Like I said, I don't know lots of people who will pick up a camera and film for me. So I depend on me. I bought myself a camera, lenses, filters, shoulder mount. Downloaded editing software, watch lots of videos and just went from there.

    I was the best camera man anyone could ask for (in university), and now. When I make my own films that's worked out really well because I'll pick up the camera and make a film. I just need to find a couple of actors on the internet and ask a few friends to come out for the day.

    Goodluck
u/connecteduser · 2 pointsr/Guitar

I found this book :Guitar Fretboard Workbook by Barrett Tagliarino: to be a great book to compliment Freatboard logic. They both teach the same concepts in different ways. Work through them together to help you got to that AAAAAHAAAAA moment faster.

http://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011/ref=sr_1_2?s=books&ie=UTF8&qid=1320691780&sr=1-2

u/Municipalis · 2 pointsr/Guitar

As /u/istigkeit-isness already pointed out, its as simple as counting down the fretboard, with each fret being half a step.

I'd recommend taking a look at this book, which gives a really clear, straightfoward introduction to guitar music theory.

u/GrantNexus · 2 pointsr/Guitar
u/Lean6ix9ine · 2 pointsr/Guitar

These have been my favorites. I keep both paperback and Kindle versions laying around:

Circle of Fifths for Guitarists

Music Theory for Guitarists

Guitar Fretboard Workbook

Here’s something to get you thinking musically:

First Chord Progressions

u/substream00 · 2 pointsr/Guitar

Someone recommended [this](Guitar Fretboard Workbook https://www.amazon.com/dp/0634049011/ref=cm_sw_r_cp_apa_i_Mk8zCbDNDK1JH) to me, and I've found it very useful :)

u/bossoline · 2 pointsr/guitarlessons

I would do 2 things:

  1. Buy some pocket strings so that you can practice some basic hand positioning, stretching, dexterity drills, scale shapes, and chords. I found that stuff to translate very well to an actual guitar.
  2. Start working on fretboard memorization. Pick up the Guitar Fretboard Workbook. I've found it to be a really good resource with tons of exercises that you can do with just a pen. Of course, it's ideal to reinforce that knowledge on an actual guitar, but you can go back and do that when you get one. Going through it twice will probably be helpful.
u/CashWiley · 2 pointsr/rocksmith

I learned CAGED from an older, jankier book; but I recommend Barrett's book on the topic to folks interested in expanding their fretboard freedom: https://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011/


He doesn't strictly call it CAGED, likely due to the confusion some have with separating the 'chord' from the 'shape'. Still, chock full of info and it's an actual workbook, with exercises.

u/elephant_chew · 2 pointsr/rocksmith

this is really the fastest way. Chordead is one of my favorite games but to learn from the ground up it's way too slow. I used this book several years ago and I can now identify any note, most instantly but any others with a second or two.

u/breisdor · 2 pointsr/guitarlessons

You would probably like this workbook on Amazon.

u/matzab · 2 pointsr/Guitar

This book really helped me get a good grasp of the fretboard. It's a workbook which means that there are (relatively) short explanations and then you fill out the rest yourself. It provides a good, structured way to practice, I think.

u/EtherCJ · 2 pointsr/Guitar

Since there is so much discussion about Fretboard Logic, I'm throwing out my recommendation for the other book I used (still using really) while working on this. Guitar Fretboard Workbook.

This book is mostly exercises and not text, so it works well to augment the study of CAGED or the fretboard.

For example, instead of just giving you the scale/patterns. They give you the formula (whole step, whole step, half step...) and have you create the scales. When it introduces the pentatonic scale it just tells you it's the major scale omitting the 4th and 7th.

Then it gives a similar treatment to intervals, triad arpeggios, closed voices triads, 7th chords, and chord extensions.

u/ShutYourFuckingTrap · 2 pointsr/Guitar

Your questions are pretty broad theory questions and the FAQ should cover most of them or at least help point you in the right direction. If you've been playing for 15 years but don't know what a Cmaj7 is, you have a hill to climb, but not an impossible one.

It seems like your questions are theory based, you already know basic chords, so start with learning basic music theory. What notes make a scale?, Do you know your notes on the fretboard?, What notes of a scale do I use to make a chord? What are intervals? You don't have to be an expert in theory to be a great guitarist , but you have to know the basics, and should be able to answer these questions. This book is a great resource.

u/elzilcho90 · 2 pointsr/LearnGuitar

Yes, a chord book, this is the one I have:
https://www.amazon.com/dp/0857752634/ref=cm_sw_r_cp_api_nBdIxbWEN7B01)

Go to one of the less expensive options. $15 is a little much for the default one that links.

Also, I forgot about this book too, which I also picked up a while ago but haven't thumbed through much of it yet. From what I did read though it is a great tool:
https://www.amazon.com/dp/063406651X/ref=cm_sw_r_cp_api_KDdIxbJN5506K

u/citou · 2 pointsr/musictheory
u/ordinaryagent · 2 pointsr/AskReddit

Seconded. Justin's lessons are great. I also got this book from Amazon. It's more about theory than technique, but if you want to learn music as well as the instrument, I recommend it.

u/SnowblindAlbino · 2 pointsr/Guitar

I actually liked the book Music Theory for Guitarists. I've been playing for 30 years now (only seriously between ages 16-18 though) and never had lessons. I "learned" a good bit of theory from simply observing song structure, seeing how solos used scales, etc. This book was a good way to go the next step and actually study theory a bit with intent-- unlike, say, the actual music theory textbook I borrowed from my friend the ochestra conductor and music professor, which I found useless.

u/SquishTheWhale · 1 pointr/cinematography

Congrats on working on your first feature. If you haven't already I would suggest buying this It's packed full of brillant advice and information. There's a chapter on knots too!

u/LaunchAllVipers · 1 pointr/cinematography

> 12k's/6k's/4k's/2k's? I'm assuming it's not temperature but brightness?

Correct, or more accurately referring to the wattage of the lamp in the unit (k=1000, so 12000W lamp etc); which results in differing brightness levels depending on the lamp type and optics of the light source - HMIs are generally brighter per watt than tungsten/incandescent bulbs, but reflectors and lenses in the lamp housing can change that.

>1/2 white/full white (boards?)?
> Full/Half grids?

These are diffusion filters, I think (we use the term grid here, but not 1/2 white or full white, we just say 216 which is the Lee filter number) - basically a piece of (usually) heat-treated plastic that serves to spread out the light source so that it's bigger relative to the subject. Diffusion, thanks to physics, will lower the intensity of the light, so you need to compensate for that when you use it.

Books:

http://www.amazon.com/dp/0671766341

http://www.amazon.com/Set-Lighting-Technicians-Handbook-Distribution/dp/0240810759/

u/tonivuc · 1 pointr/cinematography

My favorite lighting-related resources are:

  • The Visual Story. This book is just amazing. It's about how people interpret everything you could possibly put in a frame. Empowering. It's not so much directly about lighting, but lighting is a tool you will use to accomplish what the book describes.

  • Set Lighting Technician's Handbook, every time I read in here I learn something new. I still haven't read it all (It's HUGE) but it's so worth the money. Gives you the techical knowledge to make the best decisions on set, as well pre-production. Needs to be paired with general cinematography-knowledge.

  • Matthew Scott's blog. Great for inspiration and new knowledge.

  • Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know Broad, but nicely covers a lot of the things you can do as a filmmaker to tell the story. I remember thinking everyone in my film school HAD to read this after I finished it. Even though some parts weren't very relevant to me. It's perfect for a director, but you say you are a videographer so I'm sure you will find much use of it as well.

    For basic lighting YouTube is your friend.
u/swoofswoofles · 1 pointr/Filmmakers

Where do you live?

If you want to do it, just try and get a job working as a PA on student films or something shooting in your area. You don't need experience, you don't need a degree, and the hardest part will be getting that first job.

I've seen too many of my friends in the business crippled by student loans that were unnecessary and actually counterproductive to their success. The people the did the best in the industry now actually dropped out of school 2 or 3 years in because they saw school was getting in the way of the work they were getting.

I hope you like reading, because while you're trying to get a job you should read these books.

Five C's of Cinematography
(http://www.amazon.com/The-Five-Cs-Cinematography-Techniques/dp/187950541X)

Set Lighting Technicians Handbook
http://www.amazon.com/Set-Lighting-Technicians-Handbook-Distribution/dp/0240810759

Camera Assistants Handbook
http://www.amazon.com/The-Camera-Assistant-Complete-Professional/dp/0240800427

Placing Shadows
http://www.amazon.com/Placing-Shadows-Lighting-Techniques-Production/dp/0240806611

Then watch these DVD's - They're expensive, look for them on eBay or used or something.
http://www.hollywoodcamerawork.com/mc_index.html

Have you made a movie before? If not, start churning them out. They don't have to be good, you just have to finish them. Believe it or not it is quantity, not quality, as the first few movies are going to be filled with the most stupid terrible mistakes you'll ever make, mistakes that will totally prevent you from telling a bearable story.

So if you combine all these...you look for a job, you start working as a PA, you read whatever you can get your hands on, especially those books listed, and you start shooting your own movies and applying what you learn from books and work to those films, you'll be in great shape.

u/HappyonaShelf · 1 pointr/photography

I'm looking throught my new book "Light Science and Magic" by Hunter, Biver, Fuqua (Focal Press) that's been highly recommended in r/photography.

Every example I see of high contrast situations has a large, close diffuse light source (soft box or LED plate?) at a 90 degree angle with the camera. This book really is a fantastic resource. Amazon link.

Found this article that says when shooting high contrast to use the B&W camera setting because it doesn't waste range on color mids. I have no idea whether that works in practice.

u/westin1 · 1 pointr/photography

If you haven't already, you should read Light Science and Magic. It's all about light and how it affects your photos.

u/anonymoooooooose · 1 pointr/photography

> Is that a textbook available online ?

Not that I know of, but it's the best 30 bucks you (your company?) could spend, a little technique can save a lot of time.

https://www.amazon.com/Light-Science-Magic-Introduction-Photographic/dp/0240812255

u/BlueYeti2 · 1 pointr/photography

A book that will help a lot with understanding lighting is Light Science and Magic: An Introduction to Photographic Lighting

For Instagram, your cellphone is good! A large portion of it is the lighting.

u/idevastate · 1 pointr/photography

Get this book if you get the chance to: http://www.amazon.com/Light-Science-Magic-Introduction-Photographic/dp/0240812255

There's PDF's of it floating around the internet too. It'll be a really good tool.

u/ts52 · 1 pointr/photography

If you don't mind buying a book, this is one of the best I've seen: http://www.amazon.com/Light-Science-Magic-Introduction-Photographic/dp/0240812255

u/tim_lingley · 1 pointr/photography

Hmm, in my opinion, these are the ones I'd pull: 9 (too much light behind), 13 (great moment, the sharpness and detail just aren't there), the two dancing/wedding photos, 21 (guy on the far left is creeping me out, no clearly defined subject), 25 & 26(need better lighting), 30, 34, 35, 36 (snapshots).

39 - I know what you were going for, I think you should go back and try to get the shot again, but try it from different angles. The posts in the water are blown out and your composition is unbalanced (too much stuff on the left, nothing to really offset it on the right).


If I might make a recommendation for lighting, check your local library to see if they have a copy of Light, Science and Magic for you to read through. It can teach you how to light everything.

u/prodigitous · 1 pointr/photography

I like Light, Science, and Magic, by Fil Hunter. Here's a link to the upcoming 4th edition on Amazon

u/elvadot · 1 pointr/booksuggestions

I just bought the anatomy coloring book. I figured if I'm going to spend a couple of hours a week coloring of all things I could try to learn something. No pressure to really hammer the info in either, just be nice to pick up some random body part trivia along the way (at least I think so).

u/twoheartedgal · 1 pointr/Anatomy

https://www.amazon.com/Anatomy-Coloring-Book-Wynn-Kapit/dp/0321832019


The anatomy coloring book! I've taken A&P 3 times now for various degrees, this was by far the best learning tool. Create a quizlet of areas or systems you have a particularly hard time on. Good luck!

u/dubhlinn2 · 1 pointr/Anthropology

YES. Omg I thought I was the only one.

I grew up LOVING science, but my main talent, from as soon as I could hold a crayon, was art. I loved science, read Carl Sagan in high school, and wanted to learn more, but I couldn't get into the science classes I wanted because I didn't have the math. I figured I couldn't do math and science, that I was "right-brained," so I went into art. I got a huge scholarship to one of the top illustration schools in the country, but I soon dropped out because I knew what it wasn't what I wanted. Once art became work, it wasn't fun anymore. It's been 11 years and I still haven't done art since.

I spent a lot of my 20's trying to figure out who I was and what I wanted, and I stumbled upon anthropology while working at Babies R Us. I had a strong maternal instinct, and a lot of my friends were having kids, and I spent a lot of time observing people's parenting practices and the consumerist culture that surrounds parenthood and infancy. One day I was reading one of the books behind the registry counter, and I saw that an anthropologist was referenced when discussing the controversial issue of cosleeping. I was like wow! I didn't realize you could use anthropology to approach these problems! Before long, I knew that I wanted to be an anthropologist, and that this goal would require that I go back to school.

I've had to learn a lot more science, but since my minor was psych I actually wasn't required to take that much biology, so now that I'm done, I still have a lot of catching up to do before grad school. I did not do that well in chemistry in high school, and IMO my biology class wasn't that great. Plus it was 11 years ago so I don't remember much. So I've been playing a lot of catch-up and will have to continue to do that before I head off to grad school. (Taking a year off.)

I also realize now that I was a victim of societal sexism that holds girls back in the sciences. Now that I have taken anatomy and neuroscience, I understand that there's no such thing as "right brain/left brain," and that I can learn math -- I just have to start at the beginning and be patient with myself, because I've got an entire academic career full of shitty teaching to make up for. I gained a lot of confidence when I took a medical statistics course to fulfill my quantitative reasoning requirement. (By doing this, I actually didn't have to take any algebra for undergrad...one reason I am taking a year off before grad school, because I really should know Algebra.)

One of the greatest things ever, and what helps me not feel regretful that I didn't "try harder" to learn math in my youth, is because now we have Khan Academy, which I cannot recommend enough. The reason it is awesome is because, if you don't get something, you can stop the video and watch that part over and over again until you get it, before you move on to the next part. This is important because math is structural -- it builds on itself. This explains why kids fall behind in math in school. All you have to do to move on to the next level is get a 60% -- A D- right? That leaves 40% of the information from the previous year that you are going into the next class not knowing. Eventually, those holes add up to the point where you have no idea what is going on at all, which is what happened to me.

So I don't know how you get into an anthro grad program with an undergrad degree in the arts, but I am sure it is possible because anything is. I imagine you'll want to start by learning some stuff that you would have learned as an anthro major in undergrad. It sounds like you are interested in bioanth -- right? Luckily, even if you are more of a "hard science" anthropologist (as opposed to a cultural anthropologist), you usually don't have to know a ton of math and science. Not at the undergrad level, anyway. It helps, and there are areas of biological anthropology -- such as epigenetics, endocrinology, nutrition, and taphonomy (how stuff decays) -- that are more technical, and will involve some biochem. My program did require me to take a 5-credit science seminar with a lab component, which most students fulfilled with a field school. But honestly, most of what you're going to be doing is reading journal articles. Once you get used to reading those, you'll just start absorbing stuff that way. They will teach you the more technical science stuff that you need to know for your field in grad school, and most of that is taught by doing readings and discussion. It's not at all like how they teach in biology or medical school.

I also want to tell you that your art background will be more valuable to you in science than you probably realize right now. The BEST scientists are the ones who can think creatively, are curious, and know how to follow a hunch or an idea through to the truth. There is something that artists and scientists very much in common about the way they think about the world, and that is that they are very, very observant. They (or I should say "we") notice things that other people don't. This is INVALUABLE. The next step is to harness that noticing and curiosity and organize it into a methodology that tests hypotheses and solves problems, and to learn a bit of critical thinking skills.

Also, something that I know that many people don't realize about artists, is that they know how to do big projects, and that is a huge part of doing science. One of the things that graduate schools want to see in a potential student is that they can form a testable hypothesis, design a good study, and follow through with the entire project. This was one of the other reasons I didn't succeed in art school. I didn't know how to start a project, break it down into manageable pieces, and persevere at it until it was finished. In art or in science, this part is honestly not about intelligence or talent, but about perseverance. Especially when you hit inevitable roadblocks. (Funding rejections, lost data, field site access problems, etc.)

And of course, your writing skills will help you a lot. So many students in the sciences never really learn how to communicate. Writing for science is definitely different than what you're probably used to, but personally I love it because it is very precise. And frankly I think it is a lot easier to go from creative writing to technical rather than the other way around. But then again, I'm a water color artist who has a hard time with oils, and everyone tells me that water colors are harder for most people lol.

Now, as far as integrating art and anthropology, this is something I've thought about but never done because it doesn't really appeal to me. I honestly just want to do research. However, I do think about ways in which I would incorporate art into my learning if I had the time. I have thought about asking my professors if I could come into the lab during my time off to just sketch the different skulls and skeletons in our collection. Doing this would really help imprint on your memory the differences in morphology that separate the gracile australopithecines from the robust ones, etc. I saw a series of sketchbook entries on tumblr a few months ago that were amazing and made me want to do the same.

You might also consider going into making recreations of the different hominids for museums. My background is in painting/drawing -- I've done pretty much NO 3-D art. But if this is attractive to you, and you get good at it, it could be really fulfilling!

http://scienceyfeels.tumblr.com/post/83483113653/theolduvaigorge-sculpting-science-by-alexa

Also, a great way for you to start learning, since you are a visual person, is to go pick up the Human Evolution Coloring Book and, if you are so inclined, the Anatomy Coloring Book. (There's a physiology one too, if you think you might go into one of the more cellular/chem-oriented subfields.) I know it sounds like a kid thing, but these books are college-level in terms of technical content, and get this -- You know where I first heard about them? I was listening to a lecture from Berkeley. I shit you not! lol! Ivy league kids are sitting in their classrooms, coloring in coloring books. Personally, I make copies of each page so I can do the same page as many times as I like.

Also, if you do the more hardcore bio route, I highly recommend Crash Course Biology and Crash Course Chemistry.

Good luck! I think this is awesome and definitely keep us updated on your journey!

u/RGreenway · 1 pointr/Parenting

I certainly "read" (that is looked at the pictures) in my uncles copy of Gray's Anatomy at that age. It's been in continuous print since 1901, and can be found in several public domain editions. Really the definitive "this is what this structure of the body is" book. Something a little more fun may be one of the coloring books made from the prints:
http://smile.amazon.com/The-Anatomy-Coloring-Book-Edition/dp/0321832019/ref=cm_cr_pr_product_top

read the reviews for hints on color choices, or copying pages with the labels covered so you can go back and label yourself to practice memorizing all the structures.

Looks like you have many other good practical recommendations as well.

EDIT: Punctuation and stuff

u/TinyOne9 · 1 pointr/StudentNurse

A&P is really hard if you have no basic background for it. I'm assuming you've got your Intro Biology course? If not, you should look into brushing up on some basic biology stuff if you're able.

TIPS: For me, I found a study group to work with and we quizzed each other constantly. We met as often as possible, but we always had a study session the weekend prior to our test. We took our A&P in an 8 week summer session (did not have a hefty lab and this was my second time taking it as my first time around had timed-out). Use ALL resources you can. Youtube, study guides, atlases to look at bones, open lab time etc. I found the cliff notes to A&P helpful and it was about $10.00 on amazon. I went and purchased a coloring book http://www.amazon.com/The-Anatomy-Coloring-Book-Edition/dp/0321832019/ref=sr_1_1?ie=UTF8&qid=1412186132&sr=8-1&keywords=anatomy+and+physiology+coloring+book whic was really helpful for understanding the synergy of the muscles, tendons, body etc.

use online sites that offer free questions/quizzing...utilize the questions at the end of your book.

When you are studying, try your damndest to connect everything to each other-this sounds overwhelming at first, but if you are really understanding how the body is working and where things are located, you will be able to connect ideas. This is a big part of nursing and critical thinking. Memorize processes, create acronyms, make up stories, songs, etc. A&P takes a lot of repetition and practice. Move your own body, touch your muscles as you learn them.

Additionally, it sounds like you may have some test anxiety, so go check out your counseling/student services office at your school. They can test you for your anxiety and help you to come up with a method that makes it less stressful on you during the testing time so that you're able to get through without being in a constant state of panic. Also, stress inhibits your ability to retain new information as effectively as you would if you are not under stress. Make sure you're sleeping, eating well, and taking adequate breaks and exercising/moving. You need to rest in order to retain. Make a study plan. overprepare for your test so you are not so nervous.

YOU CAN DO IT. Utilize your resources, get together with classmates, take care of yourself.

My second time through in an 8 week summer session, I came out of my class with a 100.

Good Luck!

u/Dharma_Mama · 1 pointr/massage

There are also these A&P coloring books that are great for familiarizing you with all the bits and pieces you need to know. I found it a great supplement to my university A&P course.
https://www.amazon.com/Anatomy-Coloring-Book-Wynn-Kapit/dp/0321832019

u/ashjaeg · 1 pointr/StudentNurse

https://www.amazon.com/Anatomy-Coloring-Book-Wynn-Kapit/dp/0321832019/ref=sr_1_1?ie=UTF8&qid=1482705189&sr=8-1&keywords=anatomy+coloring+book

This book saved me. Last fall I was entering anatomy for the first time and was feeling anxious. I ended up getting a 68% on the first test and wrote myself off for the semester. This book helped save my grade and I ended the class with a B (which isn't bad for the time I put in to the class) I know your shooting for an A, but if you have taken it before then this will help. Anatomy is straight memorization, but I've found that if you can color it and pay attention, then you end up memorizing the page and you have a good chunk of information for the exams. I found it helpful to visualize the coloring page in my head during tests. Hope this helps.

u/nnutcase · 1 pointr/ScienceTeachers

Also: bio books
Ernst Haeckel: Art Forms in Nature Coloring Book https://www.amazon.com/dp/0764974718/ref=cm_sw_r_cp_api_i_KJQcBbKBS180V
Art Forms in Nature: The Prints of Ernst Haeckel https://www.amazon.com/dp/3791319906/ref=cm_sw_r_cp_api_i_vLQcBb6P811G0
The Anatomy Coloring Book https://www.amazon.com/dp/0321832019/ref=cm_sw_r_cp_api_i_VMQcBb9XJGXX9
Audubon Society Field Guide to North American Trees: Eastern Region https://www.amazon.com/dp/0394507606/ref=cm_sw_r_cp_api_i_7OQcBb7QBN95M
National Audubon Society Field Guide to Insects and Spiders: North America (National Audubon Society Field Guides (Paperback)) https://www.amazon.com/dp/0394507630/ref=cm_sw_r_cp_api_i_5PQcBb0PZQYNW

Preserved specimen: Real Bat Specimens Science Classroom Specimen for Science Education https://www.amazon.com/dp/B072BCCTL1/ref=cm_sw_r_cp_api_i_ZSQcBbE7HYPN2
Real Snake Skeleton Specimen in Acrylic Block Paperweights Science Classroom Specimens for Science Education https://www.amazon.com/dp/B078581LLZ/ref=cm_sw_r_cp_api_i_OTQcBbN1W3JWE

Models:
Wellden Medical Anatomical Human Skull Model, 3-part, Numbered, Life Size https://www.amazon.com/dp/B01EKC5SHS/ref=cm_sw_r_cp_api_i_YZQcBbCF8D61B


u/kurokitsune91 · 1 pointr/Random_Acts_Of_Amazon

My boyfriend bought this anatomy coloring book while he was studying for his EMT certification. :)

u/Spiritfourlife · 1 pointr/ems

I would recommend that you try to learn as much as you can about anatomy and physiology. I know you wanted Ebook but this http://www.amazon.com/gp/aw/d/0321832019/ref=s9_top_hm_b23ui_g14_i1 book is really good to learn it. Might look childish but gets the job done. Also check you inbox for a download link. Please don't share it.

u/jwc1138 · 1 pointr/WeAreTheFilmMakers

Dude. You need to get serious about what it really costs. I know you want to think it's $16k, but that's PER semester. link This is a private college, so it doesn't matter if you're in state or not.


So let's look at this realistically:

Tuition: $16,140

Fees: $675

Board: $2670

Housing: $2600

Books & Supplies: $1312

Total: $23,397


This is for ONE SEMESTER. The fees and tuition will continue to rise every year, and to get your bachelor's degree, you'll need 8 semesters, totaling at a minimum $187,180 for a degree in film that is only as good as your reel.


Unless you have a rich uncle that's willing to foot the bill, DO NOT GO TO THIS COLLEGE. Be a self starter. Read Robert Rodriguez's book, Rebel Without a Crew. Take whatever money you have and make a movie. If you have money left over, make another one. Submit to film festivals. Network. Get your name out there. You'll be much better off in the long run.

u/thelocalproduction · 1 pointr/Filmmakers

You might also consider reading Rebel without a crew and Make your own Damn Movie. These both have good information on making a low budget film.

u/acdcfanbill · 1 pointr/movies

If your curious, his book is an amazing read. Rebel Without a Crew

u/sick__bro · 1 pointr/Filmmakers

Rebel Without a Crew by Robert Rodriguez is pretty great.

Not as film related bur more related to the artistic process is Art and Fear. I highly recommend this to everybody I talk about art with. It's a great book to take notes in and destroy with highlighters.

u/novawreck · 1 pointr/Filmmakers

>I dont care about my english for now

Well...maybe try caring a little because your post is borderline nonsense. I must have read it four or five times and still don't really get what you're saying / asking.

>I am asking for tips and indication for guys filmmakers (indies or not) for inspire me.

Okay...so it appears as if you're looking for inspiration. Check out Rebel Without a Crew.

u/LastRedshirt · 1 pointr/MGTOW2

A few years ago, I read
"Rebel without a Crew: Or How a 23-Year-Old Filmmaker With $7,000 Became a Hollywood Player"
by Robert Rodriguez, how he made his first movie El Mariachi
I loved the Mariachi-movies and I still believe, its do-able
the book:https://www.amazon.com/Rebel-without-Crew-23-Year-Old-Filmmaker/dp/0452271878

u/CalvinLawson · 1 pointr/scifi

Rodriguez is hardly "hollywood", even today:
http://www.amazon.com/Rebel-without-Crew-23-Year-Old-Filmmaker/dp/0452271878

His garage is basically a techno-geek's wet dream, and he's one of the few young auteurs in hollywood.

u/Xanos_Malus · 1 pointr/videography

I shoot on a 7D, and my kit contains a 50mm f1.8, a 28-135mm, and a 10-24mm. I record audio on an H4N Zoom, but honestly.. try your hand at one technique at a time. I've a made a few silent films with friends and family, honestly just to hone my craft.
Here and here.

I've also directed music videos using the same equipment.
Here

To be honest man, just go and shoot. The number one rule I see time and time again is just go shoot, and shoot with whatever you've got.
Let whatever limitations you run up against force you to surpass them.
Robert Rodriguez of "Desperado" and "Sin City" fame made his first short films on a home VHS video camera.. and he took those shorts to film festivals and won.

Check out his book, "Rebel Without a Crew". Here ya go!

Good luck dude, and most importantly HAVE FUN!

EDIT: You can put together a decent lighting package with some of those cheap silver metal clampy work lamps from Home Depot and a white bed sheet for diffusion. That's all I used for those two silent films.

u/Joe707 · 1 pointr/Filmmakers

The Filmmaker's Handbook is a great read that covers all aspects of film making

Cinematography: Theory and Practice We had to read this book in film school. I can honestly say I learned more from this than I did any of my teachers lectures.

Rebel Without a Crew Is more inspirational and entertaining that informative, but it's worth a read. Written by Robert Rodriguez during the making of his first uber-low-budget feature film.

u/SlendersSuit · 1 pointr/youtube

Keep making the videos you'd want to see. If others aren't that into it, fuck em, keep going. Have fun working so the process is its own reward, it will be very fulfilling. As you continue you'll get better and better and better.

Robert Rodriguez started with vhs tapes as a kid, editing from one vcr to another. He made tons of videos and credits his time doing so with a lot of what he learned and why he was able to become a professional. We learn by doing, so keep doing what you do. Check out his book if you're interested: Rebel without a Crew: How a 23-year-old Filmmaker with $7000 Became a Hollywood Player

u/CaryGrantLives · 1 pointr/IAmA

I know I missed the AMA, but if you are an aspiring filmmaker, a cinephile, or even just perpetually broke, you absolutely must read Rebel Without a Crew, R.R's origin story of sorts, which follows the making of Desperado on an impressively minute shoestring budget.



He was 23 at the time. As a 23 year old man who has made a lot of mistakes and has no idea what he's doing in life, this book is one of the few inexhaustible sources of hope I have.

u/TheChasen · 1 pointr/Filmmakers

I recommend:

  • Rebel Without a Crew by Robert Rodriguez
    http://amzn.com/0452271878

    This book goes over how he got his first film made + him getting his start in Hollywood.

  • Shawshank Redemption The Shooting Script by Frank Darabont
    http://amzn.com/1557042462

    The script is well written, but it also includes scene by scene breakdown of how the movie was made, problems they had with certain scenes and how the fixed them, etc.

  • On Writing by Stephen King.
    http://amzn.com/1439156816

    Great book on story by a master storyteller.

u/elodie65 · 1 pointr/guitarlessons

Hello!
The first thing that you have to do is pick a system to help you memorize the fretboard, because 21-22 frets across 6 strings gets confusing really quickly. The system I recommend to everyone is the CAGED system, and you will find that it's the most commonly used system for understanding the fretboard. There's a great book that breaks down the entire fretboard using CAGED called Guitar Fretboard Workbook by Barrett Tagliarino. Here's an Amazon link - https://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011

That book will give you a system to work with which acts as a foundation for your understanding of the fretboard. If you're looking to memorize all the notes on the fretboard as well, here's how I did it. Pick a note, C for example, and play all the C notes across the 6 strings. Then pick another note and play every instance of that note across the 6 strings. Start with maybe one or two notes a day, then slowly work your way up till you can do all 12 musical notes. Of course, there are many other ways to memorize the notes, but this exercise should suffice for now.
I hope I was helpful!

u/butter_ze · 1 pointr/Guitar

There are two books that really helped me piece everything together in terms of music theory and fretboard theory:

  1. Guitar Fretboard Workbook - https://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011/186-4219067-7272960?ie=UTF8&*Version*=1&*entries*=0

    This book really helps connect the sounds you hear in your head to the notes on the fretboard. I'd say this book alone can help most self-taught guitarists clear up any questions about the instrument that they might have. By the way, this book uses the CAGED system, so if you're somewhat familiar with that already, this book will provide even more ideas that you can use using this system.

  2. Music Theory for Guitarists: Everything You Ever Wanted to Know But Were Afraid to Ask - https://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X/ref=sr_1_1?s=books&ie=UTF8&qid=1465543987&sr=1-1&keywords=guitar+music+theory

    This book covers most of the music theory you'd need to know when it comes to contemporary western music. As the others have pointed out, theory is descriptive and not prescriptive, but it does speed up your learning a lot when you actually know the names of certain chords, scales, chord substitutions, etc.
u/hugo4711 · 1 pointr/Guitar

Checkout the Guitar Fretboard Workbook by Barrett Tagliarino - https://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011

u/TheCrispito · 1 pointr/Guitar

Just got the Guitar Fretboard Workbook by Barrett Tagliarino so been working through that.

u/u38cg2 · 1 pointr/musictheory

For a guitarist, I recommend this book - lots of good explanation, practical exercises, and all tied back to practical music making:

https://www.amazon.co.uk/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011

u/kaype_ · 1 pointr/guitarlessons

https://www.justinguitar.com

Start with the beginner course, and work your way through the intermediate course. These are basic but they will give you a solid foundation to build from. Maybe after that go for the Guitar Fretboard Workbook and/or Fretboard Logic SE. Should put you well on your way.

u/occult91 · 1 pointr/rocksmith

http://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011 http://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X/ref=pd_sim_b_1?ie=UTF8&refRID=0C972VD8ZWFB78C2JGQ6 i have these two books i have been reading them and will soon get rocksmith, i play drums so i already understood the notation for rhythm, and the theory for melody i find to be interesting and not that hard, i own an ibanez as73

u/nonoohnoohno · 1 pointr/Guitar

>How do I properly utilize practice time without a mentor?

A good book written as a series of lessons building upon one another leading toward your goal.

Get one or two books and work through them studiously. Don't skip the parts you don't like, and be honest with yourself.

Two I can recommend in line with your goal:

  • Guitar Soloing - MI Press
    • if this doesn't resonate with you, substitute another highly regarded book. It has to be a curriculum though, and not a series of licks, or tricks, or techniques.
  • Freboard Workbook - also MI press
    • this is foundational, and well-worth anyone going through.
    • you may be able to go through this quickly if you have a lot of it already down. But do everything it says, studiously. i.e. Say the parts aloud it tells you to say aloud. Play the parts it tells you to play. Most important: Get a pencil and extra neck printouts and work through the parts it tells you to.
    • this book should take a beginner 1-2 years to work through. Breezing through it quicker will result in deficiencies in your understanding and long-term retention of the material. Your time will probably be less, but I point out 1-2 years because if you're being honest with yourself, you won't glance at it and skim past stuff you aren't 110% sure you have down pact.
u/GrrBeck · 1 pointr/Guitar

If I were you I'd look into Justin Guitar for a solid base and to just get you playing songs. He's produces the best internet lessons I've seen and they're all free. He's an amazing teacher and is very entertaining in his lessons. Start with the beginner's course and work your way to intermediate and then into specific areas you want to learn.

I also enjoyed this book. It covers basic music theory and how to navigate the guitar.

u/gr8whitesavage · 1 pointr/Guitar

Guitar Fretboard Workbook gave me a great working understanding of the guitar
http://www.amazon.com/Guitar-Fretboard-Workbook-Barrett-Tagliarino/dp/0634049011/

u/Hexspa · 1 pointr/musictheory

This isn't a video but I like this book for learning the fretboard:

http://amzn.to/2yCxJWj (affiliate link)

It covers not only the CAGED shapes but also how you can tack scales on them all around the neck. Same thing they teach at MI.

u/promadpony · 1 pointr/Guitar

Its cool This book though i have never read it i have only heard good this about it from this sub. BUT i would start with music theory.net cus^its^free

u/lwp8530 · 1 pointr/Guitar

I imagine it would, he seems like a pretty good teacher and doubt he would leave something as important as that out.

But one book I've heard good things about on this subject is [Music Theory for Guitarists by Tom Kolb] (http://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X)

u/david-not-goliath · 1 pointr/Guitar

Kolb is good.

u/Otterpanda · 1 pointr/Guitar

This is the book I use, it's immensely helpful (esp. since it's tailored specifically for guitarists). I highly recommend it, since it's tailored specifically to guitarists. I've gone from knowing nothing about theory to having semi-proficient knowledge and I'm only halfway through.

u/debtfreeforme · 1 pointr/Guitar

This is a good general guitar music theory book, might be too basic for you, but it does go pretty in-depth and offers a complete look at theory:

https://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X/ref=sr_1_1?ie=UTF8&qid=1499878432&sr=8-1&keywords=Tom+Kolb

u/PhiltheguitarmanX · 1 pointr/Guitar

The finger issue is something that will go away eventually, the important thing is to really practice your rudiments and changes so that you can make them feel like second nature. As for the theory I recommend having a look at theory "books" in particular.

http://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X

I've tried learning theory online. but I come across far too many distractions with so many options on many different websites, I picked up this one book a while back and its taught me pretty much all the basics and all the relevant information.

u/jonezy35 · 1 pointr/Guitar

Thanks for the links and videos, I'll dive in depth into those. I also ordered:

Music Theory for Guitarists: Everything You Ever Wanted to Know But Were Afraid to Ask (Guitar Method) https://www.amazon.com/dp/063406651X/ref=cm_sw_r_cp_apip_Xln3VhwSHiFF

And

Alfred's Basic Guitar Method, Complete: The Most Popular Method for Learning How to Play, Book, DVD & Online Audio, Video & Software (Alfred's Basic G https://www.amazon.com/dp/1470631407/ref=cm_sw_r_cp_apip_WIiVhvj3WgX2F

I'll take it one bite at a time, thanks a ton!

u/TheGlassAct · 1 pointr/Guitar

Well, what do you want to get out of learning theory? Many intro theory books and classes focus on learning the rules of functional harmony and writing 4 part choral stuff, which you probably aren't interested in.

If you're interested in stuff that directly applies to guitar, I'd suggest a book like this. https://www.amazon.com/Music-Theory-Guitarists-Everything-Wanted/dp/063406651X

u/AeonOptic · 1 pointr/macdemarco

Hal Leonard Guitar Method Music Theory (Book/Online Audio) https://www.amazon.co.uk/dp/063406651X/ref=cm_sw_r_cp_apa_vGFJzbN555WS0

u/redditfan4sure · 1 pointr/Guitar

This book, Music Theory for Guitarists, might help you.

u/Lerke · 1 pointr/Guitar

Hi, if you're serious about learning theory; consider picking up a book like this one.

u/TheAethereal · 1 pointr/guitarlessons

This is a good book.

u/JoeWalkerGuitar · 1 pointr/guitarlessons

My best advice for you is to find a project for focusing your improvement. It's fun to be able to jam in different styles and settings, and it's a worthy long-term goal, but it's impossible to tackle so many things at once. Find a band to start/join, doing covers or originals. Or find some people to jam with every week. Or take lessons. If you can find a good teacher, lessons will be the best thing for you. Even if you can learn a ton on your own, you'll always have questions along the way that are best answered in person by a master player.

Once you find that project to focus on, center your learning around it. Figure out what theory will be useful. (I second smackhead's endorsement of musictheory.net. Also, Music Theory for Guitarists is a great theory book.)

Learn songs by ear as much as possible. It improves your ears, fingers, and mind. Even if you forget how to play it later, you'll improve through the process, and have that extra experience with you. Imagine learning 1000 new songs in the next year. You'll develop the ability to hear a song in your head and know how to play it, so that you'll never have to remember how the tabs go.

And for some serious motivation, check out some articles on my guitar blogs: From the Woodshed and Deft Digits. Good luck!

u/krekulon9 · 1 pointr/Guitar

This is a good book. It's focused on guitar so you can apply what you learn quickly, and it's not expensive.

http://amzn.com/063406651X

u/NorrecV · 1 pointr/piano

You should get a piano bench that is adjustable. I started with the one linked below, although I'd shop around as the price may have jumped up. I don't remember spending 50 dollars, but considering it's lasted 6 years I guess it was worth it. It's not 100% adjustable since it has "levels" and you might end up needing a height between levels. The acoustic piano benches that are fully adjustable cost $200+ though. A bench at the proper height will help avoid back pain after playing for a little while.

Scales are good to learn, you can do this as a warm up. I just listed two that seem to come up often and only had a single black key in them. I wouldn't recommend learning only scales as that would get boring. My teacher would have me do one scale as a warm up and when I could play it two-octave, hands together, including the 3 primary chords and inversions, and the arpeggio (the book we used had all of these on one page) then we'd move to a new one.

Now I'm going back and playing the scales of any pieces I'm working on at the time during warm-up. I do 4 octaves contrary motion. So it starts out normal then half way left hand starts going back down and right hand keeps going up. When right hand hits the 4th octave it starts going down and left hand starts going up again. Makes them feel fresh. I can learn scales faster than pieces so soon I'll have to start rotating scales in that aren't tied to pieces.

https://www.amazon.com/gp/product/B000GUR8V8/ref=s9_acsd_top_hd_bw_boCu1_c_x_3_w?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=merchandised-search-2&pf_rd_r=ZWXDVWB0S7AT05JJVCKX&pf_rd_r=ZWXDVWB0S7AT05JJVCKX&pf_rd_t=101&pf_rd_p=ab2b2dba-42b7-45ce-8379-d10e65c92e8d&pf_rd_p=ab2b2dba-42b7-45ce-8379-d10e65c92e8d&pf_rd_i=11966001

Edit - this is the new book I use for scales. The old one was fine but this had a little more info in it. There were some sections at the beginning that explained how scales were formed before getting into the usual big list of all of them.

https://www.amazon.com/Scales-Chords-Arpeggios-Cadences-Complete/dp/0739003682

u/autumnfalln · 1 pointr/Random_Acts_Of_Amazon

Aw, I'm sorry you're feeling sick and bummed out. I'm in the same exact boat! I'm got super sick yesterday, and today I'm feeling no better. And this week is my Spring Break! I had plans to be outside and stuff. Sigh. I guess it's better that I got sick when I didn't have school though. =/

I saw this video last night and I couldn't help but smile! It's silly, but I like Taking Back Sunday a lot, and I thought it was really cool of them to do this. Plus, the chorus is like...genuinely awesome, haha! And they showed bunny and chinchilla puppets (I have a bunny, and I had a chinchilla that passed away two years ago).

If that doesn't put a little grin on your face, then this ought to do the trick! =D

Oh, and here's my item: piano practice book.

Please feel better and thank you so much for hosting this contest!

u/klaviersonic · 1 pointr/piano

lol the Liszt studies are not at all appropriate for the level of the Alfred Level 1 book.

OP, get the Alfred's Complete Book of Scales, Chords, Arpeggios & Cadences:

https://www.amazon.com/Complete-Scales-Chords-Arpeggios-Cadences/dp/0739003682

u/Flyingpolish · 1 pointr/WeAreTheMusicMakers

Buy a book on chords and learn them (at least all the basics). Learn transitions from major to minor, etc. You will start to ingrain the natural progression of notes in your head, as well as what other notes would work harmoniously with your loops, samples, etc.

I took piano for a while, but I've been out of practice. This book is helping me get back into things.

u/Keselo · 1 pointr/piano

Check out www.musictheory.net, maybe download an app like Functional Ear Trainer to get your relative pitch up to par and get Scales, Chords, Arpeggios and Cadences or a similar book. I would recommend going through it with your teacher, not trying to rush through it.

u/roseicollis · 1 pointr/LofiHipHop

I do! Don't have a lot of beats so far but I'm working on it haha. You can check them out here if you want.

Also if you really want to learn music theory I recommend the book "Music Theory for Computer Musicians" by Michael Hewitt, you can also "borrow" it online if you catch my drift. It's a series of 3 books if I'm not mistaken (second covering harmony and third one composition). Then maybe you'd want a piano scales book (like this). Knowing your scales is pretty important if you want to compose music, you'll have to practice those and the book is really helpful for that. You can also find free versions online of similar books (I think r/piano has a link for one in their beginner's guide).

But again, really not that necessary for lofi hiphop unless you want to go deep. Music theory however is not wasted knowledge, so go for it if you're really motivated.

u/jessequijano · 1 pointr/piano

music theory on youtube

https://youtu.be/Ud9CpGOG1GE

see if you can hook up your instrument to a computer or get a modest priced/used one that can and get synthesia

https://synthesiagame.com

pickup this book; you can take the cdrom that comes with the book and load those midi files into synthesia. This will allow you to ensure you are doing the exercises in the book correctly

https://www.amazon.com/Alfreds-Group-Piano-Adults-Book/dp/B0071F9BIY/ref=sr_1_26?keywords=Alfred+piano+book&qid=1572991464&sr=8-26

Learn the landmark system (instead of the typical Every Good Boy Deserves Chocolate and FACE methods of learning the Treble Clef

https://youtu.be/jSOU-J9KHbg

I also recently had this book recommended to me but it has not arrived yet

https://www.amazon.com/Complete-Scales-Chords-Arpeggios-Cadences/dp/0739003682/ref=sr_1_6?keywords=chord+book&qid=1572991814&sr=8-6

I just started using this app to train my ear to identify notes

https://mdecks.com/politonus.phtml

My method so far about 8 months into learning. My best friend is a professional musician (lives far so can't help me practically) and unlike some opinions floating around he was very encouraging of using Synthesia as long as I continued to pursue actual music reading in parallel. There is a button on Synthesia to show the sheet music so you can do both. That said sitting with just the book or a piece of music that is familiar in front of you and forcing yourself to spend some time with it alone is very fulfilling and will come slowly as you work with all of these materials. Good Luck!

u/cmattis · 1 pointr/futurebeatproducers

Well, my best advice (if possible) is just to pick up any book that has a combination of scales and basic chord progressions (like this one: http://www.amazon.com/Complete-Scales-Chords-Arpeggios-Cadences/dp/0739003682/ref=sr_1_1?ie=UTF8&qid=1343850716&sr=8-1&keywords=piano+chords+scales) and spend a few months working everyday learning them on piano or a keyboard. When you're making a song if you know ahead of time what key you want to write it in and then limit yourself to the notes available in that scale you'll find that you feel a lot more in control. If that's not possible you could try to pick up a music theory textbook, but in general those tend to be geared almost exclusively towards people that are going to be composing with pencil and paper (AKA Sibelius) in the Western Classical tradition so a lot of the rules they impose early on (avoidance of parallel/hidden fifths and octaves, some of the rules dealing minor scales) won't really apply what so ever to the stuff you're trying to do, but if you're interested in doing modulations (fancy smancey word for key changes) or utilizing weird scales like the half diminished you're probably gonna want to pick up a music theory textbook eventually.

NOW if you wanna go really deep down the rabbit hole, I'd pick up this book: http://www.amazon.com/Theory-Harmony-100th-Anniversary-Edition/dp/0520266080/ref=sr_1_3?ie=UTF8&qid=1343851092&sr=8-3&keywords=schoenberg

It's partially a music theory textbook but it's more an investigation into why harmonic structures work the way they do. Schoenberg's theory relating bass notes to chords completely changed the way I make music.

Hopefully that wasn't too confusing.

u/pinguz · 1 pointr/piano

I bought the Scales, Chords, Arpeggios and Cadences: Complete Book recently, and was surprised to see that the recommended ("used by most pianists") LH fingering for C, F and G arpeggios is 5 4 2 1. (Although it does mention that for some people 5 3 2 1 might be more comfortable.)

How the hell is 5 4 2 1 more efficient or comfortable than 5 3 2 1? Am I losing anything (i.e. making something else in the future more difficult for myself) by sticking with 5 3 2 1? I can do 5 4 2 1 too, but it feels a bit awkward, especially the 1-4 transitions.

u/chronologicalist · 1 pointr/IWantToLearn

I'd recommend The Illusion of Life and The Animator's Survival Kit as far as far as learning the principles of animation. The principles of animation apply to all the different kinds of animation (stop motion, hand drawn 2D, 3D), so I'd recommend starting there and becoming familiar with those.

Most places that do hand drawn animation these days do their work digitally with a tablet pen in programs like Toon Boom and Adobe Flash. 3D animation is usually done in programs like Autodesk Maya, 3Ds Max, or Cinema 4D. However, I'd suggest learning 2D animation first, since all the principles apply to 3D, but the software for animating in 2D is generally cheaper and easier to acquire.

u/Emerald_Triangle · 1 pointr/videos

>I was coming here to say the same damn thing.

​So was I, but I'll actually do it.

Animation degree here. (Really dont need a degree. My professors who worked in the industry said many dont have degrees still to this day, its all about passion and skill... and being willing to work 16 hour days)


Seriously fantastic animation. All 12 principles of animation are represented.

Your bro just needs to keep uploading and making animation. Its essentially a portfolio.

Animation companies dont care if you have a degee. They want a stacked portfolio. With solid animation.

When your bro starts applying for animation jobs. Make sure he has a solid demo reel. A demo reel is only the best animation hes made compiled in one vid. Its the resume for these places. Its all about skill.

Fyi the #1 and #2 books (no particular order) for learning animation and developing it are priceless. My professors stressed these books every year. They were used in 90% of my animation classes.

This book...

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators https://www.amazon.com/dp/086547897X/ref=cm_sw_r_cp_apa_i_5JSgDb5GHT9WJ


And this book....

The Illusion of Life: Disney Animation https://www.amazon.com/dp/0786860707/ref=cm_sw_r_cp_apa_i_OKSgDbZMMJBVE


This would make an fantastic gift as well for any animator


Tell your bro not to be down about it. The companies dont care about schooling. Skill and passion are all that matters.


Edit: forgot our schools favorite websites!

https://www.cartoonbrew.com/

Cartoon brew keeps animators updated on general cartoons and animation


http://www.11secondclub.com/


We got extra credit for doing the 11 second club. You got an A for that semester in one class if you could break the top animations that month. Few students did that.

u/911roofer · 1 pointr/BendyAndTheInkMachine

Its a reference to this, although its weird that Joey Drew wrote it. https://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707

u/AaronJessik · 1 pointr/pics

You're welcome.

Begin with taking anatomy, and for the love of god get yourself a copy of The Animator's Survival Kit

https://www.amazon.com/Animators-Survival-Kit-Richard-Williams/dp/0571202284

You'll then want this:

https://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707/ref=pd_lpo_sbs_14_t_0/143-7725695-3182363?_encoding=UTF8&psc=1&refRID=191V68K98Y3J7E7TTVE1

and when you say traditional, I really hope you mean 18th century.

I'm glad you're interested in my artistic contributions.

u/flameabel · 1 pointr/gamegrumps

I don't know the video you're looking for -
But usually when animators refer to animation books it's the:
"Animators Survival Kit" - Richard Williams
"Illusion of Life" - Ollie Johnston & Frank Thomas
These cover the basics, and are helpful for understanding principles in animation.
But online tutorials and blogposts can teach just as much. Epsecially just experimenting on your own.

Of course, Ross could have mentioned completely different books, and I'm sorry, but I hope this helps atleast a little.

u/pilkingtod · 1 pointr/drawing

Well, your one stop book for everything you need to know about learning Disney animation is gonna be The Illusion of Life by Frank Thomas and Ollie Johnston.

But before that I guess you can read Preston Blair's book Advanced Animation to learn the basics of how to draw cartoon characters.

But I guess you can just do a Google search and copy those drawings by breaking them down and constructing from simple forms.

What do I mean by construction? I'll let John K. explain.

Happy cartooning!

u/Dennis_88 · 1 pointr/animation

I don't think they would expect a lot of practical experience regarding animation from you, because they will teach you that, right? I got a illustration test at the animation college I attended, to create a comic.

However, if you want to start practising, a good one to start with is a bouncing ball. This will probably be one of the first examples you will get at that college. And if you want to have theoretical information, as well as examples, I can recommend the animators survival kit to you. It is the de facto book on animation, written by master animator Richard Williams, animation director on Who Framed Roger Rabbit.

The Illusion of Life is also a great animation book to start with. It is written bij Frank Thomas and Ollie Johnston, two of Disney's best animators.

In terms of working in the animation industry, it can be difficult to get a steady job animating, but if it is your passion, it is very rewarding and great to do! Good luck!

u/wtfmf · 1 pointr/comics

if I remember correctly, it's from The Illusion of Life. It's a classic book for anybody within the field of animation.

u/Random · 1 pointr/reddit.com

See also:

The Illusion of Life: Disney Animation...

http://www.amazon.ca/exec/obidos/ASIN/0786860707/701-8120920-9607554

u/eesoteric · 1 pointr/Showerthoughts
u/speedylenny · 1 pointr/Charlotte

What?! No way. You should check out the Bob's Burgers Burger Book

u/cxbu · 1 pointr/Random_Acts_Of_Amazon

This seems to be an amazing cookbook ...
The Bob's Burgers Burger Book: Real Recipes for Joke Burgers https://www.amazon.com/dp/0789331144/ref=cm_sw_r_cp_api_i_aPXACb5MPRYXX

And these have the smells I think are great...
WoodWick Cozy Cabin Petite Candle Bundle - 3 Items: Fireside, Oudwood, and Wood Smoke Petite 1.1 oz Candles https://www.amazon.com/dp/B07KTMR78D/ref=cm_sw_r_cp_api_i_URXACbTQJQHE0

u/disciple_of_Sithrak · 1 pointr/BobsBurgers
u/randoh12 · 1 pointr/food

[MOD NOTE] Do not post amazon links. They are removed. Thanks.

Edit: So, here is the amazon link for those of you that require it:

Amazon non-referral link

u/zetrippykitty · 1 pointr/BobsBurgers

Here’s where I got mine

u/FurryCrew · 1 pointr/lingling40hrs

That Hanon book of scales and exercises made me straight up quit taking lessons!

Mind you I was like 9 years old or something and I wish I kept at it as my left hand is now useless....

u/Devastacion · 1 pointr/piano
u/mating_toe_nail · 1 pointr/piano

I've used these when I first started. Assuming you are able to sit and doing musically boring exercises these are a good way to build the muscles in your hands. However I recommend you find someone to listen to you to make sure you're timing and technique are on point.

u/Snuug · 1 pointr/piano

I know it's a contentious group of pieces, but I've had incredible luck with Hanon. If you can read music and play hands together, I highly recommend it.

I took lessons for 13 years, but since I've been in college I've been self teaching. I've always really loved piano and I have decent technique, but I never really learned things in a way that wasn't sloppy. I decided I wanted to change that, and I sat down and learned all 3 parts of Hanon exactly as instructed in the book. It's not a perfect method, but I play through it every day now and honestly my technique is miles beyond what it used to be. I wish I had learned as a beginner so badly it hurts.

So my suggestion to you is this: buy this book (http://www.amazon.com/Hanon-Virtuoso-Exercises-Complete-Schirmers/dp/0793525446/ref=sr_1_1?s=books&ie=UTF8&qid=1414561983&sr=1-1&keywords=hanon), play through it every day (no matter how boring it may get) exactly as instructed. It takes a little under an hour to play the whole book at tempo, and I imagine you'll be preoccupied learning all of the etudes for quite a while.

I'm a firm believer that we can all craft ourselves into excellent pianists, and all I think you need to do that is repertoire and a will to practice and make a sound that you like. Once you have the technique from the Hanon down, you can get started on any number of pieces. Another very good method is Bela Bartok's Mikrokosmos, which my mean, Hungarian teacher made me slave away at for years. It comes in 6 volumes, the first of which is (http://www.amazon.com/Mikrokosmos-Pink-English-French-Hungarian/dp/1423493044/ref=sr_1_1?s=books&ie=UTF8&qid=1414562208&sr=1-1&keywords=mikrokosmos).

If you were to learn a significant amount of the material from either of those methods, you would be a significantly better pianist. If classical piano isn't necessarily the route you want to go, you'll still be well served by either/or.

The most important thing is to play whenever the urge strikes you, in my experience. It becomes a bit of an addiction, but there's such a huge world of piano music out there that you'll never grow bored with it, and you'll certainly never run out of things to do. Best of luck.

u/Frantic_Mantid · 1 pointr/synthesizers

>build functional skills for comping, figuring out lines, and soloing over backing tracks / tunes

I have this book called "Reading Lead Sheets for Keyboard". It's nice because it teaches general skills like that, as opposed to just learning how to play a given song or chords. Also teaches some theory and will leverage what you know. There are probably other books like it but that's the only one I've used.

I'm sure you'll have a blast twiddling knobs and learning the synth, but I'd recommend reserving some time for structured key practice. Set it on a simple epiano/organ/brass patch and leave the knobs alone for a bit while you practice your scales, chords, arpeggios, etc. Hanon is a classic source for good exercises, but tough (expect to spend many days on the first few pages).

I also find it's good to practice monophonic key skills separately, as it's a very different thing.

u/ilikethenumber37 · 1 pointr/piano

When I was younger and actually had time to practice and play, I did scales and it actually helped my left hand to gain strength and keep in tempo with the right. Especially the pinky and ring finger, which tend to be the weakest.

I actually learned from this book and it really helped.

u/Alexa427797 · 1 pointr/piano

Try arching your wrists a little more and work on your technique by playing scales, arpeggios, and exercises. I recommend this book :https://www.amazon.com/Hanon-Virtuoso-Exercises-Complete-Schirmers/dp/0793525446.

u/farkumed · 1 pointr/piano

Hey man, I'm kind of the in the same boat you are. By that, I mean
I used to play for about 7 years with lessons once a week, but I never really practiced much and put effort into it. At the beginning of this October, I started to take it up again and started playing every single day, making sure to do scales, play from Hanon, trill exercises, argpeggios, etc... and then moving on to playing my pieces. I play anywhere from an hour to seven hours a day depending on how I'm feeling instead of playing video games or watching tv and average about 3-4 hours a day. The last piece I had played before quitting a while back was Chopin's Nocturne Op.9 no.2, but it was an absolute wreck. I was able to completely refine it within the month of October and I moved onto other stuff. I tried tackling some Rachmaninov and Beethoven, but they were beyond my skill level for now so I decided to table them and I'm currently in the middle of refining Claire de Lune and taking another stab at Rachmaninov waltz I tabled. Claire de lune a fairly simple piece, at least technically, and if you've learned a basic George Winston song, it should be well-within reach. You might have fingering troubles with the chords and the key is a little hard to play in, but that's about it.

Practice your major and minor scales. They are a huge part of fundamentals that people overlook way too often. They help with fingerings and memorization of the keys on the piano.

buy a copy of this http://www.amazon.com/Hanon-Virtuoso-Exercises-Complete-Schirmers/dp/0793525446
it has a ton of exercises ranging from trill exercises, scale runs, arpeggios, chord trills, etc... Play a few of the first 10 exercises every day maybe 3-4 times and it's a great warm-up. It's immensely useful in building up your hand strength and stamina so doing it everyday is a must. Use a metronome while doing this because keeping tempo and not rushing/dragging will be very important. It also helps to monitor your progress as you get faster and faster. Play the exercises as fast as you can without messing up 3 times perfectly before moving onto the next tempo.

Break the piece into multiple chunks. They are pretty clear sections of the song so work on each section individually until you get each section down perfectly. Write down fingerings on tricky chords or runs so that you can remember them and not have to fumble around the next time you come across it. Take it nice and slow. Rushing it will only take more time in the end. I wouldn't worry too much about tempo and just worry about getting the notes right for now.

In the end though, getting a teacher is probably your best bet as they can give you more detailed instruction. What I said for you is if you're looking to pursue this without any instruction similar to what I'm doing right now. My goal by the end of this year is to be able to play Chopin Etude Op. 10 no. 4 by the end of this year practicing about 3 hours a day at least a tempo of 140 (I think I can do it). I currently am not taking lessons either, but I personally am not at the level yet where previous training hasn't covered me.

https://www.youtube.com/watch?v=XIKdCTmcTLs
This is my goal for the end of the year if you're interested.

u/not_so_smart_asian · 1 pointr/piano

For Technique I recommend either Hannon or Czerny. Czerny can get really difficult, so I'd start with Hannon first. Don't do the whole book, the end pieces are pretty much impossible.

u/ralphie_buffalo · 1 pointr/piano

My advice:

Buy this book to learn your scales.

Buy this book to strengthen your fingers.

Google how to read sheet music. You can learn the basics from many sources.

I recommend the PianoWorld Adult Beginner's Forum to hang out at.

Search the google, search that forum, and browse the index of quarterly recitals on the forum to find beginner level music that you enjoy listening to.

Find the sheet music for the pieces you'd like to learn on IMSLP. It is best as a beginner to find version with suggested fingerings (small numbers near the notes).

And get to work learning what you want to learn. Print the sheets, study them, take a pencil to them, write the notes in English to help you learn to read.

You'll undoubtedly come across symbols you won't recognize from your basic google search. When that happens, look the symbol up here.

Many people recommend the Alfred books and such, and though I'll admit I've never tried them, I have seen many people lose steam because the music in the Alfred books isn't appealing to them.

It won't happen overnight, but if you truly are interested you will stick with it. The method I have outlined is what I did. I took two lessons and didn't like them. It's been nearly five years but I am at the point where I can learn to play Chopin preludes and nocturnes, and sound half-decent. I don't claim to be an expert, but you can learn to play piano as a hobby with minimal resources.

u/simplysharky · 1 pointr/piano

a purchase Url for OP: https://www.amazon.com/Hanon-Virtuoso-Exercises-Complete-Schirmers/dp/0793525446

Worth noting that it is available free, but getting it bound is worth it in my opinion.

u/TheJewFro94 · 1 pointr/piano

That falls under the same umbrella as music theory and is really helped with a teacher. Scales and exercises help you develop the muscle memory that guides your fingers when you read music. This book is the go to for many piano teachers. Work through the exercises slowly at first and slowly speed yourself up. It really works unusual finger movements that help you learn how to navigate the keyboard as you play. Will also help with your reading.

u/BuxtonTheRed · 1 pointr/Beatmatch

Buy the book "How To DJ (Properly)" for a really good coverage of the basics and doesn't presume you already know specific stuff.

Then, read the book.

u/pokeyjones · 1 pointr/Beatmatch

hey, thanks! i'm glad you picked it up. you will have an immense understanding not only for djing but broadcasting and the evolution of music.

when you finish that one pick up How to DJ Right: The Art and Science of playing records. Some of this info may seem dated at this point, I'm strictly vinyl or vinyl control serato without visual cues.

http://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957

u/hondajvx · 1 pointr/Beatmatch

Some advice from this bedroom DJ who just does it for fun...

This book is cheap used on Amazon and despite being dated in many ways, it has a ton of great advice.

https://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957

Also, ellaskins on YouTube. In the beginner videos he speaks very plain and it's easy to understand.

https://www.youtube.com/channel/UCr3_EE6O_eA71X2quaKvziw

More than anything, hop on your deck for a few tracks every day and just sort of screw around, trying different things.

As always, feel free to ask things here, check the search first, but everyone here is fairly nice for the most part.

u/ReliableSource · 1 pointr/DJs

I think this book should be required reading for anyone learning to DJ.

u/theBEARDandtheBREW · 1 pointr/Beatmatch

This is exactly what I would say.

Check this book out if you can:

How to DJ Right: The Art and... https://www.amazon.com/dp/0802139957?ref=ppx_pop_mob_ap_share

u/o0dano0o · 1 pointr/Music

What I remember from reading this a long time ago is that BPM = Beats per minute, and they are important for beat matching

from google - http://bpmdj.yellowcouch.org/djskills.html

u/frequencyhorizon · 1 pointr/podcasts

[Music, Culture, Aboriginal Voices] Episode 74 ~ Don n' Mack Attack, Gyroscopic Juggler Appears + Interviewer Becomes Interviewee

NSFW

iTunes // Soundcloud // Google Play Music

By the end of the show five guests had rolled thru the studio to share their stories, or at least their unique perspectives. Not going to lie, there may have been alcohol involved. But, I think you'll agree, we tapped into some pretty raw honesty.

5:13 - "Softball report" > More of a beer league commentary than anything, let's be honest. #sports

19:00 - Rafa, from Montreal, steps up to the mic reminds us how beautiful the weather's been in paradise. Turns out he's got some legit hippie knowledge bombs for our listeners:

"The universe pays you off differently than a paycheck."

49:25 - I read a passage from "How to DJ Right" www.amazon.ca/How-DJ-Right-Scien…ying/dp/0802139957

1:19:35 - I thought "devil sticks" died out in the 90s. But no, turns out they still bring meditational minds like Juan into the flow state in the 2000s eh? Actually, we just saw this dude straight-up gyroscopic juggling legit right outside the studio and bid him come in. So glad he did, because it brought a deep sense of chill to a situation that might have otherwise spun out of control, u know?

1:40:40 - Rafa decides to turn the tables and begins asking me questions. He felt my listeners deserved to know a bit about what brought me to Tuff City Radio. I hope you enjoy the details he managed to extract.

The Frequency Horizon is a West Coast podcast based in Canada's surf corridor of Tofino-Ucluelet, B.C., blending the freshest oceanic sounds with enlightening interviews and unique mini-doc segments.

Twitter // Facebook // Web

u/Kineada11 · 1 pointr/Beatmatch

I'm not sure about general musical knowledge, but this book is absolutely great for DJs:

https://www.amazon.com/How-DJ-Right-Science-Playing/dp/0802139957

u/NopeNotQuite · 1 pointr/Guitar

In addition to a tuner get "A Modern Method For Guitar Volume 1" by William Leavitt. Its written by the guy who founded the guitar department in Berklee College of Music. The book teaches you all of the basics of guitar in volume 1 and moves at a fast, yet manageable pace.

Here's a link to the combined 3 volumes for $22 http://www.amazon.com/Modern-Method-Guitar-Volumes-Complete/dp/0876390114

But you get a DVD if you just buy Vol 1 that has a guitar professer at Berklee (the current head of the department) teaching the book to you. http://www.amazon.com/Modern-Method-Guitar-DVD-ROM-Berklee/dp/0876390696/ref=sr_1_2?s=books&ie=UTF8&qid=1370752061&sr=1-2&keywords=a+modern+method+for+guitar

The book gives you an amazing foundation for playing guitar.

u/DJFunkyFingers · 1 pointr/Guitar

A Modern Method For Guitar by William Leavitt is a great book for this. Starts of with teaching you the staff and how to read notes all the way to advanced theory and improv. It is all standard notation though so you need to be able to read music OR be willing to learn (and will make it easier to learn theory), which this will help you with. It has a ton of songs and practice pieces in every position in it to guide you, and you'll know the fretboard in and out if you stick with it. I highly recommend it.

u/stramash · 1 pointr/Learnmusic

180 bpm is very fast indeed. Not something I would be worrying about while beginning learning to read; I would start at about 60/70 and maybe work my way up to about 100.

Saying note names as you go can be a helpful way of learning note positions across the neck—if it works for you, then go ahead.

I'd recommend this book http://www.amazon.co.uk/Modern-Method-Guitar-Volumes-Complete/dp/0876390114 as a good means of learning to sight read.

u/eddard_snark · 1 pointr/guitarlessons

If you want to learn how to read, buy this: http://www.amazon.com/Modern-Method-Guitar-Volumes-Complete/dp/0876390114/ref=cm_cr_pr_product_top

Otherwise it sounds like you just want to do some ear training. There are lots of programs to do that. Or just record yourself playing intervals and when you play them back try and guess what they are. Start at thirds and fifths in the same octave and then expand as you get better at it. Do that every day.

If you don't know basic theory like scales and chords, that's where you need to start. There are roughly a bajillion books on the subject.

u/gibbenskd · 1 pointr/rocksmith

Try the Fretboard Logic series. Very informative and a great place to begin to understand the connections of the fretboard. Another great series is A Modern Method for Guitar.

u/1stchairlastcall · 1 pointr/Guitar
u/guitarfx · 1 pointr/Guitar

The William Leavitt books are good:
http://www.amazon.com/Modern-Method-Guitar-Volumes-Complete/dp/0876390114

Also, depends on the style you want to go for. If you go classical, get a really good teach and learn where to place your right hand fingers. Its better to learn correctly than have to re-learn.

u/davidddavidson · 1 pointr/Guitar
u/BadResults · 1 pointr/Guitar

I bought William Leavitt's A Modern Method for Guitar (Amazon.ca link because I'm Canadian) for this purpose and I am totally satisfied. It teaches theory and sight reading at the same time, and is basically a big book of exercises. You learn by doing.

u/abqcub · 1 pointr/graphic_design

Here's some links of books I put on my wish list. Its a lot of stuff about grids, which is something you should learn.

Grid Systems in Graphic Design

Universal Principles of Design

The Grid: A Modular System for the Design and Production of Newpapers, Magazines, and Books

The Elements of Typographic Style (A dry read, but very valuable knowledge)

Thinking with Type

I learned most of my composition skills from Drawing and Painting classes. I've heard photography is a great way to learn composition too.

Aside from that use Lynda.com and learn your color theory. You should also learn stuff like using CMYK vs RGB. Common sizes for print material in your country.

If you go Freelance, use this book: Graphic Artist's Guild Handbook of Pricing and Ethical Guidelines

If you haven't discovered this site and you're feeling frustrated, just remember it could be worse: Clients From Hell

And just for fun: How a Web Design Goes Straight To Hell, Why You Don't Like Changes to Your Design

u/urzaz · 1 pointr/Design

If you're having trouble with text and typography, I recommend Elements of Typographic Style. From letters and glyphs to pages and columns, it's a great read (actually funny in places) and will help you know what you want to do with your type. Then it's usually a pretty simple matter of googling how to do that in InDesign.

This isn't directly skills-related, but if you're going to be working as a designer you should read Design is a Job. A lot of really great practical info on working as a designer and the industry you don't usually hear people talk about.

u/paulhudachek · 1 pointr/graphic_design

If you're interested in logos and marks, I thought "Marks of Excellence" was a fantastic book. It's one that you need to read, though, not just flip through. For typography, I think "Stop Stealing Sheep & Find Out How Type Works" is a good read for an easy introduction to typography. For a little more serious dig, hit up "The Elements of Typographic Style".

u/Bchavez_gd · 1 pointr/web_design

typography has some good rules for this.

see the book The Elements of Typographic Style

or http://webtypography.net/intro/ which is based on the instructions of this book.

u/sayerious · 1 pointr/graphic_design

Layout + Color

Picture This by Molly Bang

Typography


Second vote for Elements of Typographic Style, excellent book.


Drawing, honestly at the start the biggest key to growth is going to be drawing as much as you can. You're going to suck for a while so start getting those bad drawings out of you. There's a ton of great people to watch on YouTube (Sycra Yasin, Glenn Vilppu, Stan Prokopenko, Steve Huston). I've seen Drawing on the Right Side of the Brain recommended by many. I'm not crazy about it myself but I didn't read as a beginner artist so I probably didn't get as much out of it as I could have.

u/kcolttam · 1 pointr/Design

Well, as an ex-designer that now pretty much exclusively codes, I'd say your time would be best spent around typography. Here's a book that I would highly recommend. :)

u/markp_93 · 1 pointr/pics

Even if it's just a passing interest, I highly recommend 'The Elements of Typographic Style 4.0' by Robert Bringhurst: http://www.amazon.com/gp/aw/d/0881792128/ref=aw_2nd_sims_1?pi=SL500_SY115

u/RazorLeafAttack · 1 pointr/illustrator

Do you have a good understanding of typography in general? If you have that, you could try searching for specific things you want to learn like adjusting kerning or using ligatures.

If you need to familiarize yourself more with the elements of typography, this book is commonly considered THE go-to book for typography: http://amzn.com/0881792128

u/Blu- · 1 pointr/piano

I'm self teaching myself but don't use any of those online apps since I don't have a laptop. I bought this instead:
http://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167

I complement it with youtube videos to see how it sounds.

u/rdmhat · 1 pointr/piano

You can most definitely be self-taught. Whether or not a teacher would help you learn faster is dependent on what teacher you get.

I do, though, suggest you get a "guide" of some sort. That way, you don't wander off in youtube land learning about things that... you're not really ready to learn because you haven't learned the basics.

I used the "later beginner" version of this exact course: https://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167 I'm turning back to the piano now and grabbed this adult version and liked it (oddly enough, it was a tad too easy for me -- probably because I was playing other instruments in my absence from the piano so my sight reading and theory is still good).

It's $16 physically, cheaper electronic (only get it electronic if you can print it or if you have a full sized tablet). I bet you can get the physical copy super cheap used. Let this (or some other course) guide you on what supplemental material you should be looking up on youtube. :)

u/jack_spankin · 1 pointr/Guitar

Get a cheap keyboard and a beginners music book.

http://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167/ref=sr_1_2?ie=UTF8&qid=1312068291&sr=8-2

It's also way easier to compose on the piano than just about anything.

u/Joename · 1 pointr/piano

Start really really small with reading sheet music. You'll get overwhelmed by just googling around. I suggest starting off with Alfred's Book 1( https://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167 ). Feel free to skip over stuff, but this book introduces reading music in a progressive manner. Some of the songs are boring, and the beginning is especially basic, but you'll have a much firmer grasp on reading music by the end.

I'm two years into learning (and lessons) and far from an expert, but I'm no longer intimidated by looking at a piece of music now. It actually looks like something now.

u/Vargatron · 1 pointr/piano

It's never too old to start. Invest in a digital piano with a weighted action and find a teacher. A Yamaha P-45 is a good starting point.

https://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167/ref=sr_1_2?s=books&ie=UTF8&qid=1486665654&sr=1-2&keywords=Beginner+piano+for+adults

A book like this is a good starting point, but a teacher would also have some great suggestions for beginner material.

u/JuanPRamirez · 1 pointr/piano

I am building off of this comment tree so work with me :P

16 year old here, been playing piano for about a month and other instruments for almost 10 years. One thing I have found that has helped me learn basic theory (such as note reading and the likes) was musictheory.net. I'd say work with this for a bit, do the exercises and such when you feel you are ready.

As for books, the Alfred's Adult Piano Course:Book 1 has been a huge help because of the way they put the learning. They start with teaching notes, note values, then get into positions and starting music. Where mainly the left side of each open section of the book is the lesson and the right is the music that goes along with it. (BTW all 3 books are around $25)

Finally, I would say taking a look into Lypur's youtube piano course. He has crazy hair, a nice personality, and a general fun way to teach piano. He goes over complete basics in music theory too. So you don't have to know anything about music when watching his videos.

Good luck and have fun! Don't over stress yourself and keep on learning!

Edit: This is my personal opinion so please don't hate. I would say to try and stray away from the synthesia/guitar hero style youtube videos that you find online. Mainly because they do teach you how to play, but they don't teach you how to play piano. (sorta like "Give a man a fish and he'll eat for a day, Teach a man to fish and he'll be eating for a lifetime")

u/keyofw · 1 pointr/piano

There's the adult books and the kids ones. I personally use the kids books.

Kids Series 1A

Adult Series 1

u/missmuffins · 1 pointr/AskReddit

I started with the Alfred's Basic Adult Piano Course It teaches you how to play with the right hand first while learning how to read the sheet music (you do learn the sheet music at the same time, it's just starts out VERY basic.) I had a teacher (it only cost like $12 a lesson) and I sped through all three books in a year and I'm now grade 5 conservatory. It takes practice, practice and more practice. But the Alfred's course was really helpful and it explained everything perfectly.

u/KFung · 1 pointr/piano

Hey there!
Since you don't have any musical background, a great place to start is learning how to read sheet music and general music theory. A great website for you is http://www.musictheory.net/
Under lessons, you can learn a ton about sheet music.

To be honest, I'm not a great Piano player. I just recently picked it back up. I do, however, have a musical background and even with the information I have, it is still difficult to pick up. I don't have a teacher but I will eventually get one whenever money isn't so tight. Piano isn't something you learn how to play overnight nor is it something you can "master". You can always improve and there is always something to learn.

The last piece of advice I could give you is buy a workbook! It's especially helpful. I personally recommend:
http://www.amazon.com/Alfreds-Basic-Adult-Piano-Course/dp/0882846167

Good luck and have a blast on this new journey you're about to embark! Remember, don't give up! You got this!

u/Boggster · 1 pointr/Jazz

would any of these be adequate?

1


2


3


4


5

6

7

8

9

u/NakedSnack · 1 pointr/Guitar

If there's one book I think every frustrated guitarist should read it's Fretboard Logic.

If you really want to dive in on the theory side of things, the best resource I've found for getting started with pure music theory is a book called Scales, Intervals, Keys, Triads, Rhythm and Meter.

u/Tabian · 1 pointr/IWantToLearn

The book Fretboard Logic does a good job of applying music theory to the guitar's fretting positions. Goes through chords, scales, and arpeggios. A must have in my oppinion.

u/icyplains · 1 pointr/Guitar

The book "Fretboard Logic" really helped me out a lot. It goes over the CAGED system that rcochrane mentioned.

http://www.amazon.com/Fretboard-Logic-SE-Reasoning-Arpeggios/dp/0962477060/ref=sr_1_1?ie=UTF8&qid=1393944064&sr=8-1&keywords=fretboard+logic

u/Pandromeda · 1 pointr/explainlikeimfive

Get the book Fretboard Logic. It's basically a CAGED system manual. It shows you how the scales work and how they are connected with chords. Once you get the patterns down and see how they move up and down the neck it's a breeze.

u/jaromdl · 1 pointr/Guitar

On improving your chord knowledge. The best place for you to start would be to find fingerpicking songs you like, learn them, and play them a lot. Through the process of learning songs, you will improve your chord knowledge and your overall musicianship. Also this book.

For your singing/strumming problem, remember, singing is rhythmic and will fall somewhere on or between strums. Start doing simple songs. The more you do it, the better you will become at it. If you try to do it 5 times, it will probably be pretty hard at first. Maybe even perceptively impossible. If you do it 10,000 times though, I promise you it will be easier.

So pick an easy song, play and sing through it a gazillion times. The first few times might seem impossible, but each time you do it, you will learn and become better. Never give up. You'll get it.

On improving your listening (aural) skills, most musicians don't have "perfect pitch", but you can improve your relative pitch by doing some ear-training (www.musictheory.net/exercises). Another great approach to ear-training is by simply figuring out songs by ear.

Also don't forget your metronome is your friend, and playing with it constantly will make you a better guitar player and musician.

u/owenloveslife · 1 pointr/Guitar

From a recommendation by this sub, I've been learning lead blues guitar from a book called "Blues You Can Use". I can't recommend the author and book enough. He also has other books in the series, but I'd start with this one. Then, if you get through his works and still want some more work in the blues vein, the author Joseph Alexander wrote some great stuff, like The Complete Guide to Playing Blues Guitar.

After that, I recommend using a few books on the "CAGED" system of learning scales/chords/patterns. In particular, some that have helped me are Joseph Alexander's The CAGED System and also Fretboard Logic.

Then, if your head hasn't already exploded, use Justin Guitar.

Good luck!

u/Erdos_0 · 1 pointr/Guitar

Buy a book called Fretboard Logic it will really help in making things much easier.

u/niandra3 · 1 pointr/Guitar

A little late, but it kind of depends on what you want to play. But I really like Fretboard Logic and the CAGED system, makes chords/scales pretty logical:

https://www.amazon.com/Fretboard-Logic-SE-Reasoning-Arpeggios/dp/0962477060

But there's a ton of free resources out there too. YouTube isn't a bad place to start.

u/stay_fr0sty · 1 pointr/Guitar

Oops sorry. This is the version I have: https://www.amazon.com/Fretboard-Logic-SE-Reasoning-Arpeggios/dp/0962477060

There are used options on Amazon.

u/eleven_eighteen · 1 pointr/guitarlessons

Buy Fretboard Logic. I'm sure not everyone agrees but those books were a big help to me. Maybe "big help" is a bit much as I still totally suck but that's no fault of the books, just that I don't practice enough. The books helped me to start to see the fretboard as a whole instead of just knowing some chords.

u/HopefulMusician · 1 pointr/Guitar

>Maybe there is some amazing guide to music theory that I've never seen before that you may know about? I can't be the only player that's stuck like this?

The book Fretboard Logic SE will put together everything you've learned so far and teach you a good bit of theory as well. Just remember to take it slow and read everything and go over everything he shows, even if you know it already.

You should buy it and support the author, but here's a link to an [ebook](https://mega.co.nz/#!xtVlUIpT!bWa06z5vjOSb8Z27LrMAzVxx57ZmObvMgYb642ajwPc
) if you can't wait:

u/jaredks · 1 pointr/Guitar

My favorite is Fretboard Logic.

u/niomosy · 1 pointr/funny
u/barthrh · 1 pointr/funny

Two great books along this theme:

Darth Vader and Son

Vader's Little Princess

u/spicedpumpkins · 1 pointr/aww
u/stealthboy · 1 pointr/StarWars

I was gifted this great book before my daughter was born:
http://www.amazon.com/Vaders-Little-Princess-Jeffrey-Brown/dp/1452118698/ref=sr_1_1?ie=UTF8&qid=1420721758&sr=8-1&keywords=darth+vader+princess

There is also a "son" version which I just got as well because now we're expecting our first son.

Oh, and the nursery has Star Wars prints on the walls. Have fun! My daughter loves "artee-dootee" (R2D2).

u/AMPtastic · 1 pointr/Random_Acts_Of_Amazon

Roll Tide Baby!

 

My guess is: 5:37pm

 

Awesome books for baby: Star War's Vader's Little Princess, Little Critter's Bedtime Storybook (there's lots more books in this series), and anything Dr. Seuss!

u/OilRigDad302 · 1 pointr/daddit

Not based on the movie but there's Vader's little princess and Vader & Son, as well as others by Jeffrey Brown that are worth a chuckle

http://www.amazon.com/Vaders-Little-Princess-Jeffrey-Brown/dp/1452118698

u/noideawhatimdoing8 · 1 pointr/BabyBumps

In the case of this book vs this book, it does!

u/BeautifulVictory · 1 pointr/Random_Acts_Of_Amazon

I would like lemon tarts more than strawberry bubblegum.

This should be under 10 with shipping.

u/watsoned · 1 pointr/Random_Acts_Of_Amazon

$13.70 + $8.49 = $22.19

u/Cupcake_Kat · 1 pointr/Random_Acts_Of_Amazon

Thank you so much for hosting the contest!

I would love this super cute book!!!

u/ChromeValleyBooks · 1 pointr/IAmA

If you're tempted to give it a go, then go for it. I'd advise you to think ahead, though. If you just write one book, you can expect it to swim and then drift downwards. I did originally think standalone before I started. My research quickly put that notiob to rest. I had to start with a series. I wrote my first three before even marketing which worked really well. (If you see my OP you can look at my stuff)

I highly recommend you read two books right now.
One is this (essential): https://www.amazon.com/Publish-Repeat-No-Luck-Required-Self-Publishing-Success-ebook/dp/B00H26IFJS/ref=sr_1_1?ie=UTF8&qid=1484083927&sr=8-1&keywords=write+publish+repeat

And here's the other one - it's technically for screenwriting, but the tips in there apply to books (essential for helping you write and think about your stories): https://www.amazon.com/Story-Substance-Structure-Principles-Screenwriting/dp/0060391685/ref=sr_1_1?ie=UTF8&qid=1484083965&sr=8-1&keywords=mckee+story

Hope this helps! Am happy to help you along the way, hit me up on FaceBook if you like.

u/the_eyes · 1 pointr/Screenwriting
u/ShowersUp · 1 pointr/Random_Acts_Of_Amazon

Thank you so much!! And it'd probably have to be [Story by Robert McKee] (https://www.amazon.com/dp/0060391685/ref=wl_it_dp_o_pd_nS_ttl?_encoding=UTF8&colid=1SRNO2CWX8NCW&coliid=I2WTS8OHFQA721) just because I really want to try to dive into screenwriting a lot more and I was pushed towards this book by a lot of people, not only to just read it, but to use it as a tool for insight.

u/youngheart80 · 1 pointr/IWantToLearn

From a theory/craft/story building perspective, I'd start with either John Truby's Anatomy of Story (The Anatomy of Story: 22 Steps to Becoming a Master Storyteller https://www.amazon.com/dp/0865479933/ref=cm_sw_r_cp_apa_l1iMBb6PRTA0G), or Robert McKee's Story (Story: Substance, Structure, Style and the Principles of Screenwriting https://www.amazon.com/dp/0060391685/ref=cm_sw_r_cp_apa_e2iMBb0CKZ42M). They have some similarities but either is a good starting point for the background theories in story telling and story development.

For formatting/templates there are lots of guides. A general Google search for screenplay formatting should get you a good starting point for the standards needed.

Teaching yourself to have a critical eye to discern between good and bad film (and then further between good and great film) takes time as well as remembering that each person's opinion on what makes any one film good/great is subjective. That said, getting a basis in critical film analysis can help because that will get you watching films that have the best stories/characters/dialogues/settings/etc. This will prime your subconscious and get you thinking in those ways so that when you write your own work, you're starting from a place of strength rather than from cliche.

Research what kind of screenplays you could do - original, adaptations, big budget, studio specific, independent, genre, art house, etc. Maybe you'd be happier in a writer's room at a small studio as opposed to a large one. Maybe you really like adaptations. Try to figure out what powers your desire to write (Truby has a great exercise early in his book for this).

Find a local writer's group if possible. Hopefully one that has other screenwriters, but any good group you mesh with well helps, as they can be external mentors and feedback for your efforts.

Look at participating in National Novel Writing Month in November as a rebel (i.e. someone writing something other than a novel) as motivation/structure/deadline to forcing yourself to write.

And most of all - write. Just start. Get going and keep going. You'll want to freeze up or get it right, but so much good comes during the many iterations your story will take, so start earlier rather than later.

Hope that helps.

ETA: links

u/happy_in_van · 1 pointr/Screenwriting
u/JefferyRussell · 1 pointr/write

Story by Robert McKee. This will show you The Matrix.

Story Grid by Shawn Coyne. This book will take your novel from vague concept to power-outline.

Also excellent is /r/Mistborn's lecture series, available for free on the Youtubes. It's aimed at fantasy and sci-fi writing but has plenty of relevance for any other genre.

I've had two successful self-pubbed novels with a third one coming soon and these are the resources that took me from scrub to author.

u/blue58 · 1 pointr/writing

My answer has mixed opinions at this board, but the fact is a professional writer needs to have a strong grasp of business sense to keep from being torn apart by vultures, especially trad publishing vultures. The contracts are stuff of legend and getting worse. Read every last word of this blog to catch up on the situation.
This page is very helpful too.

So what that means is, the better your business and marketing chops, the more you'll have in your toolbox to deal with everything that comes with being a writer. We don't just sit back and collect checks. There's marketing, contract know-how, and strategic decisions to make whether indie or trad. You have to know how to make your own website, strike up your own social media, and make sure no one is stabbing you in the back.

English lit? A skeptic here. Read the classics. Read the books in the syllabus. But major on it? One of the biggest complaints I read on the tubes is how college classes skew prose into such a pretzel that the only thing they teach is how to be obscure. I mean, I guess it depends on who you want your audience to be. People who turn their noses up at even well-written, people-accessible genre books? Or people who want to become enveloped in a story that transcends their everyday life?

Do I think you should be well-read? Fuck. Yeah. Am I slamming the classics? Not on whole. Do I think it's a shame profs aren't teaching basic plot structure during the entire curriculum? Oh yes.

One of the three links I gave you directly above (Immediate Fiction) was written by a man who was FURIOUS after he graduated from college and realized he still knew jack-shit about writing a book.

u/enderpanda · 1 pointr/books

It's a great book for just about any field - it helps teach the reader how to effectively tell a story, which in turn helps one appreciate stories more. I think Story by Robert McKee is also a great book on story-writing (screenplays, this case), and also a potentially valuable book for many more people than just aspiring writers. Incidentally, it's been recommended reading by several prominent comic book writers (such as Brian Michael Bendis).

u/kleinbl00 · 1 pointr/reddit.com

No, hang on.

What I said is that I grew up in a dysfunctional family in New Mexico. There's absolutely zero interest in that.

What interests you is the way I presented it. This is something that Robert McKee points out at great length - a good storyteller can have you hanging on the edge of your seat telling you about her commute into work, while a bad storyteller can make you look for the doors as she tells you about the time she was kidnapped by Iranians.

I really don't think my life is any more interesting than anyone else's - I might be better at expressing my enthusiasm for it, though.

It really isn't about me no matter how many people wish it were.

u/markle05 · 1 pointr/Random_Acts_Of_Amazon

Monkey!!

I would enjoy some new reading material.

u/dpress · 1 pointr/ArcherFX

>So where is it ok to promote piracy, then? On something that you didn't personally work on, therefore it doesn't affect you (ignoring the argument of just what affect piracy actually has)? That's bollocks.

this is an Ad Hominem argument. My stance on when piracy is acceptable isn't in question. The issue at hand is about if you are or aren't promoting piracy of the show, which is against the rules of this sub.

>Not really. I watch Archer, legally, via my Netflix subscription that I personally pay for and don't give out to anyone. Extras aren't available, some crazy how, through Netflix and I'm not going to buy the DVD/Blu-Ray

You kind of asked and answered your own question there. DVD Extras are DVD Extras to promote physical sales. While you may not feel like "Cooking with Archer" merits buying the Discs, we didn't either. that's why there are also a hand full of other special features including Archer's Gator 2 Trailer, a snip-it of Archer recording his audio book, and video of the 2012 Comic-con Panel.

Also "Not really" is an ineffectual dismissal and not a counter-point.

>I will say, if someone doesn't actually know how to search TPB for media and actually went because of my post then they're literally retarded.

This is a total Straw man argument. It doesn't matter if you think it you that someone who does what you suggested is "retarded". It matters that you were suggesting it in the first place.

>Anyone who pirates knows how to find stuff.

"boys will be boys" is not an acceptable excuse. At some point a person must be held responsible for their actions.

>I get your sentiment, but I'm not coming on board. Sorry, mate. But for the record, I have bought the DVDs as gifts for people, so does that technically absolve me?

You'll get no absolution from me, it doesn't really seem like you need or want it. You're going to stand your ground and stick to your own rational. personally, I still think you broke the one of the only two pretty straight forward rules here on this subreddit:
>Piracy discussion or linking to illegal streaming or download sites will get you banned.

If you'd like to know how to make Eggs Woodhouse, you should consider buying "How to Archer"

u/UNHOLY_GR1M · 1 pointr/NetflixBestOf

Yep! This one, very funny read it all the way through in an afternoon.

u/murphy38 · 1 pointr/Random_Acts_Of_Amazon

I'm Murphy and I'm an Irish man in my mid-20s. I'm going back to college to finish my degree this year.

I like a lot of the same stuff as you so I recommend How to Archer: The Ultimate Guide to Espionage and Style and Women and Also Cocktails Ever Written.

Looks like a great laugh. I love Archer too.

If I win, surprise me!

u/johnnycrash986 · 1 pointr/ArcherFX

While this would be awesome, I'm still waiting for him to do an audio book reading of How To Archer

u/Alcnaeon · 1 pointr/politics

I was wondering when someone was gonna ask about that.

It is hilarious, and I highly recommend it.

u/NormSonOfAGunderson · 1 pointr/AskReddit

How To Archer

With shipping it should be around $14-$15.

LINK

u/TryHarderNow · 1 pointr/ArcherFX

It's not her book, it's the Guide on how to Archer. http://www.amazon.com/How-Archer-Ultimate-Espionage-Cocktails/dp/0062066315

u/sckewer · 1 pointr/ArcherFX

If you have enough people/disposable income, you could get all the alcohol(or closest approximation) that archer has drank over the series run, and make all the drinks he's made, or if you wannna go real nuts grab his book How to archer and use all of the drink recipes found within, but I have no idea how many that would entail as I only just learned his book was a real thing. Also make it a tactleneck occasion.

u/chilols · 1 pointr/Design

I had an older edition of this book I got in college. I highly recommend it for anyone wanting to get into graphic design:
https://www.amazon.com/Non-Designers-Design-Book-4th/dp/0133966151

It does a really good job of taking a lot of topics, summing them up nicely and providing examples. It'll help with spacing, colors, alignment, etc.

u/jmwpc · 1 pointr/learnprogramming

> An understanding of design concepts is handy, but you don't need to be able to come up with the design yourself.

I think this line really sums it up best. You are likely to be tasked with creating some mock-ups, or adding a feature after the designer(s) have more or less moved on to the next project. In the case of the former, having some basic understanding of layout and design will help you create a usable product, even if it lacks polish.For the latter, being able to interpret the existing design, and extracting a few rules from it will let you deliver something pretty close to a finished product.

Working as a contractor or as part of a small team you sometimes have to wear multiple hats. I'm mostly a backend developer, but have (and still do) work on the front-end. There are a couple of books I have read and recommend for people in that situation. Neither will make you a full-blown designer, but do cover the essentials that anyone working on the front-end really should know.

Don't Make Me Think: A Common Sense Approach To Web Usability

The Non-Designer's Design Book

u/wackycrane · 1 pointr/webdev

I would like to encourage you a little and liberate you from the thought that a good designers must "be creative" (i.e., good at making things look pretty).

Form and function. Web design is primarily about function (i.e., problem solving). Form plays a lesser role and can be highly subjective. As a general principles, so long as form does not hinder function and is not needed to communicate a particular message (e.g., elegance, happiness, anger, etc.), then good-enough form is good enough.

Consider Craigslist. It's an ugly website. It's not going to win any good-looks awards. Yet, people are not leaving in droves because it solves a problem (i.e., post, search, and review classifieds) and does so well.

On the flip side, there are many beautiful websites that are functionally defective.

Good designers solve problems. If you want to learn good design, I'd recommend a few courses:

  • Graphic Design Specialization [Coursera]
  • Interaction Design Specialization [Coursera]
  • Game Design Specialization [Coursera]
  • User Experience Research and Design MicroMasters [edX]
  • Intro to the Design of Everyday Things [Udacity]

    You can take all of these courses and specializations for free. (Make sure you select the free option if that's your preference.) They will help you learn "design thinking" from three different perspectives.

    A really good book on usability (function) with wide applicability is Don't Make Me Think by Steve Krug. A good book on graphic design basics is The Non-Designers Design Book by Robin Williams.

    Sadly, most web "design" books focus on teaching HTML, CSS and JavaScript rather than design, so I can't provide any good resources specifically on web design. (Maybe others can fill that void.)

    However, the benefit of approaching design from a variety of perspectives and in a variety of contexts is that it helps you learn how to "think design." Seeing design thinking play out across areas reinforces the basic design principles and practices and makes it easier to apply them to web design.

    If you are more interested in form, then I'd recommend looking into studio art classes (e.g., drawing, painting, photography, digital imaging, etc). (Alternatively, you could follow courses on YouTube for these.) While these sometimes focus more on technique, they'll help you learn how to dissect what you see. You'll learn to see objects as shapes, lines, textures, shades, hues, etc. Combine that knowledge with good technique (e.g., drawing, HTML/CSS, Photoshop, etc.), and it becomes easy to make things look nice.

    Also, don't neglect creativity. One of the best books on creativity that I've ever come across is Sparks of Genius: The Thirteen Thinking Tools of the World's Most Creative People. While it's a long read, it provides you with some great tools to use to "spark" creative thought.

    Hope that helps.
u/SKozan · 1 pointr/webdev

Like mentioned a framework like bootstrap or material design and this book is a great place to start.

The Non-Designer's Design Book (4th Edition) https://www.amazon.com/dp/0133966151/ref=cm_sw_r_cp_apa_6rs0AbSRA52V0

u/BrutalDudeist77 · 1 pointr/ArtistLounge

Graphic Design is more about pedantry and font/color/weight/contrast/alignment choices. But a good book for inspiration is 2D: Visual Basics for Designers and a good book to use as reference is The Non-Designer's Design Book

u/ericawebdev · 1 pointr/webdev

This isn't ready yet, but I'm looking forward to this book on the subject - https://refactoringui.com/book/

I've seen this one recommended - https://www.amazon.com/Non-Designers-Design-Book-4th/dp/0133966151

This looks interesting, and developed into a book - https://medium.com/hello-web-design/design-for-non-designers-part-1-6559ed93ff91

There are two I can think of related to UX for developers, which isn't graphics design but should help you design better interfaces. One is due out in January - https://www.amazon.ca/Developers-User-Centered-Day-Day-Development/dp/1484242262 This one is already out - UX Fundamentals for Non-UX Professionals - https://www.amazon.com/Fundamentals-Non-UX-Professionals-Experience-Principles/dp/1484238109

​

u/PhillipBrandon · 1 pointr/advertising

This book isn't powerpoint-specific, but depending on where you're starting from, a few fundamentals could make a world of difference in visual presentations.

u/megler1 · 1 pointr/web_design

https://www.udemy.com/ux-web-design-master-course-strategy-design-development/ (non-affiliate)

It's a paid course, but you can get coupons almost all the time for 10-12 bucks. Everything he teaches is excellent.

​

https://amazon.com/Non-Designers-Design-Book-4th/dp/0133966151/ (non-affiliate)

Robin Williams The Non-Designers Design Book

2 solid choices. I am a designer with 0 artistic skill. These will both help you make better design choices. Joe's Udemy course above focuses extensively on UX and UI. He also teaches a Udemy course specifically on UX/UI, though I found a lot of duplicate content between the two. I'd recommend looking at both of them.

u/theblang · 1 pointr/androiddev

Yeah, me too.

Check out The Non-Designer's Design Book by Robin Williams.

u/rush22 · 1 pointr/web_design

Get the Non-Designers Design Book.

The main things you are doing wrong are the main things covered in that book.

u/by_default · 1 pointr/WeAreTheMusicMakers

I just started reading Dance Music Manual, Second Edition: Tools. toys and techniques I like it this far and he mentions in the beginning that most genres will be covered.

u/K1DUK · 1 pointr/DJs

No problem, it's actually really common for people to ditch the distinction since in electronic music so many producers also dj and they may even have "Dj" in their name.

For production, I think the best place to start is with tutorials on youtube and a DAW (Digital Audio workstation) which is just a software client for making music. Also, if you are near a bookstore, try going there and reading this http://www.amazon.com/Dance-Music-Manual-Second-techniques/dp/0240521072/ref=sr_1_3?ie=UTF8&qid=1310497354&sr=8-3. It is a great guide, and very thorough, but it's a bit pricey so I recommend reading it at a bookstore before you consider buying it. A lot of production is just finding your own way and style, but it is hard to overestimate the value of a good resource when you are starting out.

Also, try some good subreddits. There is /r/synthesizers, /r/edmproduction, and /r/Wearethemusicmakers. All of them are really receptive to questions, I find. Starting out you will probably have lots of questions, so don't be afraid to ask.

u/alajarvela · 1 pointr/edmproduction

This is a solid book with a bit of theory and production.

u/jdwmusic · 1 pointr/WeAreTheMusicMakers

You might be interested in this book: http://www.amazon.com/Dance-Music-Manual-Tools-Techniques/dp/0240521072

Really thorough and explains everything you need to know in order to get a solid grounding in producing dance music.

The same guys also have a series of video tutorials that you might find useful: http://www.dancemusicproduction.com/index.php/tutorials#fundamentals

u/ericwestbrook · 1 pointr/Learnmusic

I've been playing around with electronic music for years, but only started taking it really seriously the past year. I've read a lot of books, and honestly, NOTHING has been more helpful to me than The dance music manual.

u/goomba870 · 1 pointr/edmproduction

FL Studio is a great start in my opinion. If you've already put 10 hours in, and are making some cool sounds that you feel good about, you've already overcome one of the largest obstacles!

One way to take it to the next level is to try to re-create a song you like, or part of it, in FL Studio. Take for example this section of your first link. You could roughly recreate that in FL Studio without too much pain. Just don't give up until you get the sound you're looking for. Maybe start with the drum parts, figure out the 1,2,3,4's of it, and try to put that into a loop in FL. Then bust out the synthesizer for the saws on top of the drums. You said you don't have much synth experience, so layering some saws over your drums and tweaking things until it sounds correct would be a great exercise.

For MIDI gear, a small keyboard would be great for experimenting and learning. Maybe get one with some pads and knobs that you can map to your sweet FL saws that you were layering? I'd say skip the drum machine for now, you can do all of that sequencing in FL and 1000x better IMO. However drum pads are nice, where you can bang out patterns and fills using your hands. You could try something like the MPK25 USB controller which has keys, pads, and knobs all in one.

The main thing is to really sit down and learn. You've already got good software and the passion, that's all you need. A small midi keyboard or controller might help you get started, but don't get lost in different devices, plugins, etc. as they will just slow down your learning as they provide instant gratification while you miss out on learning the fundamentals. Books can be helpful as well, I'd recommend the Dance Music Manual. Don't lose your passion, practice or study every day. Read and watch videos! Ask questions!

u/cleverkid · 1 pointr/WeAreTheMusicMakers

Also, you might want to read---> The Dance Music Manual and Last Night a Dj Saved My Life probably the two biggest jumps in knowledge in this genre you'll ever have.

u/anothersivil · 1 pointr/DJs

Youtube, and this book. The book will give you the theory, and youtube will tell you how to do it in Ableton.

Look up Mr. Bill and Tom Cosm. They both have a ton of awesome and free Ableton tutorials.

Whatever you do, though, don't get sucked in to paying for tutorials (exception: Tom Cosm). With a little bit of effort, you can find anything you need to know on Youtube.

Also, check out /r/edmproduction for general production tips.

u/Riale · 1 pointr/FL_Studio

If you're trying to work towards a particular genre or styling of music I'd highly suggest hitting the books a bit. Experimenting in FL Studio will get you far, but after a certain point I found it helpful to read more about music theory and structure as it applies to the type of music you want to produce.

For example, recently I was struggling with a house remix I've been working on - because I don't usually make dance music. At someone else's recommendation I picked up this book and I've already learned so much that has helped me improve my music.

I'll also agree with another poster that picking a particular song (it helps if the song is in a genre you want to compose in, so you'll be able to keep your interest) and trying to recreate it is a great learning tool, but reading about how different types of music are typically constructed is also helpful.

u/thejew72 · 1 pointr/edmproduction

I recommend buying this book:
http://www.amazon.com/Dance-Music-Manual-Tools-Techniques/dp/0240521072

Limiters often introduce a bit of distortion since you're essentially folding the signal when it clips (or exceeds your threshold). Limiters are normally used to push the 'loudness' of a track (i.e. crank everything up, throw a limiter on it, voila it's louder and you don't have to worry about clipping). Honestly, using limiters has only limited myself. An amateur using a limiter will have trouble getting their tracks to sound right, since louder always sounds better in isolation, but doesn't necessarily mean it sounds better in the mix.

u/LittleHelperRobot · 1 pointr/edmproduction

Non-mobile: http://www.amazon.com/dp/0240521072?vs=1

^That's ^why ^I'm ^here, ^I ^don't ^judge ^you. ^PM ^/u/xl0 ^if ^I'm ^causing ^any ^trouble. ^WUT?

u/mister____mime · 1 pointr/reasoners

This book helped me improve with Reason a lot. The genre-specific sections are pretty dated now, but it is loaded with great advice on sound design, music theory, and mixing.

Dance Music Manual, Second Edition: Tools, Toys, and Techniques https://www.amazon.com/dp/0240521072/ref=cm_sw_r_cp_api_i_pV1dBb1P15E5N

u/Al_FrankenBerry · 1 pointr/WeAreTheMusicMakers
u/Hollowbody57 · 1 pointr/ableton

This one is a little broader in scope, but it's been one of my go to reference books for years. Even if you're not into EDM, the topics discussed can be applied to pretty much every genre of production.

http://www.amazon.com/gp/product/0240521072

u/Rinedida · 1 pointr/edmproduction

Dance Music Manual, one of my favorite http://www.amazon.com/gp/aw/d/0240521072?vs=1

u/MacintoshEddie · 1 pointr/videography

Perhaps take a look at the Set Lighting Technicians Handbook.
https://www.amazon.ca/Set-Lighting-Technicians-Handbook-Distribution/dp/0240810759

Might be more technical than you want.

Pretty much what you're looking for is China Ball. Soft light on a stick, works pretty good for most stuff.

u/mattgindago · 1 pointr/Cameras

TL;DR: A 70D package with everything you need is about $1350 on amazon. Skip the Point and shoot, don't worry about 4K yet, and lighting is important.

This Canon 70D package is about $150 out of your price range, but you have pretty much everything you would need: Camera, Lens, 32GB Class 10 SD Card, and a Rode Mic.

I would skip the point and shoot all together to be honest: your Cellphone already fulfills whatever you would want out of a point and shoot, as well as the GoPro.

The 70D features an articulating screen, 1080p Automatic and manual video exposure, Kelvin scale white balancing, and so on. Knowing how to use these features, such as manual exposure and white balancing are extremely important to the film making process, and a firm grasp of these elements will only make your videos better and more professional. For further reading on exposure, read this, or for Kelvin scale White balancing, read this.

As a plus, the 70D is the go to camera for cinematographers to preview lighting on set while they wait for the Cinema Camera to be built. (Movies use cameras that require accessories mounted on the camera in order to work, such as external monitors, External recorders, wireless video, etc.)

The lens bundled with the kit is honestly shite, but you can still get great picture out of it, and of course going with a canon DSLR means that you can save up for higher quality glass further down the line, and future proof yourself when you want to upgrade the body. Plus, Canon mount is an Film industry standard lens mount along with PL, B4, and C, but you can't really get a sub 5k camera with any of those mounts.

Now, the main drawback of this package compared to others in the $1-4k price range is the video resolution: 1920x1080p, or HD. Most cameras in this price range are moving towards 4K platforms (around 4 times 1080p). Consider, however, that most people watching youtube videos usually are looking at 720p Laptop monitors with shitty bit rates due to youtube compression. 4K is still a few years from being a household standard resolution, as most UHD 4K displays are extremely expensive. The big two 4k prosumer cameras right now are the A7s II, and the GH4, and they aren't all that great yet: the A7s, while being used in hollywood for interviews and as a B-Camera, is only really good at interviews and low light. The GH4, on the other hand uses a Micro 4/3rds sensor, which is much too small for most professional use, though it occasionally pops up on ultra low budget jobs. In a few years, Canon might develop a body that does 4K well: The 5D MK IV has 4k video, for example, but the way in which the camera does it creates all sorts of problems that ultimately make video shooting with it unusable. Further down the line, of course, you can upgrade to an A7s or GH4 and adapt them to a canon mount.

Another thing you should consider after buying your camera is saving up for some lighting. This is the most important part of shooting, before the camera and the lens. For now, some house hold lamps can work, but in the future, you should consider getting some video lights. I started with Home Depot Clamp lights, but eventually went to cheap LED fixtures, and now Tungsten Fresnels, HMIs, and Fluorescent sources. Lighting can be tough to grasp, but if you read The Set Lighting Technician's Handbook by Harry Box, then you will quickly have enough knowledge to become a hollywood electrician.

Good luck, and I hope your Knee gets better!

Edits: sentence structure.
Source: Camera Technician, and Gaffer

u/LocalAmazonBot · 1 pointr/Filmmakers

Here are some links for the product in the above comment for different countries:

Amazon Smile Link: http://smile.amazon.com/Set-Lighting-Technicians-Handbook-Distribution/dp/0240810759/ref=sr_1_1


|Country|Link|Charity Links|
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|UK|www.amazon.co.uk|Macmillan|
|Spain|www.amazon.es||
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To help add charity links, please have a look at this thread.

This bot is currently in testing so let me know what you think by voting (or commenting). The thread for feature requests can be found here.

u/rbc41 · 1 pointr/berlin

On set communication: Good point. I was thinking about that and wondering if there's perhaps a glossary of terms used on german sets, something like the glossary in the Set Lighting Technician's Handbook by Harry Box. I'd love to get a heads up on what a half double net/scrim is called in Berlin...

u/cws837 · 1 pointr/cinematography

http://www.amazon.com/Set-Lighting-Technicians-Handbook-Distribution/dp/0240810759

That's a link to the Set Lighting Technician's handbook. It's fantastic.

u/Projectrage · 1 pointr/Portland

Save your money.

Grab the grip and lighting book from Harry Box (yes it’s a terrible name). It’s the book we use on film sets, it’s an easy read and has some awful jokes in it too.

Watch every film you can, and the commentaries.

Watch thing in theaters, Hollywood theater, watch rare things at movie madness.

Get a subscription to American Cinematographers magazine. (Read old articles.)

Buy a camera. 6k blackmagic or canon 5D miv. Have an iPhone (works easily, and easy to edit on.)

Have fun. Be curious. Be a happy puppy, and treat everyone fairly. Punch up, never punch down.

If you want a job in the film business, know that you want to do it for free...for love, if you do it only for money...you will fail.

u/zo34 · 0 pointsr/financialindependence

There are two burgeoning fields that require no sexiness on paper: animation/cinema and computer programming. You can teach yourself both for free.

Just google the computer science stuff. For the animation stuff blender and The Illusion of Life from your local library. Then, many, many hours of practice (about 500 hours of deliberate practice).